Great news ![]()
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I'm assuming we would be able to do post processing on the rendered scene and *then* add UI elements that are not effected by the PP?
Great news ![]()
![]()
I'm assuming we would be able to do post processing on the rendered scene and *then* add UI elements that are not effected by the PP?
Can you post that part of your permissions file? It definatly works, I've turned off distance to players on MR.
Hi Red, there is a typo in your installer link in step 2.
Link goes to: https://unity.com/releases/editor/whats-new/2022.2.12
Should be: https://unity.com/releases/editor/whats-new/2022.2.21 ?
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Lighten up, Mr Angryff.
It wasn't a slam? It was a supposed to be a joke. A 'short ghost'.
Geeze.
everyone makes mistakes
This is very true. It's through mistakes we learn. ![]()
So you think 0.2 is NOT both an double and float possible number?
Yet you need the last word in what I found confusing
You ASKED me a question. I answered.
Seriously Angriff, you need to chill.
Good luck mate.
I'm not trying to be argumentative. I'm just saying they are different.
I've programming in Java since 1998.
Fortran is a low level programming language (as you know), and Java is high level Object-oriented programming (OOP).
I think angriff, people are only trying to help... ![]()
So you think 0.2 is NOT both an double and float possible number?
Correct.
Because 0.2f is a float and 0.2d is a double.
not knowing that there is a difference in the number ranges between the types was not the issue
Welllllll, yes and no.... ![]()
Anyways glad you have it sorted.
The main difference between them is precision, doubles are x2 (double) the precision of a float (floating point). A float will loose precision when working with fractions (a double will too, but not as much).
Try a repeating decimal or recurring decimal with a float (or a double) and you'll find the output is "almost" right, but not. You'll get something like 1.99999988 instead of 2.00002001 (random key bashes there to visualise).
But yes, use a float.