https://uxdesign.cc/accessibil…-ux-designer-c3ba775539be
Text should have a colour contrast ratio of at least 4.5:1 against its background.
https://uxdesign.cc/accessibil…-ux-designer-c3ba775539be
Text should have a colour contrast ratio of at least 4.5:1 against its background.
exactly!
Scrolling marquee, next, maybe?
Is this supposed to be a feature? It looks really horrible imo. Sorry Yahgiggle.
Imagine a new player seeing that server list for the first time with every colour under the sun on it...
Hi @NomadicTeddybear the issue you are having is caused by missing firewall rules. Seeing IP 0.0.0.0 is normal as it is an IPv4 based routing IP that servers as the default route.
With that said, go into your Windows Defender Firewall, open up Advanced Settings and then add two new Firewall Rules:
TCP 4253-4259
UDP 4253-4259
You could also associate these rules with the following exe:
C:\Program files x(86)\Steam\steamapps\common\RisingWorldDedicatedServer\RisingWorldServer.exe
Edit: So just to add more information; you need to open up a port range as above on your Software Firewall (Windows Firewall) and you also need to either open up ports on your Embedded Firewall (Routers Firewall) or setup Port Redirection on the Embedded Firewall.
The problem is that I want to interlace with existing HUD elements, so I can't add them as a child to those. Maybe I could somehow grab them... 🤔
I could make a z-layer system myself...
Adding elements to a "render queue" and "set visible" each layer in order.
If that makes sense.
But then again, it may be a lot of graft with very little gain.
Then again, I also like to be original
I always close my connections cleanly. Just two cent.
It's ok, I have a workaround for this one
One of my biggest issue right now is figuring out exactly which API package to import to get my code to stop flagging me in NetBeans.
Take this bit of code in Netbeans, I have not imported the Player class yet.
If you click on the class declaration (in this example, the Player class (underlined in red)), hold down the Alt Key and press Enter you will see the following options pop up.
The top 'fix' is always the "Add import for X" (if it exists).
The Alt + Enter menu is a fantastic tool you should get used to using.
Hope that helps.
Hehe no that's fine, and it's always great to learn, and after what you've just said I'm assuming that you're playing with Java in order to learn new stuff.
Yes, I said we "We call them 'methods' in Java " but that wasn't just me being silly/facetious. There are are Methods, Subroutines, Procedures and Functions (afaik) in programming. And they are not the same thing.
Knowing the terminology will help you Google. For example,
"What's the most efficient method to iterate a 3D array in Java" will yeild better results than a "What's the most efficient subroutine to iterate a 3D array in Java".
🖖
We call them 'methods' in Java
The old game engine was JMonkey written in Java. The new game engine is Unity written mainly in C#. Syntactically very close to each other.
The old game had an option to use MySQL as a DBMS instead of SQLite. The new version only supports SQLite. The game that is, not the plugins.
You still write plugins with Java.
And of course, you can still use any DBMS you want with your plugin, Microsoft SQL Server, MySQL, Postgress, SQLite, MariaDB (those are probably the most common) you could probably even use Microsoft Access 😳
There are dozens more to choose from, but going off-piste is probably not recommended.