Hi red51 , will it be possible to add extra info into the logs for when the new update comes out?
MR still gets 10% loading errors. The only fix is to restart the RW server.... which always works until it strikes again
(so it's not like I have to restart the OS or reboot a router).
We get the
:::: SERVER: CLIENT X CONNECTED (0.0.0.0)
:::: SERVER: CLIENT X CHANGE STATE (Uninitialized -> Connected)
PlayerAuthRequestReceived (Player, UID, 0.0.0.0)
But instead of getting next bit...
[AuthenticatePlayer] - [TIMESTAMP] - UID Player [DATA]
We get...
[ENET SERVER] Client X disconnected (0.0.0.0)
This seems to happen totally randomly. I've got Wireshark waiting now for the next time... but I'm not convinced that will shed more light... ![]()
Has anyone else had this 10% load issue for players? It's becoming a real pain.