Posts by yahwho
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Hi Red,
I see we have, error, success, and warning messages boxes. Can we also get a show a simple info message box to the player?
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Oops, lol , took me some time to realize that
There should be a React option
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Or do we mean game as in bird?
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What's the new game?
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Where's the glitch? The crosshair?
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Hi red51 there is another small bug.
When you have a watermellon in your hand, and press and hold LMB to change the item into slices of watermellon, you get the slices, but the graphis of the watermellon doesnt change.
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I dunno, I think a shortword is actually longer than a longword.
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Still better than a shortword
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Juggernaut I think there was an issue with seed right at the very start. The seed may actually be 1 or 0 ?
I may be wrong, but you may want to give them a try?
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There are some sample plugins in the API forums to get you started as well as some pretty comprehensive guides for starting up.
The API itself has a lot of coded examples.
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Hi, thanks for the @ hehe
I would say the sky is the limit, but with the new version you can actually go into space.
Jokes aside, you are correct, C# and java are very similar syntactically, if you can program in one, you will be able to program in the other.
The API (as you probably already know) just provides an interface between your code and the game code. You can do as much or as little as you want.
My advise, would be to just dive in and code!
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we could maybe add a method to the Internals class which allows you to log a message to console with an arbitrary foreground/background color
That would be really helpful.
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Spooky
Yes a lot of screaming and blood
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Also, randomly hearing a heartbeat whilst standing still, might not be my heart I can hear?
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Looks like we can also hear other people open chests
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Additional info: there's no connection logs either (i.e. from the guys trying to connect via IP)
Edit: so using a socket works.
But the regular connect isn't picking up the port (prob as MR not using standard game port)
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Guys here are saying that connect via IP times out