Posts by yahwho

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Well here is my backend RCON tool



    The 'master' Java application launched new 'slave' JVMs for the server using a ProcessBuilder, the StreamGobbler then effectively Tee's off the Output Stream and pushed the results to the GUI's ServerMonitor.


    I can then easily stop and start new slave JVMs from one master. I suppose if I spent more time on it I could automate the process. But with work and my new server plugin this has taken a backseat.


    Not to mention there is no gap buffer yet on my ServerMonitor so the master still needs restarting now and then as the StreamGobbler just appends the results



    I dunno, maybe something like this would solve the problem?

    Hi Red,


    I run MR on a dedicated Windows server, I assume it will be possible to run both the unity server and the new version at the same time?


    Also, will the new version have any automatic restart functionally. I've had to manually restart MR ever morning for the last few... years... :dizzy: as for some reason or another the Task Scheduler wouldn't reliably start the server script after shutting the server down. Which is odd because I use TS at work for running scripts and that always works. *shrugs*

    got my brother and I an Amiga

    What Amiga did/do you have? I have got my Amiga 600 still, sitting not too far from me as I type, in the original box and still works :thumbup:


    My No. 1 game on the Amiga was Secret of Money Island (in fact I still play it now and then :D) I even have some art prints of the game in my office :nerd:


    Never played Blood Money, but I know the tune very well. "It's all about the blood, moooooney" hehe maybe I should find myself a copy "The biggest unanswered question is; where is the money:?:"

    I used to love going to the arcades when I was a kid.


    Loved Desert Tank, mainly because you got to sit in a "tank" that rocked around as you moved. Insane graphics too "300,000 polygons a second" :D (PS4 does 1.6 billion polygons per sec).


    027fbe03b3e351ae355c7cd0e0dc96a4.jpg

    Might have been suggested before. But I see a lot of players using flags.


    A animated flag which you could apply a texture to might look nice :thumbup:

    Or, whatever a NPC destroys is logged by the server.

    I meant as in record the data for each pnb destroyed by an NPC.


    If the NPC destroyed 50 pnbs the cost would be x to repair, if the NPC destroyed 200 pnb it would be x * 4 to repair.


    The servers' already keep track of the location of each pnb and associated texture. It wouldn't take a huge leap to record destroyed pnb via NPCs (up to a max "undos") and then charge for their replacement.

    Or, whatever a NPC destroys is logged by the server.


    So that a repair option is available that will cost resources.


    Remember C&C with the repair tool on buildings that cost currency?

    Hi MrEd,


    Please list all the plugins you have installed and include a complete log file.


    Your screenshot does not include the top of the error stack (which is the bit that we need).


    hallo MrEd


    Bitte listen Sie alle von Ihnen installierten Plugins auf und fügen Sie eine vollständige Protokolldatei bei.


    Ihr Screenshot enthält nicht den oberen Rand des Fehlerstapels (das ist das Bit, das wir benötigen).