Posts by yahwho

    Best I can do in a short time - can't spent too long on this. Untested, but above code should work.


    FYI you will notice that a lot of plugins use commands like:


    /pluginname plugin_command <extra parameters>


    This enables you to do something like this:

    You do have some unnecessary code, the plugin does not need main method:

    Code
    /**
    * @param args the command line arguments
    */
    public static void main(String[] args) {
    // TODO code application logic here
    }


    Also, you may also want to remove the following in your onCommand method:

    Code
    Server server = getServer(); // remove this line

    Finally, you are calling "event.getPlayer()" even though you've already made a reference to player at the start of the onCommand method "Player player = event.getPlayer();".


    Once a reference has been made you can keep using it, don't keep calling the event.getPlayer method. You've kind of chopped and changed in there.


    Code
    player.playGameSound("trade_success"); //correct use
    event.getPlayer().setInvisible(false); //should just be player.setInvisible(false);



    :thumbup:

    Hi everyone,


    I hope you and your families are all safe and well.


    The new Medieval Realms plugin that is being rewritten for Rising Worlds' Unity version is coming on nicely. After four months of work I have just completed the first stress test on the land claim system - AXES 2.0.


    For an in depth progress update please take a look at the blog:


    https://medievalrealms.co.uk/a…xes-2-0-first-stress-test


    Stay Safe,


    Yahwho

    Seeds are all unique and sudo infinite. You can enter your own seed - and should.


    Land generation will work on a sine wave and it will then have something like perlin noise layered onto it and weathering algorithms.


    The seed, usually acts as a "random element", and salts the procedural land generation.


    The same seed will always generate the same world. It's very possible to have seeds that are similar.

    Hello Hallo.


    Will the map markers be working with the new API? Not a big deal if they are not. But I like the idea of being able to place other players location on the map. I've not looked too much into the methodology of how this might work being as the API access currently isn't' there.


    But I'm guessing a refresh timer that grabs the players x, y coordinate and then refreshes their marker on other players maps. How many times have we gone exploring with a friend only to loose them in the woods aye? :crazy:

    Sorry it did not fix the problem. Worth a shot though.


    Are you sure it is a server side issue and not a client side issue?


    If you are using Steam you can follow these instructions to validate your installs https://support.steampowered.c…le.php?ref=2037-QEUH-3335


    Just one more thing, you mention that it is yourself and your son who are having the problem. If you are planning on just playing together have you tried creating a local LAN game as opposed to a internet WAN server?


    Hope you get it fixed!

    Hi,


    This is a simple plugin that sets players to visible... if they are invisible.


    Source code:




    Install instructions: download the MRForceVisible.jar file. Create a folder in your plugins folder called MRForceVisible and place the MRForceVisible.jar file inside this folder. (Plugins folder should be inside your \RisingWorldDedicatedServer\ folder. If it's not there you will need to create a new folder and rename it plugins).

    This is more a possible workaround that a fix.


    This code would check every time a player moved into a new game chunk and check to see if they were invisible, and if they are, it would would then set the player to be visible.


    Let me know if you need help wrapping that into a plugin.


    Though so! Then this is strange :thinking:


    I just saw a player on my server wearing a modern military helmet, and modern military clothes. When asked player claimed "couldn't remember" where they got them.


    Just checked with my normal player account and indeed these items are locked in the loom.


    Not a huge issue... it's only clothing. But very odd. :wat:


    (Edit: It wasn't a rogue admin giving them out - being as though I am the only admin on MR)