I agree with what you say @Helie I think it comes down to people wanting to create their own world and then open it up for visitors maybe? My first experience with Rising World was on such a server and unfortunately the next time I logged in the server had gone - so too with my fledgling castle we always point players who want to play in creative mode in the direction of Artisans Realms
(one of the oldest servers there is if I am not mistaken?)
Posts by yahwho
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It's a simple enough change, I would have thought.
Trees swaying gently in the wind look great
but tree stumps should not sway
it would look more realistic and people could also use the stumps to plant objects on and use them more in their designs.
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Hello everyone,
Here is a simple plugin I'm making public because I'm sure it will make peoples lives easier. It allows players to easily change the precision, rotation, and length of pnb (and any object!) without having to repeatedly type in the console command each time.
The plugin listens for the user to press the U key and opens up a rudimentary (but functional) GUI at the bottom of the players screen. When a player clicks on a setting the GUI disappears and the settings have been changed. Please note, you can also toggle the GUI on and off by simply pressing the U key again.
It's an early prototype I knocked up for my server, but if you want to use it on your own - feel free to download!
Updated in version 0.0.2 - ability to set custom values and a slightly improved GUI.
Much love,
Yahwho
Entering a custom digit
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Sounds like a horror film title huh?
On a serious note, it appears that if a server issues a shout message ( player.sendYellMessage("Hey! I'm shouting at you!"); ) and the server shutdown the client is left with a ghost of the last shout message on their screen. The message stays, regardless of what server they next enter, or even a single player. The only way to get rid of the shout message is for the client to restart the application.
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Introducing Medieval Realms' new Utilities Plugin!
Sick and tiered of typing in manual commands each time you want to change the precision, rotation or length of pnbs? Well look no further! Medieval Realms now has a fledgling utilities plugin (accessible via the U key). It's a super simple, super quick method for changing your pnb settings with just a single mouse click. Further updates will allow players to also specify their own defaults (but for now the default text commands will have to do!). -
Good point @Devidian it could have been the vss copy backup I did have some problems with that during the same week!
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I'll put this on our to-do list
Many thanks! This will stop some of our horse thieves :evil:
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Ahh yes that makes sense! Why use anything bigger (data type)
I have managed to get around it by counting the stack size, and if it is over 64 doing two transfers of the item. I.e. 64 then the remainder. But bigger stack size transfer might help minimize the code (at least this end
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However, what do you mean exactly with "the server stopped working"? Did it crash?
Hi Red hope you had a good holiday
Yes the server stopped accepting connections from any client including me locally. So, it sounds to me at least that it was a issue with the Steam servers. A reboot of the server fixed the issue. It happened 2-3 times during the space of a few days, hence I thought I would mention it here. Not had a problem for a while now *touch wood* so maybe it was just glorious Steam having a few hiccups.
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Update 0.1.1.0 is live, containing a lot of bug fixes for the plugin as well as optimisations.
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The trick with modding is not to start with complex jobs first but to start small.
Amen.
I need to learn how to ray trace hits, use logic in java and use custom object insertion.
https://javadoc.rising-world.n…/utils/RayCastResult.htmlhttps://javadoc.rising-world.n…ts/custom/CustomItem.html
Two very good working examples
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You need to have a stone axe at least to start. Without it you can't create a tool? unless your starting inventory consists of stone and sticks.
You may be able to ray trace hits onto a tree, then use some logic to determine if the tree yields bark, leaves, etc. Then use custom object insertion to add the items to the players inventory.
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You could also check "Match only posts with attachments" for good measure, but I assume the posts in the blueprint forum should have attachments! Maybe by clicking that option you would miss out replies by the author, so in second thoughts it's probably worth checking too!
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Hi plugin people!
Does anyone know if there is a method for this? I've checked the API and the one I think it should be "PlayerRemoveObjectEvent" doesn't get called. I suspect a method doesn't exist and it needs @red51 to add it, however I may just be being blind and someone might be able to light my way!
Many thanks guys,
Yahwho