Update: The standalone should now be available! Sorry for the delay!
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IMO you should get rid of the flickering at the beginning of the intro video. Maybe it's just me, but It genuinely caused my head and eyes to hurt for some reason.
Thanks for the feedback. I'll defiantly consider removing this effect on the updated video.
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Server updated to version 0.1.4
Fast Travel screen now has more options.
Fast travel to your last used bed, to your own designated fast travel location, or to either of the two spawn locations (where the server controlled and player owned shops are).

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Hi @PatrickBronke
May I suggest you use BigInteger for iConomy 2.0? I'm not sure if you already are planning to do this - I just remember seeing before you were using floats.
BigInteger is designed for currency as you don't get any round up/down data loss. 
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Server controlled shops have been fixed with version 0.1.3.
They will now both buy and sell items again.
Shops fixed include: Stone Mason, Sawmill, Tanners Yard, and Blacksmiths.
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Must say this, after using the new forum for a while now I can say it's much better - being able to see all the unread posts all in one location and then being able to mark all as read is a great time saving feature 
Glad the smiles have been updated too - the default ones in the first few days of launch looked pretty retro 
Profile cover images are great too - but it would be nice that once one has been uploaded an image that the user could then re-position the image instead of it being central (like in Joomla's Jomsocial).
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Hi Red,
Clearly you are busy (in fact I am too) - so very much a back burner request!
In the future can we have some sort of API calls to find out what kind of NPC was killed by a player?
Rather than just knowing if it was a bandit or skeleton it would be super useful to know what kind of bandit or skeleton was killed.
Such as skeleton no w/ no armour, skeleton with armour, bandit w/ crossbow etc.
I'm thinking on the lines of abilities to build more advanced XP systems. As killing a fully armoured skeleton is worth more XP than an unarmoured one!
CHEERS!
Yahwho
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There's a simple GUI I made available for the setr setp setl commands if that helps?
MRPrecision - a GUI for setr setl setp commands (version 0.0.2 now ready)
Toggles on and off using the U key, as long as you haven't mapped it for anything else it should work fine.
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Thanks for your help yahwho. I reset our RAM today to match the server's and it looks like that fixed it.

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gtxgaming just put a limit on the amount of RAM for RW servers when it used to be unlimited
Hmm yeah providers seem to like doing that. At work we've been setting people up on a providers "lifetime free remote access solution" only to find out the other week the provider is now discontinuing the service and if you want to keep using it - it's going to cost!
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All server side plugins can be put on a hosted server.
There are a few public world protection plugins including:
[Plugin]WorldProtection (Auto area protection script)
[Plug-in] Area Protection
Plugins for download are in the Plugins forum - you're currently in the plugin discussion forum (for new plugin requests and API discussion).
Upload the plugins to separate folders within the plugin folder found inside the root game folder (RisingWorldDedicatedServer) I believe in the plugins forum there is a sticky topic from Red51 explaining how to use plugins.
Happily explain further if needs be 
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Would be cool, if we could mark all posts as read ... But maybe it's just me ... EDIT: yes never mind, i found the button ...
For others looking, click on Forum > Unread Posts and at the top right hand corner under the RW banner there is a white tick to mark all forums as read.
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How much memory does your server have? The error says "There is insufficient memory for the Java Runtime Environment to continue."
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Hi Groovaholic I believe the plugins will mainly be compatible, but certainly not 100%.
From my understanding the Unity engine handles pivots different to JMonkey (which is how the UI knows how to display rectangles, lines, images, etc.). So any current plugin that uses any UI elements will certainly have a problem.
I suspect the majority of console based plugins will still work okay though.
As for LUA scipts. . . does anyone use them anymore?
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Server should now be back online.
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Thanks Lyandreth - me too! 
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We'll post an announcement when a playable demo is ready
It will probably take a few weeks
Red, will this include a server demo?
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Downtime 
Medieval Realms will be unavailable from Wednesday 29th January until Friday 7th February.
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Glad to see the smilies are still here! 
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Expect some downtime in the near future ( possibly even for a whole week or more
).
Medieval Realms' server is hosted from my office and I'm moving premise at the start of February.
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what I could do to improve performance in the current version
If your computer has a HDD upgrading to an SSD would help.