We'll post an announcement when a playable demo is ready
It will probably take a few weeks
Red, will this include a server demo?
We'll post an announcement when a playable demo is ready
It will probably take a few weeks
Red, will this include a server demo?
Downtime
Medieval Realms will be unavailable from Wednesday 29th January until Friday 7th February.
Glad to see the smilies are still here!
Expect some downtime in the near future ( possibly even for a whole week or more ).
Medieval Realms' server is hosted from my office and I'm moving premise at the start of February.
what I could do to improve performance in the current version
If your computer has a HDD upgrading to an SSD would help.
the power of ray tracing massive improvements!
Happy New Year all!
Just a reminder to all you medieval lovers out there - we're still alive and kicking!
Custom plugin development of Medieval Realms is still in progress. Lots planned for unity.
Area protection and economy system still working as expected after 3 years and 4 months of in-game build time. (Check out the homepage for up to date statistics). No 3rd party plugins (except pnb!) All custom written and closely supported by me (Yahwho).
Currently preparing for a very in depth statistics platform for the Unity update, unfortunately details won't be released until unity is released.
Much love,
Yahwho
@red51 many thanks dude
Hi @red51
Hope you're well. I appreciate the amount of work that goes into writing a game, so I understand if you've not had time to spare this a seconds thought yet. But, have you any idea yet if the GuiElement parts of the API will be transferable? With the understanding that the pivots work differently on the canvas.
My RW plugin development is stuck in neutral at the moment. Just wondering if it's time to shift into first gear or time to eat mince pies and slurp mulled wine? Either I'm happy with.
Hmm with only two posts under your belt this does look to me like an attempt to back-link to a website for SEO reasons.
If that is the case you may want to know the hyperlinks here (as with most forums these days) are " rel = no follow ".
If that is not the case, I apologise
And if so, I would thoroughly recommend Eset (Google it). It has a tiny memory footprint and I've use it across 1000's of workstations and servers for over 10 years.
I love smilies
P.s.
If you have an up-to-date Operating System (Like Windows 10 1909) you should only really need the Antivirus, and not Internet Security. Windows comes with a pretty good build-in Firewall.
For added security you may wish to consider changing your primary DNS setting to 9.9.9.9 (https://www.quad9.net/)
If you're trying to edit the game files you'll find they are obfuscate, no decompiler will be able to make anything intelligible from them.
Besides, it's unlikely you will achieve your goal that way.
I suspect something like a database edit is what you're looking for?
They are of different hardness.
Try breaking a wood block with a pickaxe, and then try again with concrete or steel. It takes a lot longer to break.
Maybe its a bug with the mining drill, but defiantly works with more primitive tools.
I agree with @Helie, I don't think you can make triangles with glass.
The command to make triangles is item woodplanktriangle x y where x is the quantity and y is the texture ID. As far as I am aware glass does not have a texture ID?
Even the plugin pnb is a simple UI to issue these commands.
Maybe if you add triangular glass in the suggestions forum you'll get what you wish for?
(Sounds like a good idea to me! Make the glass colourable and you could make some epic stained glass...)
Have pets?
That's planned, but we have no ETA for that yet...
In the meantime build a cage and spawn a skeleton in it
@lenko liebe es!
New UI: We're creating a new UI from scratch. We understand and agree that the old "wood" design wasn't really appealing, so we're focusing on a flat, modern design now. The new UI scales properly depending on the screen resolution and aspect ratio (so far we support 16:9, 21:9 and 32:9)
Hi @red51
Just an idea ( you may already be doing this though ) if you are creating a flat modern design it may be a good idea to allow server owners to set the colours when the server is setup. Something in the configuration file like:
UI_Primary_Colour: #000000
UI_Secondary_Colour: #c0c0c0
UI_H1: #ffffff
UI_H2: #ffffff
UI_H3: #ffffff
UI_p: #fff200 ( why you would want yellow font I do not know )
etc.
It would mean the "look and feel" of the servers UI would reflect the servers setup (modern, sci-fi, futuristic, medieval )
I think the word I'm looking for is beautiful. . .
Really impressed with your kung-fu Red
I'm sure I had looked for this before! X/
Good news finding old Roach!
There is no way to find out when it was created. The database does not store that kind of information.
However, horses with a saddle do not move. I suspect he may have been hiding (glitched underground/above ground? Or if on a MP server "borrowed")
Awesome