It would also be great to have bigger custom item stacks than just 100. 1000 would be great
100 coin stacks isn't a large stack
It would also be great to have bigger custom item stacks than just 100. 1000 would be great
100 coin stacks isn't a large stack
I'm on my laptop at the moment so no server files to look at here. Didn't know there was a exe for the server? I've always launched the jar file?
restartoncrash.rar
It looks like this archive is corrupt.
You could defiantly do it without a blueprint before. Second, most MP servers do not allow blueprints as they equal free items.
Hi can someone please remind me how we do this? I'm sure I used to be able to. . .
Hi @red51
It looks like if I create a custom item with a stack size larger than 64 (in my case 100 - I use them for coin stacks) whenever you add items to a players inventory it will only add maximum 64 items even if the value of quantity is higher.
Hi just noticed my sever stopped working whilst playing. Checked the logs and I have 4 messages like this:
2019/05/31 06:22 PM: Server Validate Auth Ticket Response: xxxxxxxxxxxxxxxx - xxxxxxxxxxxxxxxx AuthTicketCanceled
(I changed the responses to "xxxxxxxxxxxxxxx" from a key, not sure if its a security risk or not to post the keys so just being safe )
Any ideas what caused this?
@BB_Drifter I did what @Devidian did in his posts. Except I had to allow scripts in my Group Policy Objects as my server is also a Windows Domain Controller. Most dedicated game servers are not DCs. Is yours a DC?
Finally got it running!
My server also acts as a test server for work and as such it is also a DC. I had to edit some GPOs to allow the task user to execute the task!
Phew!
The pickaxe cool down is great addition - I do really like it.
However, I feel that this should be turned off (without cool down between clicks) whilst in Creative Mode.
For example, I've placed a blueprint, and decided to modify it, usually I would use the pickaxe with fast clicks to target and remove the blocks I don't want, this is now really slow. X/
I think he means by "break the game" - having to start a new world. Not actually breaking the game
I assume you got it running now?
Not yet! Not had the time to test it on my server. My workstations install is still kaput - think it needs a reinstall. Will be trying it out on my workstation before I roll it out to the server. But I have faith!
Hi,
What version of Windows server are you running?
Is it a VM sever, dedicated, VM core (I.e. no GUI?) Etc?
Sounds like it may be a VM issue buffering the input. But that's a total stab in the dark.
First port of call would be your Event Logs, and Task Scheduler (check for any currently running tasks).
Thanks @Devidian
Just had a peek inside your XML, yes that was exactly how I was launching the jar via Task Scheduler (C:\Program Files\Java\jre1.8.0_211\bin\java.exe with args -Xmx1024m -jar server.jar) so it's odd why mine wasn't working even odder that it broke something.
Am I right to believe you reference this XML file within the server.properties file (server_restart_script=RWServer.xml) ?
Maybe this is the route to take and not Task Scheduler
Hi all,
Has anyone figured out a way to automatically restart the server on a schedule on a Windows server?
I have tried for hours trying to get Task Scheduler to start the java file, in fact my last attempt I felt I was getting pretty close - but then I totally broke my test server. How I broke it with console commands launching a jar file I have no idea Java's not broken as I can launch other Java based apps. This isn't the problem: I'm sure I can fix this, but can anyone tell me how to restart the server on a schedule?
dann wechseln zu?
graphic_viewdistance = 75
graphic_viewdistance_grass = 75
graphic_viewdistance_lod = 75
Jep!
Ändern Sie diese Werte
graphic_viewdistance = 50
graphic_viewdistance_grass = 50
graphic_viewdistance_lod = 50
im
C: \ Program Files (x86) \ Steam \ SteamApps \ common \ RisingWorld \ config.properties
@DanielBoone I'm glad you've come back to carry this mod on your original posts and screen shots looked really promising!