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I think the word I'm looking for is beautiful. . .
Really impressed with your kung-fu Red ![]()
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I think the word I'm looking for is beautiful. . .
Really impressed with your kung-fu Red ![]()
I'm sure I had looked for this before! X/
Good news finding old Roach!
There is no way to find out when it was created. The database does not store that kind of information.
However, horses with a saddle do not move. I suspect he may have been hiding (glitched underground/above ground? Or if on a MP server "borrowed") ![]()
Awesome ![]()
Oh I have a question. Not sure if this has been asked already
Will you be introducing a built-in equivalent to the popular plugin pnb by miwarre?
Kein problem ![]()
Java 8 ist Kostenlos Aber Java 11 ist Kostenlos nicht
Ich denke, dass sie nur für das Marketing verwenden
Unzutreffend?
For custom size, you can just let us assign presets (i.e. each button would run a saved size command).
Hi @philtwice yes a good idea and that's ultimately what I want to do. However the next version of this plugin won't be done until after the Unity update - as I suspect the GUI API may change which would break the current version ![]()
Really like the new version!
cheers @PhyrePhlye ![]()
provide no arguments, you remove all clothes from the npc^^
Hehe thanks for the explanation ![]()
Hello everyone!
As those who have already visited the server will know after 2 years the spawn area is full! It often takes a very long time as a new player to the server to find some free land to claim.
For that reason I have created a new spawn area far (far) away from the original spawn (with a portal to get there-and-back if you wish). It includes server controlled shops as shown in the below infographic.
As with almost every build on Medieval Realms these builds are credited to their builders - not me! Code I can write - beautiful builds I'll leave to the experts and the talented ones ![]()
vegetation and objects
It would be great to have more gather-able vegetative objects. Even if the game does not have any current use for them (i.e. "junk inventory items").
For example, the current version has weeds in it which you can cut down but you do not get anything in your inventory. Now, if you could gather things like different weeds, different mushrooms, etc (like you can currently gather different flowers) that would open the opportunity up in the future for either yourselves or plugin developers to create custom recipes with them. ![]()
The variety of vegetative content would also make the landscapes look more detailed.
Thanks Red - you're making a fantastic game! ![]()
@red51 are the existing UI API calls likely to work? I love working with it and would very much like to continue my plugin rewrite in the background ready for the new unity build. But if it's unlikely to work I don't want to invest time in the UI part - it would be a lot of hours wasted if it doesn't work. ![]()