Posts by yahwho

A new update (0.9.3) is available now!

    Thanks Red - you're making a fantastic game! :thumbsup:


    @red51 are the existing UI API calls likely to work? I love working with it and would very much like to continue my plugin rewrite in the background ready for the new unity build. But if it's unlikely to work I don't want to invest time in the UI part - it would be a lot of hours wasted if it doesn't work. =O

    Hi ^^


    So I've decided to take a gamble on the fact that when the new game engine is released we'll still be able to use Java as a plugin language.


    I'm actually re-writing my server plugin from scratch - forgot how much code there was! :/


    Anyways, I've been looking at Custom Recipes, I appreciate no new API features are going to be added (not for along time now). However, I was trying to get a custom item created using custom items.


    My question is should this work?

    Java
    CustomRecipe recipe = new CustomRecipe("diamond_pickaxe", CustomRecipe.Type.CustomItem, 0, "special", "workbench");
    //Define the required ingredients
    recipe.setIngredients("8x lumber", "4x ironplate" , "1x diamond");


    Or can we only create custom items from "stock" items?


    (diamond is the UUID of a custom item, loaded prior to loading the custom recipe)



    Many thanks,


    Yahwho

    Yes the new one looks much better graphically speaking. In the long term I would have thought that the Java version would eventually be depreciated by JIW (or at best - no longer receive feature updates). It would be way too much work I would have thought to keep the two up long term, especially when the time spent keeping the two running could be spend on making the singular Unity one even better.

    Are you using multiple computers to play on? Maps are generated client side, so if you play Rising World on same account on two PCs you will have two versions of the map.

    Thanks for the info - I plan to keep developing my plugin but I'll hold fire a little.


    As soon as more concrete decisions are made on the API s future I assume well get an official update?

    Ah yes I see that would mean a lot of packets :(


    I also see what you mean about the API; writing and keeping up a translation bridge between Java and the native API would be a big job.


    Are there plans for a new "native API" and if so what language? C#?


    (If I need to learn a new language then so be it).

    Will console players and PC players be able to play together on the same server?


    If so, will API users be able to map controls?


    I'm thinking of possible use of the touch pad to open up a plugin menu and then use the direction buttons to navigate (as on the PS4), I'm not sure (yet) about the Xbox...

    Hi,


    I'm not sure requests are being worked on at the moment(?) with the engine move and all. However, a methods for getting a mouse over events for panels would be really useful for GUI plugins. 8)


    Java
    onMouseEnterPanel(){
    }
    Java
    onMouseExitPanel(){
    }