Why is this thread still active?
Posts by yahwho
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Hi,
I got a whole bunch of SEVERE events on the console output which coincided with the server stopping people from connecting (Stuck on connecting... screen). Any ideas?
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Medieval Realms 0.1.0 is now live. See top post for pics and link to dev blog.
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Some very experimental code! Not quite sure if Floki will be a good steed though!
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(On the Medieval Realms test server)
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And the time period between "cooked" and "burned" is very small.
I have to agree with this. The period between cooked and burnt is too short imo.
There is however a plugin written that works as a timer for this, but unfortunately like you said @LordFoobar if you're playing on a MP server you have no control over this.
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Confusing crafting
What's confusing about it?but by the time I went empty my inventory I came back (about 3 minutes)... the damn bear's body was gone
This can be change on the server.properties file.
When I came back (2 minutes later) my body was NO WHERE to be found
These can be change on the server.properties file too.I suspect the settings are default so low, because they stop low spec machines getting bogged down. If your server/machine can handle it, whack these numbers right up!
The integers represent seconds.
So,
settings_deadplayers_despawntime=900
settings_deadnpc_despawntime=900Would give you 15 minutes until they despawn.
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Thanks @Devidian good to know!
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Hi, I've removed the Lua script from my sever (an old area protection script). By renaming the script folder to scripts.old and setting the two Lua settings in server.properties to false.
Restarted a couple of times, however in-game on the server browser list the server still shows as having Lua scripts?
Not a big issue, but I'm wondering if there is something I've missed or is it just a cache issue?
Yahwho
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Sorry for the over-dramatisation; I got a little carried away with the edit
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Ive copied and pasted the link and it shows up as the iframe code as in the first post?
I.e.
<iframe width="506" height="315" src="https://www.youtube.com/embed/X9SVf57ii1w" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
And using add link:
Trying just link as direct into body without choosing link option:
https://www.youtube.com/embed/X9SVf57ii1w
Media BBS code:
Ahhh!!
[media] tag! I was trying [video]
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The goto console command is not working for me anymore, such as "goto -1400 -102" just me or is this the same for everyone?
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I wound't suggest drinking out of that last well...
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Hi @red51
We had some strange behaviour where players would experience multiple death messages sometimes when they die - which clearly they should only get one death message.
I have discovered the cause of this behaviour. The following method gets called when a player dies, however, when a player is already dead and their dead body is hit, this method gets called again for each hit on the dead body.
The result of which is a player gets multiple deaths registered against them.
This method stops getting called when the player who died respawns or disconnects. But whilst remaining on the Game Over screen this method keeps getting called (each time they are hit).
Edit: Circumvented in the meantime with some locking logic... . so no rush to fix, just thought I would let you know about it. Maybe it's intentional behaviour?
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Thanks for letting me know
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The next hotfix
I appreciate you may not be able to answer this, but so you know when this will be expected? -
Sounds like a good idea for a plugin!
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I'm not sure if I can get proper syncing between all clients ready in time
That would work for now, I'm actually (to begin with) only adding the items on a per client basis so their own physics would work!