Finally got it running!
My server also acts as a test server for work and as such it is also a DC. I had to edit some GPOs to allow the task user to execute the task!
Phew!
Finally got it running!
My server also acts as a test server for work and as such it is also a DC. I had to edit some GPOs to allow the task user to execute the task!
Phew!
The pickaxe cool down is great addition - I do really like it.
However, I feel that this should be turned off (without cool down between clicks) whilst in Creative Mode.
For example, I've placed a blueprint, and decided to modify it, usually I would use the pickaxe with fast clicks to target and remove the blocks I don't want, this is now really slow. X/
I think he means by "break the game" - having to start a new world. Not actually breaking the game
I assume you got it running now?
Not yet! Not had the time to test it on my server. My workstations install is still kaput - think it needs a reinstall. Will be trying it out on my workstation before I roll it out to the server. But I have faith!
Hi,
What version of Windows server are you running?
Is it a VM sever, dedicated, VM core (I.e. no GUI?) Etc?
Sounds like it may be a VM issue buffering the input. But that's a total stab in the dark.
First port of call would be your Event Logs, and Task Scheduler (check for any currently running tasks).
Thanks @Devidian
Just had a peek inside your XML, yes that was exactly how I was launching the jar via Task Scheduler (C:\Program Files\Java\jre1.8.0_211\bin\java.exe with args -Xmx1024m -jar server.jar) so it's odd why mine wasn't working even odder that it broke something.
Am I right to believe you reference this XML file within the server.properties file (server_restart_script=RWServer.xml) ?
Maybe this is the route to take and not Task Scheduler
Hi all,
Has anyone figured out a way to automatically restart the server on a schedule on a Windows server?
I have tried for hours trying to get Task Scheduler to start the java file, in fact my last attempt I felt I was getting pretty close - but then I totally broke my test server. How I broke it with console commands launching a jar file I have no idea Java's not broken as I can launch other Java based apps. This isn't the problem: I'm sure I can fix this, but can anyone tell me how to restart the server on a schedule?
dann wechseln zu?
graphic_viewdistance = 75
graphic_viewdistance_grass = 75
graphic_viewdistance_lod = 75
Jep!
Ändern Sie diese Werte
graphic_viewdistance = 50
graphic_viewdistance_grass = 50
graphic_viewdistance_lod = 50
im
C: \ Program Files (x86) \ Steam \ SteamApps \ common \ RisingWorld \ config.properties
@DanielBoone I'm glad you've come back to carry this mod on your original posts and screen shots looked really promising!
Why is this thread still active?
Hi,
I got a whole bunch of SEVERE events on the console output which coincided with the server stopping people from connecting (Stuck on connecting... screen). Any ideas?
Medieval Realms 0.1.0 is now live. See top post for pics and link to dev blog.
Some very experimental code! Not quite sure if Floki will be a good steed though!
(On the Medieval Realms test server)
And the time period between "cooked" and "burned" is very small.
I have to agree with this. The period between cooked and burnt is too short imo.
There is however a plugin written that works as a timer for this, but unfortunately like you said @LordFoobar if you're playing on a MP server you have no control over this.
Confusing crafting
What's confusing about it?
but by the time I went empty my inventory I came back (about 3 minutes)... the damn bear's body was gone
This can be change on the server.properties file.
When I came back (2 minutes later) my body was NO WHERE to be found
These can be change on the server.properties file too.
I suspect the settings are default so low, because they stop low spec machines getting bogged down. If your server/machine can handle it, whack these numbers right up!
The integers represent seconds.
So,
settings_deadplayers_despawntime=900
settings_deadnpc_despawntime=900
Would give you 15 minutes until they despawn.
Thanks @Devidian good to know!
Hi, I've removed the Lua script from my sever (an old area protection script). By renaming the script folder to scripts.old and setting the two Lua settings in server.properties to false.
Restarted a couple of times, however in-game on the server browser list the server still shows as having Lua scripts?
Not a big issue, but I'm wondering if there is something I've missed or is it just a cache issue?
Yahwho