Posts by yahwho

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    Jep!




    Ändern Sie diese Werte


    graphic_viewdistance = 50
    graphic_viewdistance_grass = 50
    graphic_viewdistance_lod = 50


    im


    C: \ Program Files (x86) \ Steam \ SteamApps \ common \ RisingWorld \ config.properties

    Hi,


    I got a whole bunch of SEVERE events on the console output which coincided with the server stopping people from connecting (Stuck on connecting... screen). Any ideas? :/



    Confusing crafting


    What's confusing about it? 8|


    but by the time I went empty my inventory I came back (about 3 minutes)... the damn bear's body was gone

    This can be change on the server.properties file.

    Code
    settings_deadnpc_despawntime=

    When I came back (2 minutes later) my body was NO WHERE to be found


    These can be change on the server.properties file too.


    Code
    settings_deadplayers_despawntime=


    I suspect the settings are default so low, because they stop low spec machines getting bogged down. If your server/machine can handle it, whack these numbers right up!


    The integers represent seconds.


    So,


    settings_deadplayers_despawntime=900
    settings_deadnpc_despawntime=900


    Would give you 15 minutes until they despawn.

    Hi, I've removed the Lua script from my sever (an old area protection script). By renaming the script folder to scripts.old and setting the two Lua settings in server.properties to false.


    Restarted a couple of times, however in-game on the server browser list the server still shows as having Lua scripts?


    Not a big issue, but I'm wondering if there is something I've missed or is it just a cache issue?


    Yahwho

    Ive copied and pasted the link and it shows up as the iframe code as in the first post?


    I.e.


    <iframe width="506" height="315" src="https://www.youtube.com/embed/X9SVf57ii1w" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


    And using add link:


    https://youtu.be/O2NJn5YwCmc


    Trying just link as direct into body without choosing link option:


    https://www.youtube.com/embed/X9SVf57ii1w


    Media BBS code:



    Ahhh!!



    [media] tag! I was trying [video]



    Hi @red51


    We had some strange behaviour where players would experience multiple death messages sometimes when they die - which clearly they should only get one death message.


    I have discovered the cause of this behaviour. The following method gets called when a player dies, however, when a player is already dead and their dead body is hit, this method gets called again for each hit on the dead body.


    Code
    public void onPlayerDeathEvent(PlayerDeathEvent event) {
    }

    The result of which is a player gets multiple deaths registered against them.



    This method stops getting called when the player who died respawns or disconnects. But whilst remaining on the Game Over screen this method keeps getting called (each time they are hit).



    Edit: Circumvented in the meantime with some locking logic... . so no rush to fix, just thought I would let you know about it. Maybe it's intentional behaviour? ^^