Awesome danke.
Posts by yahwho
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Hi @red51
Just taking a look through the new API as we speak - loving some of the new additions
especially inside the Player class.
I am however yet to discover how I can hide the inventory screen. If I find out how, I will update this post, otherwise in the meantime it would save me quite a lot of time if I could be hinted as to how to achieve this. As you may remember I have a GUI confirm screen when accessing chest storage and my GUI confirm appears behind the RW GUI effectively making it somewhat challenging to use
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Yahwho!
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Don't get me wrong @yuleses I see your point! Things like "take all" when looting needs to be added too.
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Question on the animal re-spawning: Am I right to believe that the animal NPCs will spawn in any unmodified chunk (on some random basis) and there is no configuration required (so long as we want to keep the default re-spawn rate)?
Also, would it be possible to get the bandits to spawn during the day too? If this isn't yet possible, what time frame is considered nighttime?
And most importantly; a great job there @red51 ! Thoroughly enjoyed my first new dungeon experience!
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[New] Animals / NPCs can now respawn after a given amount of time
[New] Animals usually spawn in small herds now
This is going to make a HUGE difference to MP servers! -
It doesn't have to be as binary as you suggest. Fully loading a smelter all at once is nothing compared to being able to hold a stack of logs in 1 slot, a stack of rocks in another, several tools, stacks of planks, and still have empty pockets to spare. But that does bring up a good idea.
Well maybe if the developer agree with you and yuleses you'll get the feature.
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To be honest that's part of the game! Maybe someone could write a plugin to do this? But imo manual loading of furnaces is part of the survival experience, if you don't want that maybe try playing in creative mode? No need to fill furnaces then.
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visibility of a particular vanilla element
@red51 yes being able to set them as invisible would work. Bars such as health, hunger and thirst I can create already, I could get things like block id label too using a ray-cast but I'm not sure if that would be the correct way to do it? i.e. that way might be too expensive?
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So for your pool i suggest you to place the water first to see its outer limits, then place the glass, planks, etc. That will do the trick.
Yep that's the best way to do it.
If "water shouldn’t go through blocks" was implemented that would stop you building anything in water like bridges or boats (pnb boats that is now that we have real boats). The great thing about RW imo is the ability to overlap blocks and objects `making them your own`. Like a `modded` fire or chair. A lot of other building games stop you from doing object collisions, resulting in a very restricted (and therefore dull) building environment.
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"The upcoming update will be available between Monday 11 March and Wednesday 13 March 2019!"
What we've been waiting to see!
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press F3 and it will be in there.
Otherwise if you are on medieval realms press R and it shows up
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Meanwhile on the Dark Web. . .
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It will really be state censorship. The internet will be controlled not by the people but by those in power. It will be a tragedy for freedon if it passed.
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Article 13 KILL the Internet as we know it will. We can only hope they have some common sense. But unfortunately I doubt they do - let us all remember the cookies fiasco. Now every website has a stupid consent banner which everyone has to click on - and let's face it no one reads! Imagine trying to do some research and surfing the net for the answer, think how many times you bounce on a website and click that consent banner just to see the content.
This is an angry topic.
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Sounds like a good work around to use another plugin @sharkbitefischer
it is based on the door's coordinates
Wow, door ID number would have been much easier and smaller, or better still use a hash table. Coordinates seem very difficult to remember and type in. I guess it works in some situations.
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hehe no 2.147 billion is biggest int!
Sorry 326 million is your id number. Still. . . That's way way too big imo.
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What sever are you on? That door id number looks all wrong! It's insanely big!
I mean 3.2 billion. . .
I think that's actually the largest int value. Somethings not right there.