Can't remember if this was asked before, but am I correct in believing this method doesn't work yet?
The second system out method prints null to console.
Can't remember if this was asked before, but am I correct in believing this method doesn't work yet?
The second system out method prints null to console.
I'm not sure if this plugin still works but here it is: TapeMeasure
When you add a new blueprint to to the blueprints folder it will not show up in your journal until you restart the game.
They say it can't possibly be a server problem, since a restart always solves the problem
Sometimes my car cuts out but it starts up again when I turn the key. It can't possibly be an engine problem as the car starts up when I turn the key.
That's pretty much the same thing. I work with servers so it could be a memory issue, drive write issue, NIC issue, etc. But, having said that it possibly isn't that.
Occam razor.
You may have to remove the plugins except the protection one (as you said you need that one for your server to work). You could remove the Teleport and ABM for a 'test period'. If the server still crashes without these plugins my thoughts would go towards something dicky at the host.
It's very hard for anyone to give any help without an error log. It just ends up with a lot of "try this try that", until someone suggests a world reset (don't do that! )
Hmm, have you mentioned this to the host?
Q's
Are you renting a server or hosting one on a dedicated machine, or hosting one on your own workstation?
Are you referring to SQLLite exception: Database busy ?
I agree the plugins should be fine. AMB, Tele and AP are commonly used.
Try turning one plugin off at time.
Though if you post your error log that will probably show what is causing the crash.
Haha it!
There is no technical flame
First thing I would do there is a disk check - the error says "corrupt disk" that to me mean the disk has potential bad sectors and needs fixing.
I am not sure about the "corrupt disk" part. I installed other games before I tried to update Rising World and didn't get any error messages!
The other games are most likely using disk space that is not corrupt , it just so happens that where RW is trying to install on your disk has bad sectors in. Failing parity checks.
Technically though I'm not sure we should be calling them disks anymore as SSDs are not technically disks.They are non-volatile persistent data storage devices, more akin to RAM (but obviously non-volatile and persistent - hehe a factory reset each time we shut out machines down wouldn't be good).
The flickering is caused by z fighting (fighting to be "on top"). Red has said this will be improved with the next update - I would suggest you wait to see if the next update fixes it for you before you start tinkering Not long now
Hi,
It would be really great if I could have API access to hud stuff. I would like to hide things like the health bar, sprint bar, hunger and thirst (I know Red you've said inventory hide show API will be really - which is awesome!). I would also like to change where the block id info is shown. I.e. not in the bottom left when using a block.
I would like to hide the 'default' game hud and replace it with a sever specific "themed" one.
No problem, let me know if you need any more help
Yep that's correct.
Download pnb and rwgui
https://forum.rising-world.net…nt/12336-rwgui-0-5-0-zip/
https://forum.rising-world.net…ment/18645-pnb-0-5-4-zip/
Extract these zip files. Then importantly move the folder within the extracted zip folder to C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins
i.e You need C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\pnb and NOT C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\pnb_0_5_4\pnb
and C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\rwgui and NOT C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\rwgui_0_5_0\rwgui
Happy plank and beaming
as @Devidian said most plugins work on single-player.
I believe you need to add the plugins into your RisingWorld directory, into a directory called plugins (you will need to create this folder if you haven't got one).
C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins
I will check this now for you. . .
Just been looking through the Facebook page @red51 linked. Really Great to see how the game has been developing since 2014.
Rising World does sound a lot better than Concept Game hehe
Great thanks again Red. I googled and cimg extension is from a C language library, and I was sure you weren't using that!