Hi, not really a plugin question per se but this feels like the right board.
Does anyone know the best method for working with CIMG files?
Hi, not really a plugin question per se but this feels like the right board.
Does anyone know the best method for working with CIMG files?
Hi @red51
There will be some methods in the next update to show/hide the inventory as well as other screens (journal, chest content, map)
Would it also be possible to hide show the icons for say health bar, food, water, bleeding, freezing, and sprint? (and others I may have missed off that list).
Du könntest benutzen Timer und PlayerChangePositionEvent
use the RELOADPLUGINS command in console
You can also use rp for short from console
I suggested a bug forum about a year ago, it's not appeared so I don't think it's on the agenda.
Well it's all about fun isn't it? There are sever rules https://medievalrealms.co.uk/server-rules but they are pretty common-sense ones!
From what I understand it is the future of the Java SE versions. . . (i.e. none enterprise). Java 1.8 will become EOL in 2020 (that doesn't feel that far off now).
I've been watching Oracle seminars and reading as much up as I can on it, but its a minefield!
The version 11 license main points are (full licence at: https://www.oracle.com/technet…cense/javase-license.html)
Display MoreFurther, You may not:-
- use the Programs for any data processing or any commercial, production, or internal business purposes other than developing, testing, prototyping, and demonstrating your Application;
- remove or modify any Program markings or any notice of Oracle’s or a licensor’s proprietary rights;
- make the Programs available in any manner to any third party (other than Contractors acting on Your behalf as set forth in this Agreement);
- assign this Agreement or distribute, give, or transfer the Programs or an interest in them to any third party, except as expressly permitted in this Agreement for Contractors (the foregoing shall not be construed to limit the rights You may otherwise have with respect to Separately Licensed Third Party Technology);
- cause or permit reverse engineering (unless required by law for interoperability), disassembly or decompilation of the Programs; and
- create, modify, or change the behavior of, classes, interfaces, or subpackages that are in any way identified as "java", "javax", "sun", “oracle” or similar convention as specified by Oracle in any naming convention designation.
The main concern is "You may not:- use the Programs for any data processing or any commercial, production, or internal business purposes other than developing, testing, prototyping, and demonstrating your Application;"
On the other hand I have read that OpenJDK will be free as well as Amazon is making its own OpenJDK available https://aws.amazon.com/corretto/
I really do hope I'm reading too much into this and its only enterprise and embedded systems that are going to require these eye watering licence fees.
Hi GamerGran61,
Any recommendations appreciated.
Medieval Realms albeit listed as a PVP server does offer a PVE gamemode (which is the default for all new players) - and actually most people still play in PVE mode.
But this is of course only if you want to play on a Medieval themed server. Modern day game assets are all locked out. So if Medieval is not your thing, this server defiantly wont be either!
We're peace loving and well established
Hi all,
Can anyone explain to me in relatively simple terms whats happening with Java at the moment and more importantly the implications this is going to have on server owners
I've known Java since 1.2 and I'm struggling to get my head around the license changes Oracle are pushing through now.
I'm running my own server on dedicated server hardware in-house.
I'm hearing mixed information about the changes Oracle are making with Java. Including someone mentioning that in order to run a Java application on server you will need to pay a per-core licence fee to Oracle.
Nope - but I'm sure Red has a private list somewhere though
Would be fun if it had water and you could fish in it
Hi there,
As far as I am aware plugins load alphabetically from the plugin directory.
However, each plugin will have a listener for the onPlayerChatEvent and each plugin will receive the same chat event in the same game tick.
By the time plugin B calls cancel the event the event has already been processed by plugin A.
You could always use /someprefix for plugin B. That way plugin B uses onPlayerCommandEvent instead. Do your work with the "command" and if it's just a "chat command" broadcast to everyone?
Heavy smoke when your food got burnt. (Seems unnecessary but might be also cool for cosmetic effects. I placed a campfire inside a chimney top to create at least a little bit of smoke)
You can use technical smoke for this, in small medium and large.
object technical_smoke 0
object technical_smoke 1
object technical_smoke 2
Yep I used Mino's approach and I got it working in no time at all.
Nice use of carrots!
Verzeihen Sie meinem Deutsch bitte
keine neue textur aber verwitterung Überlagerung könnte gut sein?
Nur eine Idee
zum Beispiel. . .
1. Textur wählen
2. Überlagerung wählen
The way I would go about doing something like this is to cancel the event then open the GUI to wait for the answer and then do what the event was supposed to do with my own method manually
You sir are a genius! That would work! Yes I'm working with inventories so there is defiantly API functions there! I was about to throw the towel in for the day and go play Kingdom Come but this has given me fresh inspiration!
Many thanks
Thanks Mino. Yep that's exactly what I am trying to achieve. So I assume this should be possible then.
I'll go do some reading on callbacks then and see if I can work it out. . .
I'm looking at this - https://javadoc.rising-world.n…i/callbacks/Callback.html
Basically when an event happens I want to open a GUI confirm screen, depending on which option is clicked on will depend on if the event it cancelled or not.