The flickering is caused by z fighting (fighting to be "on top"). Red has said this will be improved with the next update - I would suggest you wait to see if the next update fixes it for you before you start tinkering Not long now
Posts by yahwho
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Hi,
It would be really great if I could have API access to hud stuff. I would like to hide things like the health bar, sprint bar, hunger and thirst (I know Red you've said inventory hide show API will be really - which is awesome!). I would also like to change where the block id info is shown. I.e. not in the bottom left when using a block.
I would like to hide the 'default' game hud and replace it with a sever specific "themed" one.
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No problem, let me know if you need any more help
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Yep that's correct.
Download pnb and rwgui
https://forum.rising-world.net…nt/12336-rwgui-0-5-0-zip/
https://forum.rising-world.net…ment/18645-pnb-0-5-4-zip/Extract these zip files. Then importantly move the folder within the extracted zip folder to C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins
i.e You need C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\pnb and NOT C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\pnb_0_5_4\pnb
and C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\rwgui and NOT C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\rwgui_0_5_0\rwgui
Happy plank and beaming
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as @Devidian said most plugins work on single-player.
I believe you need to add the plugins into your RisingWorld directory, into a directory called plugins (you will need to create this folder if you haven't got one).
C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins
I will check this now for you. . .
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Just been looking through the Facebook page @red51 linked. Really Great to see how the game has been developing since 2014.
Rising World does sound a lot better than Concept Game
hehe
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Great thanks again Red.
I googled and cimg extension is from a C language library, and I was sure you weren't using that!
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awesome. Thanks Red
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Hi @red51 I'm trying to insert clothing and object kits to an inventory via plugin,
I'm using https://javadoc.rising-world.n…em-short-int-int-int-int- as a reference as how this is achieved.
This is how I'm doing it (the clothes bit - objects obviously different)
Code
Problem is, when I first call this, i.e. add an item of clothing to the player inventory I get a "broken" item. Which strangely gets fixed when I call the code a second time, OR equip another working item of clothes.For visualisation:
Here I have moved a medieval armour over to my inventory, cancelling the event, then called the above code. As you can see in the inventory slot 1 there is a "broken" item.
I did the same thing again (no changes to code) inserting the rag clothes into slot 2. At this point slot 1 magically became the working item it was supposed to be and slot 2 was broken.
This behaviour continues with each added item.
It also appears that equipping an item fixes the broken inventory items. For example, in the above screenshot, as soon as I equip the armour the rag clothing in slot 2 appears normal.
Any idea what's going on here?
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We want to make a donation
I believe the only way to donate is to buy multiple copies of the game -
That's awesome!
Really good job there!
Love how you have used the doors in the kitchen!
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Awkward is my middle name
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Is registering and unregistering an expensive operation?
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Update: Yes it was because I was not unregistering my event listener after working with it
all fixed.
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Code
Haha I think I know what the problem might be. . .
When a player initialises a popup I register a new event listener. I *think* I need to somehow kill the event listener once it's been used.
I'm looking now, but do you know if there is something like "unregisterEventListenter(this);" ?
I was calling this.destroy(); but it may not be killing the event listener? I dunno. lol
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This is confusing me a little. So I hope it's a bug that can be squashed. . . (or me doing it wrong
)
When this code is called the first time, I get 1 of the items added to players inventory and message saying 1 added - all good.The second time I call it I get 2 added to the inventory and a messages saying 3 added
The third time I call it I get 3 added to the inventory and a messages saying 6 added
The fourth time I call it I get 4 added to the inventory and a messages saying 10 added
The fifth time I call it I get 5 added to the inventory and a messages saying 15 added
The sixth time I call it I get 6 added to the inventory and a messages saying 21 added
The seventh time I call it I get 7 added to the inventory and a messages saying 28 added
I've also tried:
This still results in weird behaviour.
(I put a literal 1 int in to make sure it wasn't my cache file spewing out garbage.)
p.s. I know pnb works so I'm even more confused
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Just for reference you can actually turn off most stream features like cloud syncing:
1) In your Steam Library, right-click on a game and select "Properties."
2) Click the "Updates" tab.
3) Uncheck "Enable Steam Cloud synchronization."
4) Click "Close."Turn off updates
- Open your Steam client.
- Head over to the Library tab present at the top of the screen. Now all your games will be listed in the left column of the screen.
- Right click on the game you want to change the settings of and select Properties.
- Once Properties is opened, head to the Updates tab located on the top of the window. Now you will see an option regarding automatic updates. After you click Automatic Updates, a drop down menu will appear and you will be able to choose from three options available.
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Ah thanks mino
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