Posts by yahwho

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    They say it can't possibly be a server problem, since a restart always solves the problem


    Sometimes my car cuts out but it starts up again when I turn the key. It can't possibly be an engine problem as the car starts up when I turn the key.



    That's pretty much the same thing. I work with servers so it could be a memory issue, drive write issue, NIC issue, etc. But, having said that it possibly isn't that.


    Occam razor.


    You may have to remove the plugins except the protection one (as you said you need that one for your server to work). You could remove the Teleport and ABM for a 'test period'. If the server still crashes without these plugins my thoughts would go towards something dicky at the host.


    It's very hard for anyone to give any help without an error log. It just ends up with a lot of "try this try that", until someone suggests a world reset (don't do that! ;) )

    First thing I would do there is a disk check - the error says "corrupt disk" that to me mean the disk has potential bad sectors and needs fixing.



    I am not sure about the "corrupt disk" part. I installed other games before I tried to update Rising World and didn't get any error messages!


    The other games are most likely using disk space that is not corrupt , it just so happens that where RW is trying to install on your disk has bad sectors in. Failing parity checks.


    Technically though I'm not sure we should be calling them disks anymore as SSDs are not technically disks.They are non-volatile persistent data storage devices, more akin to RAM (but obviously non-volatile and persistent - hehe a factory reset each time we shut out machines down wouldn't be good).

    The flickering is caused by z fighting (fighting to be "on top"). Red has said this will be improved with the next update - I would suggest you wait to see if the next update fixes it for you before you start tinkering ;) Not long now :thumbup:

    Hi,


    It would be really great if I could have API access to hud stuff. I would like to hide things like the health bar, sprint bar, hunger and thirst (I know Red you've said inventory hide show API will be really - which is awesome!). I would also like to change where the block id info is shown. I.e. not in the bottom left when using a block.


    I would like to hide the 'default' game hud and replace it with a sever specific "themed" one.

    Yep that's correct.


    Download pnb and rwgui


    https://forum.rising-world.net…nt/12336-rwgui-0-5-0-zip/
    https://forum.rising-world.net…ment/18645-pnb-0-5-4-zip/


    Extract these zip files. Then importantly move the folder within the extracted zip folder to C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins


    i.e You need C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\pnb and NOT C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\pnb_0_5_4\pnb


    and C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\rwgui and NOT C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins\rwgui_0_5_0\rwgui



    Happy plank and beaming :D

    as @Devidian said most plugins work on single-player.


    I believe you need to add the plugins into your RisingWorld directory, into a directory called plugins (you will need to create this folder if you haven't got one).


    C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\Plugins


    I will check this now for you. . .

    Hi @red51 I'm trying to insert clothing and object kits to an inventory via plugin,


    I'm using https://javadoc.rising-world.n…em-short-int-int-int-int- as a reference as how this is achieved.


    This is how I'm doing it (the clothes bit - objects obviously different)


    Problem is, when I first call this, i.e. add an item of clothing to the player inventory I get a "broken" item. Which strangely gets fixed when I call the code a second time, OR equip another working item of clothes.


    For visualisation:


    Here I have moved a medieval armour over to my inventory, cancelling the event, then called the above code. As you can see in the inventory slot 1 there is a "broken" item.




    I did the same thing again (no changes to code) inserting the rag clothes into slot 2. At this point slot 1 magically became the working item it was supposed to be and slot 2 was broken.



    This behaviour continues with each added item.



    It also appears that equipping an item fixes the broken inventory items. For example, in the above screenshot, as soon as I equip the armour the rag clothing in slot 2 appears normal.




    Any idea what's going on here? ?(