Maybe the queries are wrong? Using update statements without inserts? Sorry not going to be much help here.
Posts by yahwho
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Sql should be giving you errors if there are problems?
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Ah well just a thought, I was always taught to use escape backslashes.
An odd problem Indeed.
( Edits due to butter fingers
)
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I would write the path:
The first one actually creates a path similar to (on Windows at least) C:\risingworld\path/database/description-name.db when executed on the JVM.I'm only surmising that this may be a cause. . .
There really is no need for a unique database name for each server plugin it's complicating things for no reason.
KISS mentality, Keep It Sweet (n) Simple.
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Code
That snippet might help you.
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Hmm I'm not sure off the top of my head.
What I would do is write a very simple plugin with a timer say every 10 second.
In the time create a vector3f object and grab the current player values and print them to the console, then look due north and see what comes out?
That's how I would start with that one.
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Checked java?
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mine trains!
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Top job Red!
This is going to make a world of difference.
Beautiful graphics too!
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Thanks Mino! It took some time to do! hehe
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Medieval Realms has been updated!
There is now a completely new tabbed graphical user interface. This interface will provide you with all your current stats and more.
- survivaltime,
- how many times you've died,
- your record survival time,
- how many crowns you own,
- how many ores you have mined,
- Choose from 30 new avatars,
- League tables,
- Animal herds (automated spawning so always a supply of NPC's)
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"red51 [developer] 21 Apr, 2015 @ 2:05pm
That's true, unfortunately no use for flowers yet. But in the future you will be able to put them into a vase for example ;)"https://steamcommunity.com/app…ons/0/611703999981141864/
This was the thread I was talking about. I may not have been clear when I said interaction icon, I mean the icon with the spanner - there is also a spanner icon on the shelves. . .
But thanks @Deirdre nice workaround!
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I also think a point is being missed here. . .
Blueprint resources costs are for survival mode not for creative mode.
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If you believe in the realist concept and hold that the use of blueprints that allow players to duplicate and make a decent game is cheating. Then plants growing underground in the dark caverns built in PVP/Realism arenas is CHEATING!!!
Yep.
Oh and blueprints are fine, just need to require resources.
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Equals Dead GAME period. If it is a permission to turn on resources needed then fine. You can already limit blueprints use in the PVP/Survival game with permissions. If you want an haphazardly built game map then fine have nothing but block buildings and hidden caves then fine. To limit the creatively built area with the need for resources to duplicate small objects then the game will be nothing but a hidden ugly
barren land.
"Dead GAME" in your opinion.
Good job there are lot's of servers with different game play styles on for everyone to pick from.
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Yes, as mino said, blueprint with no resource cost on survival = cheating
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I tried to reload the listener when logging out of a player. Then the old one was active again and then had everything processed twice.So nothing useful.
@yahwho
is useful
If you can get it to work like that ( doing things twice ) you could use software locks to make sure it only gets called once. That could work as a workaround?