Posts by yahwho

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    Use the + - keys as spunky linked.


    You can also use this in conjunction with the setp command (set precision). Such as


    setp veryhigh


    And back again with setp default


    The shift key (think that's the one - I'm on my phone right now) will lock an object so you can move it and check reference view points.


    There are a bunch of excellent videos on YouTube explaining 'advanced' RW building mechanics.


    Hope that helps.

    Hi all!

    Code
    this.getServer().shutdown();

    So this method call works great for shutting down the server, but the problem I have is that the console screen remains open with "Press any key to continue . . ." Is there any way to close the console (command prompt) screen down too?

    One of the biggest time consuming factors in code imo is the documentation. It's "easy" to bash out quick dirty bad code, but to write elegant, efficient, well documented code takes time.


    The game is great how it is, but people always want more. Human nature I guess.


    Not really sure where I'm going with this, just wanted to post this meme and there is a minimum character count in posts, sure I'm well past it now. :D


    The biggest problem with blueprints is that they require no resources. Which is why many servers block them. They also enable (malicious) player a prime opportunity to cause a lot of chaos in a short period of time.


    Isn't Artisans Realm a creative mode sever? Have you tried in there? That's the go to creative mode sever imo.

    These severs are running on different machines, on different subnets but with same external IP.


    I did ask a few players if they could see the server on their list - they said they could see it(!) I definitely couldn't see it. I tried both with player count and alphabetical listing (and a couple of client restarts). After changing the server visibility boolean setting back on my test server and rebooting everything (including the routers) the server reappeared on my list.


    Thinking about it, it's probably as you say Red - a networking issue with lost UDP packets.


    Upshot is everything is working as expected. . . So, if it's not broken don't fix it!

    I've have been trying with what we have already (I will persist). Just more direct methods would make it easier!


    I'm currently working on some basic flocking behaviour for chickens. Super still in the kitchen code :D

    Thanks Red. It was the in-game list. I can see it too now - phew!


    I think I know what was causing it :/ I have two servers running here. One is the main public one running off Windows 2012 the other is my local test server which runs locally on my workstation (not always running). I discovered when I run my test server people could see the name of the test server in their (ingame) server list - even though when they connect to it they actually connect to the 2012 server (clearly as the WAN routing is setup that way). I didn't want the test server to be visible so I changed (on the test server):


    Code
    server_list_visible=false

    It appears that by doing so on my test server it removed my main server from the list too =O . I've changed it back to true now and renamed my test server to have the same name as my public one. No one will ever know :rolleyes:


    All seems fine now! I assume as the servers are on the same external IP and same port it confuses Steam even though their internal LAN configurations are totally separate.

    I would think that method is for when a player attacks a NPC.


    The event would (I assume) return which player was doing the attacking.


    But I agree - can't wait till we get more danger with NPCs - skeleton warriors or bandits in dungeons! :thumbsup: