ah that makes sense. i wasnt aware its on. its a lesson learned, no problem
Posts by Avanar
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Edit: Man, im stupid. I accidentally started the grid and that has caused it! It seems turning on the grid doesn´t get reset when restarting the game. Thats a bit strange but if i know it i can work with that.
So its all fine - no bug to search
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Report is sent, red51
I have no clue how to record a video of what im playing. I could stream it on discord or let you watch on steam if that helps?
After rebooting my PC its still the same. I can´t change to any other positioning precision than 1. Not higher, not lower. Setr works fine though -
Evtl könnte man das bauteil selbst farblich hervorheben und dann wahlweise die Punkte an oder aus, per Knopfdruck.
Viele Bauen ja mit vielen kleinen Teilen. Da kann es ganz schnell unübersichtlich werden, mit den ganzen Punkten
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No. Setp wasn't working. I didn't try setl or setr though.
I made a short video but it's a too big file size to upload.
I'll send a report once back on the pc
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Since the block bank already exists, I would assume that it can / should also be used in survival. I don't see any need for a tool to go.
But I hope that there will be at least one workbench for crafting the items and that ores have to be melted in a furnace.
I prefer to actually use special workbenches for special things than just being around them and ultimately crafting over the inventory.
Yes yes. I agree. But there was a discussion in which red51 asked if we should be able to change a block shape in inventory.
I was very strictly against that and now that this feature is available i wanted to give my input on that.
That you can and should change shapes at a work bench is clear. I just meant away from a work bench you should need a tool
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Really? Didn't try that yet. So when a work bench is out of reach then i can't change it anymore? Hm. I'll try. Thanks for that
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I just ran into a strange bug. I was playing around an hour straight and changing the positioning precision several times via the radial menu. Out of a sudden it didn´t work anymore. No matter if via radial or via console the beam was still moving with precision 1, regardless what settings i had.
And the worst thing... even after leaving the game completely and restarting it doesnt change my positioning precision anymore.
Please help red51 like that i can´t build anymore
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please add an undo-command. Im clumsy and keep drag-placing the beams wrongly and then im cursing because i placed a ton of thin planks wrongly
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When docking a beam to a already existing one and hitting right ctrl key to lock it in place and i change the setp function via console the lock is lifted and the beam turns on a 45 degree angle. Thats quite annoying when trying to build precisely.
If the precision is changed via the radial menu that doesn´t happen
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I feel like i owe this to red51
I am currently playing only creative mode. I want to get back to a level where i feel secure with building. But once a new world generation and Mulitplayer are available ill go to Survival as well. However since there was such a huge discussion if changing block shapes in inventory should be in the game or not i wanted to share my opinion now that i have played with it a bit.
In creative its definitely a huge plus. I use it quite often and im happy i dont have to fly back to the work bench every few seconds just to get this texture with a different shape. So its really a well thought addition.
As for survival im still not sure. Im sure it will feel more comfortable. But probably also a bit like cheating. If you could add some tool that allows this (i.e. a saw, a hammer, a chisel...) i can imagine this function also in survival and a very helpful one.
Im not against it anymore. Its really a good addition to the game. Just maybe for survival something that keeps the immersion
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Now that the bullding update has arrived and we start to learn its possibilities how about we also get a measuring tool to measure distances?
With the introduction of docking points it should be easy to measure a straight line between 2 docking points. We could mark at least 2 of them and then some indication on the UI shows the dimension. Even if we mark at least 3 we could get a 2D / 3D calculation of sqm / cbm.
At least to measure the distance would improve building even more, i think.
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Thanks for the reply red! I do see what you mean when it comes to placing directly on land to work as a foundation, as blocks work in java. However as someone who mainly builds with beams in java, the behaviour is very different. Maybe if there was a toggle or something?
In reply to above, in java with beams the behaviour is definitely not the same. In Java if you stand on a flat surface with the grid on, the object will sit flush against the nearest grid line in Z dimension. If that aligns with the floor, it will be flush (see the screenshot from the java version for proof, grid on left, no grid on right, both beams are same height above ground). In the unity this is not the case. It also has nothing to do with grid size, in the bottom image from the unity version I have demonstrated this. The left beam is with grid off, then the remainders are with grid on but with each different grid size (from max on left to min on right). As you can see, grid size has nothing to do with the positioning in the Z dimension here.
Of course you can freeze the object with ctrl and then manually position it how you want it, but that is a ton of work compared to how the java system worked, its not the best option.i am pretty sure that depending on the height of the terrain the beam in java version was also sinking into the ground. But maybe you don´t speak about "beams" but "blocks"? that is different of course, i agree here.
Though its a matter of getting used to it. The unity blocks/beams are by default set to the grid in the world. The difference is that you can move it freely. So you could just place anywhere you want and along with the docking points (or just aim at a free spot between the dots to connect the beams as well) you can get a straight line without wondering about the specialities of the new building system.
Alternatively just use the grid, place the beam and then add one on top until you are at the surface and then dock beams on the sides. Its a little workaround.After all i can understand that if someone was used to block-building its now a lot more difficult. But i ask you to have some patience and get used to the new system. To give it a fair chance. To not compare it to the building in the old version but see it as a new way to do the same. If you use the additional freedom it gives you or not is up to you.
I didn´t build with normal blocks in Java version for years and i think i was pretty PnB-secure. But now i feel like getting thrown back into first grade. Its a learning curve and it takes a while. I envy those who can adjust to the new system so fast. But i am glad they do as that way others can learn from them.
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Yes. That's what i meant.
I lock in place with right ctrl and then, in java, i had to use right ctrl + arrow keys or pgup/dn to rotate.
Now in unity the same is moving the element instead of rotating it. Only after i hit right ctrl once more it works as I'm used to
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Its not bad when drawing a floor for i. E. A pier or such. But it's not a big deal, for me at least
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I don't think he meant the grid. More like drawing a line of blocks. In java with +/- you could control the space between the blocks
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Hm. So you say even in java i never had to hit right ctrl to rotate?
I think after fixing a pnb i still had to use right ctrl+arrow keys to rotate.
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Ja, da stimme ich zu. Die Andockpunkte sind zwar gewöhnungsbedürftig aber ich sehe die Vorteile. Nur bei der Skalierung haperts noch. Sehr große Bauteile = winzige Punkte // kleine Bauteile = überdimensional groß.
Und wenn man mehrere ineinander verschachtelt kaum zu unterscheiden