Posts by Avanar

    Da ja aktuell Brechstange für pnb und Hammer für blöcke benötigt werden aber zukünftig alle blöcke wie pnb behandelt werden bin ich gespannt wie das umgesetzt wird.


    Ich mag das mit der Form erst beim platzieren gar nicht. Das ist im kreativ evtl ok aber nicht survival tauglich. Hatte ich in der Umfrage von red ja recht deutlich gesagt.


    Verschleiß wäre für survival okay und sinnvoll.
    Aber bitte mit maß. Dieses stupide Level 1 bis Level x Zeug brauche ich nicht. Evtl eher das das Werkzeug nach ner Weile geschliffen werden muss, da man sonst mehr Hiebe braucht um einen Baum zu Fällen.


    Oder eine spitzhacke nach einer Weile eine höhere Chance hat das der Stiel abbricht, den man dann ersetzen muss.

    Es wird nicht mehr lange dauern. Das Bauen selbst funktioniert soweit, wir bereiten nun lediglich noch eine Reihe an Texturen vor. Außerdem müssen wir noch ein provisorisches Craftingmenü für Blöcke fertigstellen, und hier und da ein wenig Feinschliff vornehmen ;)

    Zeitlich wirds mit dem März womöglich etwas knapp, aber wenn es mit dem März nicht klappt, kommt das Update definitiv im April.


    Das trifft sich sehr gut. Da hab ich Urlaub und schönes Wetter wird eh überbewertet :D

    My idea was to have survival players together, not split between creative survival and hard core survival. Let players decide on their own if they want their construction destructable



    And don't start with valheim please. Its a phenomenon such a Crappy game gets that much attention :)

    I think the new version will provide what you want.


    The World will be generated as ocean with islands from small to large.


    Boats and ships are planned too of course

    I read the thread on my handy and I was not aware that this isn't a discussion, but a suggestion.

    it is okay Deirdre. I wasn´t very clear probably and didn´t want to offend anyone. I like both world - creative and survival. So my suggestion was about bringing in some extra kick for those who want to build and defend but at the same time don´t force anyone to do that.

    This idea is getting off the rail.


    Deirdre - you wrote about creative aspect and seem to have understood that i want player structures destructable on default. Which is not the case. while i wrote about a suggestion for survival players. What you wrote is not relevant for my suggestion as you took the wrong assumption.


    Don't take it the wrong way. Just you understood my idea wrong and that's why what you wrote doesn't concern my idea.


    I also play creative and want my 1000 hour building save. But i still may want to feel the tickle to defend a wall or castle, even if my precious cathedral is save. Therfore i share your opinion on creative and in general. And i agree as per default in this game player made structures should not be destructable. Just that wasn't the topic.



    ebisgames

    Player damage is different to npc damage. And as i suggested the basic setting would be that structures are not destructable. Only if my blueprint suggestion is applied by the builder this would change.



    Seems i didn't express myself very clearly. :/

    There was a discussion about destroying npcs or monster like creepers. Nobody would be happy about destroyed buildings, why do we have area protection that this dosen't happen i.e a protection against destructive player? Then we need protection against destructive npcs. If you imagine buildings that took over 1000 hours of playtime to work, then none of these players would play on such a server. Server owners are proud of the beautiful buildings of their players. Nobody wants to show destroyed creations.


    Maybe a plugin could realize such requests.


    I am talking about the survival aspect, if you read the topic ;)


    You are not playing in survival so it doesn´t concern you. However as i wrote above the destructable wouldn´t be a default option. You first have to take some efforts to switch the status of your built structures from indestructible to destructible.
    I wouldn´t do that with everything of course but i do like to have to defend against some attackers. That gives the world a feeling of life.


    And i can see a lot of new games on the market that one way or the other force players to defend against hostile NPC while building or to have to build in order to defend against them. These games are a lot more successful than Rising World. In my opinion thats a shame as RW has so much more to offer. But if customers want a possibility to have to fight to survive it would be a mistake to not think about how to implement that.
    After all more sells would support further development, which in the end is something we all want for this game.

    Interesting. But with pnb we create not just walls but also tiny cups, deco, etc. If they are destroyed as well, repairing or replacing would be difficult, to fit them in place.

    My idea is about base raids by hostile npc.


    Im not a big fan of that but if done right it can add to the game.


    The biggest issue is planks and beams. People work hard to create something nice and don't want it to get destroyed by bandits.


    Idea 1... Hostiles aim for doors or windows, not walls. Easy to fix.


    Idea 2... Build what you like with planks and beams, indestructible by Hostiles. Use a blueprint to copy the stuff and add an option to blueprints that its supposed zo be destructible by npc.

    Then place blueprint overlaying the original build and by that replace it. When npc now attack they can damage the walls.

    After the attack a ghost image of the structure, as with blueprints, is still there and can be filled with the material.


    It's an idea to add more survival without damaging the building aspect

    Naja, unmöglich sicher nicht aber einfach auch nicht.


    Ich hatte eigentlich auch eher dark megatron mit meinem Beitrag angesprochen.


    Aber der Plan von red ist es ja das man eigene quests erstellen kann. Das fände ich schöner als deine Briefkasten Idee. Die ist 1x,evtl 2x witzig aber dann eintönig.

    Wäre schon sehr cool aber auch extrem komplex für rw.


    Das braucht Ressourcen und davon werden schon viele für die voxel Welt und planks und beams gebraucht.


    Ich denke npc werden relativ simpel bleiben. Händler, sprach Optionen usw and wenig komplexe Aufgaben

    Ok ich fall jetzt total aus der Reihe aber ein Katapult wär doch nice 🙈


    Ein Katapult wäre nur dann nice wenn es auf dem Rücken eines Elefanten wäre, der auf vier Schildkröten steht und von denen getragen wird. Dann will ich das auch :D