Posts by Avanar

    Valheim is a very early access game with potential. But i don't get the hype about it.


    They hide a lack of content and development behind what they call features.


    The building is very simple. No terraforming possible. At least not in the way as rising world, minecraft or any other voxel game.


    The fighting is simple and not challenging, which is actually okay for me.


    But the hostiles and biomes are quite simple, repetitive and boring.


    What they do right is the mix of content they chose for the launch. A bit exploration, a bit fighting and base building. Some dungeons. A very good mix. I just don't see where the game should go to. They hide progresd behind unnecessary boss fights. Well, they are necessary as otherwise people wouldn't know what else to do or achieve.


    Sorry for thar. I'm just feeling harsh about valheim with its low content getting that much attention while other gems are hidden in a dark dusty corner. Their marketing with several high profile YouTubeers and in twitch was very smart.


    However a sundial would be indeed great in rising world. Never triec one actually.


    Boss hostiles are planned for the new version, afaik

    Man wählt in der neuen Version nur noch die Wunschform aus - zB Block, Zylinder, Rampe usw. Das Bauelement kann dann frei skaliert, gedreht und platziert werden. Eine Planke ist ja auch nichts anderes als ein dünner Block. Und auch ein Balken ist ja nur ein langgezogener Block. Es macht keinen Sinn, weiterhin fest definierte Balken oder Planken in der neuen Version zu haben, da diese durch die Grundformen obsolet werden.


    Wie gesagt, es gibt in der neuen Version keine Unterscheidung zwischen Blöcken und Planken/Balken - alles verhält sich so wie Planken und Balken in der Java Version (mit diversen Verbesserungen).


    Wie kommst du in dem Zusammenhang auf Tekkit? :thinking:


    Hm. Kannst du dann die Planken-Form als eine eigenständige Form hinterlegen? Wenn ich eine Planke möchte muss ich dann nicht erst einen Block umformen, sondern hab diese flache Form gleich verfügbar

    Im not sure where you got this impression.


    Red51 said all the time there will be a tech tree from base to high end.


    Though i agree that it's hard to say what is high tech or end. After all at some point you end up in sci fi.


    I guess electric or engine powered tools will be the upper end and anything beyond a matter of plugins

    Das hoffe ich auch.

    Zur Not kannst du bei deinen Holzbauten einen Block dazu kopieren, um besser in Reihe setzen zu können. Aber ich denke das weißt du bereits. ^^

    Ne. Alle blöcke werden sich wie planks und beams verhalten. Die Trennung Block und pnb gibt's dann so nicht mehr.


    Ich denke es wird eine standard Ausrichtung geben, auf die man auch zurücksetzen kann. Und das raster

    personally im for the idea that building destruction should be an option upon creating the world or from the server properties


    Again - my suggestion does not include having all buildings or constructions destructable. In my opinion this feature should be selectable per construction in each individual case. Blueprints could be a way to do this.

    Da ja aktuell Brechstange für pnb und Hammer für blöcke benötigt werden aber zukünftig alle blöcke wie pnb behandelt werden bin ich gespannt wie das umgesetzt wird.


    Ich mag das mit der Form erst beim platzieren gar nicht. Das ist im kreativ evtl ok aber nicht survival tauglich. Hatte ich in der Umfrage von red ja recht deutlich gesagt.


    Verschleiß wäre für survival okay und sinnvoll.
    Aber bitte mit maß. Dieses stupide Level 1 bis Level x Zeug brauche ich nicht. Evtl eher das das Werkzeug nach ner Weile geschliffen werden muss, da man sonst mehr Hiebe braucht um einen Baum zu Fällen.


    Oder eine spitzhacke nach einer Weile eine höhere Chance hat das der Stiel abbricht, den man dann ersetzen muss.

    Es wird nicht mehr lange dauern. Das Bauen selbst funktioniert soweit, wir bereiten nun lediglich noch eine Reihe an Texturen vor. Außerdem müssen wir noch ein provisorisches Craftingmenü für Blöcke fertigstellen, und hier und da ein wenig Feinschliff vornehmen ;)

    Zeitlich wirds mit dem März womöglich etwas knapp, aber wenn es mit dem März nicht klappt, kommt das Update definitiv im April.


    Das trifft sich sehr gut. Da hab ich Urlaub und schönes Wetter wird eh überbewertet :D

    My idea was to have survival players together, not split between creative survival and hard core survival. Let players decide on their own if they want their construction destructable



    And don't start with valheim please. Its a phenomenon such a Crappy game gets that much attention :)

    I think the new version will provide what you want.


    The World will be generated as ocean with islands from small to large.


    Boats and ships are planned too of course

    I read the thread on my handy and I was not aware that this isn't a discussion, but a suggestion.

    it is okay Deirdre. I wasn´t very clear probably and didn´t want to offend anyone. I like both world - creative and survival. So my suggestion was about bringing in some extra kick for those who want to build and defend but at the same time don´t force anyone to do that.

    This idea is getting off the rail.


    Deirdre - you wrote about creative aspect and seem to have understood that i want player structures destructable on default. Which is not the case. while i wrote about a suggestion for survival players. What you wrote is not relevant for my suggestion as you took the wrong assumption.


    Don't take it the wrong way. Just you understood my idea wrong and that's why what you wrote doesn't concern my idea.


    I also play creative and want my 1000 hour building save. But i still may want to feel the tickle to defend a wall or castle, even if my precious cathedral is save. Therfore i share your opinion on creative and in general. And i agree as per default in this game player made structures should not be destructable. Just that wasn't the topic.



    ebisgames

    Player damage is different to npc damage. And as i suggested the basic setting would be that structures are not destructable. Only if my blueprint suggestion is applied by the builder this would change.



    Seems i didn't express myself very clearly. :/

    There was a discussion about destroying npcs or monster like creepers. Nobody would be happy about destroyed buildings, why do we have area protection that this dosen't happen i.e a protection against destructive player? Then we need protection against destructive npcs. If you imagine buildings that took over 1000 hours of playtime to work, then none of these players would play on such a server. Server owners are proud of the beautiful buildings of their players. Nobody wants to show destroyed creations.


    Maybe a plugin could realize such requests.


    I am talking about the survival aspect, if you read the topic ;)


    You are not playing in survival so it doesn´t concern you. However as i wrote above the destructable wouldn´t be a default option. You first have to take some efforts to switch the status of your built structures from indestructible to destructible.
    I wouldn´t do that with everything of course but i do like to have to defend against some attackers. That gives the world a feeling of life.


    And i can see a lot of new games on the market that one way or the other force players to defend against hostile NPC while building or to have to build in order to defend against them. These games are a lot more successful than Rising World. In my opinion thats a shame as RW has so much more to offer. But if customers want a possibility to have to fight to survive it would be a mistake to not think about how to implement that.
    After all more sells would support further development, which in the end is something we all want for this game.

    Interesting. But with pnb we create not just walls but also tiny cups, deco, etc. If they are destroyed as well, repairing or replacing would be difficult, to fit them in place.