Posts by Avanar

    Es funktioniert mit einem Script, allerdings nur in der Breite und auch nicht bei allen Bäumen da sich die Stämme dann auseinander stehen.Dazu werden mehrere Bäume ineinander gesetzt. Manchmal muss ein wenig herumprobiert werden.
    Hier mal ein paar Beispiele. Ich nutze das Script um Büsche zu verdoppeln und tiefer zu setzen, auch um dickere Bäume zu erhalten.
    Die Ahornbäume sind gut geeignet, die Akazien und die kleinen Tannen sind der Traum jedes Weihnachtsmarktes. ^^


    Ja, teilweise geht es. Aber eben nicht in den Dimensionen die ich im Kopf habe. Ich würde gerne Bäume und Sträucher unbegrenzt und ohne pfriemeln ineinander und aufeinander setzen können. Auch eine Drehung, bzw. Rotation, wäre super. So könnte man aus vielen einzelnen Bäumen einen riesigen Weltenbaum oder ähnliches erschaffen.


    Geht klar auch mit PnB aber auch da stösst man an die Grenzen. Es wirkt einfach anders als die, teils doch recht schönen, Texturen der Original-Bäume

    Red, könnte man nicht eine b generelle snap in Funktion einbauen?


    Also ähnlich wie das was ich mit den Türen mal vorgeschlagen hatte auch für Bäume.


    Aktuell geht es nicht einzelne Bäume zu einem dicken stamm zusammen zu Pflanzen. Das ist schade, da man so riesige Bäume selbst bauen könnte

    Famyko


    Lt. Red bleiben die mindest Anforderungen gleich. Wenn es v jetzt läuft wird es später auch laufen. Die Einstellungen müssen halt entsprechend runter gedreht werden.


    Kick deine Java hacke nicht zu weit weg. Dauert noch n Jahr :)

    We already got open wounds. Can be caused during a fight.


    We also have broken leg status. From falling too deep.


    I like your ideas though

    Im sure there are reasons why it's like that. Für example the planks and beams are also taking their toll.

    Just checked some Screenshots of landmark. It looked great. A bit cartoonish but still very nice. Why was it canceled, after just half a year?

    That's true. I think that's a limitation of the technic. Rising world is a voxel game. Each voxel has to be calculated. The smaller the voxel are, the more detail, the more calculation, the more hardware hungry the game gets

    Ice textures would be cool. At the moment im doing these with Snow or, if i need a better look, with glass (as block so it is more thick) and blue electric light.


    As for Statues - we can build them with planks and beams or even with the terraforming tools. Walter das Trevas is a master when it comes to that :)


    Belgdevania Area Temples Added

    another update - its working again!


    The synchronisation took up to 20 minutes but when i now start RW its starting fine again.


    What i didn´t try is what files steam uploaded. I hope i won´t have any issues with my worlds or maps when i go ingame now.

    Update:


    After 10 min in which Steam didn´t crash but also RW still "synchronized" i started another game, without problems. Even when the game was running RW still had the same status.


    I closed the other game, same situation.


    I wanted to start RW, it showed that little window say "starting Rising World", but that was all. No game opened.


    I then wanted to shut down steam completely, when it gave me a little window "finishing synchronization".



    So i guess the status was not just a bugged never-vanishing one and its really synchronizing.



    Ill just leave the PC running and see when it will be finished

    I did as you said, @red51


    After starting the game and renaming the folders the Steam client closed itself after around 5-10 minutes (i wasn´t watching it all the time, just it was completely shut off when i checked again)


    But then i started the game again, renamed the folders as they should and closed the game. Now it isn´t crashing, but for rising world its showing that synchronisation is running. Already for several minutes.


    Ill update when its done :)

    Worlds that serve a certain purpose and are not endless. Something like a blueprint, just on World level.


    We could just define an area or discovered area in a world to be a world on its own


    Great for quest lines for example.


    But i imagine also something like hidden worlds within the regular worlds


    I e. A hard-coded and size limited world is randomly generated within a regular world and can be accessed by certain events. Like passing a special portal, crafting such, reading hidden books, etc.


    I imagine it like hell or nether in minecraft, just already pregenerated so it doesn't take too many resources.


    And the ability for us players to add selfcreated subworlds to servers.


    Examples might be a really huge ocean where people can do sea battles, a lava world with no resources or very specific ones. An empty space world to build space ships, etc


    An advantage would be the no extra world generation us needed and such hidden things are awesome to find and explore

    I think its a good overview and should be included as link in most of the discussions asking for the current situation on steam.


    However, please don´t stop posting update news. Do it at least once per month. If you don´t post any update news on Steam until end of the year, when hopefully the playable version will be ready, and then again until the new version is released i can alraedy foresee the comments.


    Those willing to read through what is available will definitely appreciate the trello-information. But most of the gamers want to hear some written stuff from the dev about the current development status.

    Habs eben auch nochmal versucht. Gestern Abend hatte ich Screenshots gemacht und beim Verlassen von RW ist das Spiel abgestürzt. Jetzt gerade eben hab ich nur das Spiel gestartet und bin dann ausm Hauptmenü sofort wieder raus - und Steam stürzt wieder ab.


    Es bleibt auch dabei - Steam zeigt an "keine Rückmeldung" :cursing: