Posts by Avanar

    That is a long requested feature. As far as i know Red51 plans to implement such in a later coming building-update.


    Until then you could use the "size" command (command console - then size x x x) and place some kind of "references" somewhere.


    To measure the distance i usually build with mostly the same sized beams and build a straight line from A to B in a different textured beam. Then every i.e. 5 beams i place an extra one to mark that 5-beam-mark.


    That is a bit of effort but works for now.

    We just had this discussion on steam.


    Wandering merchants (NPC) are definitely planned, as far as i know. So trading with NPC will be possible.


    However players can already trade with each other. On a specific server you could use ingots or maybe coins at some point to pay your shopings. However that sounds, to me, like a job for a plugin. There is one already for economy actually.


    To bring it on the spot - Rising World is a sandboxgame. That means its providing tools + material to the player to do whatever they want. An economy in which you need to pay for something would demand to restrict access to tools, material, etc. Otherwise - why should someone pay for it? And why should someone gather tons of gold?


    Just my 2 cents on this topic.

    I did place one beam in one of the holes after i found it missing.


    Then minimized the window, posted and when i checked back on the game the beams were back. All but the last one, which is partially overlapping with another one.


    I couldn't reproduce it until now though.


    The only reproducable thing until now was that on certain heights and only in certain places i could not place any beam. But that's another issue i guess

    Flickering can also be avoided by making the planks or beams one step smaller /bigger each time.


    Use sets 1 to do the smallest steps possible and you won't really see the difference

    Hmm... when placing the beams, did you use the modular placement (i.e. the snapping feature [return key])? You said the beams showed up eventually after minimizing the game, does this mean the beams showed up without having to reload the world (or restarting the game)? 8|
    Is the bug still reproducible (maybe even at this particular location)?


    Indeed. I did not restart or reload the game or chunk.


    Yes, i used the snapin function to build the wall.


    I could not reproduce it. I think i remember it happened to me before but never really wasted a thought on it as i thought i might have forgot i didn't finish this row.


    In this case I'm sure though as i built in this world just the evening before and didn't leave this row unfinished.


    I saw a thread a while ago where someone complained about several blocks missing in his floor. The conclusion was that someone else has damaged it but maybe it wasn't the case after all?



    The closest thing i could reproduce was that on tall buildings sometimes and only on certain height and row a beam didn't connect to the pervious beam but vanished. Even before placing.

    Das geht noch nicht. Es gibt ein plugin, animal breed master, aber das musst du halt erst runterladen.


    Schlachten geht natürlich.
    Aber warte bis nach dem nächsten Patch. Der soll die ki verbessern, dann fallen die Tiere nicht mehr durch den Boden oder werden aufs Dach gebeamed