Had a horse and donkey with saddlebags with items for days now.. never experienced this.
Posts by angriff
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angriff, all I can say is your responses in this thread are semi off topic and quite ambiguous. Maybe an attempt to buff up your forum stats? Not sure (no offense).
Why would you place a poster over a sign if you do not want the text to bleed through? Why place a sign at all if this is the case? If you are using the sign as a placeholder then, you could simply reverse the sign and the text would never bleed through (or move the poster out one notch and the text would not bleed through).
RW always allowed text bleed through of signs onto posters if they are placed directly on signs, up until recently.
Ya that is it Juggarnaut. I want to buff up my forum stats.. .. is offensive even if you say that it is not!!!!
I did not know that there was a change. You alerted me to it and are arguing to have it back the way you want it. I am ARGUING NOW that i think it should stay or be different with a transparency setting.
I can imagine you dont want to change all the signs on your server now that their is no bleed through.. but you only think of yourself in this matter. Maybe be a little less Authoritarian.
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I had a guy on my server last night that swore up and down he had a underscore in his name NL_Newfie but it showed up as NL Newfie with a space when I tried to TP to him I could not. I could not use his name at all in the console. The database captured he was using a space not underscore. The guestbook routine wrote the space too.
If I edit the database to match his UID to a new name without the space would that mess with him or would the server just correct it or add another entry next time he logs on?
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Ok thanks. I see it is something already being discussed as an issue.
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A description of what you are attempting to achieve and a snippet of the code you are using would make helping much easier.
There is no formulated code yet. I am experimenting with the timer and hit a brick wall in the format errors. I want to achieve a timer that I can start inside a routine and get it to run once but it seems to check if the timer is running I need an ID not a name. So it is the use of the isActive parameter to check if the timer is running before I let another routine enter otherwise I am telling the player to wait and come back later. The messaging I can handle it is the timer check and making sure it is the correct timer if I have more than one running.
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ok having a bit of trouble with timers.. does not seem to recognize the command to see if it is running.. is it by name or by id only? Do I have to put the ID in a string then look at it?
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I had a guy with the name NL Newfie as his name. The console would not let me goto him or get information on him. does the console not recognize spaces? That means I cant kick him either if he is bad. Not that he is .
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No I did not assume anything. I just said that I preferred it to hide the text. You obviously understand that there are many user types of this game as i do that is why i proposed the compromise for transparency settings. That picture is out of the Server Info in my server Journal.
I have been testing Aktivesign and Iconomy for Peter on my Server. It works except for the iConomy part has a database initial entry issue. He is expanding it soon be out with an update in mid-July. I understand the need for custom plugins for differentiation and I have been learning plugin programming with several sign command variations of my own. However, with Aktivesign or any action sign the server operator will likely want to hide the text as it can be nonsensical. The text showing through was a problem until discovered the poster offset workaround. With the expansion of being able to change state of objects sign writing will become a thing with me.
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They seem to stall and not attack. They are sometimes too easy to kill .
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The error is no such field error if someone logs on new to my server
PLUGIN EXCEPTION (iConomy, 1.1.0, PatrickBronke) ---->
java.lang.NoSuchFieldError: sysConfig
at de.pbplugins.icListener.onPlayerConnect(icListener.java:358)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at pluginapi.PluginEventHandler.triggerEvent(SourceFile:206)
at D.l.execute(SourceFile:99)
at z.b.run(SourceFile:24)358 is the first float Start_Cash line
catch (SQLException localSQLException1) {}
if (uid != player.getUID())
{
float Start_Cash = Float.parseFloat(this.plugin.sysConfig.getValue("Start_Cash"));
float Start_Bank = Float.parseFloat(this.plugin.sysConfig.getValue("Start_Bank"));
float Start_BankMin = Float.parseFloat(this.plugin.sysConfig.getValue("Start_BankMin"));
try
{
pstmt = connection.prepareStatement("INSERT INTO Money (UID, Cash, Bank, BankMin) VALUES (?, ?, ?, ?)");
pstmt.setLong(1, player.getUID());
pstmt.setFloat(2, Start_Cash);
pstmt.setFloat(3, Start_Bank);
pstmt.setFloat(4, Start_BankMin);
pstmt.executeUpdate();
pstmt.close();
}
catch (SQLException ex) -
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This is just the registration of the event listener there is no error in this pic you uploaded
because everytime someone logs into my server for the first time java errors flash across the screen as this thing tries to find a unknown database there is no errors in the log. Then I edit the database by hand and i no longer get an error when they log in and they have iMoney to use. It is a bug in the plugin program that Patrick says he will fix next month. So I am fine until then I just was looking into the DE thing and wanted to know. It shows up as a cross reference in the plug in file for iConomy. That I supposed was for developers to try to interface with. You can look at it in the javadoc file with that plugin.
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You are missing my point. I want the bleed through. Makes customization of in game working signs easy to just place a poster over them for a background vs wood grain options we have. I don't want to have to fire up photo shop every time I want to update/change the text on my signs. I think the font is fine. And why place an in game sign when you have custom signs?? Makes no sense why you would have text on the in game signs, or even use them at all, if you need to offset your posters that you place over them. My point was, signs with posters over them do NOT function as they used to since recent updates.
So we agree to disagree. You need text to execute commands. Maybe a transparency feature might be a compromise. I have to use the lt grey text to prevent the iridescent text from bleeding through.
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Since the last update or two, signs no longer allow text to bleed through posters placed on top of them. This used to be very nice, as you could make signs with a custom background. Now, the poster hides all text below. Not a serious issue, just had to redo a bunch of signs on our server. Would be nice to have this feature back, even if it was not intended.
Actually I am of the opposite mindset. If I have a custom sign I do not want the text to bleed through. If you are going to the trouble of making the sign custom you might as well put the text on the poster. I had to set the poster then move the sign a little back to prevent bleedthrough of the ugly sign text fonts. I did not notice this change since my active signs have this offset but it is welcome change if it is true.
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one of the reasons I like horses as pet is that they cant come in the house.. you proved that wrond X/
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I dont get a server error log I just get red java error flashes on the screen.
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As @Minotorious said, there is basically no way to change the object status unfortunately. Although this isn't entirely true: almost everything can be done through the plugin API by using Reflection (at least as long as the game already supports this). By using Reflection, you get access to all game classes so you could change something there manually. However, it's quite tricky to do that, since you have to examine the source code of the game/server for this and understand how things work.
Nevertheless, we will add a changeObjectStatus() method to the World class in the next update
Woot.. great
That will open a whole new era of plugins. The one idea was to charge iMoney to enter an area.
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On my server we are having a real bad problem with mounts and other animals falling through the ground when we teleport near them. I mean it is real bad. I have had to save several peoples mounts every day and have also seen other animals I can't save stuck underground.
My people are getting really annoyed at this and I can't blame them. saving mounts is not my favorite thing to do but seems to be something I have to do all the timeright now. My admin are being careful but it is still happening. Please help red51.Why dont you write a routine to go into the database and bump ever brown horse 31 and I think the white horse is 35 up 10 feet? You can do this during server maintenance manually for the ones underground.. if they go further than it will not be in the database because itis dead.
They are jumping up on my server..so I just tell people to make the stable taller.. mine is about 12 to 15 blocks high.
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I get errors from iCononmy routine and it fails to initialize the database. The javascript with the routine has this DE. PBplugin. tools in the zip file. WHen i look it up on the Rising World API is says not useage what is it or what was it?