Posts by angriff

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    as @Miwarre said the whole code snippet of the event method would be helpful in tracking down what is going on in there.


    Simple Example from the API with a few changes:

    Well that is almost exactly what I am trying to run but when I put that in I get an error on player player = event and player.senttextmessage. The error says cannot find symbol variable player and on the first line variable declarations not allowed here. I took all the stuff out about the sign and tried to just send a chat message and same errors.

    Overlapping areas do not work very well with the area protection script so i would not recommend creating areas as such.

    That is interesting since one of the features is the owner can create areas inside his assigned area.

    Weird. Someone on my server asked for help finding their horses. They were saddled but not in their stable. When I spawned in to take a look I saw them for a second then they disappeared. As I thought they fell through the earth I looked there and found nothing but when I pulled back to look around I saw them all on the roof lined up as if they were still in their pen. Funny event that maybe that the pen was too small and the head movement caused a collision the pushed them to the room. But I wanted to report it . They were all fine ... the person is going to open their stalls a bit .. but any theories? (I moved the donkey to make sure they were still there but it was lined in the space between horse and camel)



    The world database showed the location on the roof .

    with the current area protection script you can do that by abusing a bug in it. first place the chest and then create the area, that chest is not protected against theft but is protected against being destroyed ;)

    I know that but I wanted to avoid relaying the areas and protection if I could. Too me it would be easier to edit the DB if that would have been possible just to turn it off.


    So if I create an area inside another area will the open the chest or will the first area keep protecting it with the bug?

    trying to send a text message to a player when he clicks on a sign. So this is very beginner question. I keep getting an error


    player.sendTextMessage("Your name is " + player.getName());


    error: cannot find symbol variable player


    Thanks in advance for not laughing. :/

    what do you mean make a chest public? chests can be opened by anyone unless in a protected area that doesn't permit that

    Ok there is the issue. Protect the area or people just destroy the building you put them in .. but if you do then then chest is not openable for others. I want a generalized chest in a protected area. I noticed that some chest in the database have no input on the owner area. Can you just do that?

    If I want to make a chest open to the public access can I just delete the owner in the Word Database like the dungeon and dilapidated house chests ?

    I was actually going to, and should, put that in the suggestion, to have an additional key press to allow free mouse movement, to a point, when running/riding, to see what could be coming after you. Of course this can be hazardous, as you can miss what you are running towards.

    Well how am I going to shoot my bow back at you when I am galloping away if they don't implement some sort of look key?

    The horse will turn to follow the mouse pointer. If guess if the mouse is not perfectly centered then the horse will slowly turn over time. At present it seems that the mouse lets you take a look around while the A and D have the most directional infulence (e.g. making sharp turns). Perhaps the game should eventually move the mouse pointer to align with the direction of travel if the mouse pointer is greater than 5 degrees off from the direction of travel. That way you can still take a peek left or right or behind without it affecting long-term steer

    Hmmm. might check that.. ..would be nice to have a side key look similar to WWII Online while running or riding.

    I noticed this on a run with a horse over some new expanded roads on my server. We were expanding the roads and changing underpasses to accommodate the horse and riders. I noticed that my Brown horse pulled to the right during a canter (gallop maybe better since there is no second speed). I had to correct to the left about every 4 seconds to stay on the road. Is this everyone's experience? ?(

    @angriff: here is a .rar file, for you to test on your server.


    However, as .rar is NOT open source, I do not plan to use it regularly.


    The GOOD NEWS!
    Success! that unloads fine and creates the directories. I could create the directories and move the files manually so it was not a big deal. However, since the goal is universality, I offered the feedback.


    I do have a question what is this cost thing? I do not currently, have a fully functional economy plug-in routine running on my server.


    The BAD NEWS!
    This is the second time I have tried to use this routine on my server and it is the second time I get a rash of Java Errors. This time it is several pages worth. I am not sure what the issue is. This is a Windows Commercial Server running a standard game package. I have 7 or 8 screenshots of all the errors if you need them.