Well I was missing a { bracket after the last if statement start. But I still have the thing wanting me to declare a subclass and wont let me build. Not sure where that suddenly came from.
Posts by angriff
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
Latest hotfix: 0.8.0.1 (2024-12-20)
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ok sorry to bother you at work
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the difference in capitalisation is fine, if you change the capitalisation there you need to do so by refactoring the code not by just changing the letter from small to caps!
doesn't like either one evt or event.
Wow I used to be to run a compile with errors now I get a no main class error and cant continue
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same error as before.
I noticed I have capitalized A .. different from the package.. when I change it I get a different error telling me to create a subclass.
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Ok well there is stuff that I am fooling around looking at that does not belong in the import but here.. I changed it to a command line but errors are on the exact same command lines Red .. I am using NetBeans
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as @Miwarre said the whole code snippet of the event method would be helpful in tracking down what is going on in there.
Simple Example from the API with a few changes:
JavaWell that is almost exactly what I am trying to run but when I put that in I get an error on player player = event and player.senttextmessage. The error says cannot find symbol variable player and on the first line variable declarations not allowed here. I took all the stuff out about the sign and tried to just send a chat message and same errors.
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Is the variable player defined somewhere (before being used)? Is it initialized to an actual Player object?
A bit of code context would help..
Well that is right out of the API.. that text is looking for a player but it is the command to get his name.
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Overlapping areas do not work very well with the area protection script so i would not recommend creating areas as such.
That is interesting since one of the features is the owner can create areas inside his assigned area.
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Weird. Someone on my server asked for help finding their horses. They were saddled but not in their stable. When I spawned in to take a look I saw them for a second then they disappeared. As I thought they fell through the earth I looked there and found nothing but when I pulled back to look around I saw them all on the roof lined up as if they were still in their pen. Funny event that maybe that the pen was too small and the head movement caused a collision the pushed them to the room. But I wanted to report it . They were all fine ... the person is going to open their stalls a bit .. but any theories? (I moved the donkey to make sure they were still there but it was lined in the space between horse and camel)
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with the current area protection script you can do that by abusing a bug in it. first place the chest and then create the area, that chest is not protected against theft but is protected against being destroyed
I know that but I wanted to avoid relaying the areas and protection if I could. Too me it would be easier to edit the DB if that would have been possible just to turn it off.
So if I create an area inside another area will the open the chest or will the first area keep protecting it with the bug?
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trying to send a text message to a player when he clicks on a sign. So this is very beginner question. I keep getting an error
player.sendTextMessage("Your name is " + player.getName());
error: cannot find symbol variable player
Thanks in advance for not laughing.
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what do you mean make a chest public? chests can be opened by anyone unless in a protected area that doesn't permit that
Ok there is the issue. Protect the area or people just destroy the building you put them in .. but if you do then then chest is not openable for others. I want a generalized chest in a protected area. I noticed that some chest in the database have no input on the owner area. Can you just do that?
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If I want to make a chest open to the public access can I just delete the owner in the Word Database like the dungeon and dilapidated house chests ?
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I was actually going to, and should, put that in the suggestion, to have an additional key press to allow free mouse movement, to a point, when running/riding, to see what could be coming after you. Of course this can be hazardous, as you can miss what you are running towards.
Well how am I going to shoot my bow back at you when I am galloping away if they don't implement some sort of look key?
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The horse will turn to follow the mouse pointer. If guess if the mouse is not perfectly centered then the horse will slowly turn over time. At present it seems that the mouse lets you take a look around while the A and D have the most directional infulence (e.g. making sharp turns). Perhaps the game should eventually move the mouse pointer to align with the direction of travel if the mouse pointer is greater than 5 degrees off from the direction of travel. That way you can still take a peek left or right or behind without it affecting long-term steer
Hmmm. might check that.. ..would be nice to have a side key look similar to WWII Online while running or riding.
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I noticed this on a run with a horse over some new expanded roads on my server. We were expanding the roads and changing underpasses to accommodate the horse and riders. I noticed that my Brown horse pulled to the right during a canter (gallop maybe better since there is no second speed). I had to correct to the left about every 4 seconds to stay on the road. Is this everyone's experience?
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@angriff: here is a .rar file, for you to test on your server.
However, as .rar is NOT open source, I do not plan to use it regularly.
The GOOD NEWS!
Success! that unloads fine and creates the directories. I could create the directories and move the files manually so it was not a big deal. However, since the goal is universality, I offered the feedback.I do have a question what is this cost thing? I do not currently, have a fully functional economy plug-in routine running on my server.
The BAD NEWS!
This is the second time I have tried to use this routine on my server and it is the second time I get a rash of Java Errors. This time it is several pages worth. I am not sure what the issue is. This is a Windows Commercial Server running a standard game package. I have 7 or 8 screenshots of all the errors if you need them. -
*.tar files is an Unix standard so yes every Unix, Linux, BSD and Haiku should be able to use it
Windows Server.. It is the PnB Zip
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Not sure what version of Zip you are using but I get an non supported version when I try to extract this on my server at Pingperfect.com. I can manually extract it at my home computer and upload the directory and files one by one using FTP but I thought I would tell you about this.
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Anybody else seeing that the Barrel second page the items disappear. Is this because the barrel was placed before the patch?