Question not necessarily aimed at Red:
I havent been keeping up with the under the hood stuff but I recall reading RW was voxel based. Regarding Red`s comment that new block shapes were coming, Has the voxel area limitation ever been overcome?
Explanation...Each voxel has an area. The visible shape of the voxel can be changed but the area used is still there, just some of it is now invisible. This means/meant that you couldnt place another voxel within that invisible space. IE: cant join two shapes as one.
Was that issue ever worked out?
I don’t think that’s ever been worked out. Empyrion and Medieval Engineers as well as 7days still have that issue. I’m not sure if that can be overcome and am also not sure if it’s due the the voxel programming, the engine, something else, or all of the above. Since I spend more time building now in many games I hope there is a resolution in the future.
One other thing is water that would be fully functional but as I understand things you’d need a nasa quality computer to process the game smoothly. Can’t imagine how that would translate when trying to build and have it look or function correctly.