Posts by Red_Baron

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    You could maybe try to reduce the texture quality (especially the construction texture quality) to the lowest value in the graphics settings (just to see if the crash persists).

    It's still crashing even with every graphics setting set to the lowest possible setting. Only thing I can think of is I logged out in a fully marble shiny room where I was experimenting with making a gold block a chrome color with the texture size set to 0 to make a mirror, but that doesn't explain why its happening to two other players on my server now in different locations.

    I've updated my graphics card driver and its still having the same issue. Another player is having the same issue. We both logged out last inside of rather large buildings with lots of textures.

    Hmm... if the game crashes, could you maybe send a report? To do that, just restart the game to the main menu (after a crash), open the console (key ~ or `) and type "report" (maybe add some information like "game crashed when joining server") :)

    Done, thanks.

    Single player is working fine for me, but now my game crashes around 20% loaded whenever I try to connect to my server. For a while now the server list has not been loading for me, but that was fine because I could still connect via IP address, but now the game just crashes when I try to connect.


    Any ideas what might be causing this? I already tried verifying game files and reinstalling completely.

    Has gliding ever been planned for RW? Multiplayer servers already lag a bunch when admins fly around, I can't imagine how bad the lag would be if all the players were flying around.

    Oh, that's weird :wat: So after adding a player, it first works, but stops working after a server restart (or if the player disconnects)? Do you maybe have a server log you could send me via PM?

    That seems to be what's happening. I've had one player disappear twice from a couple of claims, but the first person added is always retained. Another player or two have been removed once but seem to stick the second time adding them back. Only on claims with multiple people added to the permissions.


    I'll send you our last two logs...not sure how it would appear in the logs.

    Small bug with the area protection system. It seems that sometimes when I add additional people with permissions on a protected area that they sometimes disappear from the claim after logging out or a server restart, and only the first person added to the claim is kept.

    Hi red51,


    I know at one point you had said there was more planned for the area protection system. I am just wondering what is planned and how it will work?


    I am hoping that in the future it could be enabled to more automated to claim areas without the need for admins to do it for players on servers. As it is currently, it takes a lot of time and effort for admins to setup a protected area for players, only for players to request a few hours later that they want to move their area, or its too small, or they want their friend added to the area, etc., which is consuming all of our admins' time.


    Maybe some kind of system where players can craft a land claim deed and use that to claim a chunk of the world, and then be able to add their friends and manage permissions themselves. And if they want to claim more land, they need to craft more deeds. Then if server owners want, they could set up the starting inventory to start players off with however many deeds they want.


    And to prevent abandoned claims, maybe they can auto-remove if the player has not been online in a certain amount of time, 30 days or so by default. Though it would be nice if some could be marked for "historic preservation" by admins if they have significant builds on them.


    This would be a huge time savings for admins. And better for players when there is no admins online to make a protected area for them.


    Thank again for making such an amazing game! I know you're probably overwhelmed with feature requests and bug hotfixes right now. :crazy:

    There's a lot more than just rotation though...how would it know what information to display to you without cluttering up the entire screen?


    There's rotation, resizing, modular snapping enable disable, grid enable/disable, radial menu (C), hold left click and drag, hold right click to hold in place, backspace to reset rotation, shift and backspace to reset block size, right ctrl to lock the block in place, ins while looking at another block to copy it, +/- on the numpad to resize the grid, and many other features. Why would it only show information for one possible change (rotation)?


    Also, once people learn that the arrow keys and page up/page down rotates the blocks, having this information on screen at all times would no longer be necessary and just useless clutter.

    Found a bug: The server didn't seem to know how to desync a row boat being destroyed from the world after being hit with a hammer while the player was underwater. This seems to be what caused the server to crash.


    Attaching the last bit of the server log.


    Edit: It may have been when the player was hitting the already destroyed leftover bit of the row boat to try to get rid of it.

    The smooth tool seems to create another hollow layer under the surface and then the top surface becomes uneditable.


    I tried to fix this with the add tool to fill it in and something happened to where now whenever I look towards the ground in a certain spot my screen completely blacks out.