I did some work on the kitchen interior today with a cooking fireplace, scullery sink, and large marble table. Also finished the front exterior with roof, chimneys, dormers, and the balcony above the entryway. It's coming along so nicely.
Posts by Red_Baron
A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)
Latest hotfix: 0.8.5.3 (2025-05-09)
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Here's a house I've been working on, loosely inspired by some Dutch mansions.
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Nice work. I would love to see player-owned vendors that they can stock with items for sale/to buy. Would be awesome if it was an NPC that players could place in their shop or wherever with a craftable vendor deed, similar to the way it was in Ultima Online back in the day. Or like the shops in Eco with a buy/sell menu.
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I truly love and appreciate all the work red51 puts into this game. Rising World has already been one of the most unique infinite-possibilities building games, and I think once the world gen update is released we'll see an explosion of people returning to the game. Just from the preview of the new version now, its evident that the game is going to be incredibly detailed, amazing graphics, and highly unique amongst the survival genre. There's no other game with the same building mechanics that makes it possible to build anything.
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Not exactly a bug, but could be used to abuse things. But I have a player who discovered that its possible to blue print the iron ore rocks and place infinite copies of it for easy iron. They also discovered that you can blueprint tree saplings and resize the sapling blueprint to a bigger size and they then grow into massive trees. Not sure if that might cause performance issues if they create too many...
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https://medievalrealms.co.uk/w…/03/20190328143342_12.jpg - January 2018 - Land claim papers.
I do love the way you've done that on your server. Would love to see it in the Unity version.
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The new area protection is a bit clunky and requires an admin to establish new areas for multiplayer servers, which is quite cumbersome and not conducive to new players being able to join quickly.
Here's my idea: Craftable land claim papers
Maybe players start with a handful at the beginning, and it could be somewhat resource intensive to craft new ones. Maybe requiring gold ingots or some other things to be able to craft.
Land claim papers would allow players to claim a section of land and set their own permissions for it (i.e. Visitors, Building Permissions, etc.). Multiple land claim papers could be used together to claim a larger parcel of land.
Maybe even have it in such a way that players could rent out one or more sections of their land claims to other players for shops, apartments, etc.
Of course that would require some sort of currency system, which I would also like to see in Rising World so that there could be more of an economy to keep servers more active.
Along with that, some kind of shop/player-owned vendor system for a complete player-operated economy. I personally prefer this over NPC vendors that randomly spawn. One of the things that makes Rising World so unique is that the world is completely player built, and thus, the economy should be completely player dependent too.
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Yep, mine had the stuck at 5% thing again this morning. Restarted the server and its working fine again for now.
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There is unfortunately no setting for this, but there is a hack to place it manually in creative mode: While a sapling is equipped (I know this sounds strange), type "id ironore" into console to turn it into iron ore (the same works for regular rocks tool by typing "id rock")
Awesome, thanks!
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I know the current world is just temporary until world generation is implemented, but is there a way to spawn in more iron rocks for multiplayer servers? I don't see it in the terrain tools and not sure if there's an object name for them so admins can place them.
On another note, I'm assuming iron and other ores will be back in the ground again when world gen works?
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I found the issue with my server, and yes mine is a Windows server. I had an extra e on a "false" on one line of the default permissions and it was preventing me from connecting. I can connect fine to my Green Valleys server now.
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Hmm... which mac OS version do you use exactly? Maybe you could send a report when this happens. To do that, try to join a server which triggers this message, then type "report" into console and send the report.
If you try to join your own server, it could be extremely helpful if you could also send us a log of the server as well (which covers the moment you tried to join on a Mac)
I have 11.6 Big Sur, maybe I should try updated to Monterrey and see if that fixes it. I sent a report when trying to connect to my server. The servers that it gets the error message on the loading stops at 5%.
On my server console it doesn't even register that I tried to connect.
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I am still unable to connect to servers on a Mac. Keep getting an "Unable to connect to server" or "Connection timeout" message.
Edit: Hmm, seems to only be some servers, my own included...
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Hi red51 or anyone else who might know,
Can we get a full list with descriptions of what all the settings for permissions do?
It seems there are a lot more options than the java version and I want to be able to set it up similarly to the default settings in the java version for multiplayer servers so its not so chaotic i.e. people flying around killing others when that should be disabled by default. And it seems a lot of creative mode things can be disabled now that crafting is introduced, so which ones can be safely disabled without interfering with current gameplay?
Thanks!
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Is it possible to disable PvP? I'm not seeing an option for it and its been chaos on my server so far...
There also seems to be an issue with not being able to use backspace in chat most of the time.
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Maybe I'm missing this, but is it no longer possible to resize the grid that items snap to? It would also be awesome if the grid could be rotated, radial, etc.
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^ ^ This would be cool, but wouldn't it get very tedious very quickly at some point?
In the end, the developers are the ones who make the final decision.It could just be quick, like if you have the tool you can choose the shape of block to place. Not a tedious process to shape every block by actually having to hit it to shape it...
And if tools have decay/finite uses now, it could open up a market for blacksmiths or whoever to have to produce tools for people to use.
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We have a test world up that's hosted on my own server pc for playing until the new version comes out.
For the old world, the hosted server payment ran out and I didn't want to renew it since it has always had problems. I have the old world saved but haven't had the time to get it up and running on my server pc.
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How about like you produce stone blocks and then on site you can modify them with a masonry chisel? Like old-timey freemasons.
Similar for wood blocks, you produce blocks/planks and then use woodworking tools on site to modify them.