Posts by Red_Baron

A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.2 (2024-09-10)

    Hello all,


    Hoping someone can help me. My server is hosted on GTXgaming and they had server maintenance earlier today. Now it seems my server won't startup anymore and it gives me an error log.


    Does anyone know what this means and how to fix it?


    ------------------2019/02/21 09:42 PM server.e
    SEVERE: Error while starting the server: java.net.BindException: Cannot assign requested address: bindjava.net.BindException: Cannot assign requested address: bind at sun.nio.ch.Net.bind0(Native Method) at sun.nio.ch.Net.bind(Unknown Source) at sun.nio.ch.Net.bind(Unknown Source) at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source) at io.netty.channel.socket.nio.NioServerSocketChannel.doBind(NioServerSocketChannel.java:128) at io.netty.channel.AbstractChannel$AbstractUnsafe.bind(AbstractChannel.java:558) at io.netty.channel.DefaultChannelPipeline$HeadContext.bind(DefaultChannelPipeline.java:1283) at io.netty.channel.AbstractChannelHandlerContext.invokeBind(AbstractChannelHandlerContext.java:501) at io.netty.channel.AbstractChannelHandlerContext.bind(AbstractChannelHandlerContext.java:486) at io.netty.channel.DefaultChannelPipeline.bind(DefaultChannelPipeline.java:989) at io.netty.channel.AbstractChannel.bind(AbstractChannel.java:254) at io.netty.bootstrap.AbstractBootstrap$2.run(AbstractBootstrap.java:364) at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:163) at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:403) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:463) at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138) at java.lang.Thread.run(Unknown Source)Unable to start networkserver. Program will exit...
    ------------------


    Thank you for the help.

    I would love to see NPCs that players can place and stock with items for sale, similar to how player-owned shops were in Ultima Online and the player-owned vending machines in Rust. Of course this would require some kind of money system (maybe even banks with bankers to store your money that could be built/placed by admins).


    This would enable players to sell items to other players even when they're not online, make villages more active centers of commerce, and add another fun element to the game. Players could set the prices for their items and other players could interact with the NPC through an interface similar to the trading to browse items and buy.


    This would also promote player activity more than if it were just non-player-owned NPCs that you had to sell items to, and create a more dynamic economy, especially as more items are added such as cooking and baking. Players could create their own shops such as bakeries, blacksmiths, carpenter, tailor, etc.

    You hold the "fn" key on the bottom left of the keyboard and press the F1, 2, 3, etc. keys. You can change this in your macs keyboard settings.

    Hi everyone! This is my second blueprint submission. I'm emulating a lot of classic Chicago buildings for the town on my server Green Valleys.


    This is a six unit apartment building in a traditional Chicago style, complete with rear decks, roof deck, and spacious historic apartments, circa 1910s.


    Enjoy!

    Hello, this is my first time posting a blueprint, but I've been building for a while in Rising World.


    This is one of my favorite buildings I've made, an African safari lodge. It should be placed on stilts in the Africa biome for the best effect, preferably somewhere with great views and a lot of wildlife.


    Check out my server, Green Valleys, to see more of my builds. :D