Posts by Xantequia

    medieval realms server requires a 6 hour play time on that server before having a claim. That server also has no sticks to gather! You sign in with nothing and you need to collect sticks and stones to make a primitive axe to cut down trees for wood. BUT you cant make one without sticks! The only endless possibility is to find a stupid stick! I have been on there 4 hours (total) roaming around looking for a stupid stick! NOTHING! lol so I don't play it anymore.

    I had a player tell me that she and another player, are getting an "FMOD" error that requires her to restart her computer to get back on to play. I asked for the screen shot and when I get it, I will post it here. Anyone else have this issue? Some say it is my computer that is hosting, and I need to update my drivers. Others say it is their computer since it requires them to restart it to make it work again. I do run Win 11 and the servers are on WindowsGSM software.

    I know you already have my suggestions, but maybe an "OzRPG" permission/plugin where admin can create an area then adding the "RPG permission" to work in that area. (Like Prison, rest, pvp, etc.) where an admin can add RPG options:

    -Give any loot to any NPC to be used as loot after death,

    -Players gain levels when they reach certain amounts of EXP and health points and stamina numbers increase with each level..

    -Ability to add NPC paths (like patrolling back and forth in front of a gate or walking to a certain area and stopping

    -A static NPC that will move and attack someone just like the default Bandits do at this time since "locking" a NPC just stands there and takes it when someone attacks it without it fighting back).


    If you go to "Smokey and the Bandits" server then go to "the Isle of Doom", you will see the set up like it would be in a RPG game with named bosses and NPC's like "An Isle Hare", etc. Since I cant add certain loot to NPC's, I have to equip them to fight with a gold ingot or something so a player gets an award. It would be nice to "trade" with a chicken and give him some loot.


    Anyway, you know RPG games I'm sure and how they work. Anything you can think of that would make an area/server RPG like, then I'm all for it!

    I still hope Big foot could be a surprise NPC sometime soon just for fun. Also maybe resizable NPC's where we can make them tall or short.

    I think intelligent NPC AI will be interesting sometime in the distant future, but otherwise I'm just glad the NPCs don't groan like they do in The Sims. :dizzy:Right now, so many other things are missing: movable hinges, more textures, engines, tracks, trains, cars, more ships, more furniture, etc. I haven't played Survival mode in RW for years, but if I do, I don't want to have to build my own furniture; what's available so far is woefully inadequate.

    I have talking NPC's on my three servers.

    Maybe Red could add an option when you set an area as a "global" marker you, as admin, have the option to allow players to teleport to those areas. My global cities are the yellow squares and if a player right clicks the global marker, it says "Teleport to Marker" just like if they were in GM 1 mode.



    I have the latest shop plugin and I run into issues of the shop files to sell certain things. I see there are like 12 or so "tier" items and I have tried to make a special .JSON file of just certain items listed as "true" in the settings. After I save the new .json file, it reverts to the all items list. I go into the "Zone" and save the correct json file to be used but I keep getting the all items listed. Is it possible to pick and choose the items already shown in the shopping window and "delete" items you don't want listed for that shop zone? Like the big list and you just click an X in the top corner (as admin) to not display that item in that shop zone? Just wondering...

    So one day you get a group together and want to teleport to a location that might be a "secret" from other players and you only want your friends to know about it so you create the "Group" marker. then after you and your group decide to leave the game, that "secret" location will always be available to random players that log on a day or week or month later and can just pop into that "secret" area and loot/damage or whatever? I can see saving the personal markers for future use so only you can refer to them whenever you log in, but I would think that group markers would auto delete since that group disbands after they leave the game.