Oh damn im blind :d Thanks for that!
lol your welcome
Oh damn im blind :d Thanks for that!
lol your welcome
Btw. Is there a way to add rich text?
It would be useful to colorize individual strings so I can implement a syntax highlighter in the future.
Thanks in advance.
https://javadoc.rising-world.n…etRichTextEnabled(boolean)
uilabel.setText("<color=red>text</color>")
if its of interest i could make a plugin for this sometime. something like if a player has a compass in an equipment slot it will add a small ui to the screen giving longitude latitude and depth? maybe ground slope angle if i can figure it out!
There is a setting in server config for how long an item stays in the world before ot despawns. I'll see if I can find it when I get home
I spoke to admins from other servers and they had been deleting npcs from their server every few days........ with 11 people on my server I had over 9000 npcs in just 2 days........ after the last update this now appears to have been fixed..... but today I also restricted number of npcs in the config just in case 100 people do log onto my server all at the same time lol
i find limiting the number of npcs can lead to an empty world when exploring new areas. with what you have done to your server (the db changes), and i think the npc spawns are on the server only you could just shorten their life i believe its in seconds. looking at the db -1 is infinite life(adult npcs for the most part). the ones with the assigned times(for the most part) are infant variants that trigger the ontransform event(infant to adult) ? you could possibly change the lifetimes for adult to say 7200(20ish hours). then in the config lower the re spawn times. this would give you a limited amount of npcs but keep them spread out.
EDIT: yahwho sorry just noticed what thread this was in. didnt mean to take it over
I just noticed that if you cancel the PlayerDropItemEvent the item the item vanishes until you drop another item on it. if the item was in the hotbar the player can still use the item but it doesnt show in the hotbar.
Hello, is there an updated version as there is no link?
want it too
It's not ready yet. Was waiting for some stuff in the API. It's mostly there now but I'm in the middle of coding a few plugins for my own server.. should be ready in a few weeks
Display MorePlease have a look at your log files and see how many npcs you have on the server......
In 3 days after rebuilding the server I managed to get 9992 npcs running around the server.
Other server owners are apparently deleting npcs from the server every few days.
Hope this helps.
If I'm not mistaken when an NPC isn't in render distance they are in a "Sleep" state. so the high NPC count is really hurting as they are sleeping. tho we would need red51 to let us know about that for sure. but if this is the case, sleeping NPC"s don't have an effect on performance as their info is not updated until they are awoken. if this is not the case then yes the NPC thread would be heavy trying to move 10k NPC's smoothly at once.
Hey all, I know Ive asked before but is there 3rd person and how to access it?
There is no third person.
oh no, that makes me sad
this plugin also has the mouseover problem; that probably means that it won't be fixed anymore
(or maybe the api fixes this problem by itself?)
it is really my favorite portal plugin of the two that exist
the next hotfix should fix the issue with the plugin. its an api issue not anything in my code.
This mod still active? I'm not seeing the download files.
to be honest im not sure if i still have the source code. also with the latest update i would need to re compile the asset bundle as well. ill see what i can do .
i found the last version of it. can be found in the first post. i do not have the source code anymore so i cant update it. ive been busy working on other plugins. if i can find some time i may bring this one back.
Display MoreHallo zusammen, melde mich auch nach langer Zeit mal wieder.
Bei mir regnet es in der Höhle. Der Eingang ist schon einige Blöcke weg.
Der Abstand nach oben bis zur Oberfläche kann ich leider nicht einschätzen.
Gruß Seppel
Ich weiß, dass es ein Problem gibt, wenn Regen und Schnee nicht kollidieren. das kann das Gleiche sein. Red gab an, dass es in einem Hotfix behoben wird.
looks to be an issue with translations? are you using any type of 3rd party translation?
sorry but can you post a vid how to download plugins I am very bad in this sort of things
there is a folder in the game directory called Plugins. dl the file unzip it and drag it into the plugins folder
a small backpack plugin extract to your plugins directory. backpack.properties to set slot count (max 56).
to open type /Backpack in the chat
i will be changing from a command to a uielement in the players inventory once uielements are fixed!
update* fixed issue with broken backpacks
Running brand new single-player world, with all graphics settings bottomed (Legion 7 Pro, RTX 4090 Mobile, AMD Ryzen 9) – frame rate feels like not a blip over 60FPS.
And for reference, acutally ray-traced games run circles around this game's (current) framerate.
in the games directory open the config.properties and find the line Graphic_MaxFPS=60 it looks like its a default cap of 60 in single player also
There is some kind of framerate issue going on. Even with the settings literally bottomed out, the game is not rendering above 60 FPS (even though the counter, using fps command, claims it is) and it feels very choppy. Having a 240 Hz screen, this is incredibly noticeable.
single player or multiplayer? i ask as the server has a target frame rate that is defaulted to 60fps.
a small discord plugins to relay chat from game to discord and discord to game.
**note: as i have run into a few issues with JDA ive decided to release a basic version for now.
download both parts and extract the RWDBbasic.part1.rar (the rest will self extract).
in the properties file you must add a bot token and a channel id(read below).
setting up your bot:
head over to the Discord dev portal click here.
select new application
name your bot and select Create
on the left select OAuth2
for OAuth2 url Generator check the bot box
in the bot permissions section check the box's Send Messages and read message history
leave integration type alone and and copy the generated url(save this for later as its used to add the bot to the discord server!).
next selct bot on the left sidebar.
under auth flow select public bot, presence intent, server members intent and message content intent.
under the bot permissions section select send messages and read message history
then back at the top select Reset Token
copy this token. this is your bot token NEVER SHARE THIS TOKEN!!!!!!
in the discord server on the channel to relay chat, right click and select copyid. **if you do not have this option read THIS!
now, in the plugin directory, open the properties.properties file. for bot token after the = add your bot token for generaltextchannelid add your channelid and save the file.
copy the link created and paste it into your web browser. this will walk you threw adding the bot to your server.
load your RW server and enjoy!
if you have issues, questions or recommendations please dont hesitate to comment
i am working on an advanced version with commands status notifications and global rw chat HERE!
UPDATE 0.0.3
added auto reply if a player sends a message in the chat channel and there are no players online
added a "useConnect" option to announce player connect/disconnect in game