Posts by james1bow

A new update is now available, introducing seasons and more!

    From my understanding, the recipe has been changed in the game for other players....just they do not see the new graphic as shown in the below image showing that they need to have grass to build a camp fire... all they are seeing is the image for the default game which is stones and logs only...not grass.....


    recipes changed via the database will work fine in single player. in multiplayer they get their recipes from the local database(on their machine) this is then checked by the server when they craft it.

    quot from red "

    When changing crafting recipes, it's a bit tricky: the actual crafting is handled serverside (so the server checks the recipe and verifies that the client has all required ingredients etc), however, the crafting UI is shown clientside (obviously). The client also checks if all ingredients are in inventory before sending a crafting request to the server (this is done to prevent the client from spamming the server with useless requests).

    "



    We will change that in the future though, so the definitions will be synced between the client and server - once that's done, you can change any definitions on your server and that will be properly applied to all clients automatically. Alternatively it will be also possible to do that through the API then ;)

    awesome thanks for the info!

    How should the files be structured in the Plugins direction and added to the server.properties file?

    you shouldn't have to add anything to the server properties. just make sure the Plugins_Enabled=True. as for the file structure it should be _NewVersion/Plugins/folder for installed plugin.

    i noticed we have a Player.isSleeping() and Npc.isSleeping(). i know what defines the player sleeping but what defines Npc.isSleeping()?


    im asking as im working on adding a Text3D to all npcs but im worried about performance. hoping i can use the isSleeping to skip updating npcs out of draw distance.


    Just wondering if there are still plans to implement any of the planned fixes as outlined in the OP?

    yes! still waiting on custom items in the API. now that areas are working from the API I'm looking into using areas for the portals so you are able to use the default portal effect or build your own!

    A small utility plugin to find ones corpse!


    there are 2 locator options "Locate" shows the corpse coordinates and "Teleport" teleports you to your last corpse location.

    **both are disabled by default(See Admin Commands).

    Player Commands


    /Corpse Locate

    /Corpse Teleport


    Admin Commands


    /Corpse! locate enables/disables the locate command

    /Corpse! Teleport enables/disables the teleport command


    Future Plans


    locate/teleport to last mounted mount

    light beam indicator with show last corpse, show all corpse(player/all players option). not sure is this is doable with the draw distances red51