I believe the overrideregion command would let you set the biom it I have not tested this.
Posts by james1bow
A new update is now available, introducing seasons and more!
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I believe the caves spawned under all chunks that were not modified. If you modified an island in anyway I don't believe it will change the biom for said island. So if you had been to alot of islands they won't be changed.
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can we get an update on what all was done with the api?
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cant see any servers online and am having extremely long load times? few errors in the console.
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ive been tinkering around with a chess/checkers and texas hold 'em plugins! good work on the chess board. looks great
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i tried messing with this but never got anything working.
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i had the same issue but cant remember what i had to install. make sure you have c++redis installed and xna framework 4.0 as well.
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i second this idea!
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you can type /Mail Player list for a list of names in the db. i want to do something like right click on the to field to open a window with all player names and your able to select one. the issue currently being there are no scroll-able elements in the API. i also have a mail notification planned as the plugin already checks for new mail every couple of minutes. also, if im not mistaken it was coded in a way that you can leave the original message open (right side) while composing a reply (left side). i also plan on adding a way to send an item via mail as well just waiting on the API to allow it.
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Hey, I know it's a bit much to ask, but could you please rewrite your MOD for the new version?
That would be really great of you...
with the current unity API you cant get NPC info. Meaning there is no way for a plugin to take control of an NPC.
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dont get your hopes up to soon but ive been messing around with some ships! ive also been thinking or trying to use this to add some trains.
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take a look at this thread RE: [🐛] Plants not growing, well not always
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What exactly do you want to do?
That the dragon always looks at you?
I'll think about it tomorrow.trying to get the dragon to look at a raycast position. so when command the dragons to move they look at the target while walking.
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anyone have thoughts on this? ive tried multiple ways with different variables and always seem to get a rotation of 45-53 degrees. new to unit vectors so maybe im just doing something wrong!
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Do you know the post? calculate-height-on-z-axis
had no clue! your a life saver.
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Perfect! Having a follow and stay commend would help greatly. I wish you the best of luck on it, we even need that sort of plugin.
I guess my Busou Shinki shinki thing fell on deaf ears. Ah well. I guess I have to wait for assistance all that while longer until I'm allowed to do something on my end comes.
you should read up on some java and unity. once you grasp how things work its not really that hard. for the basics of java i watched https://www.youtube.com/watch?v=xk4_1vDrzzo
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I've requested Dragons as a creator type we should be able to tame in Rising World. Find their egg, raise them, and then have them as your pet. Maybe even as a flying entity once everything in the game matures. Seeing you do this without me saying so has me hyped up. I'm glad you hit that void.
Man, I wish I could ask you (or someone else) to help me import a Busou Shinki character into the game, a character I use as a VRChat avatar. This is why I would love a simplified VRChat SDK-esque caveman-level modding tool to import things on my end so I don't have to pester people, even being told people don't help me because I'm allegedly "rude".
Your dragons have me hyped.
If I can have Renge added into Rising World (even now, and later) as a 15 cm tall robot (similar to the Wisp), I'd be so happy. And once behaviours become a thing I would love to do even more. Just having her follow me would be awesome. I hope you can help me with this request, I can provide files, etc. If not, I would have to painfully wait for whatever we get in the future.
If I could wave around images and videos of Renge in Rising World I could probably see more people modding for Rising World. We could potentially see more interest. I could wave the media around of Busou Shinki stuff (as in the video) spiking interest from people. The dragons and Wisp is genuinely a good step.
lol. i was on the discord talking about this exact thing. find them steal and egg hatch it and raise it. once its an adult you can ride it lol. i have flying animations already. just working out how to put everything together. they will fallow you until you are so far away from them then they will fly back to you. been tinkering with a command mode and fallow mode
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You've first managed a "Blend Tree" for Random IDL, which looks pretty good. (that's next for me)
I'm still thinking about how best to tie the timer(s) together
There is no trigger deletion yet, so Booleans work better for e.g. running, not running, which can also handle a double trigger.
I think in 2-3 updates there will be room for wishes again, and until then we can test/think about what we still absolutely need.
the current issue im having is keeping the dragon on the terrain. using a raycast or playerposition lets them clip into the terrain. ive been messing around with rigidbody to add physics witch does keep it on the ground but lets it fall threw the terrain at times so this will not work either. would be nice if i could get a raycast from the dragons position to detect terrain position. ive messed with racast from player to a spot when right clicking the mouse but then i cant figure out the math to make it look at the spot its traveling to. i know very little about how quaternion's work to get the right rotation.
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What do you mean?
An avatar import tool like VRChat, just for NPCs?
Either you would have to set clear guidelines and only this way and that only works, that would only limit the possibilities again.
Especially with NPCs, you currently have to assemble it in Unity (bones, mesh, animator, Colleider), then you can control the whole thing via the plugin API, from scratch. How, when and where the object moves, what animator status it gets.
And then comes the problem of designing this animator so that everyone is happy.
I'm just trying to do it myself, smaller things can be done but they still have to be tailored precisely.
Maybe later, much later, there will be a more direct way to insert your own NPCs, if you can then fall back on the game's own animators, e.g. trade: if you have a dealer who already shakes his hands a lot and maybe already has things off the shelves If you get a cabinet, you would just have to adjust the bones and the mesh and then control it like all the game's own NPCs later
ive been messing with some dragons to get in game but its turning out to be a real pain. ive got decent animations but it just is not working right lol. dragon video