is there an updated list for stats?
Gibt es eine aktualisierte Liste für Statistiken?
is there an updated list for stats?
Gibt es eine aktualisierte Liste für Statistiken?
red51 would you ever consider doing something like a meet the devs or a Q&A live stream?
How many gallons of coffee did you just drink?!?!!?!? LoL
i dont think he sleeps the first 5-7 days after an update.
it was a gold boulder! is there a way to reduce their spawn rate?
that was one of the issues before the first hotfix. player ids were returning null. it should work now.
red51 what should be iron boulders are giving gold ore?
unfortunately i dont have the source code for the wisp plugin anymore. will update with a new plugin once its ready
care to share a log that makes you think its this plugin? i may need to rebuild the assets with the game going to unity 6
Thanks a lot for your feedback
I've just released a small hotfix for dedicated servers btw (the game hotfix will follow). This hotfix is optional, but it should fix plugin-related issues (specifically some API methods returning null)
can confirm null issue is fixed. Once again great work!
# Determines if peaceful mode should be active, i.e. enemies do not attack (unless provoked)
Settings_PeacefulMode=False
maybe camps would be the way to go. barbs and bandits have small camps and low number over time their camp grows to a village. raid for loot. this still has the issues of of play style and time period. maybe some type of ruins would be better.
there is nothing indicating a reason for the crash. this happens to my server randomly as well.
need the server log
with the plugin im working on i have to get some server info that is not ready when the plugin is loaded. as a work around im using the serverReadyEvent to load my plugin. my plugin main class is loaded when plugin are loaded then waits for the serverReadyEvent before it continues.
my current issue now is when plugins are reloaded the serverReadyEvent is not triggered so my plugin doesnt continue loading.
my question is, could we get a Boolean Server.isReady or maybe an enum serverState(enum.State)? or am i already missing something in the api?
Not only does that make more sense because of the island size like you said, but the size fits between a minecart and a regular train so it's still plenty large enough to transport players, materials, and animals. It would also simplify the amount of track pieces, etc. because you're not doing different sizes for full sized trains, minecart, etc.
could still build small bridges in something like a small cluster of islands. keeping trains to a chain of islands gives ships a purpose as well.
but with the size of the islands i dont find them being very useful. and with the distance from some islands to others building bridges wouldn't fit right. dont get me wrong i would love trains. but wonder if something like a garden train with carts would better fit the game
they are only accessible via API i believe. if your looking for icons tho you can get them via the render commands. open the console with ~ and type render and the commands will show up. the rendered images will be in the game directory in the screenshots/renders folder
this happens when a chunk isnt loaded to the client (his pc). this could be server side or client side but more than likely its client side. when he digs it reloads the chunk as the chunk data is updated and re synced to the players. what is his ping? pc specs? internet speed? what settings is the game set to? lowering the view distance may help. when this happens have the server owner check for errors in the server console.
If you do decide to make that Discord, definitely hit me up. Whether for beginners, intermediate, or expert, it's not a problem; I'm interested in it. Even if you just want to add my handle, that would be awesome too.
https://discord.gg/eSWVhjMF not anything there yet. will work on adding some stuff tomorrow.