are you using the built in ap?
Posts by james1bow
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lmao yeah. i need to stop staying up so late
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i create a new uielement for each player then set it as an attribute. you if share the same uielement between all players when one opens/closes it it does it for all players. when you create a NEW uielement and set it as an attribute....
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after some testing i think it has something to do adding the element as a child of another element. if i do player.adduielement it syncs to both players just fine tho its not attached to a parent. if i use the same code and add it as a child of another uielement it no longer syncs correctly.
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im working on a plugin where i have some uielements stored in in a hashmap. for some reason everytime another player joins all uielements are removed from all other players and added to the new player. im using the hashmap like you would use an array to add gameObjects.
Javaany input would be helpfull. i have also tried cloning the hashmap so the player as their own cop but still got the same behavior.
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How do I find that ?
in your game library right click the game select manage then browse local files. a windows will open, open the logs folder and it will be labeled player.log
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share the player.log in the game directory with us so we can see the error(if any).
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Did you say some time back you test your plugins under single player? If so did you have admin problems?
yes nothing but problems. since my AP plugin Ive had to test with a dedicated server.
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permissions dont work right in single player. you cant set permission groups
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Is there a listing of the different Rising World Font ordinals anyplace?
https://javadoc.rising-world.n…ld/api/ui/style/Font.html if thats what your looking for
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So you think 0.2 is NOT both an double and float possible number?
possible yes. but if you do 0.2 its a double to java just like 0 can be a long or int but you will get errors casting 0 to long. to cast 0 long its 0L.
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setBackgroundColor(0.1f, 0.1f, 0.1f, 0.75f);
you can do 0,0,0,0 or 1,1,1,1 but you need to 0.1f as 0.1 is a double 0.1f is float
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what are you trying to do exactly? just get item info when you drag from inventory to storage?
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no storage id of a chest is the object id of the chest. once you have the id you can return all items as an array. loop threw and cast the entry to item. https://javadoc.rising-world.n…s/Storage.html#getItems()
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The 90s future....
i thought something happen and it broke the UI lol had to run downstairs to look !
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Imagine a new player seeing that server list for the first time with every colour under the sun on it...
reminds me of the old internet relay chat from the 90's
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It used to work in the Java version just fine. Now every time I try to access a database of another plugin I get a null for the path. Is there a new trick?
This is how i do it. probably not the correct way