Posts by CursedXistence

The official Rising World Soundtrack is available!
You can also get the Soundtrack on Steam

    The last major content update was just in December, things take time. Some people seem to be under the impression that just because Red51 updated the Steam Store page to the Unity version that it means the updates should be faster now than before.

    The reality is Red51 has been taking an iterative approach to the Unity version development to get it to this point so that it could hopefully increase sales to continue the development. Most of the core mechanic aren't even fully implemented yet and it takes a lot of time to finish those, meld the iterations of them into a seamless mechanic, implement and test it before releasing it. That's not even to mention the near constant deluge of suggestions, fixes, etc. that people are tossing at him to sidetrack things along with his involvement with the community.

    We all, myself included, need to keep this in mind more and remember "Rising World" is a marathon, not a sprint. There's nothing wrong with being excited for what's to come next and hoping that at least one of the things we're waiting for is in the next update, but we all need to realize this is going to be a years to go yet process. In a way Red51 has to chase the money so to speak to keep the development going which means some features that might not excite all will take priority over others if it's something that might increase sales. That's just the way it goes with small / indie devs.

    He's been busting his ass for years on this game to give us all the best game possible, the least we can do is show some patience.

    I meant the number of products in one inventory slot 1 salad 1 slot is not serious because 8 or more than 1 chest one slot, but you can several

    Actually that part makes sense. You only use one lettuce / cabbage at a time typically when cooking. You use multiple tomatoes, peppers, beets, potatoes, etc. at a time when cooking so the stack sizes match real world usage.

    We're silent about it because there's no point in talking about it again. Too many people complained about the menu background in the java version being too old / outdated looking so Red51 decided to go with a more modern looking menu for the Unity version.

    Personally I liked the old paper / scroll looking background from the old menus so much better and do agree it was much easier to see on, but people got what they asked for.

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    The food spoilage system isn't implemented yet, so you really don't need to grow a huge amount of food at once / can leave crops that are ready to harvest without worry about it rotting.

    Stackable food crates and a hand cart would be a good addition though to make moving food from a farm to food storage a lot easier, especially once the spoilage system is implemented.

    From Red51 in another thread about issues with the map

    "It seems that there is a problem if a high map resolution is used - apparently there is a resolution of 4096 set for map tiles (in the server.properties). We will fix this issue with the next update :)


    Please try this: First, shut down the server. Then open the server.properties file and change Settings_MapTileResolution to 1024. Now go to the "Worlds" folder into the particular subfolder of the server world and delete the "Map" folder there (it contains the already generated map tiles, which are broken in this case). Restart the server - the map should work properly now ;)"

    It's on the roadmap as "Water collision with construction elements (TBD)".

    there should be another iteration (or two) of the world gen and water gen and then after that is probably when he'll start on the water collision.

    I have a question about how to fix this. I copied another user's Blueprint in order to isolate a single item from a group. In the save dialogue I changed the creator name to that of the original user to make sure he got properly credited when I place the item in my build. But now when I make my own blueprints, and change the name back to my own, it doesn't stay changed. It keeps reverting to the other creator's name and I have to change this field every time.


    Is this a bug? Or is there a way to make it stay selected on the last used creator name, until I change it again?

    If you don't already have a way to, download the free program NotePad++

    https://notepad-plus-plus.org/

    once installed, go to steam and right click on Rising World > Manage > Browse Local Files

    Open config.properties file with NotePad++

    Hold Control and Press F to bring up the search box input. Then type blueprint and press enter.

    Check Line 272 "Game_BlueprintsDefaultCreatorName=" It should be blank after the = sign. If it's not, erase the name then go to File > Save. Then exit out of Notepad++ and launch the game.

    It should go back to defaulting you as the creator

    I can relate to the bailing half way through; I've tried to build the house from John Wick 2 many times. That friggin thing is hard. I managed the Drawn Together house, that was easy, But John Wick's house might be beyond my ability.

    Not sure what you were using for reference, but this should help quite a bit, especially the two architectural drawings.

    https://architizer.com/projects/the-john-wick-house/

    And I also wanted to ask. How to make a metal fence?

    If you're referring to a chain link fence, we don't have a texture / model for that, but you can resize blocks to make a metal fencing. You can also use the window frames with a metal texture to create different types of fencing.

    In it's most simplistic form, the easiest thing to do is use a half block for the interior and exterior of a wall. That way you can have say plaster walls on the interior and brick on the exterior. You can also make super thin blocks and put those on the surface (like putting drywall on a stud wall) to get the same effect if it's something you've already built.