Posts by CursedXistence

    Do I need to go beyond the map on the Artic side? I have walked the whole island and haven't really seen any glittering rocks.

    The arctic region is a completely different set of islands that are north above the edge of the map you made. Likewise the arid regions will be a set of islands to the south completely off of the edge of the map you made.

    Well, that is a logical thing. It depends on how your character stands. He's point of view.

    But you can change this behavior with the rotation mode. Just fiddle around with it some.


    The ramp works fine. I'm not sure what his or her problem is there. I didn't understand it from the post here

    I'm assuming what's happening is when he's rotating it and changing pivot points that it's changing the X,Y,Z, so one time pressing an arrow key rotates the block in one direction but then pressing the same arrow key will rotate it in a different direction. There's a few blocks that it can happen with because the shape has similar sides. It's just one of those things that takes a couple of different circumstances happening at the same time to cause it, easily fixed with either backspace and or a double press of enter key.

    Good afternoon! By my dissatisfaction, I mean more the arbitrary reassignment of the movement and rotation buttons during construction. That is, you rotate or move one button in one direction, and after a minute this button works in the other direction. It doesn't happen often, but it does happen, and it's very confusing. Also, what Victor was obviously talking about is the rotation of the ramp block. But there are more problems with fitting the texture to the main array.

    Pressing backspace or double pressing enter to turn off and back on pivot mode usually fixes that for block rotation. I definitely do agree thou that we need some way of manually rotating the texture on a placed block.

    I don't build, I don't have time, the administrator does this and she teaches people. I also have a problem with the ramp turning, it constantly turns itself. I can't explain, the translator distorts the translation. I wanted to help the administrator while she was sick and after several hours of suffering I broke down, which I now regret. My sister is injured and my nerves are tense.

    Did you change the default keybindings? It sounds like you have the same keys set for movement and rotation.

    I didn't complain or ask for help, I just snapped after hours of work. We found the reason. I know everything that was explained to Victoria.She's not playing right now. The new administrator is sick. We have found a way out of this situation.

    There have been several times were you've made it sound like two people are using the same Forum login. This leads to a lot of misunderstandings, etc. More than one person should NOT be using the same forum account, create separate accounts...it's not like it costs money to create separate accounts.

    I suffered through 8 hours of downtime building a house.The blocks fall through and lie down unevenly.the triangles rotate as they please. Our administrator is sick.Only he could build simple things. And my friends and I just don't have time to build cool dead cities. We come to play and relax after work.

    Press enter when holding a block to turn on snap mode.

    The building system in the Unity is as simple or as complex as you want it to be. Want to build minecraft style will full / half blocks, etc. you can do that. Want to build with planks, etc. you can do that by simple resizing a block. Want to build something as realistic as possible, you can do that too. That's the beauty of the system, it gives you as much freedom as possible to build any way you want to.

    Now does that freedom mean that it might take a bit of time to get used to the controls, etc. yes...but as the old saying goes, it's not exactly rocket science.

    The game needs more advertisement imho.


    As Nord says, it's an amazing game, but so few know it even exists. ;(

    Advertising can only do so much, as much as I love the game, it has no hook yet.

    Minecraft added villagers to bait the hook, then villages to cast the hook, and finally mineshafts to set the hook. Then finally added more biomes and then region specific points of interests to reel in the fish, err players.

    Rising World is still at the getting ready to bait the hook stage. The building system will definitely help it stand out in an overly saturated market segment for sure. It just needs the rest of the recipe to make it a full course meal and I still firmly believe it'll get there in time.

    ahhh, sorry there was no blueprint attached to your original post, the title says advice, and it's in the blueprints section so thought you were asking for help coming up with something for the ladder.

    Red51 has said before that particle generation blocks (smoke, steam, water, etc.) are planned.

    I definitely agree about needing more textures, there's only so much you can do with recoloring, scaling texture size, etc. to make them look different. Hopefully when more regions / biomes finally get added we'll get a good bump in textures from the new materials. We still need translucent fabric panes as well.

    I love the seasons in the game, but we really need separation for indoor and outdoor plants. a potted plant indoors shouldn't be turning with the seasons / getting snow on it, etc.

    The big QOL change that needs to be made is we need the ability to scale everything in survival. There's no reason why we should have to switch to creative mode just to scale something. I'd also say that needs to extend to scaling blueprints as well, there should be an option to lock / unlock the x,y,z axis when scaling.

    Dynamic fabrics, ropes, etc. would be amazing. I know it can be done in Unity and it would have so many different uses in Rising World.

    Streams, waterfalls, etc. and the rest of the regions / biomes and the bio diversity really should be the priority before anything else though since that is the foundation for POIs, etc. and one of the last main mechanics that'll cause people to wait to start a new world.





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    USAGE: Can be used in any project, media, etc. as long as credit given.

    99.9% sure like I mentioned before that you can't move the water into Hell. Being able to do that could cause the engine / server to crash and could potentially even corrupt worlds. If someone wanted to be a griefer they could go out into the ocean, etc. and dig a tunnel to hell causing all of the water to drain down into hell and those massive amounts of recalculations would crash / corrupt it. The same should hold true with using the caverns with water in them above Hell as well.