A few half step Unity versions back Unity decided to change the way lighting renders to make it more performance efficient. The problem is Unity being Unity and them having all their best and brightest supposedly working on the full rebuild of Unity managed to fuckupshoi the new light rendering. Of course their grand solution is just letting the game developers deal with it in their own projects so all of the lighting in projects needed to be remapped, settings changed, etc. and even then most light as still too dark. And of course this is all in combination of who knows when / what Unity will screw up with it in the next half step upgrade so most devs haven't bothered with all the extra work just for it to possibly get undone again.
Posts by CursedXistence
-
-
All depends on if the upcoming update has something I'm looking forward to or not, the last couple of ones not so much. If it does then yeah I watch for the update announcement like a hawk.
-
I think mirrors would be a cool thing to add. Maybe they can only reflect what’s within say maybe 10-15 blocks but mirrors would typically be indoors anyway so that could work
Unless there's a new method of doing it they are extremely performance intensive even if you only have a couple of them. That's why most games cheat them and just have a blurred reflective pbr surface.
-
Red51's probably just streamlining the roadmap. Persistent Item Placement could easily just go under the main item handling category so it didn't really need it's own category.
-
Open Barrels, water troughs, etc. aren't fillable yet.
The closed lid barrel just works the same way as a chest. -
I'd love to be able to rotate the textures we have.. is there a way I'm missing? I like to make wainscoting and such and there's no good vertical grain wood textures but some of the horizontal ones would work great... if I can rotate the texture
I wish, can't even count the amount of times I've placed down a bunch of blocks just to find out the texture is in the wrong direction.
-
Yeah that'd be sweet. Or like a hinge item and we could make our own doors. i bet that would be really complicated though...
moveable structures like doors, etc. are something that's planned from what's been discussed so the ability to make our own separate doors would be better than having a specific one tied to the storage box.
I've been using resized doors and trap doors for making cabinet doors and it works pretty good although it can be a bit of a pain to get them aligned right and there aren't many good options for some of them. -
Adult animals do not age. Child animals do turn into adults. I'm not sure if all of them do. i know the chicks turn into chickens and the database has lifespans other than -1. all adult animals are a -1 lifespan.
wait what, really? When did.. okay I stand corrected.
I know Red had talked about adding animal aging in but didn't think it was activated yet. -
Thanks for the great info! One further question. If I put the cub down into a pen is he going to age up and get big? I'd love to remove him from my pocket but this is probably not where I am going to be building long term, and if he grows I might not be able to pick him up to move him.
Animals don't age yet
-
1) Animal breeding, taming, leading is not implemented yet, but is definitely planned and at least parts of that are coming in the next update from what we've been told.
2) Eggs can be cooked on the grill / oven along with several of the other veggies and you can also bake bread and cookies. more / more complex cooking is planned for later on.
3) Eggs do not currently hatch a baby chicken if left on the ground. There has been discussions on how to possibly implement that without it ccausing an explosion of the animal population.
4) Being able to pick up some of small animals like chickens, cubs, etc. is part of the animal husbandry system that started on with the last update. See #1 in this list.
5) You currently do not need to feed animals -
It could even be something as simple as an open faced box that you can change the material on and when you point the cursor at the open face the interact command can be used just like opening a chest. Make it so it can be scaled height, width, depth, and maybe with some other variations where it has some shelves, etc. it in. Then the only thing we'd really need are some smaller sized doors which could also be useable as trapdoors so they'd be multipurpose.
-
The problem with custom block materials is the same problem now with posters, decals, etc. in multiplayer and blueprints.
but yeah it has been mentioned before along with the severe need for new / more / better textures overall. -
Hey, sorry for my late response! Originally there were indeed plans to add a shovel, and actually we even had a shovel in very early versions of the game (before it was released, so the shovel was never publicly available). It's actually a low-poly version of the one from the loading screen
It was intended to be used to dig up soil (while the pickaxe would be used for stone). But it was quite clunky to work with it due to the way how the terrain is smoothed... there are smooth transitions between stone and soil, which made it difficult to have separate items for the terrain materials. At the end of the day, we decided to just have a single tool for digging (the pickaxe)
There had been considerations over time to use the shovel for different things though, e.g. as a special smoothing tool etc. But I'm a bit afraid that this could be confusing (at first glance, people would think that the shovel would be used for digging soil while the pickaxe would be used for digging stone), so the shovel never made it into the game unfortunately...
I personally still think the shovel would be great for digging up worms without it actually changing the terrain like the rake does. maybe give it a secondary function of turning compost, filling bags of compost.
-
Sorry, I meant the Unity version.
No worries. Might want to redo this thread in the plug-ins section specifically for Unity version then. You'll have better luck getting someone's attention that way.
-
Don't know that you'll find anyone still making plugins for the old Java version. I think everyone has switched over to the new Unity version.
-
Do I need to go beyond the map on the Artic side? I have walked the whole island and haven't really seen any glittering rocks.
The arctic region is a completely different set of islands that are north above the edge of the map you made. Likewise the arid regions will be a set of islands to the south completely off of the edge of the map you made.
-
Well, that is a logical thing. It depends on how your character stands. He's point of view.
But you can change this behavior with the rotation mode. Just fiddle around with it some.
The ramp works fine. I'm not sure what his or her problem is there. I didn't understand it from the post here
I'm assuming what's happening is when he's rotating it and changing pivot points that it's changing the X,Y,Z, so one time pressing an arrow key rotates the block in one direction but then pressing the same arrow key will rotate it in a different direction. There's a few blocks that it can happen with because the shape has similar sides. It's just one of those things that takes a couple of different circumstances happening at the same time to cause it, easily fixed with either backspace and or a double press of enter key.
-
Good afternoon! By my dissatisfaction, I mean more the arbitrary reassignment of the movement and rotation buttons during construction. That is, you rotate or move one button in one direction, and after a minute this button works in the other direction. It doesn't happen often, but it does happen, and it's very confusing. Also, what Victor was obviously talking about is the rotation of the ramp block. But there are more problems with fitting the texture to the main array.
Pressing backspace or double pressing enter to turn off and back on pivot mode usually fixes that for block rotation. I definitely do agree thou that we need some way of manually rotating the texture on a placed block.
-
I don't build, I don't have time, the administrator does this and she teaches people. I also have a problem with the ramp turning, it constantly turns itself. I can't explain, the translator distorts the translation. I wanted to help the administrator while she was sick and after several hours of suffering I broke down, which I now regret. My sister is injured and my nerves are tense.
Did you change the default keybindings? It sounds like you have the same keys set for movement and rotation.
-
I didn't complain or ask for help, I just snapped after hours of work. We found the reason. I know everything that was explained to Victoria.She's not playing right now. The new administrator is sick. We have found a way out of this situation.
There have been several times were you've made it sound like two people are using the same Forum login. This leads to a lot of misunderstandings, etc. More than one person should NOT be using the same forum account, create separate accounts...it's not like it costs money to create separate accounts.