English Instructions For Installing And Using Model Loader Plugin:
IMPORTANT - THIS REQUIRES ANOTHER PLUGIN TO FUNCTION.
ToolsAPI Download
A. There's two important steps to installing the ToolsAPI plugin.
1. The first being that you have to extract the ToolsAPI files from the downloaded file. This should be extracted to your plugins folder which will be located somewhere like this: "C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Plugins", alternatively if you're playing through Steam you can right click Rising World in your Steam Library and then "Browse Local Files" which will open the file location, making it easier to find the plugins folder.
2. Once you extract the files you need to rename the ToolsAPI folder to ensure that it is the first plugin loaded. You can do this by simply renaming the folder to something like .ToolsAPI or 0ToolsAPI . This makes sure it's the first folder in alphabetical order so the game knows to load this first.
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Model Loader Plugin Installation and Usage:
1. This first step like with all plugins is to download the plugin and extract it to the Plugins folder. It gets extracted to the same Plugins folder that you just used for the ToolsAPI Plugin.
2. You have to download the 3D models you want to use and extract those to the: "C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Plugins\ModelLoader\Model3D" folder. It's easier to give each 3Dmodel it's own subfolder in the Model3D folder. The usable 3D model formats are .obj and .fbx
ie.
- ModelLoader
-Model3D
-Bonsai Tree
3. Launch the game and load the world you want to import the 3D model in
4. Press "T" to open the chat window (Not ~ for the Console Commands) and type /ml and press enter.
5. This will bring up the 3D model loader screen Noci has posted in their first post.
6. The first step is to select the 3D model that you want to use from the left side menu. The second step is to select the texture file you want to use, this will typically be either a .png or .jpg file and is selected by left clicking on the file name. The third step is to select the normal map, if the 3D model has one (if not click the slider on the normal map preview window) and then right click on the normal map file name to select it.
7. Once all three steps from step 6 are done the Confirm button at the bottom of the menu will highlight and be clickable. Depending on this size of the model, your system, etc. it can take several seconds or more for the model to finish loading in.
8. You can place, rotate, scale the 3D model with the following controls:
Right Mouse Button = Places 3D model
Left Mouse Button = Cancels Placement
Hold shift and press arrow keys, page up / page down = Axis Scaling
Press - or + (On Numpad) = Fixed Aspect scaling
Shift + Backspace = Resets Scaling
Arrow Keys, Page Up / Page Down = Rotation
Backspace = Resets Rotation
Point Cursor at 3D Model and hold "F" = Options Radial Menu
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Common PLUGIN Issue:
Depending on the extraction program you're using it can sometimes create a double folder when extracting the files:
ie.
-ToolsAPI
-ToolsAPI
When the files were only supposed to go into the first ToolsAPI folder in our example. When this happens it can prevent plugins from being able to load properly. to solve this, simply move the files from the second ToolsAPI folder to the top ToolsAPI folder in our example.
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Hopes this helps for anyone that was having issues understanding the machine translation.
Posts by CursedXistence
Latest hotfix: 0.8.0.2 (2024-12-30)
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that looks amazing! thanks!
Yeah no problem, glad you like it.
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I have tried to get the family to let me be able to get the server files. But basically its a Go PHk yourself deal, since his family thinks gaming is stupid.
Just a sort of backhanded idea to possibly try since his family thinks gaming is stupid and refused to "give" you the server files. Maybe they would be open to someone buying the server or even just the HDD that the server files are stored on? Might end up being a "good, glad to be rid of it" thing without them realizing you'd be getting exactly what you wanted.
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Still working on all my Asian builds, but if there's something specific medieval you want just let me know and I'll see what I can build for you if you want.
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To level the ground I right clicked with the hoe. Works same as rake, I think.
If you used the hoe and right clicked with the corn and the other crops that you mentioned about having issues with before like you did with the cotton then maybe try redoing those areas with the rake instead of using the hoe to level the terrain and then see if the plants still grow weird. That way it could help narrow it down to a problem with just the hoe or a problem with the terrain modification mechanics.
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It's just getting in some practice for it's eventual life as a blanket.... lol
Did you raise the garden bed with the rake or did you manually place the dirt? -
There was a cost, but you cheated it. lol
If it had all been made in survival than you would have had to pay for the making of the empty blueprint, but because you did it in creative mode that was negated. Blueprints themselves are currently don't calculate what type and how many of the blocks you use and charge to place it in survival, so what I do in survival is figure that all out on my own and then destroy the appropriate type and amount of blocks to make up for it.
I do hope eventually the game will do all of that itself, but for now that seems to be the best workaround we can do. -
Bug reports go in the help subforum.
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Drill will not repair, nothing does in multiplayer. Assuming this is a multiplayer only bug.
Unless Red51 tossed something in one of the hotfixes, you currently can not repair the mining drill. He's stated he wants a more interactive method for repairing the advanced tools.
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anything I missed adding from other threads? I think I've gotten them all, but if not let me know.
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Looks like a unicorn puked all over an albino cow..... lol
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Since there's no default smartassery for New Years like there is with "Bah Humbug!" for Christmas...
I hope your fireworks get soaked with the tears of 2024 lamenting over you celebrating it's death!!! lol
j/k
Happy New Year to you all as well -
I have a few things in my mind :
- Will there be a recycling system for unused tool, clothes etc. in the new version?
- Do you plan on putting a story or an optional aim for the game?
- Do resources respawn? Rocks, sticks etc. in new version?
- Is there a TPS percpective option in game or is it planned for java/unity versions?
- Will unity version be the default for this game in the future?
Thanks
1. A composting / recycling system would be cool, but don't remember Red51 (the developer) ever mentioning about that being something on the to-do list. should suggest it.
2. Hope he doesn't, part of the appeal is it being a sandbox where we can have "create your own story, lore, etc." possibilities.
3. No
4. Not currently in the Unity Version, don't know if it's planned.
5. The Unity version is the main / default version moving on and the only version still being developed. There's going to be a store page update and the Unity version will be moved to the main branch while the java version will be moved to the beta branch in the next few weeks. Both versions of the game will still be playable. -
I have mine set to U since the middle mouse button isn't working for that function since the update.
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If you add an attachment to a post, the forum will show how often it had been downloaded. But if you insert the attachment into the post by clicking on "Insert into message", there is AFAIK no way to see how often it had been downloaded. Not sure if there is a way to expose this stat
So to keep track of downloads, just upload the attachments, but don't insert them into the post (they will then be displayed at the bottom of your post)
Well shoot, I've always been doing the insert into message thinking we needed to. Anyways thanks for the reply.
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me on a gtx 1050 2 gb
Awwwww it's so cute and tiny.... lol
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There is only one biome per island, it can take several minutes of traveling by boat north or south to find the arctic / arid biome islands.
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The only biomes I am getting on any new map/seed I try is forest, only once did I get other biomes such as Artic or Desert sectors. I have tried created several new maps from new seeds but so far still only forests even after searching all areas of each map (but I bet next time I try I will get them lol!) any suggestions as to the problem?
Actually I just noticed that regardless of the seed used the map is the same layout, it never changes. I'm using a standalone version although I also have a Steam version could that be the issue?
You will always start at the equator in a temperate region. All of the islands to the east / west will be temperate biomes. Arctic biomes are far north islands and arid biomes are far south islands.
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Thanks a lot for your feedback! Happy New Year to everyone!
That would be a good addition, I'll put this on our list In the meantime, there is a pinned topic in the Steam forums containing all changelogs of the latest update including the hotfixes (maybe it wouldn't be a bad idea to have a similar topic here in our forums^^): https://steamcommunity.com/app…ons/0/620700960407155814/
I personally love the idea of the changelogs being posted here as well as on steam, steam can be cranky at times.
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Semi unrelated question, is there a way to see how many times our blueprints have been downloaded on here that I'm just missing?? If I look at someone else's blueprints it'll show how many times it's been downloaded, but doesn't for if I do the same from my own and I know some have definitely been downloaded. If there isn't, is that something that could possibly be added? It would be really helpful info to know.