Hallo.
Ich bin ja froh das ich das mit dem LUA so eben verstanden habe aber nun stehe ich wieder hier wie der Ochs vorm Berge. 
Nun bekomme ich es nicht mal hin wenn jemand /test in den Chat schreibt, als Antwort Bestanden im Chat steht...
Und warum steht den nix in der Console, wenn ich zb mit rp die Plugins neu lade?
Ich habe mir das TS Plugin genommen und habe mir aus einem anderen Beitrag was von dem Quellcode geklaut aber bringt nix.
package net.risingworld.api.example.ts;
import net.risingworld.api.Plugin;
import net.risingworld.api.events.EventMethod;
import net.risingworld.api.events.Listener;
import net.risingworld.api.events.player.PlayerCommandEvent;
import net.risingworld.api.objects.Player;
* This is our main plugin class. It has to extend "Plugin", and implement the
* methods "onEnable()" (which is called when the plugin is loaded) and
* "onDisable()" (which is called when the plugin is unloaded).
* Since this is just a small plugin, we don't want to create a separate event
* listener, so we just declared this class as our event listener (by adding
* "implements Listener", i.e. this plugin implements the Listener interface).
public class ConnectTS extends Plugin implements Listener{
//Our plugin main class is also our event listener (it implements the
//"Listener" interface), so we have to register it accordingly:
registerEventListener(this);
//Nothing we want to do when the plugin gets unloaded, so we just
//keep this method blank...
* This is our "CommandEvent" method. It is called once the player enters
* a command into chat. The provided "event" object provides access to the various
* event information (entered command, player).
* Note that you have to add the annotation "@EventMethod" to all event methods,
* otherwise they will not be recognized (and as a result, not be called when
* the particular event gets triggered).
* @param event our event object, which provides access to the event information
public void onPlayerCommand(PlayerCommandEvent event){
Player player = event.getPlayer();
String command = event.getCommand();
String[] cmd = command.split(" ");
if(cmd[0].equals("/java-test"))
//check if player Entered a Recipient
player.sendTextMessage("Test");
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Und wo bitte steht in der https://javadoc.rising-world.net/ was von sendTextMessage, woher weiß man sowas?
Ich verstehe echt nur Bahnhof...
LG von veralteten und verwirrten TutMeistensNix