Posts by ArcticuKitsu

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    I agree with something creeping underground but I just got a buzz kill when reading that they shouldn't be able to dig or interact with the environment. Sure, it would irritate some people, making them whine and such...Just that it should at least be tested to see how 'fun' it'll be if they can be threatful to low-tier players building with dirt, stone, and wood.....all natural. Not always doing such, maybe 40% chance to do so, maybe?


    As for screaming and making noises underground, that be horrifying. If it's considered then feel free to add it. That would actually make me want to have the NPC companions more-so while also making sure I have friends in the area. So what R3dbrook is also suggesting is to have 'trapdoor spider' type mobs eh? I'd approve of that happening at random.


    Digging, howling, and trap-door monsters.

    Thanks for sharing those screens. Some really nice work there (I know they are not yours haha).


    You're welcome. Just hoping it would spark some discussions but I guess it's either "too soon" or not many scenes playing out in people's minds? Too shy?


    I would greatly love to share my screens, but I can't play. I'd be spamming the media sub-forum and the screenshot tab on Steam with my new builds. I'd be sharing away what I wanted to build while even taking a jab at prototyping transportation networks. I gotta wait longer ;( .

    Thanks for your Input :D
    I never thought about a digging monster that would be so cool. I could imagine mining in the dark and stopping to listen for the sound of it digging toward you. Its so spooky and intense. Love It!!


    Thinking about what both you and Weem suggested might end up being the Creeper in this game. What he suggested, and what you added had me now picturing a scene-of-horror with how at random you would hear digging in dirt, in stone, and anything 'natural' and not playermade. How they would get spooked while panicking at what they might first assume to be a ghost. Maybe if you want to get spooky you could hear its 'war-cry' to send chills down your spine. If you want a time trigger then how about a dusk & dawn scare? The player, or players all panicking to keep their settlements safe by using their sword, bows & arrows, and such to keep it at bay. Even digging down to it to kite it around while it behaves all seriously scary and eerieness. A mixture of both the Creeper & Enderman in both spookieness and silence (at most times) that would catch you off guard. I can now imagine people building a strong basement flooring to keep their builds safe :whistling:


    Once Ages are added it shall be fun seeing low-Aged players struggling to deal with this monster during the dusk & dawn period aiming for them and their homes. Trying to dig away at the stone and dirt. Shall be fun trying to program the thing to lose interest and to not just go absolutely wild, to not try and tear down player-made blocks. Maybe it's higher tier'd buddy could do that? Maybe not seeing as how people would whine their creations are being destroyed. It should try and hunt you down, tunnel, or walk towards you while knocking down raw dirt and stone that you placed up during the brief dusk & dawn period to keep you on alert as you either wake up or ready yourself to go to sleep. Waking up to it standing in front in bed as you both stare one another down before killing one another in a Western stand-off.


    Also, that mention of owls is something I'd love to hear at night for both visual and auditory vibrancy. Hearing and seeing it adding to the nightly vibe.

    Alright, not to be obnoxious but wanted to make note of this here because of this - http://steamcommunity.com/shar…filedetails/?id=390179123


    I've been seeing a nice spike in people creating computers in Rising World that it would make sense to add it in, even if it's on the list to be added eventually. Being able to watch Youtube (at the very least) with you needing to wirelessly sync your GPS Tablet mapping device would be most welcomed, of course later down the line when it's ready to be added. You walk around with the Tablet (making sure it's charged) to then stand in the spot for you to right click and map it out. This tablet should then be able to sync up to the computer either in wireless or USB manner by right clicking either. What you have on the tablet should be what you have personally mapped out while the map on your computer should be all of it synced and updated together, obviously having one chunk being outdated and another synced up.


    Tablet contains your personal (more updated) experience while the computer itself should be more of an archive device allowing you to view a size-friendly, yet high-quality map. I know I said this before, it's just that image above and it seems appropriate for this thread itself. Sorry, and hope someone has a better idea if this is poorly thought out.


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    As for the +18 issue, that just became a big issue on the Steam forums with everything having to be sterile clean. I'd say keep it as you would with posters, being able to view screenshots (from the game & same way you do with posters), Youtube videos, and that map idea to archive and view. Just don't be a troll by ticking off parents with kids by posting +18 pictures on the Steam screenshot tab. That got messy and I acted like an idiot trying to draw a middle line, in stupidity.


    I don't know anymore because I don't know what should be the norm anymore. What should be considered appropriate and what not because North American and European minesets clash, as does dated knowledge you once grew up with.


    Again, I'm going to wait for how it's implemented, just felt like carrying the two over, probably in bad taste again, or poorly worded.
    (edit: Guess I can't delete this posting. Ah well, I'm living and leaving it then.)

    Wow, if I'm seeing this even without vehicles then I have high hopes for when we do obtain transportation vehicles. More examples to be seen to gain inspiration from and to build your own versions in game. Seeing these types of vehicles being built using the pieces we have already sure shall add onto the complexities of the builds which is now making me overly curious how deep these vehicles shall go.


    - http://steamcommunity.com/shar…filedetails/?id=390552088 - (Train Station 1)
    - http://steamcommunity.com/shar…filedetails/?id=390552257 - (Train Station 1)
    - http://steamcommunity.com/shar…filedetails/?id=393719952 - (Train Station 2)
    - http://steamcommunity.com/shar…filedetails/?id=393719929 - (Train station 2)
    - http://steamcommunity.com/shar…filedetails/?id=393719911 - (Train station 2)
    - http://steamcommunity.com/shar…filedetails/?id=393720270 - (Vehicle tunnel)


    Open and closed train stations. Even a nice roadway (last image) which should be interesting to use for travels. I love seeing more complex buildings being displayed as it gradually becomes to show what you can do in these games while also adding onto the inspiration :thumbsup:


    (Now wondering if this should be more of an edit than a new posting.)

    Time & Area based mobs I can live with in this game.


    1) Ghosts, skeletons, and demons I can accept. Zombies are out through a mass voting of community; Except for zombie dogs. Zombie dogs could happily take zombie's presence.
    2) Regeneration is being looked into so I guess a nest would work. Star Wars Galaxy (MMO) type where it just randomly generates but disappears when you break it down. I doubt we'll want to destroy it if we're going to be resourceful so I could see these nests ideas working. Beaver dams for exampel, if we do get beaver dams. Foxes getting their fox den would work.
    3) Hostile animals top side only? I guess. That seems to be how people are pushing, though I'd also enjoy it if we had certain conditions met to allow for rare 'mini-boss' mobs to spawn...not in darkness, or in homes....In woods and such on condition checks. Maybe even Goblins in tunnels as ZaCorn' mentioned. Bandits were mentioned. I'd enjoy something equivalent to Minecraft's Enderman & witch in rarity (one-five a night, or even day in RW's case).
    4) Seeing as how birds are being looked into I'd assume they'd be there, probably 24/7. Maybe more intelligently coded if we have burnt food and all that. I'd enjoy the sight of bats, and night birds.
    5) Hostile creatures attracted to dead entities? To corpses? That's an interesting thought. Some wanting to snack on dead corpses, like sneaky foxes, birds, wolves, definitely hungry bears, and such would be welcomed. Annoying, though greatly welcomed. Would have to make sure you store your food somewhere strong and safe.


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    Something to add..........


    Weemcast suggested adding in digging monsters. If animals or mobs can dig into dirt or stone then you shall have to be greatly on guard while trying to keep them at bay. This would add an interesting level of challenge, even if people do whine they want it gone. Adding these 'diggers' type mods is greatly welcomed by myself and weem (even if we didn't discuss it; I accept and agree with his idea) when hearing it in his third bunker video.


    Bring on the digger mobs! Allow bears to wreck havoc on wooden shelters! Not so much on stone, just wood heh :thumbsup:

    Seeing as how we're getting "NPC Traders" we can set up either statue or wandering merchants. Not sure 100% in detail, just that we will be getting these 'NPC Traders' admin side. if they can be give to other people as an option then you can see some crazy stuff happening on servers through authorized merchant and vending areas.


    If we're given the tools to make banks and casinos then that shall add onto the fun of things. I'd welcome it, even if it's to play those slot machines ,roulette, or similar. It'll probably be more of a mod so who knows. The more things to do in-game, the better. Vanilla NPCs should only sell the very basics while the player NPCs should do the more complex selling, or just go with bartering. Trading one item for another type of thing. What's one's trash is another person's treasure.


    I'm still holding out some hope that the NPCs shall be able to move about of their own will while also being customizable. That would add greatly to personalizing stores and such, even through modding. Would even be a great asset to me to customize settlements, even to allow item-trading and all that.

    I agree with the above. All the above. I want to echo what I said in that other thread to be in this appropriate thread so I'll repeat myself. I however recommend variety and progression if we're going with teching up in Age 1 - Caveman to modern times.


    -> Bark map -> Compass with pointy arrows (One shall point back; Mentioned by Red51) -> cotton maps (for quality and hanging) -> Paper maps (for mass-production to give to others) -> GPS + Computers
    ->


    - Bark: Bark with basic symbols in caveman style (look above @ZaCormyr & @Meltron ideas.)
    - Compass: Seeing as how we have one, and how Red mentioned, we would be pointed back to our spawn/home.
    - Cotton Maps: Haven't yet reached paper, yet cotton plants still common so should go for some better quality to paint more detailed symbols and landmarks. Look at vintage maps done by Egyptians, Romans, and all that back in the B.C era...Loosely.
    - Paper Map: This one making use of our tech to use wood as paper instead of cotton to 'mass-produce' these, even though cotton maps were often forged or copied.
    - Computers & GPS: We should make use of the computer to view maps to give it a proper use. Complain as much as you want, though I find it ideal when you want to look top-down on a rendered map you visited. Look at the Google maps mod for Minecraft and you'll see what I'm thinking. Google type ability. Even using a handheld GPS Tablet should allow you to update rendered chunks to then sync up on your home computer. You of course have to keep your tablet charged with 2 days worth of a charge or so. The battery life shall be its few downside.


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    I really would love to see computers being used for mapping purposes so you can study it when at home while going a bit Grand Theft Auto Online on how you can zoom into the computer screen. This is a suggestion I strongly want to make, though I can wait for whenever it shall be added.

    Electricity is planned. But I think nuclear is going a step too far.


    I agree. No matter how much I try to justify nuclear power in this game it just gives the game a silly vibe to it. Something worse than what was with Minecraft' FTB mod. Plus, if you went nuclear you wouldn't want to play around with the other energy sources so with nuclear excluded you'd be more willing to play with more 'natural' forms of energy, thus my mod nudge above...Even though you were replying to the OP.


    Constantly curious.

    Simplified generators I would approve of. Going Dutch with windmills, with water-to-power generators, solar, and all that. Nuclear would be an interesting thing to add.....How do you add that? I'm assuming nuclear shall be a post-game addition, or even a mod. I'd love to fiddle around with setting up water power plants, steam generation, solar panel, Dutch windmills, wind, coal, and all that.


    This should be interesting seeing how to power the electronics with people going all "Simcity" in Rising World. Curious, curious. I'm all so curious :)

    We "MIGHT" be getting cars, trains, boats, and 'maybe' submarines. It's all on the list. Best not to pressure the developers too much (why I'm now playing other types of games; KanColle being one) and you'll get what you desire. As for garage doors? Wouldn't that naturally come with street-lights that was mentioned by Red? You get some sort of pre-made frame, or something, then you can customize it to your liking for maybe just boats, but could be carried over to cars and such.


    I was amused as to when people get close to and into modern tech that you'll see all these modern-homes (50's style craziness) with garage doors and vehicles in them. I hate USA's 50's but it's the first thing that comes to mind when trying to imagine cars in Rising World. Quite comically funky. Hoping the designs shall be awesome

    Quoting being a bit tedious so.....


    1) The NPC Traders, wandering around/walking,....You sure the food & thirst be covered by devs for NPC Trader side? Entities? Waiting to see what's added to then try and break it down to see what's possible :/
    2) Ya, was going to wait for the player character models to change -> For NPC Traders to be added -> Other entities to be added -> Some tool to insert them with ease.
    3) If I can make sense of it I'll happily do it myself...it's just I can't make sense of it currently.


    No worries. I guess I'm just as bad with my English that should be at native level. It's gotten worse lately, if it did get better at some point. It's like those lines on stock charts with it going up and down like crazy in my grasps of the English language and grammar. Won't hold it against you for not knowing English as not everybody knows it :)


    What kind of custom AI do you mean? RW already has scripting support, it's badly documented yet afaik, but it's posible to start now with something interesting or funny. IMO it's pointless to create big mods right now, but i'm going to try to make some minigames (don't know lua though lol)


    Followers, companions, or 'pets' that follow you. Basically a customizable entity one can let loose in a world letting them tend to their survival in a basic manner of food and water. One that you can insert and customize as an entity of its own using basic ai, even if it's a neutral or pet-flagged character. One that would be preferable to ask you or be allowed to use your food stock-piles, fight, walk around, and defend itself freely. NPC Traders is something that needs to be looked into first then expanded from that route, or so seems it.


    Wanting to let loose something similar to this - example (Warning; Anime related image). A lady themed to an arctic fox with fox ears and tail, or something more 'generic' for the other folks. (Read below for extra thoughts).


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    I'm irritated that you're always given these overly detailed and complex character creation bits to then have little to no content map wise. SKyrim was flaws in this way that it suffered but mods had to help, just not enough map wise. Japanese porn games make great use of character customization, just that you can't have them let loose in a world. Search up games made by "Illusions" named "Artificial Girl 3"....That's the closest I can get to a large open-world, somewhat. Skyrim Style.....Skyrim is too much of restrictive annoyance, and RW seems like the only option due to it being an indie game, and appropriate with graphics.


    Loosely imagining using the AI found in Rimworld, Phantasy Star Online 2, Timber & Stone, and Dragon's Dogma. So far NPC Traders seems the most Rising World shall have in official features with customization still being highly desired on my end. I'm sure someone is thinking of "The Sims" but I want to stay well away from that. I'd much prefer them being in this game so I can let them do what they want, even if it's just standing or idling around while loosely following me in Rising World. Again, Skyrim has been done to death and I can't find an overly large RTS or Turn-based game world that allows you to customize your one unit while making use of a vast landscape.


    Scripting, coding, programming, and whatever else is something I'm horrible and overly retarded with. I couldn't even make the computers in Minecraft's Redstone/Redpower mod with computers and Turtles run without looking like an idiot by an ex-hobby buddy, which is why I mentioned requesting a tool so I can align, insert, and customize them to my liking. Learning programming scripts and all that just constantly gives me brainfarts and constant short-circuiting behaviors :S


    (Keep hitting submit too early that I keep having to edit my posts hastily.)

    I actually think that water should at first be added as rain that you can catch in a bucket, nothing more.


    Sure, that works. The European cottage shower thing came to my mind first so I didn't mention that bucket thing. Placing buckets around would be a nice way to collect water I guess, then could gradually build larger storage devices, if necessary. Your idea works in simplicity.

    I would be fine with two types of map, or way to find home game mechanic. Don't need more then than IMO.


    True, but there are people who might like other options. I could say we don't need all those decoration blocks because we could simply make due with wood and stone. Adding cotton, silk, and/or GPS+Computer interactivity would insert a bit more of long-term fun, or so I'd hope. Sticking to cotton might rub someone the wrong way so adding paper would please them. Or there are those that simply prefer going the tablet route while struggling to keep the batteries charged for prolonged manners. It's also a 'teching up in age' thing that I'm probably butchering in thought now.

    I support that dairy milk bucket and a stick to pick apples with. I wouldn't mind drinking cow & goat milk as it makes me think back to my time in Europe. Same with the stick to knock apples out of their apple trees because Minecraft frustrated me too much with random oak tree drops.


    I wanted to post here to mention that we should have various methods to collect water, filter them, and to be able to transport them around. The intention of this post to just brainstorm while assuming it's in one manner or another being planned while also taking that 0.5.3 update into account.

    • Capturing Rain Water: Whenever rain does get added it would be neat to capture running water into 'storm barrels', or to simply have a big water collector placed somewhere in forested area. For deserts and tropical areas I'd assume we would have to build those plastic coverings with a rock in the middle to allow water to accumulate in a can. What I was thinking was to simply have those water catchers from both the home storm drains (Barrels; Think house roof -> pipe -> Barrel) and the those cottage types to take showers with to be instead used to quench your thirst.
    • Salt Water Filter: One would normally avoid drinking ocean water so I'd suggest two things here - 1) Having to boil sea water in a pot - 1.2) Using the sun + plastic covering + can + rock in middle method - 2) Inserting a modern tech device to filter salt water using solar power, or similar, to then use for yourself, other players, or to trade with other worldly entities. I can for sure link you two devices, just that they're hard to find on a whim. I'd have to sneak them in within an edit. There's one that's like a pipe and another that's solar powered using algae, or similar. Both were shown on Discovery Channel's Daily Planet.
    • Train (Vehicle) Liquid Cargo: If thirst is going to be such a big thing then we should be able to carry liquids around the map via cargo trains. Doesn't have to be liquid cargo tanks as filling up Jerry cans for drinkable purposes should be fine. Placing them into object storage carts could do. Maybe I'm looking too deeply into trains, but what is implied has me assuming we'll have trains. I'd assume we could even carry items around using cars, trucks, or at the very least set up mine cart rail networks. Maybe this is pushing it, I'd assume to expect those "Agua" transport trucks (as seen in Cuba) and those milk trucks that were once a thing. Not sure if those still are. Would be comical to keep things classy on both the "Agua" and milk transport side of things.
    • Bottle & Container Collection: I'm sure this might be a thing in the future. I'll still mention it because we have all these storage cabinets acting as chests that we might as well store cooked food, water bottles, and all that sort in them. Keeping apple juice, orange juice, and collected water would be ideal to put in those places.
    • Tradable to NPCS: This being bonus points. If we can trade water to NPCs then that would add something small to the larger picture. Thinking RimWorld & Timber and Stone here. Doesn't have to be done, just something that would add onto the game through small interactions in trying to survive while seeing the NPCs attempting to survive. I'd happily set up a trade-route to keep those NPCs alive, even if there's really no real gain. Doesn't have to be water. It can be milk, fruit juices, or whatever even things like beer, tea, or even coffee.

    Would be interesting to see if people even do transport and trade water on their SMP (survival multiplayer) maps later. If water is something that will be finite you would have to then resort to growing juicy fruits while constantly having to exhaust liquid sources. Oceans would then be something that might have to stay infinite in source so you would have to resort to filtering it out both for domestic and industrial purposes. Having to then ship 'clean' water around would then become a realistic possibility, especially with how food is being done. You have to sit there for a good few minutes to see them done. Leave them too long and they burn. That same card I'm trying to place on water.....


    I'd expect water tanks to be placed in people's settlements to keep them well hydrated. If we get wandering NPCs post game completion that be something to consider even more. on SMP people will go through their supplies quite swiftly, or so I'd assume. :whistling:

    Hmm.......beacons & pillars being one of the easiest things to do.

    • Maps with labels (I guess when you upgrade high enough in map items.
    • Bark Maps: Using stick-figure trees and basic symbols for trees and hills. Basically the maps you find in stores still.....(This is using @ZaCormyr idea & an Indie game buddy who made a Caveman game for a game Studio to gain interest.)
    • Cotton Maps: From sheep and plants, you would be able to make slightly more detailed maps by marking off stuff in slightly more detail (More detail in the symbols with you actually able to mark down roads and such in very basic manners.)
    • Paper Map: This one should be easier to produce and copy in detail. Should be able to 'mass-produce' these by handing them to other players, if so desired.
    • GPS Tablet Map: A simple device to map out and log real-time data of an area while also being able to label the map in real time. Should have a draw-back of battery life to not be too over-powered (View bolded below.)
    • Bark -> Compass home beacon -> cotton -> Paper -> Electronic Tablet; Each one with larger and better detailing on the map than the last.
    • GPS Tablet <-> Computer: This could make use of computers by uploading and downloading computer map data from the computer you have built onto a portable GPS device (tablet) with you able to mark out waypoints. The GPS would read out the map real-time. The down-side being you having to make sure the tablet has battery life on the tablet and that the computer would have to be sync'd up each time to view the whole map.


    You accept any of these ideas? I actually like the GPS Tablet idea of syncing up your GPS tablet with the computer and vice-versa. You should be able to view your map on a computer to plan stuff out, study, and then probably even turn those maps into custom posters to hang up somewhere. Might be more of a mod idea with the custom posters. Something to insert though.

    A nice chuckle to be had. :)


    Those 'Rust Beavers' sound awesome. Rimworld? They should wander in from an overly dense forest zone to eat the metals you mentioned. All those iron gates and such. If one wants to be all "green" over them they could try building stone walls to lock them out, or keep them contains, if humanly.

    • Copy Cat Gobu - A humanoid entity that would sometimes be found stalking the player, if from a distance, while mimicking his or her her playstyle within 5-10 minutes of observation. Would try and use the most used object it has observed in a similar use to what the player had done moments ago. It shall attempt to loosely mimic building small-scaled structures loosely copying that of the player while also using whatever materials gained on hand (randomly spawned into inventory, 20% matching the players). If provoked (as in attacked) it would immediately find itself overly intelligent (flight or fight reaction)and attack the player as intelligently as it could at that moment. Best to drag it out with a food in hand, or similar.
    • Monument Wap - Every full moon (if this game has a full moon) should find ourselves encountering a "Wap" building a simplistic monument to the sky gods, the moon in this case. You'd see this unearthly being building what a player could in 5 minutes in very remote areas. Any flat area with a clear sight to the moon, it'll be there in untouched biomes. (How to calculate that? I don't know.) The size of these 'monuments' ranging from a few blocks to as large as whatever can be built in 5-10 minutes in time. One be building, maybe another be praying as it's being built.
    • Pee-Paw Flyer - Just a random prankster 'bird' that that you may encounter every now and again. A giant bird that has the same intelligence as a Crow & Raven that can drop items it has picked up in the vicinity to drop on players. It has learned how to dodge player bullets so killing it shall become quite a task at hand, even for its massive size. It's quite a speedy giant bird. How big? The biggest Crow or Raven we have discovered, or combine the two in size to get one. It's simply best to make friends by giving it the occasional fish instead of getting your head clobbered by the occasional falling rock it has dug out with it's overly powerful pecker. Best to make an alter with a fish offering as to not from dive-bombing attacks, or drop attacks. Similar to your thirst & hunger, keeping it 'fed' daily is a more sure way of keeping it at bay. Setting up a daily offering (one piece of fish should do) should be ideal for these tricksters of a bird. A bird shrine is something one might find themselves building in hopes of taming these elusive bastards, even with guns in hands. (Giving them anything from salmon, shrimp, oysters, clams, and anything aquatic in nature should be enough.)


    How's that? I'd be amused if these were now listed as planned and inserted. The first two are in one way or another loosely tied to the Enderman. The bird one? Just for the hell of it because we need a trickster bird in the sky to populate it. We need a hostile mob that we can 'please' through daily fish offerings to our flying bird-trickster 'gods' heh.....Speaking of wanting....I want this bird actually. I want this pesky bugger to harass the player in the actual RW maps so you'd be force to fish them an offering. Things like salmon, shrimp, oysters, clams and all that heh.