Posts by ArcticuKitsu

    Sweet! That's more to add onto the "ON The List" thread I have going in the "General Discussion" sub-forum.


    1) Horses & Camels - Nice to see they're planned. I guess it's an obvious given now on the Skyrim, scale of the world in RW, and Minecraft side of things. I hope you can actually put storage on them, and not just on mules. Being able to pull things would be awesome also. I don't mind using horses alone, like in Skyrim, yet would be awesome if we can give them those storage pouches for the added storage space. Also read into the Camel bit with it being awesome and unique for Rising World. I'd happily tame a camel for those desert trips.


    2) Cooking & Recipes - From what was implied, read, and similar you'll be able to get into cooking fairly deeply. You'll be able to create things on the simple to some of the complex stuff. Not sure how deep Red wants to do it, maybe something getting close to a cooking sim, yet not. Saturation bar would be interesting. The better fed the better you'll perform in both mining and hunting, eh?


    3) Radio - It's something I actually want in game. Euro Truck Simulator 2 did it nicely with how I could just tune into radios while driving. Making use of the computer, MP3 players, jukeboxes, and whatever else would be awesome. Adding distance to them would also be interesting with people also being able to hold concerts or DJs in their world. I'm thinking a tiny bit with Second Life while keeping Minecraft fully in mind with me trying to 'nudge' Rising World into the middle of both, or higher. I'd actually enjoy listening to music while fishing, if it isn't that stressful with visual and auditory queues, or having music playing casually in the house. I'd even use it to set the mood in WW2 themed bunkers, if you can get it to cache/store on the server as some kind of disc or data.

    Interesting. Glad they will be saved which could keep those small 'precious', more personal builds safe for people. I can see why you would want to limit them on servers, yet not so much for singleplayer because others not to worry about.


    I'm worried about those 'memorial', 'art gallery', and 'museum' type builds people and myself would want to build. Having one theme to one build, another to another...You'll easily go over that limit when you try adding various kinds of those. I guess it's quality over quantity which I'm also happy with, in a way.


    I guess I'd have to agree loosely with 'yahgiggle' limiting it to 10 mbs and below because you're not really going to upload crystal clear HD images. Seeing as how I don't have I can't really say much. I guess it's still a bit 'too soon' to worry, yet not at the same time.


    ---


    Edit: Guess I'm reading too much into the example or misreading it.

    Yup, a road system is indeed planned from what was noted. Not sure how much is implied, just that we're getting roads, traffic lights, and some sort of vehicle building bit.


    I really, really am hoping for grass seeds to be added so we can green the area back up. Looking at Weem's video is making me irritated all so slightly because the dirt blocks won't go back to green, especially in a Minecraft manner with how one dirt block 'infects' the other. I'll be happy with seeds. Making gardens inside the home should also make use of the seed-growings for those indoor gardens. That was a royal pain in Minecraft until you got silk-touch heh.

    Oh wow.....Good thing I checked this because if I did grab this now, and if I did get people, it would have been all 'blank', or similar. Well, also relieved at Red's reply because when I do get a gallery built I would enjoy seeing other people touring it while seeing what I see. Also, I do hope the images get carried over with the building plans. That's been another one of my curious points about posters because I was planning to go all out with them. Also wondering if they're unlimited because I also assumed that they would be unlimited.

    It's very easy to screw up the economy so I'll settle with the bartering between players and NPCs. Trading one item for another, similar to how you could pick and choose what items, research, or conditions to set in the Civilization games. That's been proven most effective over trying to get a bubble-bursting economy going. Tried to get it going in Minecraft with it failing.


    I wouldn't mind holding onto gold coins as a way to display wealth, if I can hang them up and such.

    This topic is silly, even if it is asking for help and with people ignoring other postings 8|
    (There you go, two translated postings and such. Now for the 'assistance' posting is needed to stamp this thread 'approved' XD)

    Then I'll leave that digging to modders for when the modding support is released. I guess those that have the 'time' & 'talent' (not meant as insult to Red & trio, just that there's lots on your plate) can mess with it while we get the core of the game.


    Would be a neat idea, if the chunks for your home end up being loaded. I guess if you keep within the loaded chunks all that could be done. entities going after their needs while you're wandering around doing your own little thing, or observing it helplessly due to your Age level.

    I see I'm using poor choices of words again. I won't be able to get rid of that again.....What I meant to say is that I agree with your train of thoughts while also trying to nudge it back to the hostiles being attracted by vehicles and light while scaring off the more 'peaceful' entities. I'm now agreeing with your posting how you explained yourself. I think all this snowing is doing my mind in, same with the frustrations of not being able to beat this level in this KanColle web game.


    I'll agree with the whole light thing, if they do see it from a distance. That would be quite interesting for you to see a curious hostile entity behaving all neutral or peaceful at first. Once they feel like they can attack they should consider it. Some more than others, some less than others. Not sure how the coding works, though should be interesting if you could insert those search patterns rescue patrols, navies, and similar use to search an area. Just an idea. What would be most amusing if you know a mob to be hostile but you stalk it to see what it's curious about with the illusion that it's actually checking out your stuff, maybe even playing around with items. I have yet to see a hostile do such. Would be a nice breath of fresh air. I guess they should also be allowed to stray briefly out of their native biome before wandering back in for safety.


    And yes, we players indeed do turtle. The "Digging" monster Weem mentioned would be most appropriate here. Not sure it'll even be considered because people are going to whine and moan about how their stuff keeps being destroyed with them resorting to turning every monster off all because a mob was added to un-turtle them. I really do want to see it added, just that I would hate seeing people not wanting more unique mobs that could possibly make the game more interesting in curiosity and with stories being told how monsters ruined their day. I do agree that there should also be certain degrees of stocking up on wheat, live-stock, supplies, building materials, and etc. Should be a chance to spawn something, but I guess complex thoughts should be added post-game and through mods.


    (Have I strayed or poorly worded things again?)

    Same thoughts as R3DROOK. More hassle than it is worth, though mods can freely add it in but I do hope they balance it so that it doesn't become abusive as it was in Minecraft. If mods are going to add it do treat it with the utmost care please or else you'll end up in the situation I have by fighting with friendly players.

    Would be an interesting idea, though I think it would be similar to how "Forest" does its base hunting thing. Those mutants constantly going after you, even if you fortified your base and such. It gets tedious that you'll have to tone down the frequency, make it only a certain type, while also making it more of a vehicle thing. It'll have to be more along the line of you having to be aware of your surroundings over a pure "Forest" mutant attraction. I guess that's what's also being implied, yet not worded clearly.


    The vehicle noise attractions and scare-offs being the awesome ideas.

    Excellent! I'm looking forward to when I do start my builds, especially for that Canadian mansion.


    I can link you to two sources as inspiration if you ever want to build up a library. I'd happily browse through a library trying to find stuff of interest, even picture books using the poster feature, or similar.


    - Library - http://steamcommunity.com/shar…filedetails/?id=393163834
    - Actual Library, only found Anime version though in the anime "Penguindrum". It's somewhere in Europe in one of those 'arctic' European places. I forgot where. It is a wall full of books going down with stairs connecting to each floor.


    I hope those two links helps with inspiration. A modern mansion protruding over a waterfall would be glorious also. House of glass surrounded by water also sounds awesome. Looking forward to seeing your builds.

    If that was for me, I was responding to Arcticukitsu.


    Oh?
    Clear day = curiousity; Following you, maybe even in a train/link/snake manner; Keeping in the distance at nice by shining their eyes.
    Blizzard/snowstorms = Desire for blood by trying to bite at your teeth, showing their bright eyes in the distance. (Or when you provoke them they hide then swarm you like over-sized mosquitoes.)


    Torch is one way, a fire ring or similar is another way. Locking yourself inside should be safe. Hearing them scream all night would be eerie.


    -------


    If we're to add Yuki-onna she should be a mini-boss of her own that preys on players for their life-force. Draining the health bar fast enough that you can still flee, yet won't make it all that far. Would be fun as a mod creature, though having borrowing her abilities in small quantities sounds fun.


    ------


    Alright, what else do we have in mind for the desert, swamp, jungles, and the like? I feel we need to consider those types.

    A Hunter's Cabin would be nice for that Canadian touch. A fortress is something I also want to do so that also sounds awesome. I'll actually add that onto the list, as with my dream wanting me to build white-trimmed skyscrapper buildings. Going to edit that into the above main posting of mine heh. Not sure what I really want to build. Guess I'll sneak them into my first post. It requires me having the game to go wild with building.


    (White Tower, Traditional Cabin, and KanColle Museum added in to the above with a brief explaination. I'm itching to get this, a new computer, and to share what I want to build.)

    Guess I'll loosely mention and/or reply hmm.....


    (Spoilers from Clannad) - This is in response to Meltron's mention of "robotic ghosts".


    I'll agree that Rising World should stick to its intended theme while the Japanese stuff should be done through mods, or at least through scenery. Simply 'inspiration' for 'food-for-thought'. That 'snow ghost' was more of a Canadian jest for amusement with me curious to see if they'll even be considered, added, or would be something needing a mod to populate the world; The desert-like emptiness that winter is known for. I'd be happy to find Cherry trees, Japanese maple, and various nature. Not just Japanese....Anything. Chinese, Korean....Middle Eastern type stuff and etc.


    I'd also approve of more of a creepy presence than jump scares. Lurking in the fog I'd approve of, even if I'd be fearful in exploring.

    Hmm...Google Translate on this one....


    1) Specific blocks have rotating issues, especially with the way they face. The translation and the image both support this that the blocks have direction facing issues. I seen Vortac having issues for his porch build for his cave cafe with how a corner block wouldn't face the way it should when rotated. To be safe, may also be asking how to rotate it when building.
    2) Simply asking for more food drops, which I agree with though you need to give this one time.
    3) Anything that you (the player) use to build (Stone) not being able to be recoverable, as with how you can build and take back what you have placed in Minecraft. This is being looked into so you can get what you placed back into your inventory.

    Holy crap! That scared the crap out of me with how creepy that Yuki Onna ended up being. The "Snow Lady" is said to appear in snowy areas to lure wanderers to their doom so would make sense having them in snow biomes, but when conditions are 'too hostile' for the player. Like that blizzard or snowstorm.


    As for how they appear? I linked an image up above as inspiration so could work off of that. Those snow ghosts I mentioned appeared as those glowy entities I linked above while borrowing from Japan's "Snow Lady" to both populate and 'pester' the player while only in blizzard and snowstorms should be their condition in also being hostile.....


    "Yuki-Onna" for those that are curious - http://en.wikipedia.org/wiki/Yuki-onna

    Wooden cups, canteens, bamboo liquid storage (yes, it's a thing), buckets, water jerry cans, wine barrels, liquid storage vehicles, liquid storage cars for trains, and etc. I hope even glass and plastic bottles are a thing or considered.


    Spears sounds awesome to cook over a camp fire (fireplace sounds weird) with fish on it. I approve of this and would make use of this, if implemented nicely. I approve of the "Stranded Deep" thoughts here.


    And seeing as how the food recipies shall end up being more complex with more patches I'd actually assume sushi would be in. Why not? If we can consider donuts, beer, coffee, and tea then sushi would make sense. Not to push the developers to hard, just that it's something we spoil ourselves with, if with the right friends and co-workers and such. I'm curious to see how complex and detailed these recipes shall become because people shall find themselves living a Second Life in this game instead of in that silly MMO and all that :thumbsup:

    I must have missed it then because I would have added it in the "on the list" thread. I'd love to know if it's confirmed so I can add it onto the list. It's something that I'm also going to suggest needs to be done to allow grass to grow back and to even allow it to go wild to need trimming.....It should however stay dead with blocks above it.

    Need to quench that curiosity so I'd approve of adding more images onto the website.


    1) Developer builds section - Populated by images devs themselves have built during testing, both complex and not.
    2) Community Build - Things we submit through votings and all that to add happily appear on there.
    3) Dev Picks - Devs themselves pick and choose what they find awesome to share on both the site and steam to drag people in, just like that transportation topic of what people have built so far. The more fancy the builds the more likely people will join up.


    I'd say 1 & 3 would work best on the dev side if they want to keep things simplified, though they could use Steam's screenshot tab to do the talking. For the website I would lean more on 1 & 3 with 2 as an occassional bonus.