Posts by ArcticuKitsu

    Yeah, it was basically this bug which was originally reported by paulevs ;)

    I had a similar issue where I couldn't make one block the same sort of white, even if I bookmarked it. Thankfully it looks the same so I just rolled with it.



    Hehe, thanks for letting me know, I'm glad to hear this change was helpful!

    That, and the world features you've added (previous posting). I have yet to backup, save, find the world folder, etc but I'm glad it's there for when I need it.

    Originally it was our intention to have the color selection in the crafting menu only available in creative mode ^^ So in survival, it would be necessary to paint the block retroactively, but we're not sure about this...


    I agree that resetting the color is not very obvious... unfortunately there is no room in the color picker for an additional button :/ But we could maybe add a tooltip to the small color knob in the crafting menu (which would indicate that the color could be reset with a right click) :thinking:

    "The more you know" moments :)


    Yeah, a tooltip is what I was thinking as well. Whatever work please try it, some poor gamer beside me may have their 10 minutes of panic as I had. Don't want a new-comer feeling what I felt. That panic was brutal.


    Thanks Red51, good luck. Something like Ctrl+Z could work also, if you can figure something out. I'll watch and see.

    [Change] When crafting a block, the current screen now stays active (no longer getting kicked out to previous screen)

    I failed to comprehend and note this at the time, this is one of the best QoL additions. I'm no longer kicked out of the main menu when building allowing me to spam-craft blocks 99x how many times I need them. Excellent. Keep up the good work. Now, back to building. <3

    Alright, in response to people being desiring to censor other people's gaming clients universally (not their own client), even villainize me just because they can't get their own way, I'm kinda forced to re-clarify and re-elaborate in this posting. Maybe it'll be ignored, maybe it'll be read, maybe it'll be purposely misread with people being stupidly emotional. Everything still on Red51 if he wants to add it or not, he IS the captain of this ship. I'm also still willing to offer money for various features (past and present) if it's features I enjoy. I want to support Red51 where able.


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    - Zombies - They should be hosted on mod.io, externally, so it stays out of the game yet is still accessible to those who want it. It's out of sight, out of mind, yet still there. Once downloaded people can have their zombie fun the way they want. The more customizable it is the more entertaining it could be. Everything is EXTERNAL, not in Rising World itself.


    - Fantasy Biomes - Red51 desired this back in 2015 in a now-deleted/hidden thread, also could be potentially hosted on 'Mod.io' allowing people to venture through Red51's desired (2015) plans, whatever those fantasy biomes may be. It's his desire, he should be well allowed to do whatever he wants with it. People shouldn't censor him.


    - Pirates/Enemy Boats - Red51 confirmed plans/desires of pirates at sea, I'm eager to see this through. Let us have fun on the high seas! Potential threats missing in Java shall find its way into Unity. Excellent. Hope the loot factor shall be rewarding.


    - Raccoons poking into storage containers - It's still a thing and I wish Red51 well on this. Raccoons were noted in stealing from storage containers with thoughts of only taking low-grade items. Maybe simplified foods, such as apples, melons, and the like. Nothing cooked.


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    As I've said before if players want to censor Rising World, purposely misread postings, tantrum then maybe Red51 should simply host these features on mod.io. People refuse to comprehend the whole 'mod.io' part simply wanting to censor Red51's game through-and-through. That's not how this works. If you're offended about mobs then filter it on YOUR end, not other people's clients. Filter the game on YOUR end, NOT OUR end. Red51 shouldn't be afraid of adding features into Rising World, not like with what happened to Blockscape being hate-mobbed into negative reviews shoving the developer off Steam Forums and onto Twitter. Seeing this on Steam forums is depressing.


    Whatever feature you struggle with I'm willing to offer cash to help add into game, as long as it's something I can actually donate to Red51.


    Rising World should be free adding features HE wants. Yes, give feedback, but for the love of god do NOT universally censor features because it offends you. Think rationally. People are in the - "give an inch, they'll take a mile" - mindset failing to realize they can filter it out on THEIR end. It's disturbing. I genuinely feel bad for Red51, even how I'm having to vent at these people. They just don't get it, most likely intentionally so just so I can even appear as a villain to them.

    ArcticuKitsu You could use, "edit color 0" and the paint roller. But I agree with you, an undo mode is definitively more comfortable. ^^

    I haven't seen Red51 interact with my post so I want to note that I posted my problem first to then come back to edit my posting with Yaro (from Discord) solution after. I was left stumped for a good 10 minutes until he pointed out I could right click on a circle on the block.


    What baffled me further was how universal this selection was, not just on one block. The colour selection wasn't solely on one block type, it was for them all. I'm not sure if it was confusing to Red51 or not, but that's how it happened.


    As for using edit colour, I try to keep away from console commands but do appreciate it. I'm glad its there. I genuinely wish we had an obvious "undo button" or something of that sort, or at least a prompt so I didn't panic the way I did on Discord asking for help. If Yaro didn't help me I would have simply rage quit out of the game.


    Yaro has my special respect, and thank you Deirdre for the help <3

    [Change] Add option to open folder path of a world (rightclick on world in singleplayer menu)
    [Change] Add option to create a backup of a world (in .backup folder in Worlds dir, rightclick on world in singleplayer menu)
    [Change] Add option to rename a world retroactively (rightclick on world in singleplayer menu)

    Interesting timing. I struggled to figure out where the world main folder is, even though I knew it was somewhere in the main folder. I'm not sure I even backed it up, I shall be using this more often now. Maybe I can do some experiments in the future between PC and Steam Deck.

    [Change] After unequipping an item (key H), you can re-equip it now by pressing H again

    I've noticed this. I'm glad it's fixed.

    [Bugfix] Fixed furnaces sometimes being on even though they're actually turned off

    I may have had a furnace or two go rogue on me. Glad this is fixed. I came back to half the fuel missing.

    [Bugfix] Removing color from a block now properly removes it (previously caused them to not stack in inventory if being picked up again)

    Hmm..... Probably not my issue. I wish my more similar issue had a more user friendly way of dealing with it. Some hand holding via text of how to go back to a default colour when using the colour picker option.


    Cool. Nice stuff. Some of these actually effected me so it's nice seeing them fixed.

    Hello. Not sure if this is in the right spot, I however also wanted to post this here in case someone had the same issue as me allowing them to troubleshoot this issue (move to correct subforum if need be). How do I undo this colour pallette problem to return to the default texture colours?




    I tried both red and white, I can't figure out how to undo this. I was also under the assumption it only effected one block, not all of them.


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    Solution:


    Right Click on the colour Wheel before constructing blocks. Need to thank Yaro on Discord.



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    Quote

    I think red should add a "Remove colour" button between "Select" and "Cancel"

    [2:45 PM]It would be more intuitive

    You have collision disabled. You need to enable collision.


    Alternatively, press Ctrl for manual positoning then use PageUp to move the item to the height you want it

    Thankfully I learned of the ctrl + page up/down trick. I've been using it only just now getting the chance to post those images on the forum. I guess as Red51 said below I gotta use the 'C' menu for that.


    Thank you both :)

    This happens when collisions are disabled, as mentioned by Desmagu ... this can be changed in the building menu (hold C).

    We have been thinking about removing this feature (or at least remove it from the building menu), as this is causing more harm than good lately :D

    Thanks again. I've been using the ctrl + page up/down for awhile only now sharing. Thanks for telling me it's in the C menu. I'm trying to learn how to build with everything being a bit too complex and different. I'm also trying to figure out how to get planks. I can get things to half-slabs, but even that's a tedious process. I genuinely miss PNB system. I genuinely want planks back, even logs, even if I can get logs out of cylinder shapes. If you can add another menu type (object size and presets) that be much helpful. For example: Long, short, skinny, half-slab, etc.


    I'm thankful I can use the 'ins' key to copy already placed objects in a new project. Saves some time.

    Unlike the other animals, we want wolves to always work in packs, so that requires some special AI handling ;)

    Sweet.


    They're still on our to-do list, but unfortunately we have no ETA for them yet :/

    Excellent. At least it's still on your list :)


    Yes, this will probably work in the same way ^^ About pirate ships, is was indeed planned for the Java version back then, but now it certainly makes more sense to have something like that (considering we have huge ocean now, so it would be nice if you could randomly encounter enemies there) :D

    True (on it makes more sense). Shall be interesting to encounter various entities, not just pirate boats but I'll let you surprise me. Show me when you're ready :monocle:

    Woooosh. So much for the Studio Mode for Rising World. Then people wonder why nobody wants to cover Rising World, why Vortac & Weem both bailed on Rising World. It's that sort of attitude. But hey, keep brainstorming. :wacko:


    Just don't wonder why certain things don't happen.

    Yeah, I tried it with a peckaxe as well, but as I said the gap still the same (too big)... and the smooth angle still the same... you can try to smooth it here and there to don't turn it too obvious/visible, but meh... still not great thing...

    In general I was flattening the terrain to have place to build. If you mean merging the builds with the terrain's slope, I understand. There is a way to use the 'c' key to merge your builds with the terrain. Give it a whirl.


    Don't pay too much attention to those guys that are not respectful, they don't deserves your attention then ;)

    Thanks. I know I shouldn't. I'm actually having fun building my builds for future preparations of upcoming updates.


    Not sure about pirates to this game though... (that will not fits very well IMO, that will make me think of something more "vikingish" game"...), but maybe some underwater immerse wrecks... why not ^^

    Red51 desired roaming pirates, bandits, and thieves in this game. We shall have bandits soon (again).


    As for Viking, I already have Viking vibes.



    I'm sure we'll obtain underwater wrecks. Need Scuba gear for that though. Functioning scuba gear.

    Iron sheets. Nice.



    I can't really blame Red51 for this, but I spotted sand on a coastal area.


    Sand, though nothing can be picked up upon mining.


    I'm loving this update, and I know this is a foundation update. I'm just simply noting it. Would have been nice to have stone, or at least actual dirt/sand. We'll get there when we get there. I'm not feeling well so I'm just a tad bit crankier than I should be. Good luck with your updates and hotfixes Red51, I'm genuinely having fun trying to settle back in :monocle:

    -Maybe in future adjustment terrain generation, have something more smooth/flat to construct and hills not that so abrupt/verticalish... the height is ok, with all the snow etc... but sometimes you have that impression that the hill in front of you is like a wall... too much vertical sometimes

    I know not everybody wants to do this, I had to for my side. I tried to find a 'median' (middle ground) then tried to level it off using the iron pickaxe. It be nice to have more flat ground, and this was the flattest around. I had to painstakingly (for hours) dig away, and I still do. I'm planning to build a towering castle wall, or something to connect the the lower half with the upper half. Something "scenic".


    Once we get more biomes I'm willing to expand to more urban-willing landscapes for various builds. Thank Red51 we have rakes and sledgehammers. If not, I'd be raging.



    And this is why I always ask for help (I get ignored, and insulted), or even continuously request NPC help recalling the lovely Minecraft modded 'Turtle' gadget. Not to pressure Red51, just that NPCs who help you and join you would be a blessing. The amount of times I got insulted and raged at by people for needing help building roads in Minecraft and Rising World. People don't have patience that they need in these games, Flight Sim, etc. Once I'm done with my projects I'm proud of what I've built. It's why I'm in bad terms with various people, or one of the reasons why. People don't like building in a building game. NPCs don't insult you back, unless programmed to do so. :nerd:


    Hehe, wolfs were indeed planned for the Java version back then, but they never made it into the game unfortunately... but it's our intention to add them to the new version ;)

    That's awesome. I hope they're coded in a way to stalk you before attacking in numbers. Rally others nearby to then attack you in a swarm. Like bees. Bears need to be more neutral, though am aware they attack when feeling threatened. Attracted when smelling food.


    I'm still curious if curious chest-hunting Raccoons are a thing. I hope it is. I'll even donate, if necessary, to make it happen. How much to make it happen? I'll give money.


    Bandit camps are on our to-do list :) The idea was that new bandits will keep spawning there over time (if bandit population in that area gets too low) unless you wipe out the camp ^^

    This will be an optional feature though, so people could disable bandit camps if they don't want to deal with them^^

    That's excellent. I'm happy.


    I'm assuming pirate camps on beaches are the same way? What about pirate ships on water, that also a thing or was that part of my imagination? Granted, you're overworked so I won't pressure you on that front. Whatever finds its way into Rising World I'm happy with.


    Happy with the new tidbits in this posting. :monocle:

    - Port Vilipic - (Now named Port Vilipic & Vathunver, Main & upper).


    (As viewed from the now named 'Vathunver' area of the 'bay', or whatever it's called. View main drawn map for orientation.)


    The tentative name 'Harbour City' shall now be known as 'Port Vilipic', as picked from a name generator. Port Vilipic for mainland goods, and 'Vathunver' for the northern portion to contain a lighthouse, and bigger needs (bigger ships, etc). I'm not going to update this thread with eveyr little thing, only noting what I need to note. Certain things I need to notepad, certain things I need to hype. Shall now be awhile until I complete a build, or a few.


    - Port Vilipec's farm is now up and running. Still have a lot of terraforming to do, it's a small portion of what I desire to plant. Needs farming building, storage, etc.

    (Sledge hammer has been a blessing to me. Thanks! I need a better rake though. I need grass to beautify the land, and of course I can wait. Hotfixes are mandatory.)


    - New achievement unlocked! Row boat get!



    - It even has storage, and does it much better than Minecraft! (Sadly, because of work, I can't go on an adventure just yet).


    Rowbow get! Farm is progressing, and now working on the "upper" (main) part of Port Vilipic now. I need a sign to cement the name in place, however need to wait for appropriate update. I'll have to force myself to remember, hence this posting. Still trying to work on my house, trying to plot land for a park, a warehouse/workshop, and even continue to expand my farm. I even have 'town' boundaries I'm trying to mark out.


    Planning a bridge to connect Port Vilipec and Vathunver at the mouth while making sure it'll be elevated enough for potential future boats. If not, my original plan still stays allowing larger vessels to park on Vathunver's outter edge, even next to a planned lighthouse.


    Now that I have more plans to implement this shall be fun. Red51, thanks for awesome stuff. Thanks for the recent apple tree sapling fix, I could only get 0. Now I can get 1, or have gotten only one. I'll seek out more later. I however can't wait for for grass to beautify the dirt. When it rains it looks like a nasty mining town from the 1800's. I also wish for a lower tech measuring tape I need to keep my roads at a certain diameter. I'm probably going to be forced to upgrade, something I don't wan to do right now. I need to settle in first. I need to flesh out my harbour with blue walls, have boat shelter, etc.


    Onwards to adventure! WOOOOOOOOO!


    My plans:


    (The next posting shall only contain finished buildings. I won't spam on a daily basis, only adding additional thoughts to notepad.)

    "The Beginnings". I'll be splitting this off into many parts, this first part can be considered a prologue of what I went through, what I plan to do, etc. It may not be "photogenic", I will however TRY to put appealing pictures for viewing pleasure. I love Rising World, I want to share the fun. Even if people may dislike me (for whatever reasons), I still want to share my fun and enjoyment with Rising World.


    With the biomes update finally having been released it's time to have fun. Time to get cracking for real.


    ---------------------

    Prologue of - "Harbour City" (To be named later; Founded on November 2nd, 2022)


    - A crude picture of where my main settlement shall be. I forgot name of this enclosed body of water. (I tried searching up water terms; Cove, bay, gulf, etc).


    Legend:
    - Red = Red forest

    - Black arrow = points to spawn 1 minute away

    - Outter North-south arrow = Planned outter harbour (bigger boats)

    - Inner east-west arrow = Inner harbour (Smaller boats)

    - Orange/Red Pin = My home.


    (World Seed: 4520548379456497)


    ---------------


    - "Spawn" (Humble beginnings):



    This second image reminds me of my time in British Columbia. Just a 2 minute walk leads you to my WIP harbour settlement. My humble beginnings, my actual start in this new Unity world. Onwards to adventure!

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    - "Harbour City" (To be named later):


    Found a lovely "inlet" allowing for proper protection of boats. Good place to shelter up, build up, and to set up a trading area. As noted, took me a few hours and days to start construction, finally founding my 'Harbour City' (TBD) to allow for smaller and bigger boat traffic. Started off with a main road, a harbour lining, and even placing my home first. My home may be "simple and boring", it however is functional, or should be. Gotta start somewhere. I scouted out the terrain to find the 'medium' height range between high and low, painstakingly flattening the area. Doing this, I even fiddled with blocks finding out (through a guide on Steam) that 'C' gives me more building controls. I still decided to stick to the default grid giving it a more "European" built vibe.


    Painstakingly digging out stone and dirt, flattening areas, planning to curve the terrain to the mountain later.


    - My WIP Home next to the roadway.


    I'm well aware this isn't much, I however gotta start somewhere. This is my "somewhere". I now need to name my settlement. I need to finish building my home, my workshop, my pub, storage building, fishing warehouse, etc. I have lots to build and rebuild. I even need to place a simple shelter of a structure at spawn. I may not expect visitors, for when I do it needs to shelter people. Needs to have basic supplies, etc. For now, I'll be working on my harbour settlement, picking out a name for it, and just settling in.


    - My home with a "garage". To gain an upper floor later.


    - Painstakingly figuring out how to build steps down to create lower levels of the harbour for rowboat, rib, etc.


    - View of the inner body of water, the WIP roadway, the my WIP home. The dirt I'm clearing.


    It's a start. Now to continue the process by working on my farm. Now I simply need more time to actually do what I need to do; To build fancy stuff. I wanted to build a rowboat for the past few days now, I however need a farm, a farm I need to make by clearing out dirt. Dirt is slowing me down so much.


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    My concerns:


    - I wish we could pick up dirt from dirt voxels.

    - I wish I can place dirt (I have to use rakes).

    - I wish the pickup sound wasn't destruction, more of a peaceful JAVA pickup sound.

    - I love how the water adapts to the terrain (no concern there).

    - Having to painstakingly clear out dirt with everything getting in the way.

    - Cycle spawning dirt from grass blades (to be fixed by Red51 later).

    - Can't place raw stone in terrain.

    Hehe, well, this is actually a separate tree type :D We wanted to have such a tree in the game (because this also spawns IRL sometimes), but it looks a bit odd though when cutting down the tree^^

    I see it's intentional, and I hope it stays that way. I'm now fond of it now that I know what's up.



    I know you said you'd wait on the Steam Deck stuff, I however wish I could switch over to my Steam Deck at times. I believe (from my perspective) that it simply requires cloud saving to transfer over onto the Steam Deck (or between computers). I think I'm gonna have to host a Nitrado server even if it's just for myself. Otherwise, I'm loving this update so much. Good work, I'm loving this update though. I'm trying to settle in.


    Thanks for letting me know in the other thread you'll balance out the iron ore spawning. It's just the surface one that matters the most.


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    When hitting 'max' button in crafting I wish it would go to what is available in your inventory. The max should be the max you're able to craft.

    So, what's the verdict? Will there be a hotfix to address this causing us to restart our worlds one more time (as rumours stated) or do we keep our worlds? I was planning to do one restart, just waiting on the word on Red51 if we keep our world or create a new one.


    Ores were indeed hard to find, I had to go so far to the point I got lost. I even streamed my experience (if a bit rushed and scuffed) to the point I was surprised to find it painfully far away.

    So, I finally playtested the biomes update while streaming it on Twitch. It was a bit weird, but I did. I couldn't stream on Youtube for whatever reason.


    A few issues:

    - Ores are few and far

    - Picking up stone makes the breaking sound effect. Needs to be changed to 'pickup' sound.

    - A tree spawned as a duplicate (once). Never happened again.


    - Double Tree


    - Found my harbour area.


    - Love the nightly vibes. Reminds me of those Viking show vibes of how dark it gets.


    - Space! I saw others share images, this is now awesome. I wish we could naturally go into space with objects able to be held in place up here. This is insanely awesome.


    I genuinely love this. I forgot to get rid of my axe in excitement, I however love this.


    Forgot to share this amusement. Not many people caught this Halloween fun.