Posts by ArcticuKitsu

    Time for a random post relating to "player movement", etc. A player on the Steam forums (claims to have development experience) constantly brings up many things, views me as a "villain", so I'm sharing it here instead for a more "neutral" take. I'm not telling Red51 to take things in this way, just that it's something to view and "consider" in a very light tone. Nothing serious. I doubt Rising World have parkour, though would be interesting if it tried.



    I'm not a fan of this game, I'm only viewing it for "scientific purposes". The whole movement system, the "vaulting" (spiderman webbing), wall climbing (also view Conan Exile), and gliding. Red51 said we would get gliding, and I'm still wishing for that hoping it'll be genuinely fun experience. I would LOVE to glide. As for "vaulting", that falls under 'hook shots', etc. Forgot what Red51's official statement was on that. Still have yet to hear about Red51's take on terrain climbing, structure climbing, etc.


    We've got ladders, and I have been using them. Gliding is a "WIP; Soon", and etc. If it isn't too much pressure or hassle it be nice to get some information on "vaulting", "gliding", etc.



    I'm just eager to "fly" and "glide" in Rising World. Saw that Youtube video so I'm curious to see if there is anything new on that front. Everything is for "scientific purposes". :monocle:

    Steps and paths I find fiddly to do. Oh and rooves on budlings sighs. Id rather pay someone to do mine hahaa

    I'm learning by observing other people's creations, even experimenting and fiddling with the controls since Day 1 of the biomes update. Trial and error, reverse engineering. It'll come to you in some form or another as you fiddle around. I have yet to do the stone path types.


    I guess a plug-in would help you in the future, maybe. As for roofs? I Just 'YOLO it. I go with the flow experimenting and fiddling around as well. Basically, it's random & experimental.



    Working on my docking area, but focus on the top left of the image, how that roof sticks out. Compare it with the interior of the smeltery building. 8)


    When in doubt, keep it simple.

    A quick example of 'Fibonacci Sequence' in Pixiv art, or at least in Genshin Impact.


    Quote

    Katyusha Pravda

    2 weeks ago

    The golden ratio can also be found in Eula's body. I don't even joking, look at when she bends her body when dancing. That's a perfect golden ratio



    People may dislike it, it is however genuine. Math was used to make a dance pose visually pleasing. Schools teach math in a way you refuse to learn, there are more worthwhile ways of learning math when taught properly. Sure, maybe not "teasefully", more in a fun and enjoyable way. People learn subjects in boring ways in which video games is a good medium to learn things properly, even if it's through World War 2 games like Silent Hunter 3, Kantai Collection, or even Azur Lane. If you make things fun people will learn more readily and eagerly. People learned history from the likes of Rome Total War, even searching up various history channels on Youtube, etc, seeking out actual engaging educators and knowledgably folks. We need more proper influential educators and role-models, sadly corrupted by faux-political nonsense and weirdness everywhere. Canadian teachers are striking every year, even if they drive around in convertable BMW's telling their students to be all "hush hush" then bully their students every other day. It happened, no joke. How I love games and mediums that speak naturally without being corrupted. How I used to admire European mediums, now struggling to even find one piece of it. Rising World is that last bit of salvation. Granted, I've found other mediums, though one per year, or similar.


    Everything Pixiv would be considered "lewd" to people so have a Japanese Tsunami as an example. I'll have to dig deeper, but I guess this Tsunami is a good example than any.



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    This now has me wondering if Rising World uses any form of 'Fibonacci Sequence', or if Rising World simply wants to be this semi-complex game staying on the "safe side". I'm curious what side of the fence Rising World wants to be on. I know I tend to set flames in my suggestions, I genuinely am curious how the original Rising World was intended to release on the market. Safely, or with some philosophical addictions. I wonder if Waveshapr even has any other musical additions I'm ignorant and unaware of. Should be interesting.


    I wonder if Rising World is hiding any artistic secrets in any front, whether it be model, music, or anything, or if Red51 may feel devious in adding it from here on out. May be something worth looking into, if able. I really am curious, I however would be too ignorant to genuinely spot it unless pointed towards it.


    Very secretive, very suspenseful.:monocle:

    It's quite interesting how deep music goes, even its own language that speaks to one and all. Not many people can grasp the full glory of music, only capable of comprehending half of it, or maybe more realistically a fraction of its full potential. It can be so much more, yet is often stunted by mainstream greed and nonsense. Following various musical artists I've come to appreciate music more and more finding deeper values, meaning, and languages within. I'm still ignorant, yet still overly grateful for what Anime, various musical composers, and others have taught others and myself; What I have come to comprehend. I've dabbed into a bit of music myself going more with feeling and vibes, I however am proud of ONE music track thanks to a German setting me off (in a competition) trying to claim my spot in a 'Petroglyph games forum' relating to music. I needed that spark, though its in a contest of not blaming him. I'm constantly outcasted by people for the stupidest of reasons. I wanted to secure my spot as a "music guy" for a community fan-fic.


    Music is my partner, it's my friend. I may not be fluent with it, I however love how it sooths and speaks to me. Actual properly composed music tracks, not ones made for cheap BGM purposes.


    --------------


    My Music:


    One of my best tracks can be found on Soundcloud all made using Fruityloops. If I was to use Fruityloops again I'd be happy to mix music again, or at least try.


    - Internal Conflict (Battle Theme):

    https://on.soundcloud.com/eiJAP


    - Varakitsu's Theme:

    https://on.soundcloud.com/gSHK2


    (A theme for my blog's mascot, an arctic fox personification in human female form.)


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    Music is a major theme in Japanese anime, as such in Macross series, or even the Chinese Genshin Impact scene. I've come to post about the overly popular 'Fibonacci Sequence', something the Japanese and Chinese love a LOT. I always see it, even via art (if used ironically, at times). My friend knocked me on not understanding music, and he may be right. I go with feeling over theories, and other stuff. Other people can out-logic me, I can however compose something through feelings. If it's actually music to other people is another thing, hence why I admire Asian (and European) composers a lot. I listen to a lot of non-mainstream music.


    - Composing music using math, Fibonacci Sequence for Genshin Impact's music.


    Source:


    It's even referenced in a Korean game named 'Nikke', published by China's Tencent.



    This makes me genuinely curious to know at what level Waveshapr is on, or if they also make music on a "natural feeling" manner, or use "music logic" in their sense. I'm also curious thanks to a Youtuber, and ex Opera singer, Marco (MarcoMeatBall). Marco is able to tell how traits and personality of characters by the instruments, patterns, motifs, etc used in the musical language.




    Not just for Genshin either, I'm just using it because I'm a Genshin Impact fan. Pick any game, it's supposed to speak and actual language. Pick Skyrim, Dragon's Dogma, etc. Music is supposed to convey a mood, a scene, a language in a way people can comprehend. Whenever game developers, modders, indie developers, musical artist share their trade I always make note of what they share with others, to the best of my abilities and memories. Sadly, memory tends to fade so things come and go with the wind, I however do try my best to retain various information. I still however admire how free European media used to be, something the Japanese media is now, and the ever-growing Chinese market thanks to how corrupt and broken the North American market is over faux-politics. Nothing is free anymore, hence why those markets overseas are booming. I grew up with philosophical Europeans, and I miss not being around them anymore. Everything is so fake forcing me into the Asian market. I used to seek out European content, I partially do, while also admiring everything Asian with how failed the western market has become over fake thinking, beliefs, etc. It's also why I'm ghosted, even if other people's excuses deflect the reasoning elsewhere. Can't run from the truth.


    How I miss genuine storytelling and composing from the past, something becoming harder and harder. Something still captured in small pockets, or majorly in Asian markets.



    You can tell the mood in Das Boot, how brutal it is.


    Star Wars Andor has done a great job recently being true to Star Wars convoying the horrors of a growing Imperial Empire, the torture, the tension. The way Star Wars should be.



    Music is a way of life. Very philosophical, very emotional, very ...... speaks many tones. :nerd:

    Oh, but Arcticu. You say thing that causes division. We do not want a Studio Mode for Rising World, even though we desire a tool that allows us to view world generation capabilities. We want something but we don't want a tool for it, we want to pretend we want something then cheap out on it.



    There is demand for a tool that allows people to view world generation, this would be an ideal way to view it, if by Red51's hands or by modder's hands. I would prefer it be done by Red51 so the funds could go to Red51 to keep Rising World as awesome as possible. All funds could go to Red51 to keep things going smoothly. Even if people may ghost me, or view me as arrogant, I feel this is the best way on helping Rising World out. It would help things out in the long run and everybody would be happy customizing the game they want, studying things, viewing animations, and just having fun with the game in various ways. Even previewing blueprints in the Studio without 'ruining' everything in game leaving everything as a surprise.


    Good luck, Red51. People do want a tool that would fit the whole 'Studio Mode', people just love ghosting and being stubborn. For example, locally in Ottawa people refused to have an embankment construction until it became useful when flooding along the Ottawa river happened. Water rose too much that it actually helped them out preventing flooding of homes, THEN they were hypocritically grateful. People are grateful when it's too late, or after the fact.


    I view creating, exploring the worlds in creative mode (flying around), and then deleting them as wasteful. Let us have a tool similar to 'AMIDST' in this case built into this software to simplify everything. A map in game could work, yes, (I'd be grateful for an ingame map) but this needs to also be done externally. Not to pressure Red51, this is just a helpful solution that helps everyone out to study, examine, and view things externally, as desired by others and myself in this case. It would genuinely be a win-win for everybody. People desire an external tool, thus an external tool needs to be looked into, whether they realize it or not. They're simply not giving it form, they're wishing for things missing in a void.


    8)

    For those claiming I may be "too arrogant", or whatever fail to realize why I'm so frustrated. I'm just seeing leaps and bounds of progress, enthusiasm and etc Japanese side then when it comes to Rising World there are too many false promises, pretending to help out, or even penny pinching when one shouldn't.


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    Again, Re-proposing this Studio Mode for Rising World (and for Red51) so we can actually push Rising World to its full potential, and hopefully get it more funding. People may be pissed, but if you listen to them you'll get nothing done. Just look at the zombie topic (on steam) with how people couldn't converse properly blaming me for everything just because they disliked how they couldn't censor people's game universally, not their own client.


    Oh, and you may see Anime. Add whatever the hell you want into Rising World. You can customize it to whatever you want. Remove anime to add in Disney or Warhammer stuff. I don't give a crap. Your client, your desires. My client, my desires.


    ---------


    Back to the point:


    WIDAR:



    Studio Mode could check to see if these could be read properly via their model format of '.obj', etc for when Unity API modding & Plugin is implemented. Check it with the tool before injecting it into your client.






    The next batch of tweets are from Kris, a Busou Shinki enthusiast importing models into VRChat, something I hope to do with Rising World. IF Red51 is open and willing to go that route. It all depends on Red51. I'm sharing these Japanese tweets to show what could potentially be done with Rising World as well via the Plug-in & Modding API, especially giving tracking support (as shown in the last tweet in the bottom), and what we could potentially see. Granted, Rising World could be stunted in its modding and API fuctions, it could also potentially not even reach the state VRCHat has. It however has the potential to reach fairly high, even to the point I'm sharing these Japanese tweets which I saved on my Discord. Yes, every tweet.


    Again, it doesn't have to be Anime themed, it can be anything you desire. Disney, Warhammer, Star Wars, etc. It's your World. What does this have to do with the proposed Studio Client? Dependency checks. See if it works, then have it work seamlessly in Rising World itself. Don't corrupt worlds trying to make it work, have the tool check it before you do.









    If there is a will, there is a way.


    Also, if people are wondering about my mood I do have a cold and feeling under the weather. I may come back to edit either two postings later, unless deleted or whatever.

    Alright, I'm going to give this its own dedicated thread after being brushed off by "know-it-all" type individuals. THS_Tritonb basically supported what I've been basically saying that, if directly or indirectly. Basically, people were worried Rising World would lose its funding (dip into red) coming with with ideas on how to help Red51, the best answer being the whole 'Studio Mode' suggestion. Even THS_Tritonb, even if unware, dips into that 'Studio Mode' suggestion.


    Sure, custom textures for various tools and vehicles work. It can be done, but on the flip side it has been openly observed people purposely refused offering more from their wallet in stinginess. An hypocritical "Scrouge" like move. If you're going to support Red51 then go all the way, don't chicken out.


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    "Seeking World Gen' Seed Tool - Studio Mode Territory":



    Quote

    Is there a online seed generator tool? Even a tool to punch the # of the seed you are using to see what it looks like? Unity version if it matters


    This would best be done with the proposed 'Studio mode'.


    ---


    - Rising World - Studio Mode (Proposed):


    What would this proposed Studio Mode do?


    Learning from Japanese indie developers it should be treated as a "gallery", and with external features as we move along. It has to allow the user to view animations of player models, NPCs, etc. It has to allow viewing of objects, furniture, and maybe even place them in a basic sense to set up basic scenes. Preview, or window-shopping, basically. Another feature can also be spawning worlds in a 50x50 chunk in a player form, or unlimited in isometric viewing.


    Red51 would have to look at various 'Studio' modes from 'Illusion Game Studio' (Koikatsu, Honey Select, etc), or even other indie games on Steam dealing with lewd themes. Various Japanese games come standard with 'gallery mode', something this studio mode could do in a standalone manner. Default screenshots, inserted updated screenshots, listening to music, etc.



    (Example of an 'Studio Mode', something that could be used to view player models, animations, etc.)


    As for world view, 'Seed Generators', maps you can view Minecraft's 'AMIDST' software to preview the terrain generation.


    It should also be a tool to allow the users to test various models before importing them into Rising World. A dependency check, telling you what you're missing, etc.


    ---


    In closing:


    I know people hate my wall of texts, suck it up. It's life. Sacrifices are mandatory in life. Put up or shut up. I know I may sound arrogant, but people do want this , they won't go on the forum to say this. The question from THS proved my point people genuinely want and desire the 'Studio Mode' for Rising World, and it would help if it was a paid DLC (even if they're oblivious to their own curiousities). Win-win for Red51 AND the community, even if its full of hypocrites, at times. One Red51 is able this would be a good way to help everything all around, especially with the API, plugins, and seed generation predictions. People wanted maps? This is a decent external way of going on about it.


    If players are worried about funding then this is the best way to go about it. I'm not trying to gaslight or censor anyone (you guys are doing that to yourselves), I however am aware how much people want to pinch their wallets even when they claim they want to "support" Red51 in some weird "spiritual" sense. Sometimes you just have to put out to gain equal amount of effort back, as shown by various Japanese communities for various games. Look at VRChat's Japanese community via 'VKet', or Minecraft Japan, or PIXIV/BOOTH, and 'WIDAR', etc.


    Take a look at PIxiv's Booth to see what the Japanese community has made with potential stuff being inserted into Rising World at a future date. If there is a will, there is a way. Don't be shy, you won't gain anything by hiding or pretending to have some weird sense of forum "bravado", or whatever.


    https://booth.pm/en


    &


    https://widar.io/en/top/


    WIDAR can be used to scan real world objects (figures, vases, etc) into a format Rising World (Java) can support, and something Unity version shall support in a "few months" of this posting.

    A bit more on the completed side, though the final touches shall be done as we go along. I need a few more future updates to complete stuff.


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    - Vathunver - Bridge connecting the port, gradually leading to inner city; Canadian Tower:


    With 'Port Vilipec' on one side, we have a more urban settlement on the other side named Vathunver. One is rural themed, the other is urban themed, both a part of the same bay. Both are connected by a bridge (as noted in below image), which leads to Vathunver's port large enough for future boats. It can handle many small boats to a few big ones. While Port VIlipec handles small boats, Vathunver can handle big boats. The first building to great you, other than the port, would be the 'Canadian Tower', still WIP. It has window frames, just not glass. Its missing middle portions, furnashings, etc.



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    Port Vilipec - Smeltery & Storage:


    A small 2-story building with smelters and crafting stations. Can even hold a basic amount of storage for your blocks, fuel, and other sort of needs. Contains one large smelter, one medium one, and 2 small ones. Shall be furnished and decorated as we progress.




    2nd floor - What one fails to see externally is a neat protruding roof. Still needs glass.



    -------


    - Port Vilipic - My Home:


    Just a basic home with two floors, and an attic. Nothing special, just something to call home and have fun with to store loot. Has room for a potential horse, vehicle, or whichever.





    - Main floor:


    Second floor leading to an upper area with a ladder.


    - View of the ladder leading up while looking into the room itself.


    Been busy in "survival mode" setting things up, building, and working on things. As noted, mostly finished the "Smeltery", the port area (minus the interior), the Canadian Tower, and even my home. From here on out it needs to simply be further furnished, provided proper glass (not iron resources), grassed up, glassed up, etc. Just a few final touches here and there.


    Of my list, I'll update the progress.


    Trying to work on the inflatable boat with it being fairly resource intensive. I"m even lucky I found aluminum locally, not in the snowy mountains.


    Park needs more tree types, flower/garden types, etc. Need grass material in survival mode. Farm still being cleared out with too much mountain in the way, though have started onwards towards a mine. Pub/restaurant still needs to be worked on Port Vilipec side. Same with fishing warehouse, that needs a proper design as well. I won't rush these two builds.


    Boat shelter I can do, soon. Lighthouse I can do fairly shortly. I'm happy with the game, though shall hit a brick wall soon. I feel I shall hit a brick wall once I complete my list.


    --------


    Disclaimer:

    My world is closed to public (singleplayer world) thanks to a few public happenings, slander, etc. Keeping it closed to my social circle, for now, while waiting on NPCs. My world is intended to be visited, just not in a public manner. Invite only. Too many criticisms, everything allegedly being my fault, etc. People wanted to blame me for everything under the sun.


    When appropriate, I shall release a Youtube video covering my world. When the time is right.:monocle:

    They're in the ".backup" folder in the "Worlds" directory :) If you open the world dir from the game (by rightclicking on the world), just go up one level to the parent directory, there you should see the ".backup" folder ^^


    Maybe we could add a "Backups" button to the singleplayer menu which brings you right to the backup folder :)

    I accidentally stumbled across it on my Steam Deck last night when I spent my time mining away at the terrain while Flight Sim downloaded its 22 gig patch.


    Thanks Red51. If there is a way I can have a smoother upload onto G-Drive that be handy, or Steam Save. Either way, I'm genuinely loving how accessible Rising World is, hence why I'm here. If my PC whines I can at least play it on my Steam Deck, if with a few limitations. I'd have to probably play desktop mode on Steam Deck, something I'll have to try eventually.


    You gave me a solution to stop the hanging on the exit, I'll keep that noted until next time. It hung on the Steam Deck again. Now, time to finish my builds, spam more standing torches. Time for more progress. I need to start spamming beds and other stuff around. :monocle:

    [New] Added new object: standing torch
    [Change] A single tree log now yields 4 lumber (instead of 2)

    Thanks for the standing torches, they're very handy. Shall be crafting and using them as much as I can from here on out.


    Thanks for the lumber, I've been having lumber issues so this effects me also. Thanks for the boost. :wow:



    [Change] Spinning wheel works faster now

    Helpful QoL fixes are my favourite. I'll soon be using the spinning wheel more often so this helps out a lot.

    [Bugfix] Fixed sickle not working properly if equipped from inventory (instead of hotbar)

    Nice! I saw the damages done and the complaints relating to it.


    ----


    Thanks for the update. It's a very handy update. While Microsoft Flight Sim updates with its 20 gigs I'll be playing Rising World on my Steam Deck. Transfering the save files is awesome. I wish I knew where it backed up the save files though. I need to know, I put mine up on Google Drive now. :monocle:

    At the risk of sounding like a noob, how does one pull up the color wheel? It's got to be something simple.

    In the first image, in the first posting, look for the word 'Marble', then look at the block on the right side of that image. Look for a circle on the bottom left on that block, you'll see it being grey. Click on it to select any colour then make sure to select back (right click) after your crafting, or when you make new blocks.

    Yeah, it was basically this bug which was originally reported by paulevs ;)

    I had a similar issue where I couldn't make one block the same sort of white, even if I bookmarked it. Thankfully it looks the same so I just rolled with it.



    Hehe, thanks for letting me know, I'm glad to hear this change was helpful!

    That, and the world features you've added (previous posting). I have yet to backup, save, find the world folder, etc but I'm glad it's there for when I need it.

    Originally it was our intention to have the color selection in the crafting menu only available in creative mode ^^ So in survival, it would be necessary to paint the block retroactively, but we're not sure about this...


    I agree that resetting the color is not very obvious... unfortunately there is no room in the color picker for an additional button :/ But we could maybe add a tooltip to the small color knob in the crafting menu (which would indicate that the color could be reset with a right click) :thinking:

    "The more you know" moments :)


    Yeah, a tooltip is what I was thinking as well. Whatever work please try it, some poor gamer beside me may have their 10 minutes of panic as I had. Don't want a new-comer feeling what I felt. That panic was brutal.


    Thanks Red51, good luck. Something like Ctrl+Z could work also, if you can figure something out. I'll watch and see.

    [Change] When crafting a block, the current screen now stays active (no longer getting kicked out to previous screen)

    I failed to comprehend and note this at the time, this is one of the best QoL additions. I'm no longer kicked out of the main menu when building allowing me to spam-craft blocks 99x how many times I need them. Excellent. Keep up the good work. Now, back to building. <3

    Alright, in response to people being desiring to censor other people's gaming clients universally (not their own client), even villainize me just because they can't get their own way, I'm kinda forced to re-clarify and re-elaborate in this posting. Maybe it'll be ignored, maybe it'll be read, maybe it'll be purposely misread with people being stupidly emotional. Everything still on Red51 if he wants to add it or not, he IS the captain of this ship. I'm also still willing to offer money for various features (past and present) if it's features I enjoy. I want to support Red51 where able.


    ---


    - Zombies - They should be hosted on mod.io, externally, so it stays out of the game yet is still accessible to those who want it. It's out of sight, out of mind, yet still there. Once downloaded people can have their zombie fun the way they want. The more customizable it is the more entertaining it could be. Everything is EXTERNAL, not in Rising World itself.


    - Fantasy Biomes - Red51 desired this back in 2015 in a now-deleted/hidden thread, also could be potentially hosted on 'Mod.io' allowing people to venture through Red51's desired (2015) plans, whatever those fantasy biomes may be. It's his desire, he should be well allowed to do whatever he wants with it. People shouldn't censor him.


    - Pirates/Enemy Boats - Red51 confirmed plans/desires of pirates at sea, I'm eager to see this through. Let us have fun on the high seas! Potential threats missing in Java shall find its way into Unity. Excellent. Hope the loot factor shall be rewarding.


    - Raccoons poking into storage containers - It's still a thing and I wish Red51 well on this. Raccoons were noted in stealing from storage containers with thoughts of only taking low-grade items. Maybe simplified foods, such as apples, melons, and the like. Nothing cooked.


    ---


    As I've said before if players want to censor Rising World, purposely misread postings, tantrum then maybe Red51 should simply host these features on mod.io. People refuse to comprehend the whole 'mod.io' part simply wanting to censor Red51's game through-and-through. That's not how this works. If you're offended about mobs then filter it on YOUR end, not other people's clients. Filter the game on YOUR end, NOT OUR end. Red51 shouldn't be afraid of adding features into Rising World, not like with what happened to Blockscape being hate-mobbed into negative reviews shoving the developer off Steam Forums and onto Twitter. Seeing this on Steam forums is depressing.


    Whatever feature you struggle with I'm willing to offer cash to help add into game, as long as it's something I can actually donate to Red51.


    Rising World should be free adding features HE wants. Yes, give feedback, but for the love of god do NOT universally censor features because it offends you. Think rationally. People are in the - "give an inch, they'll take a mile" - mindset failing to realize they can filter it out on THEIR end. It's disturbing. I genuinely feel bad for Red51, even how I'm having to vent at these people. They just don't get it, most likely intentionally so just so I can even appear as a villain to them.

    ArcticuKitsu You could use, "edit color 0" and the paint roller. But I agree with you, an undo mode is definitively more comfortable. ^^

    I haven't seen Red51 interact with my post so I want to note that I posted my problem first to then come back to edit my posting with Yaro (from Discord) solution after. I was left stumped for a good 10 minutes until he pointed out I could right click on a circle on the block.


    What baffled me further was how universal this selection was, not just on one block. The colour selection wasn't solely on one block type, it was for them all. I'm not sure if it was confusing to Red51 or not, but that's how it happened.


    As for using edit colour, I try to keep away from console commands but do appreciate it. I'm glad its there. I genuinely wish we had an obvious "undo button" or something of that sort, or at least a prompt so I didn't panic the way I did on Discord asking for help. If Yaro didn't help me I would have simply rage quit out of the game.


    Yaro has my special respect, and thank you Deirdre for the help <3

    [Change] Add option to open folder path of a world (rightclick on world in singleplayer menu)
    [Change] Add option to create a backup of a world (in .backup folder in Worlds dir, rightclick on world in singleplayer menu)
    [Change] Add option to rename a world retroactively (rightclick on world in singleplayer menu)

    Interesting timing. I struggled to figure out where the world main folder is, even though I knew it was somewhere in the main folder. I'm not sure I even backed it up, I shall be using this more often now. Maybe I can do some experiments in the future between PC and Steam Deck.

    [Change] After unequipping an item (key H), you can re-equip it now by pressing H again

    I've noticed this. I'm glad it's fixed.

    [Bugfix] Fixed furnaces sometimes being on even though they're actually turned off

    I may have had a furnace or two go rogue on me. Glad this is fixed. I came back to half the fuel missing.

    [Bugfix] Removing color from a block now properly removes it (previously caused them to not stack in inventory if being picked up again)

    Hmm..... Probably not my issue. I wish my more similar issue had a more user friendly way of dealing with it. Some hand holding via text of how to go back to a default colour when using the colour picker option.


    Cool. Nice stuff. Some of these actually effected me so it's nice seeing them fixed.

    Hello. Not sure if this is in the right spot, I however also wanted to post this here in case someone had the same issue as me allowing them to troubleshoot this issue (move to correct subforum if need be). How do I undo this colour pallette problem to return to the default texture colours?




    I tried both red and white, I can't figure out how to undo this. I was also under the assumption it only effected one block, not all of them.


    --------------


    Solution:


    Right Click on the colour Wheel before constructing blocks. Need to thank Yaro on Discord.



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    Quote

    I think red should add a "Remove colour" button between "Select" and "Cancel"

    [2:45 PM]It would be more intuitive