I'm aware Red51 said what he said about Vroid, VRM, etc. I still have to make note of it with how I'm tuned into the whole VRChat avatar, Booth, and various other sides. If Rising World can tap into SOME elements of what VRChat taps into it'll appeal far better than the overly frustrating Minecraft experience. It'll gain high amounts of traction simply for its customization feature. I'm still waiting on Rising World (not to pressure Red51) for its biome update, even patiently waiting (anticipating) for the time I can command boats (saw my friend play 'Sea of Thieves' with awesome water shaders), and railway, and NPC companions. Everything I see I desire for Rising World. It's a nasty itch I can't cure. We're nearly there to the next updates though.
Manjuu Japan (those who host made Azur Lane in Japan) recently released a character model for both MMD & VRChat side (using Unity) to which we can freely import a character (based on an IRL ship) into VRChat. This Amagi is based off of the real-world Battlecruiser from the Imperial Japanese Navy from World War 2, just personified. Why? We view ships as feminine, Japan & China both took off with that concept in an anime way. Google up both 'Kantai Collection' and 'Azur Lane'.
- Default Amagi-Chan world with public avatars.

My Amagi-chan character I painfully uploaded with a friend's help. He was busy, and probably pissed off at me, even then he was still helpful. I'm thankful for the amount of patience he has with me. The files were messy to the point even a formal tweet noting how they shall re-upload a properly clean file for VRChat's use.
August 29, 20:00 postscript:
We have received reports that the data is incomplete and the scope of modification is unknown, and will be uploaded again after corrections are made at a later date. We apologize for the inconvenience, but we would appreciate it if you could wait for the corrected data.
Yeah, they really screwed that up. Nobody tested it, nor reviewed it. It was insane how much we had to poke in the dark just to get the model to work in its clunky, messy, and incomplete state. I know how to handle it now, special thanks to my friend.
- VRChat - Amagi-chan using desktop mode camera.


(If I was in VR mode I could have gotten more out of little Amagi-chan by posting better images.)
My colour modification of Amagi-chan turning her hair white into a 'Ghost' version. Why? I have a fascination of ice-type entities thanks to Anime. View 'Kitsune', fox spirits in Japan... Arctic Fox... White fur, blue eyes...... Yeah.

Now, once Rising World reaches this step again (the above image loosely appears to be Rising World-esque) I shall be attempting to import models into Rising World in a similar manner as I had done with VRChat stuff and Rising World's Java 'Static Model' plugin. Even if I have to peeve people off, I will do it one way or another.
And yes, Red51 (as of the time of this posting) still has to prioritize the main world's Biome update and NPC Update. I understand, and I want him to. I however can't wait for the time to do what I have done in VRChat. Let me import models. Take advantage, maybe sponsorships can happen. Have certain demo worlds host custom models for Rising World. Mining avatars, or even tap into the Japanese market via anime sponsorships. Never know.
(I've already started importing static models into Rising World Java with Gundam, Pokemon GO, etc. Can't wait for actual NPCS, hence why I'm sharing this hype. Rising World tapping into VRChat stuff would be a goldmine of awesomeness.)
The friend I peeved off also showed me this plugin for VRChat, something I hope is a natural addition to Rising World. Having NPCs follow you in a similar manner as displayed in this booth page with 'Among us' follower.
https://booth.pm/en/items/3872107
This has been what I've been seeking since the beginning, even before and during Rising World's 2015 era. Just having companions, something I've done in Skyrim and Dragon's Dogma. Having them in an open world is what I'm basically trying to say here.
