With the mention of the new water and re-hype on boats I wanted to tag a few things from my trip to Vancouver along with it in hopes it finds its way into Rising World to boost the experience and value of it even further.
The new water from the Trello Page:
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I've always enjoyed the forested areas of the Java version, especially the pine forests. They've always had this detailed charm to them.
- Lighthouse island, something we're all going to build. I can't wait to even colonize many islands in this size, along with varying other sorts. Java version allowed for this already with its makeshift rough lakes, something which can be expanded on in the Unity version with actual ocean size.
20220723_123048 by SubTrance, on Flickr
- Ferries are an important part of water travel, connecting one island with another. I hope we obtain a ship transport allowing us to transfer goods from one land mass to the next. Vessels don't have to be the size of the one seen in the image, it can even be a basic barge or even made up. It took Minecraft many years to finally comprehend the necessity and importance of boats with chests on it to transfer goods from one place to another, even before the whole Shulker storage stuff. You're looting something wanting to also bring it back to your base to which it would even overfill the enderchest.
20220723_074712 by SubTrance, on Flickr
20220724_201800 by SubTrance, on Flickr
- The boats & Ferries don't have to be as large as the Ferry types above, they can be "medium" sized, as such seen in the below image. Better to make note of it now while the "iron is hot", type of thing. It can be basic storage ferry, or we can even go up to carrying train carts, vehicles, among other necessities. Horses, camels, among other stuff.
20220718_141532 by SubTrance, on Flickr
- Took this while whale watching. I even nearly fell asleep up here from how peaceful it was (lack of sleep). The point of the below image is for navigation. Navigation is important. I hope some of the less manually driven ships have some for of navigational aid applied to them.
20220723_130916 by SubTrance, on Flickr
- A beached barge from a nasty winter windstorm land-locking a barge on land. These are fairly useful to haul things around a corner of land, across "short" distances, among other areas. Attach a tug boat to then drag materials to and from various areas. (Should be storage only for materials & liquids).
20220715_202448 by SubTrance, on Flickr
- Boat docks. Such a simple sight like this is something I'm eager to see started, even expanded on with boats even being seen from a far. Sail boats, river boats, etc. Whatever boats we get is whatever boats we'll have lining these docks. Having fishing boats, row boats, and all sorts lined up shall make for an interesting experience.
dji_export_1658547123276 by SubTrance, on Flickr
- Float planes - I'm well aware Red51 is hesitant of adding planes into the game for generation loading. Fair. Even so, I wish to see some form of aviation in Rising World focused on the Twin Otter type speed & cargo variant. These planes are on the slow side, are designed for cargo, and are very adaptible to any terrain and conditions. Twin Otter alone could land in a corn field. Basically a decently sized air strip out in the middle of nowhere. My favourite way to get around is by helicopter and certain plane types, such as the Twin Otter. I hope Red51 considers flight beyond the glider.
20220719_191008 by SubTrance, on Flickr
- Just an additional image for the above desire for adaptable planes (Seaplanes, airstrip planes; Twin Otter type planes).
20220718_181118 by SubTrance, on Flickr
- Just as long as it flies, has storage, and is friendly to use I'll be happy. A proper handling on take off, landing, and in flight.
20220718_181628 by SubTrance, on Flickr
- The next step to gliding is paragliding. Attach a propeller on your back and have fun flying around. No storage, more for the thrill and scouting. Very tricky in stormy conditions.
20220722_201823 by SubTrance, on Flickr
- Helicopters are just as important as planes who land/take-off from airstrips. They get people and small cargo in places. Great for scouting and small cargo transport. Even transporting people in 'PVE' oriented servers. 'SMP' (Survival Multiplayer).
20220721_191649 by SubTrance, on Flickr
- Sharing this because old boats have this lost style which you never see in modern era. Rarely so.
20220718_124000 by SubTrance, on Flickr
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Back to more scenery images:
- Vancouver airport with an A380 British Airways & Mount Baker in the background. I hope and wish to see these imposing mountains. Wish to see these ice & snow capped mountains in Rising World. Properly.
20220722_192837 by SubTrance, on Flickr
- These ice circles from ice spinning is a fun sight to see. Hope to see these in Rising World in some form and variations.
Screenshot_20220721-202936_Gallery by SubTrance, on Flickr
- Mount Judge Howey - Three pronged mountain. Nearly had these in Java, hope to see smoother mountains in Rising World. And if Red51 feels brave (or time willing), even allow helicopters to roam through these scenery.
20220721_192916 by SubTrance, on Flickr
- Rough foggy waters. Java version nearly had this with the grassy lake, it could now end up being so much more with an improved biome. (I nearly lost my drone in these conditions with my drone scared to land in the fog).
20220724_112837 by SubTrance, on Flickr
- Again, we were fairly close to this in the Java version:
20220724_113219 by SubTrance, on Flickr
- Mount Baker (as seen in the Vancouver Airport image):
20220728_190139 by SubTrance, on Flickr
- Merrit City area (up to Kamloop's exterior). A certain part of British Columbia had light green grass to the point it almost appeared "magical". I tried capturing it on camera, it doesn't do it justice. If Red51 ever feels the need to variations simply add mini cactus & light green (almost neon) grass.
20220730_150023 by SubTrance, on Flickr
- Focus is on light green grass and cactus. A Mexican friend brought up it appears like Wyoming in USA.
20220730_150450 by SubTrance, on Flickr
- Roadways. Something we've done in Java, something we'll do more of in Unity version. Rising World has this power.
dji_export_1658702687254 by SubTrance, on Flickr
- Foot bridge. What Java version lacks is what Unity version could potentially add when allowing for rivers, streams, and other forms of scenic water to occur on land. Allow for Danube River type boat traffic would be neat also. People have also built these sort of bridges in their own worlds.
20220730_121543 by SubTrance, on Flickr
- Birds - Shall be nice to eventually see them instead of hearing them. Even being able to see them interact with your items would be interesting, as such as sitting on boats, lamp posts, etc. If you have food in your hand they should attempt to steal it.
20220723_070633 by SubTrance, on Flickr
- Bears - Even though certain types can actually be aggressive, I do hope for certain types to be more passive until further provoked. The longer you stay in an area the worse your situation becomes. Bears should study you, warn you (stand up), THEN attack you. Meat should play a role by attracting bears. Having exposed meat should be a factor in a bear's curiousity towards you, or a given area. If you throw meat or fish at a bear it "should" leave you alone.
20220723_155026 by SubTrance, on Flickr
- For when river biomes improve I'm hoping to see various river types, including these stony types.
20220724_091826 by SubTrance, on Flickr
I have tons more images which made me think of Rising World and vice-versa to my trip in B.C, Canada. There is a LOT of things I'm seeking, desiring, and even anticipating for Rising World. Can't wait.