My plans for Rising World is basically an expansion of what I've noted in the first posting while adding onto it with my experiences in British Columbia, Canada. My trip to Vancouver took me from Vancouver to Tofino, and then the alternate way into Lake Louise, into Alberta. I saw insane scenery and things I would otherwise see in this overly shy city of Ottawa. Can't really see rail, nor things otherwise openly shown in British Columbia.
(Things may be jumbled from how much I'm trying to share. Bare with me as I try to make sense of everything myself, especially the two posting errors I had above.)
- Skytrain - Automated railway, and my new favourite way to go around the city. Highly efficient. A Mexican friend noted it appears similar to how Japan does it in its efficiency. If we're allowed to have automated trains then these Skytrain type trains shall see heavy use on overly populated servers, maybe even quiet private server types.
20220719_125532 by SubTrance, on Flickr
20220725_133034 by SubTrance, on Flickr
- Visiting a train museum out in the mountains with various antics. If unsure about what sort of trains to add into Rising World one could always take a peak at various train museums to see what else could be inserted into the game. The small types may probably be popular on 'SMP' worlds.
20220716_163951 by SubTrance, on Flickr
- Mining train and cart. I'm sure Red51 has noted this, though had to renote it from my POV seeing how neat it is. The various ore carts, the machine itself. Shall be handy to have. If it's overly efficient to use these with the ore payouts I'm willing to use these to get around. I'll also be using these to transport things underground in cities from a port into a storage and other facilities.
20220716_134425 by SubTrance, on Flickr
- Mining train - Used to scoop up debris to haul elsewhere. Rising World's variant may have to have a longer reach, or seek one with a longer reach.
20220716_122612 by SubTrance, on Flickr
- Trams - I still desire them for Rising World, at least in a cargo capacity. Having trams installed in your settlements would add for that semi-scenic touch while allowing you to haul goods around in a more visually pleasing manner. I feel trams are a big must in Rising World.
20220726_134532 by SubTrance, on Flickr
- Steam Train - Red51 shared a train similar to this, though still sharing this for my love of trains. Train hype!
20220723_193747 by SubTrance, on Flickr
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- Red51's Steam Train:

We sadly have to wait a long time for these trains to be added into the game. The waiting pain is real, though at least it's still there. I really do hope trains work the way they do in Minecraft's Traincraft by focusing on their niche storage. I hope liquid storages stay in their own carts while logs are themed to theirs, etc. Rock and ore should stay in their open top carts.
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- Semi-random image noting how I desire to have my desired Anime characters roaming around the Rising World environment by importing models to have them behave as their own entities. I'm still hoping and wishing for that possibility. (Heavy shipping focus also).
azur2022724144923.png by SubTrance, on Flickr
- Trains! Just lots of trains. My city of Ottawa is shy with its train while Vancouver is more open with it. You see trains in Vancouver and British Columbia as you would when building in your own world of Rising World. Various side streets, various farming land areas, over bridges, hiding behind mountain trees, and everywhere. British Columbia is not shy about its trains. They're EVERYWHERE. Ontario? You have to hunt them down.
20220715_110625 by SubTrance, on Flickr
(Expand me, I'm a video!)
- TRAINS!
20220725_131905 by SubTrance, on Flickr
- Scenic railway was always my dream (White Rock).
20220725_211944 by SubTrance, on Flickr
- TRAINS!!
20220730_184933 by SubTrance, on Flickr
- TRAINS!!!
20220730_171018 by SubTrance, on Flickr
- TRAINS!!!!
20220730_161024 by SubTrance, on Flickr
- Helicopter pad: I wish we had some form of aviation, even if it has to only be helicopters.
20220721_184636 by SubTrance, on Flickr
- Seaplanes & cargo airstrip oriented planes. If we're ever allowed to have these sort of planes they'll see a fair amount of use on my end to send goods around. Granted, they may make boats obsolete to which quantity and fuel may have to play a factor. Various pros and cons to play with. Some aviation oriented planes can land on land, though only certain types.
20220719_182632 by SubTrance, on Flickr
I also have interesting ideas and ways to build roadways. I've done similar in Java, now more so for Unity once we obtain our actual biome update in how to actually theme the roadways. One roadway, one bike/horse way, and one train way (adding onto the lanes the busier it gets). I've done similar. I'll try to be making my main island as efficient as possibly hoping we'll get nice train types, nice mounts, survival experience, and even cool places to port with boats. If we're allowed I do hope we can also play with amphibious planes, short take-off oriented cargo planes (Twin Otter & Dornier types), and/or even helicopters.
I'm well aware main updates have to go in first which is a given. When everything allows I'm hoping to see things I've seen with my eyes find their way into Rising World in a trickle manner. Basically similar to how a marble falls down onto various begs, or how an hour-glass functions with sand.