Posts by ArcticuKitsu

    Hahahaha, crap......


    Red51, would it be too much to ask for grass blocks in the upcoming update? The biome update? I was suggested to try out fabric by dying it green. It was a nice experiment, I still need grass blocks. :wacko: While going through my blueprints to archive them I discovered grass was converted to loam. RIP. Had to add a disclaimer to one of my blueprints.


    I removed all the brown spots now waiting to re-upload this in its proper form with the green grass, minus vegetation.



    Hope that's a simple enough request that won't interfere with anything? Sorry if it does.

    - Picture Post:

    (No blueprints in this post, only examples)


    Sharing a few more images, something I was unable to share above. I had to clean up a few typo edits and even embarrassingly edit my proudest build, the Canadian Tower into the description. It's now there. To those who have downloaded my builds, thank you. I shall be archiving more as we go along. They're simple builds, though Kitsu Tower & Canadian Tower being my more complex ones. Even an upcoming outpost built as a fort shall be shared.


    (Note: No Blueprints in this post. Only preview images showing off my simplistic builds further.)


    ----


    - StampedSteel's Candy Factory:


    (Java) - Outside, + the StampedSteel's Gear icon.



    (Unity) - (inside)



    ---


    - Canadian Tower - Celebrating Canada's 150-155th(?) (Canada Day):


    (Unity) - Lights are placeholder, just for personal demonstration. Contains a water drinking area in far corner.


    (Unity) - Tourist Sign boards, missing posters.


    - (Unity) - 3rd Floor containing "offices", originally with Canadian WW2 ships hung up and desk present.


    (Unity) - Your average floor (contains Jukebox; Needs music plugin).


    (Unity) - Exterior walls needing metallic walls. Certain pathways should be enterable while others not so much.


    (Unity) - Example of how to plant trees in courtyard. Those circle voids are for tree life.



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    Sharing these in hype of the upcoming September-October 2022 update. I also want to share off my pride builds, ones I spent hours upon hours on. Shall also help me recover these builds if there are any computer failures of any sort, even for Steam Deck purposes.

    Converted Java blueprints into Unity. It all works, minus a few poster elements, doors, and other missing PNB elements (a few).


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    - Arcticu Valley - Collection 1 (Java to Unity):

    (Missing doors, posters, and 'some' PNB elements.)




    Post contains:

    1) Arcticu Garden (mini-park), Canadian 50's Diner, Canadian Tower (Celebrating Canada's 150's birthday; 2017ish), Fishing House, Fishing hut, Kitsu Tower, Logging Cabin, & StampedSteel Factory. Does not contain furniture, certain PNB elements, nor poster elements.))


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    - Arcticu Mini-Park (Garden):


    A basic garden found in the desert. Contains the layout, however missing the various plant life. Requires the player to plant their own vegetation and outdoor gear into this garden-park area.


    (Warning!: Belatedly discovered the grass turned into a different material (Loam?). Needs to be converted back into grass.)


    >Blueprint:

    Arcticu_Garden_1661231423.blueprint


    ---


    - Canadian 50's Diner:


    A diner inspired by retro diners from the 1950's in the old retro American style, yet themed to Canada's style. Held food in my Java version, now for use in Unity version. Desert Settlement required a food storage and eating area.


    >Blueprint:

    Canadian_Diner_1661231119.blueprint


    ---


    - Canadian Tower - Celebrating Canada's 150:


    A Canadian tower built to celebrate Canada's 150-155th birthday at the time of construction (between 2016-2018). It's also roughly 9 floors tall with a viewing platform out on top. Each floor was themed for something Canadian, such as an office space with Canadian WW2 ships in it, or planned Canadian things. Thanks to how blueprints work many of its charms have been lost needing to be repopulated again in the Unity version.


    Contains an ancient/Medieval wall around the tower with a decently sized courtyard. The heavy fencing around the wall allows for Java mounts to travel, though unsure about Unity mounts for when they're introduced. The many holes along the outer-edges were supposed to contain grates, now missing thanks to blueprinting. The courtyard can grow whatever tree you desire, or even custom flagpoles.


    >Blueprint

    Canadian_Tower_1661231351.blueprint


    (Note: Tower's walls have been found to be incomplete from survival gameplay. You can find updated Unity version in the below posts)


    ---


    - Fishing House & Fishing Hut:


    A fishing house (for smelting & resting purposes) paired with a fishing hut (for shelter and storing loot). Populate both however you desire.


    >Blueprint:

    Fishing_House_1661230954.blueprint

    Fishing_Hut_1661230725.blueprint


    ---


    - Kitsu Tower:


    A tower themed to the desert with 9 floors paying homage/respect to Japanese's 9-tailed Kitsune messengers. 9 floors for various needs, and an extra mini-tower for residence, eating, and relaxing. All desert themed using sandstone in survival mode. Simple, yet effective. (The main cafeteria contains a jukebox blueprinted in previous posting and a water drinking area)



    >Blueprint:

    Kitsu_Tower_1661231557.blueprint


    ---


    - Logging Cabin:


    An inner-settlement oriented around logging, storing lumber and dealing with them. All you lumber needs.


    > Blueprint:

    Logging_Cabin_1661231218.blueprint


    ---


    - StampedSteel's Factory:


    A factory built in tribute to a VRChat friend, a frequent Twitch viewer while also hoping to make use of one of Red51's plugin examples. As of this posting he has been MIA for a very long while making me fear for his safety and health. He went into radio silence after an overly drunk dramatic outburst on social media. This factory dedicated to him was supposed to produce 'Candy' for an inside joke/reference. Never got plugin working while others greedily held onto the secrets of creating their own items. I'm still peeved with people on this forum about that, never helping me creating own items. Shall hopefully see use in Unity once it returns to speed all around, especially plugin related.


    > Blueprint:

    StampedSteel_Factory_1661231503.blueprint

    Better late than ever, I shall begin sharing my various random blueprints in this thread.


    ---


    - Simplistic Jukebox:
    (Works best in Java with a music plugin, able to be used in Unity version; Missing a poster element.)



    Blueprint:

    Rustic_Prototype_Jukebox_1554435989.blueprint


    (Note: Works best with any music plugins. Simply attach necessary object/code/plugin to apply music to Jukebox.)


    ---


    - Arcticu's Basic Train station (Unity):

    (Unity version: A rebuild of a simplistic Minecraft train station doubling as shelter. Use it for whatever you desire, just make sure to upscale it to player's scale and to replace the door. You can't pass the door.)



    Blueprint:

    Arcticu_Basic_Train_StationHut_1661228391.blueprint


    (Warning! Make sure to scale the build up to player's scale; Replace the door to player's scale upon scale-up. This was a haste-build simply to respect the past.)


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    - Arcticu's Arctic Base (Beta Minecraft Rebuild):

    (Unity version. A rebuild of my Minecraft beta version of my base in the arctic biome. Should contain basic crafting stations, a basic furnace, many storage chests, and a bed. Can be modified however you desire for your Rising World needs, just be wary of misplaced torches from a wonky grid system. Used mainly basic appearing materials to replicate that Minecraft vibe. Missing my bookshelf, cake, table, chairs, among other lost luxuries.)



    Blueprint:

    Arcticus_Arctic_Minecraft_Base_1661228564.blueprint


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    (Starting small, going more detailed as I get used to the newer, if slightly wonkier, building system. Refuses to allow me to build properly.)

    Red51, sorry if you're going to hate me for this, I just simply keep stumbling across many new things to the point it could easily tie in with Rising World. Constant new discoveries.


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    Rising World - NPC Update - Booth VRM Integration:


    I've discovered various authors on Pixiv's 'Booth' site sell their models under the VRoid configuration. Sometimes you get VRChat, and other times its bundled as its own VRM folder with files relating to VRM. I've already made note of things in the best detail I could, even attracting one lonely troll seeking attention via laughing award. But yeah,....


    - Noting various discoveries:

    https://steamcommunity.com/app…tp=9#c3437955554619667306

    (I've killed the software side of my Steam Deck so I hope people are grateful for my sacrifice in noting various information. I'm well aware people can be real jerks voiding your observations, hijacking it, etc. I now have to recalibrate my Steam Deck back thanks to Valve rushing out their Steam Deck prematurely. Killed it stress-testing it through VRChat while exploring VRchat's Summer Vket 2022. It would behave similar to Rising World's performances.)


    - Booth:

    https://booth.pm/en


    - Example Models - (VRoid Hub):

    1) https://booth.pm/en/items/2612763

    2) https://booth.pm/en/items/3278261

    (Sharing both these links for the 'VRoid Hub' model preview window and the VRM support. Various models have VRM support, something I'm assuming Red51 loosely plans to support.)



    Below image is an example of a VRM folder, something we could easily use for 'Staticmodels' plugins in Java from the recent 'IS-2' model I've obtained via Booth (preview image below, after the cut). That's fine, I'm however hoping for interactive NPCs doing their own thing by joining you, interacting, mining, combat, etc. More NPC related tasks.


    I'm well aware Red51 is seeking to tap into the 'mod.io' integration. That's fair, I however hope he also looks into the whole Booth side of things. I'm now not the only one seeking for Rising World to implement a VRoid integration.


    - VRoid Steam Forum Suggestion Proposal (BeanNChocolate):
    https://steamcommunity.com/app…s/12/3419937087344561045/


    I now back this fully, more so now that I've finally seen what is being sold on Booth. Yes, it's mostly anime and Japanese, there is always something for everybody. Who knows, they could cater to Rising World's needs depending on how Red51 integrates it, how supply and demand works. I'm all for this idea to make Rising World as highly customizable, and plan to do so from the get-go, even pre-2015. I tried with Minecraft to end up failing on that front. I have to rely on Rising World. VRChat ended up being a 50/50 in realizing my goals and dreams.


    I know Steam forums wants to constantly laugh at me (laughing emote), wanting to be Reddit 2.0 in toxicity, just that this is a big feature for Red51 to consider for his NPC update, or at least for his plugin update. Does he want to add it? Will he wait for his plugin update? NPC update? Maybe a mix of both? Gradual implementation? I'm genuinely curious.


    ------------------


    - Example image from a recent hangout, an overly memorable one in VRChat seeing a friend I haven't seen in months. Even showing a Booth model (IS-2) on the left, a custom one on the right.



    (Above image: Left is myself, and Right is Blue, a VRC mute friend. Always comes running up to me for headpats via VR gestures.)



    (Left: The blue mecha is a 'Kampfer' from Gundam in a Gundam shop world in VRChat. The character in White is Renge, a model I'm desiring to turn into a 15 cm tall NPC entity in Rising World, Red51 willing. Hopefully. The more support via plugins, backend, and even with VRoid support would allow for so much. I've loosely even imported models in Java version through Static Models importing Gundam Epyon. As for the Renge model, she isn't a Vroid/VRM. She's a Unity file with a semi-messy state of edits. She may struggle to be imported into Rising World with various texture issues. I feel bad I may have to harass Red51 for technical support on that for when the time comes, for when we cross that bridge in time.)


    I'm well aware folks on here are not Anime oriented, that's fine. There are other Vroid and other VRM related models that could potentially be non-Japanese, such as weapons, or even some rare Western models. The more you search, request, and seek the more you'll stumble across them. The more you search the more you'll find. As for when Rising World matures enough, especially on the modding side, I'm hopefully going full force importing models to turn into NPCs (Red51 willing). The 'VRoid' stuff should more or less cover the voids in fashion while the other things can be covered as we go along, or through mod.io.


    I'm not trying to be obnoxious, I'm constantly discovering new things wanting to make note of it, even if I attract lonely morons on Steam forums doing the whole award trolling. If Red51 wants to deny me this avenue then I'll understand, though be disappointed. He's only one person working on the game with helpers on the side. My mindset is I simply want to get the most mileage out of Rising World while doing the most with it. If I see I can mod a game, I shall do so. More so if it can be about things I admire, especially with my friends. I'm willing to attract more folks to this game when it comes to the VRChat and other sort of modding support, something Java version advertised via 'Staticmodels' plugin, among other sorts.


    I'm going to be watching and seeing how Rising World progresses.


    My plans for Rising World is basically an expansion of what I've noted in the first posting while adding onto it with my experiences in British Columbia, Canada. My trip to Vancouver took me from Vancouver to Tofino, and then the alternate way into Lake Louise, into Alberta. I saw insane scenery and things I would otherwise see in this overly shy city of Ottawa. Can't really see rail, nor things otherwise openly shown in British Columbia.


    (Things may be jumbled from how much I'm trying to share. Bare with me as I try to make sense of everything myself, especially the two posting errors I had above.)


    - Skytrain - Automated railway, and my new favourite way to go around the city. Highly efficient. A Mexican friend noted it appears similar to how Japan does it in its efficiency. If we're allowed to have automated trains then these Skytrain type trains shall see heavy use on overly populated servers, maybe even quiet private server types.

    52227644667_0996cb75f8_c.jpg20220719_125532 by SubTrance, on Flickr


    52241133467_787660dc88_c.jpg20220725_133034 by SubTrance, on Flickr


    - Visiting a train museum out in the mountains with various antics. If unsure about what sort of trains to add into Rising World one could always take a peak at various train museums to see what else could be inserted into the game. The small types may probably be popular on 'SMP' worlds.

    52221651159_a43887c042_c.jpg20220716_163951 by SubTrance, on Flickr


    - Mining train and cart. I'm sure Red51 has noted this, though had to renote it from my POV seeing how neat it is. The various ore carts, the machine itself. Shall be handy to have. If it's overly efficient to use these with the ore payouts I'm willing to use these to get around. I'll also be using these to transport things underground in cities from a port into a storage and other facilities.

    52220385587_9b73179a79_c.jpg20220716_134425 by SubTrance, on Flickr


    - Mining train - Used to scoop up debris to haul elsewhere. Rising World's variant may have to have a longer reach, or seek one with a longer reach.

    52221390651_284bb4feb0_c.jpg20220716_122612 by SubTrance, on Flickr


    - Trams - I still desire them for Rising World, at least in a cargo capacity. Having trams installed in your settlements would add for that semi-scenic touch while allowing you to haul goods around in a more visually pleasing manner. I feel trams are a big must in Rising World.

    52244660764_f07d544375_c.jpg20220726_134532 by SubTrance, on Flickr


    - Steam Train - Red51 shared a train similar to this, though still sharing this for my love of trains. Train hype!

    52240096845_824075010d_c.jpg20220723_193747 by SubTrance, on Flickr


    ===

    - Red51's Steam Train:



    We sadly have to wait a long time for these trains to be added into the game. The waiting pain is real, though at least it's still there. I really do hope trains work the way they do in Minecraft's Traincraft by focusing on their niche storage. I hope liquid storages stay in their own carts while logs are themed to theirs, etc. Rock and ore should stay in their open top carts.


    ===


    - Semi-random image noting how I desire to have my desired Anime characters roaming around the Rising World environment by importing models to have them behave as their own entities. I'm still hoping and wishing for that possibility. (Heavy shipping focus also).

    52240161780_7ff229b795_c.jpgazur2022724144923.png by SubTrance, on Flickr


    - Trains! Just lots of trains. My city of Ottawa is shy with its train while Vancouver is more open with it. You see trains in Vancouver and British Columbia as you would when building in your own world of Rising World. Various side streets, various farming land areas, over bridges, hiding behind mountain trees, and everywhere. British Columbia is not shy about its trains. They're EVERYWHERE. Ontario? You have to hunt them down.
    52219705439_2ed0917801_c.jpg20220715_110625 by SubTrance, on Flickr


    (Expand me, I'm a video!)


    - TRAINS!

    52241130967_5f89537ce8_c.jpg20220725_131905 by SubTrance, on Flickr


    - Scenic railway was always my dream (White Rock).

    52242122323_488d153466_c.jpg20220725_211944 by SubTrance, on Flickr


    - TRAINS!!

    52261060668_da054d8bff_c.jpg20220730_184933 by SubTrance, on Flickr


    - TRAINS!!!

    52261062238_20ce002c7a_c.jpg20220730_171018 by SubTrance, on Flickr


    - TRAINS!!!!

    52261062493_0d61ef4938_c.jpg20220730_161024 by SubTrance, on Flickr


    - Helicopter pad: I wish we had some form of aviation, even if it has to only be helicopters.

    52233374595_b2786b1727_c.jpg20220721_184636 by SubTrance, on Flickr


    - Seaplanes & cargo airstrip oriented planes. If we're ever allowed to have these sort of planes they'll see a fair amount of use on my end to send goods around. Granted, they may make boats obsolete to which quantity and fuel may have to play a factor. Various pros and cons to play with. Some aviation oriented planes can land on land, though only certain types.

    52227642992_34b4da7f6d_c.jpg20220719_182632 by SubTrance, on Flickr


    I also have interesting ideas and ways to build roadways. I've done similar in Java, now more so for Unity once we obtain our actual biome update in how to actually theme the roadways. One roadway, one bike/horse way, and one train way (adding onto the lanes the busier it gets). I've done similar. I'll try to be making my main island as efficient as possibly hoping we'll get nice train types, nice mounts, survival experience, and even cool places to port with boats. If we're allowed I do hope we can also play with amphibious planes, short take-off oriented cargo planes (Twin Otter & Dornier types), and/or even helicopters.


    I'm well aware main updates have to go in first which is a given. When everything allows I'm hoping to see things I've seen with my eyes find their way into Rising World in a trickle manner. Basically similar to how a marble falls down onto various begs, or how an hour-glass functions with sand.

    My recent trip to British Columbia (Canada), and the Vancouver area gave me many more ideas, some of which are even points noted in the first part.


    - Paragliding - Propeller on the back with a glider

    52234991056_8708911fa0_c.jpg20220722_201823 by SubTrance, on Flickr


    ---


    Would also be neat to fly on "slow" planes aimed for cargo and transportation, such as the Beavers, De Havilland, Twin Otters, etc. Air strips, water, and for survival necessities. If not Canadian aircraft then go for German oriented ones. Show off your German pride with the 'Dornier 228' aircraft, which is noted in being superior in carrying capabilities & speeds.

    52228644831_bee01929ab_c.jpg20220719_191008 by SubTrance, on Flickr

    52227642077_c55a423249_c.jpg20220719_191303 by SubTrance, on Flickr

    52239627851_80051c61ca_c.jpg20220724_135755 by SubTrance, on Flickr


    https://www.smartaviation-apac…er-228-versus-twin-otter/


    I feel these planes (either Canadian or German oriented) would fit well in Rising World's setting.


    If planes are still an issue then I at the very least recommend helicopters of any sort. It can be the one in the image, A German one, or anything else.

    52231895847_c9895a0969_c.jpg20220721_192536 by SubTrance, on Flickr


    Just as long as they can carry some form of cargo then I'll shall be even happier. They'll see more and more use as more updates release.


    (I had fun on Ferries, Harbour Air sea planes, Helicopter ride into mountain, trains, etc. Whatever Vancouver had to offer).

    With the mention of the new water and re-hype on boats I wanted to tag a few things from my trip to Vancouver along with it in hopes it finds its way into Rising World to boost the experience and value of it even further.


    The new water from the Trello Page:


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    I've always enjoyed the forested areas of the Java version, especially the pine forests. They've always had this detailed charm to them.




    - Lighthouse island, something we're all going to build. I can't wait to even colonize many islands in this size, along with varying other sorts. Java version allowed for this already with its makeshift rough lakes, something which can be expanded on in the Unity version with actual ocean size.

    52239609406_ea42ae7b80_c.jpg20220723_123048 by SubTrance, on Flickr


    - Ferries are an important part of water travel, connecting one island with another. I hope we obtain a ship transport allowing us to transfer goods from one land mass to the next. Vessels don't have to be the size of the one seen in the image, it can even be a basic barge or even made up. It took Minecraft many years to finally comprehend the necessity and importance of boats with chests on it to transfer goods from one place to another, even before the whole Shulker storage stuff. You're looting something wanting to also bring it back to your base to which it would even overfill the enderchest.

    52237147596_d273139e4f_c.jpg20220723_074712 by SubTrance, on Flickr


    52239957649_38bbc3a955_c.jpg20220724_201800 by SubTrance, on Flickr


    - The boats & Ferries don't have to be as large as the Ferry types above, they can be "medium" sized, as such seen in the below image. Better to make note of it now while the "iron is hot", type of thing. It can be basic storage ferry, or we can even go up to carrying train carts, vehicles, among other necessities. Horses, camels, among other stuff.

    52226295431_413cae0691_c.jpg20220718_141532 by SubTrance, on Flickr


    - Took this while whale watching. I even nearly fell asleep up here from how peaceful it was (lack of sleep). The point of the below image is for navigation. Navigation is important. I hope some of the less manually driven ships have some for of navigational aid applied to them.

    52238631892_f0041eaa8d_c.jpg20220723_130916 by SubTrance, on Flickr


    - A beached barge from a nasty winter windstorm land-locking a barge on land. These are fairly useful to haul things around a corner of land, across "short" distances, among other areas. Attach a tug boat to then drag materials to and from various areas. (Should be storage only for materials & liquids).

    52219727519_92122d91b1_c.jpg20220715_202448 by SubTrance, on Flickr


    - Boat docks. Such a simple sight like this is something I'm eager to see started, even expanded on with boats even being seen from a far. Sail boats, river boats, etc. Whatever boats we get is whatever boats we'll have lining these docks. Having fishing boats, row boats, and all sorts lined up shall make for an interesting experience.

    52237146278_4ef8279f93_c.jpgdji_export_1658547123276 by SubTrance, on Flickr


    - Float planes - I'm well aware Red51 is hesitant of adding planes into the game for generation loading. Fair. Even so, I wish to see some form of aviation in Rising World focused on the Twin Otter type speed & cargo variant. These planes are on the slow side, are designed for cargo, and are very adaptible to any terrain and conditions. Twin Otter alone could land in a corn field. Basically a decently sized air strip out in the middle of nowhere. My favourite way to get around is by helicopter and certain plane types, such as the Twin Otter. I hope Red51 considers flight beyond the glider.

    52228644831_bee01929ab_c.jpg20220719_191008 by SubTrance, on Flickr


    - Just an additional image for the above desire for adaptable planes (Seaplanes, airstrip planes; Twin Otter type planes).

    52226778725_99af7a8255_c.jpg20220718_181118 by SubTrance, on Flickr


    - Just as long as it flies, has storage, and is friendly to use I'll be happy. A proper handling on take off, landing, and in flight.

    52226292396_d04b7091e2_c.jpg20220718_181628 by SubTrance, on Flickr


    - The next step to gliding is paragliding. Attach a propeller on your back and have fun flying around. No storage, more for the thrill and scouting. Very tricky in stormy conditions.

    52234991056_8708911fa0_c.jpg20220722_201823 by SubTrance, on Flickr


    - Helicopters are just as important as planes who land/take-off from airstrips. They get people and small cargo in places. Great for scouting and small cargo transport. Even transporting people in 'PVE' oriented servers. 'SMP' (Survival Multiplayer).

    52232901018_b92cf8c6f2_c.jpg20220721_191649 by SubTrance, on Flickr


    - Sharing this because old boats have this lost style which you never see in modern era. Rarely so.

    52226784860_96d7a44bce_c.jpg20220718_124000 by SubTrance, on Flickr


    --------------------


    Back to more scenery images:


    - Vancouver airport with an A380 British Airways & Mount Baker in the background. I hope and wish to see these imposing mountains. Wish to see these ice & snow capped mountains in Rising World. Properly.

    52235478725_a21d409114_c.jpg20220722_192837 by SubTrance, on Flickr


    - These ice circles from ice spinning is a fun sight to see. Hope to see these in Rising World in some form and variations.

    52233164149_ff7fa232c2_c.jpgScreenshot_20220721-202936_Gallery by SubTrance, on Flickr


    - Mount Judge Howey - Three pronged mountain. Nearly had these in Java, hope to see smoother mountains in Rising World. And if Red51 feels brave (or time willing), even allow helicopters to roam through these scenery.

    52232892956_8c41527f0a_c.jpg20220721_192916 by SubTrance, on Flickr


    - Rough foggy waters. Java version nearly had this with the grassy lake, it could now end up being so much more with an improved biome. (I nearly lost my drone in these conditions with my drone scared to land in the fog).

    52239641653_15782e99e7_c.jpg20220724_112837 by SubTrance, on Flickr


    - Again, we were fairly close to this in the Java version:

    52238654187_ba3cdbb90f_c.jpg20220724_113219 by SubTrance, on Flickr


    - Mount Baker (as seen in the Vancouver Airport image):

    52251439156_4111548538_c.jpg20220728_190139 by SubTrance, on Flickr


    - Merrit City area (up to Kamloop's exterior). A certain part of British Columbia had light green grass to the point it almost appeared "magical". I tried capturing it on camera, it doesn't do it justice. If Red51 ever feels the need to variations simply add mini cactus & light green (almost neon) grass.

    52260075212_0fee13bb28_c.jpg20220730_150023 by SubTrance, on Flickr


    - Focus is on light green grass and cactus. A Mexican friend brought up it appears like Wyoming in USA.

    52261062893_f764ac8821_c.jpg20220730_150450 by SubTrance, on Flickr


    - Roadways. Something we've done in Java, something we'll do more of in Unity version. Rising World has this power.

    52238696942_faa4d9936d_c.jpgdji_export_1658702687254 by SubTrance, on Flickr


    - Foot bridge. What Java version lacks is what Unity version could potentially add when allowing for rivers, streams, and other forms of scenic water to occur on land. Allow for Danube River type boat traffic would be neat also. People have also built these sort of bridges in their own worlds.

    52261531160_0648fbc380_c.jpg20220730_121543 by SubTrance, on Flickr


    - Birds - Shall be nice to eventually see them instead of hearing them. Even being able to see them interact with your items would be interesting, as such as sitting on boats, lamp posts, etc. If you have food in your hand they should attempt to steal it.

    52236164952_f4f7b1ec97_c.jpg20220723_070633 by SubTrance, on Flickr


    - Bears - Even though certain types can actually be aggressive, I do hope for certain types to be more passive until further provoked. The longer you stay in an area the worse your situation becomes. Bears should study you, warn you (stand up), THEN attack you. Meat should play a role by attracting bears. Having exposed meat should be a factor in a bear's curiousity towards you, or a given area. If you throw meat or fish at a bear it "should" leave you alone.

    52239616373_cc41094caa_c.jpg20220723_155026 by SubTrance, on Flickr


    - For when river biomes improve I'm hoping to see various river types, including these stony types.

    52239919529_c7b15f87f3_c.jpg20220724_091826 by SubTrance, on Flickr


    I have tons more images which made me think of Rising World and vice-versa to my trip in B.C, Canada. There is a LOT of things I'm seeking, desiring, and even anticipating for Rising World. Can't wait.

    Awesome. I was in the Q3 lineup finally getting the invitation to finally purchase the device after a year of waiting. Purchased, now waiting for the order to process and ship. Soon, soon I'll be able to test out Rising World and other games while playing it during times I'm either traveling or during the nights when my computer is usually loud.



    ProtonDB - Rising World entry.
    https://www.protondb.com/app/324080


    Can't wait to see and hear what Red51 has to note regarding Steam Deck compatibility with Rising World. I'll be posting a lot of game feedbacks trying to get it to work. I would PC if I could, this isn't pre-2020 anymore. My parents passed away, I'm staying with a coworker for almost 3 years now. I'm still looking for my own place so even then it would still be useful.


    We'll see how useful this Steam Deck shall be, especially for Rising World. I recently poked Dinkum's developer to seriously consider the Steam Deck.

    Mojang/Microsoft - Minecraft's Language Censorship:


    I've been indirectly made aware there is a new censorship campaign being done with Minecraft preventing people speaking "foul language". Can't name tools, can't speak it. Minecraft is being injected with a new hard limit of preventing 'foul language' being used in the game, even allegedly banning accounts straight up when others snitch on other folks. I need evidence, I'm however noting this for awareness. You risk your accounts being banned, even if snitched on your own private world (allegedly).


    yet it took this to get people's attention, not the faux-politics I've brought up time and again. People start caring once language gets censored, nothing else before that. Sure, whatever. I'm always wrong, you guys are always right........


    With this, maybe I should cut all ties with Minecraft & Mojang; I'm forced with Microsoft on many fronts. I however have to note the "I told you so" when it comes to faux-politics and the things I"ve noted here. People assume I'm talking trash, it's what you're seeing injected in games. Google and you'll have your answer. Denial isn't "ignorance is bliss" mentality here.


    All the more reason to stick with Rising World.




    Censorship...... Give them an inch and they'll take a mile. They don't give a crap about you. Never have, never will.

    I forgot this was around so I'll grab this trying to insert it into Rising World next chance I get. Thank for your Titanic. I still have the other one being overly impressive. Been lagging behind so I'll check it out now :thumbup:


    Any updates, or this it?

    For the "fun of it" It be amusing to see more exagerated character animations. Not now, but whenever. Even via modding.


    For example.


    There are indeed carrots, although they're really hard to spot if they spawn naturally ^^ However, they're also accessible through the creative mode vegetation placement tool (F6), just open your inventory while that tool is active to bring up a plant selection screen.


    To get the edible carrot item, just type "item carrot" into console.

    Guess I'll take a quick peak in the early afternoon and night. I even went through the creative mode not really seeing them, unless I lapsed in awareness. I'll check what I saved later.



    They're just available as item, so unfortunately they don't spawn naturally yet :saint: Some of these fruits (e.g. the pears, bell pepper, ginger root etc) will only be optainable from NPCs in the future, and some may spawn in chests (like the overripe pear). Things like the cookie will be part of the future cooking update^^


    But you can spawn them with the "item" command ;) These are the commands for the new items:

    That explains why I couldn't find pears. Yeah. As for the NPC part, can't wait. I can't wait to start questioning NPCs hoping to gain various rewards out of them.


    Glad we'll also see cooking! YAY!~ I recall VortacVids wanted the cooking update to which he made a bakery place. Him and Weem both bailed on Rising World so I hope they reconsider later. If not, it's their loss. They have themselves to blame. I digress...... Can't wait for the BBQ cooking to come back. I want to cook fish again on a grill, I genuinely miss that.


    Fishing is something I can't wait to come back also.


    Thanks for the list, I'll see about making a note of it :)


    You mean the debug console (i.e. the black console window)? You can disable it by opening the "config.properties" file in the game directory (in the "_New Version" subfolder) and change "Game_DebugConsole" to False , then save the file and run the game again ;)

    Many thanks! I'll try to make note of it this time. I'll put it somewhere I can see it then edit it when I can focus. It's late.


    Can't wait for my next rounds of testing.

    Looking good, though I have more to playtest. Wish it released yesterday and not today (on a Wednesday). I'm loving the new shrubs, trees, etc. Trees being what they used to be. I'm baffled by pears, and other stuff mentioned. Haven't cycled through the non-Java type additions. Farming seems to be fine.

    [New] New cultivable plants: tomato, chili, potato, watermelon, lettuce, corn, carrot, hemp
    [New] New trees: acacia (x2), appletree, araucaria, birch, cactus (x4), cypress, hickory, london-plane (x2), palm, red maple, spruces (x6), weeping beech, willow oak

    Tomato I saw, as with chili, watermelons, lettuce, corn, (not carrot???), and hemp. I'm drawing a blank on carrots. Something said 'pears', I haven't seen those. I've also misread something as peaches looking for a peach tree...... Couldn't find that either. Neither pears, nor peaches.


    [New] New food: bell pepper, carrot, chili, cookie, corncob, gingerroot, lettuce, pear, potato, tomato, watermelon

    Pears...... I'm confused. I saw no pears, maybe I'm being blind. I cycled through all the items. Maybe I have to spawn them in.... Had to check everything in such a short time frame, though loving the new additions I was able to check out in both survival and creative mode. I cycled through all the new vegetation loving the new flowers. Can't wait for a gardener NPC to provide us with blue and red flowers, among other types.


    Also, I know you told me how to fix the menu that pops up when you boot the game. How do I fix that again? Sorry.

    There's a discussion on the Steam forums about music. I want to share a few Genshin Impact related musical elements for that discussion.


    ----------


    - Player Instruments and Automated Instruments (Rehash):

    https://steamcommunity.com/app…ons/0/6202034231176972838


    Being able to play any instrument, other than Piano. Being able to apply a music map on guitars, trumpets, flutes, etc. A desired requests was for it to be automated like in Cyberpunk game, while my requests would cover both requests under variety of instruments, manual and autoplay using music sheets. The standard request as previously requested years ago. To play music automatically one could compose a musical sheet (editing it with notes) to then have the instrument (or NPC with instrument) play the desired music.


    The following images are from Genshin Impact's latest event dealing with an Oni character hosting a drumming festival, and another dealing with the Zyther instrument.




    Character is 'Kuki Shinobu' from a recent gacha wishing pull. I got lucky.

    I wanted to properly share how much I admired the old forests. The normal generic forests and the pine forests, those were my two favourite ones. You could tell where Red51 spent most of his time with where the bandits spawned. The overly dense forest requiring you to chop down trees, wade your way through brush, and even through pine trees avoiding boars and bears. I enjoyed the desert, and even some other biomes, the forest attracts the more natural side of the human body.


    As we all are, can't wait to finally settle down in Rising World via both PC and Steam Deck version. The major stuff on PC, the minor stuff on Steam Deck. As noted many times previously, I'll even be favouring/desiring NPC assistance with hopefully custom NPCs aiding me on our journey through the world.


    The only image I can share of the old is the following 'Scathach's Ruins' (F/GO) of her old residency in lore.



    Based in IRL location, sourcing now lost. This rough Ontario + Great Britain type scenery is something I would love to see more with actual rivers, oceans, and proper swampy layouts. Little inlets, etc. All my other images have been lost on other hard drives or in other hosted places.

    Purge (or merge) this thread if you have to, I just wanted to note a simple quick thing how Red51 simply knows how to make forests. Just wanted to praise him, even if it feels like I'm "over-praising". Need to encourage good behaviour :thumbup:


    https://trello.com/c/HpTB8HGu/…-62acd2f0ed1cac2754bc13f2



    (In this image I already see an area I would build a hut.)


    Red51 simply knows how to populate these forest biomes. It's the same with the winter forested biome, and Java version, as we're now seeing with Unity version. Props to Red51 here. I'm hoping we get to see swamp biomes, desert biomes, among others treated much better than their Java counter-parts, time willing.


    Just a few more examples to share hoping we get to see these sorts of scenery in Rising World. Not to toot my own horn here, I'm just sharing examples from my pool of images.



    When rivers become a thing I do hope we get to find the occasional islands like these which can be used to connect other bigger islands and continents.


    As for the below image, I hope we get to see more of these sorts of swampy type areas. We've seen them in Java, I hope they're more "pronounced". More common, easier to find, etc. If you look at the inlet leading to a big bulge of swampy vegetation that's what I'm trying to point out. Next to the bike path and the two parkway lanes.



    I came here for some simple thing to praise Red51 on his forest vegetation. Simple as that. While I'm here I'm dropping off 2 extra cents of thought. Two birds with one stone. :nerd:

    Screw it, I'm just going to put this here...........


    ---------------


    Minecraft's Phobia of Cargo Boats:


    Yesterday I was simply researching potential games I wanted to try out for the fun of it, to which I came across a tweet containing a video clip of two players in a boat with cargo on it. Basically a tweet containing a video of two players showing off poaching eggs from a nest by placing it on a boat, even getting back on a boat. Cargo boat! Both Mojang and Microsoft were phobic about this, yet overly eager to spread fake political nonsense on the interweb for people to hate on Notch, myself, and other people just because they've said so. It's perfectly fine to abuse people, yet it's offensive to keep lifestyles and games traditional and healthy. It's allegedly better to believe the Earth is flat over implementing worthwhile features into games. People are weird.



    Cargo boats! Eggs on boats! Holy crap! Not even Minecraft can do this!


    Oh, wait..... Better late than ever.



    April 22nd, 2022..... IF IT WAS THAT EASY WHY WASN'T IT IMPLEMENTED SOONER. Modding community has to do everything for Mojand, and even ironically for MIcrosoft, an evil & rich pandering company in the modern ages. A boat and a chest added in later than sooner. I'm glad a void has finally been filled it, it's however a case of "better late than ever", and "a little to late". My Minecraft server is down, I passed on an invite to join a friend's Minecraft server, and nobody has a long attention span to join mine for long term. Nobody has the attention span whether it be on my server or their server; Nobody lasts for a week.


    James from the Dinkum game most likely assumes I'm sort of crazy moron, and I'm sure people in this community want to jab at me claiming I am, unaware they've been morally corrupted. There are things called "standards" in this world you need to uphold. Not abiding to that eventually leads to social degradation, something we're seeing currently. You need to keep standards high. I hope he sees the light.


    Thankfully, Red51 has various plans for boats in Rising World which I can't wait to see implemented. Satchels, storage containers, and even placing work benches on boats. This is why I'm here in the Rising World community while people assume I'm some sort of crazy person unaware of keeping standards high as the Japanese indie developer scene have been doing.:monocle:


    - Mexican Mario's "cultural Appropriation:




    It appears I get the last laugh with how actual Mexicans desire Mexican Mario back loving any form of exposure in the media. Then you have the fake people claiming its fake-racist, etc, to which we nearly break the Rising World discord groups, forums, and bad blood nudging Vortac out of the community. Sorry buddy, Sorry you had to see that but I'm not happy with it either. If only people were more honest we wouldn't be divided and you wouldn't have to also be MIA from this community either. If only honesty was a more prideful thing to be taken care of I wouldn't have to make these posts calling things out.


    My Mexican friend over from the Anime & Genshin Impact side approves of Mexican Mario finding it awesome. He laughs at people who were offended by such a trivial thing (same as I) wishing people would grow their skin back. Not have their nerves exposed to the world, just be a normal human. This even runs parallel to how people are offended to find Canadians in video games, let alone refusing to have them in video games for censorship and stale void-causing reasoning. They're afraid of anything creative and fun. People hate anime, people hate expressive individuals. The more something stands out the more you have to hammer it down into boringness. No fun allowed!


    Fun is fun. When it comes to Rising World I want to encourage Red51 to just make the game HE wants to make while listening to feedback improving the game. If someone says to censor, remove, or not have a feature then find another way to put it in a game. Mod.io, or whatever. We live in a society where everything is allegedly offensive. Play what you want, do what you want. It's why Asian games are overtaking the western market while western games accuse one another of false crimes. People keep noting "false allegations" when I point something else, that in itself is gaslighting when the proof is out there on the internet. I source things, the cancel culture doesn't.


    Normal (indie) games are fun when they can reach their max potential. This goes with AAA games unhindered by political or corruption. If Red51 deletes this then that's fair. Keep the peace, I'm however fed up with fake behaviours. I'll keep calling it out. I want to find honest people who care about what they enjoy.

    Just going to post something simple because that is why we're here in one manner or another. Also, because we don't want political nonsense in our games. We may desire philosophical POVs such as in Metal Gear Solid & Nier: Automata (any Japanese & Chinese games) to provoke our minds and emotions. No political nonsense, no broken glitchy nonsense, forced development, etc. Just pure simple fun classic Nintendo styled entertainment.



    Simple, and to the point. Why myself and others prefer indie games over AAA games doing things a AAA games won't ever do. Power to the people!:thumbup: