- Canadians in Games:
Just wanted to make note of this for the curious, though mostly for myself. It shifted more to Canadians themselves to eventually being Canadians for naval WW2 stuff. I'm making note of things while updating my observations in areas. I may even use this post as reference for my push elsewhere. Ignore this if you want to, I'm not forcing you to read this.
Well, ever since I started playing games (early 1990's; PC games 2000 onward), I've always wanted to play Canadians whenever I was introduced to Civilization. I'm going to assume it was Civ 3, then Rise of Nations, Battlefield 1942 (they eventually popped up in expansions), and then properly in 'Silent Hunter 3' as AI traffic. I slowly started seeing more games adding Canadians, just not in its full form, just in its scattered form. It always ended up frustrating me.
We have the following games with Canadians officially and unofficially........
- Silent Hunter 3
(Canadians as AI traffic as their own thing. As it should be, though sadly missing their late war assets.) - Civilization 3
(Modded; Not properly) - Civilization 6
(Added, though stereotypically. I'm frustrated, more so with lame-ass stereotypes) - Rise of Nations
(Modded; Not properly) - Battlefield 1942
(Expansions; Decent. Was fun seeing them there, especially fighting Italians.) - Victory at Sea
(Under Royal Navy using HMS tag; Frustrating. Memorable being chased by 'HMS Haida' as Japanese. Appears to be prematurely abandoned for another game in their library.) - Atlantic Fleet
(Under Royal Navy; Frustrating) - World of Warships
(Only HMCS Haida; No other vessels like light-cruisers or aircraft carriers) - War Thunder
(Only HMCS Haida; No other vessels like light-cruisers or aircraft carriers) - Dictators: No Peace Countryballs
(Has Canada and every nation, if in generic form. I had my fun) - Steel Division - Normandy '44
(French Developer/studio added in Canada as their own side. The way it should be done, sadly landbased only. One of the better games.) - Wargames - Red Dragon
(Same French devs as above adding in Canadians in a turtle manner in modern era. Still have yet to play, though high respect) - Hearts of Iron IV
(Recently became aware you can play as any nation, even Canada. As it should be, though not really my cup of tea. Needs to be easier to play, Rise of Nations style, or something.)
Reason I made this posting is also because I recently found out Hearts of Iron IV freely allows you to play Canadians, or any other nations.
https://hoi4.paradoxwikis.com/Dominion_of_Canada
I've went around basically harassing the following developers to add in Canadians as their own 'faction' because that is just how its supposed to be done. I mean, look at Silent Hunter 3, Eugen System's games, Hearts of Iron IV, and those that freely allow Canadians to be their own faction.
(Games of developers I've pestered)
- Victory Belles
(A mobile game similar to 'Kantai Collection' and 'Azur Lane', if overly belated in releasing. Has HMCS Saguenay, that is about it. Problem is I've been socially lynched and abused I view this game in a negative light. Dialogue heavy, and etc.) - War at Sea
(If they can have naval battles then they should allow for Canadians. They'll look into it, if the game lives that long.) - Pacific Fleet
(Would have been nice to see HMCS Uganda, or even one of the three 'HMCS Prince (X)' vessels. Or a 'what-if' situation.) - Ultimate Admiral: Dreadnought
(I genuinely vented, even had a breakdown moment requesting Canadians. Only gained word from players voiding my thoughts and the thought of having Chinese vessels, even if they've been added regardless. Having a free-mode campaign with minor nations would have made this game overly epic. It could easily become one of the best naval games out there.) - Victory at Sea:
(Has Canadians under RN, and as HMS (not HMCS), tried nudging for their own faction. Denied. Game was also prematurely abandoned for another title) - Task Force: Admiral:
(A Pacific oriented game aimed for pure realism and overly strict linear gameplay. Requested seeing HMCS Uganda, was considered though have bad blood with developer over Dutch comment, explained in previous posting in this thread.) - Kantai Collection (KanColle):
(Constantly waited for Canadians to be added, none was. Americans, French, Royal Navy, Swedish, and Australians were. Just no Canadians. I feel betrayed. Also, it'll be a case of 'a little to late' seeing as how I dropped out. If I ever get a hold of an MMD model I'm going to import it into the first game I'll see; Rising World. Americans kept whining and moaning they haven't had their units added. I've countered with Canadian arguments, threads were locked constantly, or a flame war would ensue.) - Azur Lane:
(Ongoing request by others and myself within the Azur Lane community. After being teased by HMS Fortune's dialogue with 'Maple Monarchy', wallpaper, and etc we wanted to see Canadians. We want to see our naval roster in full with HMCS Haida, all the DDS, the two light cruisers, various aircraft carriers, and such. We just want to see our Canadian representation, CCP willing. CCP most likely has to allow Yostar/Manjuu to approve of Canadians with the whole IRL political nonsense and NSFW crackdown on their Chinese server.)
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Rejected Canadians:
I noted this over and over, just to put it in one post on its own I want to note the sort of 'excuses' I was given as to why developers and forum goers give me.
- Minor Nation
- Lacking Units
- Unbalanced; Would lose to major factions
- Boring Units
- They're simply British & American influenced
Too all these, and more, I countered. Honestly, screw off. Why can 'Silent Hunter 3', Steel Division (Eugen Systems), some some parody joke games add them, yet others simply refuse. I feel the developers are tardy, especially having been spoiled by Japanese game developers having set the bar high with their RPG and various collection side of games. It may be harmful to their game funding, or even time to develop. Any other reasons seem like excuses. Just copy and paste coding, or something as other games have done.........
1) Its only Minor because you don't want to copy and paste code and assets....... Other games have freely added Canadians, sometimes even giving them full quality.
2) Learn some creativity that Europeans have. Learn from Romanian game developers who created Silent Hunter 3, or the French who added Canadians time and again into their war games. Excuses are excuses.
3) Sometimes people simply want representation, the fun, and the amusement to see where "what-if" situations lead. Look at 'Hearts of Iron IV' videos of Canada annexing USA. Either patriotic, or their gameplay style wanting to see what leads where.
4) Only boring because you're a lazy bastard. There is more than meets the eye......Pandora's box of information, and etc, etc.
5) Hasn't stopped Eugen System, Ubisoft Romania, and others treating Canadians as their own faction/nation. Excuses are excuses.
And I'll keep saying this in various wordings for each situation. Also, for the love of creativity, even a fictional world of 'Strike Witches' has acknowledged Canadians in their Anime realm with our plane ace, Beurling.
https://worldwitches.fandom.com/wiki/Elizabeth_F._Beurling
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You may see this as ramblings, I see this as me trying to properly make note of this as I end up being frustrated with tardy game developers. Maybe they do have valid reasons, they seem to fall short when compared to more passionate game developers out there having set higher standards and the bar higher. I've praised Eugen System for going all out on Canadians in their WW2 game and modern game on their forums, even if I came off as corny, cheesy, and awkward. Praise is praise. They've done something others refuse to do.
I guess some things just stick with you until certain people do things right. As noted, I'm still seeking out a proper noob game maker where I can insert naval units in an arcade manner. Something simple, yet semi complex. We'll see what I find, and when.
I don't expect people in the Rising World forum to take me serious because you're here for Rising World. You do you. Stay lurking, do your own thing. I need to make note of things until something goes right.