Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    I see Avanar experienced the same spider behaviour I experienced where it either side-steps gun fire, or is just immune to cross bows, bows, and such. It's either one or the other. It's fine for melee though.


    Also, the hotfix did fix things but it did become laggy again to the point it became quite frustrating. I only stuck with it because I was experimenting for science..... I shall do the whole logging thing when I'm more awake, but I do have more fun results to post.


    Part 1 (Pathfinding & Ambush):
    https://clips.twitch.tv/ArtsySquareWalletVoHiYo


    Part 2 - Immune Bandit:
    https://clips.twitch.tv/IncredulousHungryWormPupper


    I'll do the whole diagnostic thing when I'm more awake... For now, two lovely clips above. I was simply chillin tonight stress-testing things in general.

    This is a hilarious video But the sudden performance drop seems to be quite strange, since you're not moving at all... do you run any plugins? Did it happen in singleplayer or multiplayer (if it's in multiplayer, was there another player on the server at the same time)? Maybe you can enable the client debug console (open the config.properties file and set "game_debug_console" to true, then save the file and run the game again) and play a little bit until you experience the lags. Then quit the game and go to the "Logs" folder in your game directory. Please forward the latest log file to us (either create a topic here, or send it via PM to me, or via email to support@jiw-games.net)

    Glad you found it amusing :P


    Yeah, it is strange.... Reading more into this thread "maybe" it is the rats? Maybe. It was on both singleplayer AND multiplayer which made things strange. It was constant on both sides. Also, it was both me and nobody as well. I also have Animal Breed Master, but that also lagged out singleplayer...


    For clarity, that clip was made in singleplayer while other clips were also from multiplayer. I wanted to test out the update thoroughly. And sure, I'll do just that once I play Rising World again.

    - skeleton could be looted and have bones on them (head, chest and or bones). it would take less time than pick the ones on the ground, and maybe they would be useful (magic spell for creating squeletton, undead or npc ??? )

    I +1 this. I was desiring (and forgot to note) how we should be able to loot the stuff on the skeletons, including themselves. Would it be too much to ask to also have a book to "tame" the skeletons so they can be our buddies? I would love skeleton minions :evil:

    - bandits more tanky, stay the day (I know they do now but perhaps not for ever) and perhaps randomly spawning in abandonned cabin (like rats)

    I like the idea of spawning bandits in cabins. I wonder if that would be too much?

    no... its good as is. this creates real incentive to build better weapons. i went down with a bow and arrow and was quickly overpowered. a crossbow and a repeater are better suited or just a sword with a little skill

    This one is good


    https://clips.twitch.tv/SolidBumblingChoughWOOP


    Trying to find a clip to share of where bandits & especially skeletons came running at you at lightning speed. The clip below the skeleton runs around a bit too quickly to the point I feel they should be slowed down by a "tad"... I did say "hell of a lot" .... Just slight weight to them.


    https://clips.twitch.tv/DeafGrossGarageUnSane


    What we have now is awesome, and I'm glad bandits guard the forest. I am seeing animals populating the biomes nicely, it's nice. Also, in my opinion, I feel we should have bandits all the time to keep you on the alert.... That's just me I guess, and a "few" other people.


    Also,....... Am I the only one stuttering a lot when playing Rising World because I feel it should be smoother. Maybe it is me because I was also streaming, but I feel it's Rising World needing to be optimized again. It used to run silky smooth.


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    Edit:


    Bear turned into a statue for me. Still could kill it.


    https://clips.twitch.tv/FamousRoundPlumberKeepo

    Oops, that was a debug square that was used for pathfinding Will be fixed shortly!

    Seems to have been fixed. Awesome. No more red squares from what I can see.

    Unfortunately npc spawn has an impact on the performance... but it's getting better once the first wave of npcs is spawned in new chunks.

    Yeah, I'm gaining constant stutters which I haven't had before. It's really effecting my play through having lost the smoothness of the playthrough. Can't say about others, just very laggy and stuttery making it hard to either play or stream on Twitch.

    I've released a small hotfix which fixes this issue

    Thanks for the hotfixes fixing various things. The big one now is the constant stuttering needing to be smoothed out. It really effects my CPU usage, I can't battle bears and the like.


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    A few more notes being skeletons need to be slowed down by a hell of a lot. They run too fast at times when trying to get to the player. I love the bandits & skeletons when I did fight them in a test world. They have nice payout reward for when you do attack them. I also found spiders to be interesting with how they dodge ranged weapons. They almost seem to be immune to them by side stepping.

    New error putting on Iron armour to remove the desert clothing.



    https://clips.twitch.tv/PleasantFlaccidHummingbirdBrainSlug


    When a tiger killed me I lost two stacks of musket balls when looting my body.

    Kind of glad the update was pushed to Tuesday & Wednesday because that's when I can play it the most. The bad part about this is now Red51 can't fix the bugs the players themselves found to make it more polished for both Tuesday and Wednesday. See you tomorrow in Rising World "IF" it does release tomorrow :)

    This may seem random, but I'm loving the recent updates to Minecraft showing Mojang is FINALLY listening to their fanbase again.... In some manner, that is. They're not listening as Red51, but they are taking note of things making Minecraft more enjoyable to play. I absolutely love the addition of foxes, parrots, barrels, illager patrols, zombie turning into Drowned, and all that fun stuff. Even the lovely campfire.


    Rising World still owns everything PNB style, as with the proper barrels. It's funny how I'm now building more barrels in Minecraft thanks to Rising World. It's the easiest in both games. The campfire thing you can do in Rising World is also able to be done in Minecraft. It's amusing. With the recent hostile NPC update I'm now curious how hostiles in Rising World shall behave, also for "science" reason when compared to Minecraft side of things. There's also the grinding stone to fix your tools, something people have been requesting Rising World tools to have. Durability on tools was a big one. The traveling merchant is also something Red51 wanted, but only in singleplayer game. They should also be in multiplayer, as they are in Minecraft. I find it amusing how they're done in Minecraft because they roam everywhere. Traveling merchants would also be best on multiplayer servers with how lonely it can still get on servers with time-zones, private servers, and the like.


    Rising World, I do hope you have plans to allow me to tame either foxes (normal & arctic fox). I can't wait to have cuddly foxes as my pet while feeding them berries, and such. For Minecraft those parrots are adorable, if quite a bit of a troll. They mimic the sound they hear around them making you think zombies, creepers, and such are roaming in your base. It honestly makes me quite paranoid making me be twice as cautious in picking out sounds.


    There's a lot in the new 19wo9a Snapshot making me see Minecraft in a whole new way. While I wait for Rising World to release their update I'm also seeing what Minecraft has to have Rising World learn from. There's many things to learn from Minecraft & vice-versa. :D



    I feel bad for all the things Red51 has to do because Rising World is still a beast of a game. One person working on a very beast of a game. Also, sorry if I'm posting way too much Minecraft postings..... Mojang is finally doing things properly that I have to note things seriously. These are actual worthwhile things which I would also love to see in Rising World whenever they're ready. No rush, but Rising World would need a few of these features, even 1-upping Minecraft in what they do.

    I also support and agree with this.


    We were told we'd get NPC traders, something I'm still eagerly awaiting, with plans for them to behave in an RPG Maker type manner. The way you see NPCs behave in your RPGs (RPG Maker) would be how you see them. I would make them hold onto food items, and etc.

    Yeah, time went on and we ended up forgetting about it. I forgot this thread even existed. Just shows how useless that person's attention seeking video was with his community even in disarray. But yeah, I had to note Mojang somehow woke up adding campfires, Illagers, foxes, and such, something which I found interesting. They're finally features Minecraft needed, and they're there. And I agree, both games are indeed good in their own way that I also want to go back to play Minecraft because how much I miss it. Rising World is my new home game, yet Minecraft still holds lots of respect, even if Mojang at one point appeared to be unaware of what they were doing to their own game.


    Each to their own, also. We each our own little game.

    Well, an Nvidia update finally allowed me to get back onto VR again to test out a game you guys need to try out if you have VR. I honestly hope this Nvidia update sticks this time around so I don't have to wait up to another 14 days for another Nvidia update.


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    - Audica


    Seems like a serious competitor to Beat Saber making me want to try it out. I'm loving this! Instead of slashing you can both shoot & 'slash' things in an alternate way.



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    Bartwe (Staxel Developer) is found to love VR with 'Light Fields VR'
    https://twitter.com/bartwerf/status/1095660940148785154


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    - V-Racer Hoverbike:


    Look at the trailer above, and the images below. VR is where it's at, and I love the experience I had in V-Racer Hoverbike, as short as it was at 10-20 min. That game is highly polished with lots of goodies in it from the get-go I can highly recommend it. Good settings, good menu, nice effects, awesome helmet effect, nice racing styles, awesome screenshot capture, among others. This game is solid and a blast! A must try & buy. It should be up there with VRchat, Furious Seas, Zero Caliber, Beat Saber, and etc.


    The camera feature is also the best part of the game. It's far smoother than VRchat's, yet less scenery to play with. There's give and takes everywhere, yet loving the camera feature here. Racing is also a blast. There's lots of good in this game.


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    VR is honestly where it's at.

    There's something about boats making me love them. I recently saw Vortac's video of Atlas and boats doing things I love that I'm going to make note of them here.


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    - Rising World - Boats & Shipping:



    We already have a few boats to play with, and I love it. Bigger boats are being considered, and I'm happy with that thought. I'm however wanting to note HOW the boats are being built in Atlas making me want to further suggest and nudge ways for bigger boats to go that route in Rising World, if Red51 feels the desire to do so. It would make boating in Rising World highly awesome, similar to how it's done in Ylands, Wurm Online/Unlimited, & Atlas. They feel weighted, they feel personalized, and they can even be specialized for whatever you need them to do while also outdoing whatever Minecraft provides their players. The boats in Wurm, Ylands, & Atlas are perfect!


    Rising World's boats are to be more modular, thus the blueprints given. I would however suggest the blueprints be separated into their own crafting components to individually build blueprints instead of gaining them in bulk. The thrill comes from building the ship piece-by-piece, something I loved doing from Wurm, and such. Look at how much Vortac struggled, and that in itself is the fun of the game. The "weight" of building these ships is what makes them stand out being a game in its own. The accomplishment you gain out of that. Once you gain a ship to sail the next "thrill" comes from upkeep by maintaining it, having it occasionally docked for repairs, and treating your vessel like a loved one in the sense that it becomes your home on waters. You treat it with the utmost respect. The vessel even becomes personalized by adding colours, components, visible name of the ship, and such.


    This is probably too much for Red51, yet when able, I would love to see these things added because it would make Rising World the "go to" game. Having an actual ocean to explore would be awesome by weaving past islands, encountering hostile pirates, and just shipping cargo around. If we can't have planes then boats shall be fun.


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    Side-Suggestion:
    https://steamcommunity.com/app…s/12/1744479698805283152/


    For when Red51 looks into modern era shipping for Rising World it would be interesting if we were to gain something similar to SS Nomadic in style. The olden 1900's era steam ship vessels because of their unrivaled beauty. SS Nomadic is small enough for Rising World's rendering, can act as housing, while also carrying massive amounts of cargo while also behaving as 'late-game' content, or close to it. Could be the gap/bridge between Medieval and modern era shipping. Having a ship just like (or similar) to Nomadic would be awesome for Rising World on many levels, more so when we can the actual ocean.

    Well, crap....... It's amazing how everything changes in VR that it makes going back to desktop mode hard. No joke. I'm so used to relaxing in VRchat now that I now miss it after Oculus may have crippled quite a number of headsets out there. Oculus (or maybe something stupidly simple) is preventing me from using my Oculus Rift that it may as well be "bricked" with a simple 'No HDMI Connection' error caused by a recent update for February. They crippled my VR headset & experience making me livid.


    - Thread containing mine and other people's HDMI connection error.
    https://forums.oculusvr.com/co…-since-last-update#latest


    An Nvidia driver briefly fixed my headset for that one night with that night being highly enjoyable. This just goes to show VR still has growing pains that it's just something to accept and move on, if mended. So does Rising World, and any other console. We either have to wait on Oculus to do something, or we have to wait on another Nvidia update to allow us to play. Whatever that Nvidia update did, it allowed me to play for one night, and one night only that I want that fix back. It reverted on computer reboot because I had to sleep and wake up for a next day. Oculus, why.... Why must you get corrupted by getting bigger.


    I'm not letting this discourage me because everything in VR is awesome, it's just VR growing pains. Once a solution comes out everything shall be mended. For all I know it may simply be the cable, yet it feels more like a software issue. If the orange light is on the headset then it's "mostly" fine; Software issue.


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    Been meaning to try the following games.....


    - V Racer Hoverbike - https://store.steampowered.com/app/668430/VRacer_Hoverbike/
    - Welcome Above - https://store.steampowered.com/app/912660/Welcome_Above/
    - EmuVR - http://www.emuvr.net/



    Wanting to try out V Racer because of the landscape photoshoot mode, something "most" Vr games lack. VRchat & VR Racer seem to be the only two allowing for proper screenshot capture, something more VR games need to tackle. That alone, I'm supporting this game. I have yet to try it though for the error above.



    Welcome Above is just a nice simple chill game I wanted to try out. Should be fun.



    EmuVR is your 90's POV for playing Sega Genesis, Playstation, N64, and etc. Back to being a kid reliving my childhood. You can decorate your room, netplay, and etc. It's like being back in the 90s 8) If I could only play Perfect Dark in full VR that would be a perfect throwback. Redo Perfect Dark in proper full motion locomotion with actual gestures of firing. Perfect! Won't happen, so second best is to emulate it as if you're playing in VR. Game-ception!

    Hmm......... We were talking about the 'Epic Game Store' side of things so I'm just adding onto this with this posting. Just posting this neutrally not favouring one side or the other, just agreeing with Red51 doing his research by checking what option is best. I will also agree with Quartering Steam just suits things best because of how versatile it is, something Epic Game Store still lacks.



    I'll have to look deeper into this, yet still prefer Steam's corrupt way of things because of the options. I guess we still have to wait another year to see the results for this Epic Game store with Rising World, and etc......

    Been awhile! I have more VR games to share and I'm glad at the state we are at. Again, if someone tells you VR gaming is dying then they're brainless idiots parroting what doomsday jouranlistic sites are saying. I'm saying this because I OWN a VR headset. I'm constantly gauging my environment so I know what I"m talking about. I mean, look below in this posting :D


    If you're not finding any worthwhile VR games then you're obviously not doing research, nor are you looking.


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    - Lucy with 'Virtual AI' - AI intelligence to be nudged into VR gaming
    https://www.roadtovr.com/fable…ual-beings-pivot-lucy-ai/


    If the Japanese anime industry would tap into this they could add all sorts of anime based games to the VR gaming roster using that AI recognizing specific things you've said. They could add ones I'm familiar with and unfamiliar with to do conversational things. There are neat characters in the anime world you'd love to talk to which this technology would make more appealing. It would be same if you could talk to Spiderman, and such. It be like playing Dragon's Dogma where the 'Pawns' in those games would recall certain paths, address you in certain ways, and such. There's personal connections and attachment to that, something games should do more often with AI.


    There also may be some repeats in the list, just sharing what's catching my interest:


    - Space Battle VR: https://store.steampowered.com/app/982700/Space_Battle_VR/
    - Starway VR: https://store.steampowered.com/app/818400/STARWAY_VR/
    - Trainer VR: https://store.steampowered.com/app/763790/TrainerVR/
    - Fun VR Farm: https://store.steampowered.com/app/1007560/Fun_VR_Farm/ (Basic experience)
    - Diesel Express VR: https://store.steampowered.com/app/651120/Diesel_Express_VR/ (Basic Experience; For beginners)
    - The Last Survivor: https://store.steampowered.com/app/989540/THE_LAST_SURVIVOR/ (Basic Experience; For beginners)
    - Pen Island VR: https://store.steampowered.com/app/535010/Pen_Island_VR/ (Mature themes, yet basic experience for beginners)
    - Kingspray Grafitti VR: https://store.steampowered.com…60/Kingspray_Graffiti_VR/
    - Child of the Wind: https://store.steampowered.com/app/490040/Child_of_the_Wind/ - (Unique & fun concept; Must try!)
    - Maze Run VR: https://store.steampowered.com/app/681550/Maze_Run_VR/ (Concept is cool, and needed. Needs enemies, and etc.)


    Out of all those I'm favouring both 'Space Battle VR' and 'Child of the Wind'. They're both fun concepts with the first needing to have been done, and I'm glad it fills in the space void nicely. Sure, Elite Dangerous has done it, yet another one to fill in the void was necessary on its own. I have yet to try it but what I'm seeing is promising. As for the second one, it's doing something other people were afraid to do. I mean, Deisim does this, but this is far more ismple. It's simple, but it's awesome because you can control both your ships safety, as well as the enemy's destruction. There's a god-like influence to it. <3 It's so simple, yet complex, I would expect to find this in VRchat.


    Lastly, I"m disappointed in 'Steel & Soul' being postponed constantly. It keeps being pushed back, yet I want to play it! I want ONE good mecha game because Gundam VR just won't be a thing for PSN & PC Steam market. As people in the VRchat community say: REEEEEEEEEEE! (Absolute disappointment). :cursing:

    I like that the modern stuff has been locked out - they never felt right for me either. It always felt like the game couldnt decide if it was medieval or modern and mixing it up just feels a bit weird. I've never played on a server before either, so if there is a list of rules or anything I should know about please feel free to send me a copy.

    You're supposed to progress from medieval era into modern era, tech wise & research. If it's wacky with modern and medieval it's because the core still hasn't been placed into Rising World. We have the stuff to play with, just not tidied up to progress and research our way through the eras.

    Joni, I don't know how I missed your comment. But yeah, Minecraft VR was neat. I also had fun with archery in VRchat in the Archery world, or whatever the name was. You can get free presets to place in other VRchat worlds to have an archery range. It's awesome. Everything changes in VR, especially the particles. You see things you can't see in desktop mode making it far more epic while doing more epic things.


    I'm sorry I wish for so much for Rising World, just spoiled by so many games out there. I can't wait for Rising World to be VR, to support Youtube & Twitch, be Twitch Integrated in some manner, and such. Rising World being integrated with Twitch should be a thing though with how people could command NPCs to spawn, and such, or whichever. It honestly needs to be a thing.


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    - NPC Companions (Revisited):


    So, I played some Starbound with my new VRchat buddies finding out you can do quests to gain them as your companions. I hired a few Apes to be my crewmates because I had that ability to have them as such. They follow me, they comment, and I can tell them to hang around an area. They can stay at my ship, or they can idle about on a planet. It's neat. I would assume this would be similar to how Red51 noted settlement NPCs to behave with how you can hire them. It made Starbound feel more "lived" in, something Rising World needs to make note of. These crew members then stay with you until you dismiss them.


    One thing I still however wish (shoot me) is to have a "MAIN" NPC companion. A pet is nice, while mine is more on the human & demi-human side of things. Even a Rising World monster would do. Would love to have the option to have a human NPC you can customize appearance, clothing, and equip with tools you're in possession of in survival so you could both grow together in unison. Would love to handle them in the way I could in Skyrim & Dragon's Dogma; Especially in Dragon's Dogma with how they learn. Will take whatever I can get though.


    Also, seeing a certain scene in an anime called 'The Rise of the Shield Hero' ep 2 made me re-desire having an NPC companion heavily while wanting Rising World to mature both vanilla & modding wise. I can't wait to have a fluffy NPC companion and to anime-tizes Rising World :P

    Sounds like a Steam database thing if it was 0 kb in size, or similar. If not, then Red51 is indeed the best person to ask. I'm itching to play Rising World again yet waiting on this new update to do so. I mean, I can play but once I see something new on the drawing board I want to play with that instead. I blame Minecraft for that mentality with both Rising World & Minecraft updating in the same style with how they release their updates.

    Alright, I'm on the same line as Zfoxfire. Are you guys aware you can set up tiers of roughly $1, $5, $10, $20, and all the way up to $100? Yeah, that's how it would work. Choose a tier, gain specific access, and etc. You should also keep in mind that we would stay away from DLC related things with it being more of a morale support on the Twitch & Discord side of things. Well, that is if Red51 takes the Twitch route to have various TWitch elements, something I strongly recommend for Rising World's immersion. When people watch Rising World Twitch streams they would have specialized Twitch emotes to spam.


    I'm over on VRchat supporting both Oathmeal & Nagzz21 on their Patreon gaining emotes to use on Twitch and Discord. When we follow Rising World this is what we should do by allowing us to tap into tier 1 to tier 3 Twitch emotes, special access Discord channels to see the latest news, and even have various access. On Discord Nitro you would gain access to a much wider range of emotes to tap into, though someone may have to fill me in on how Nitro works there.


    If you guys want to do a 1 payment then that's fine, but I don't like the little lie about "I won't support it monthly" when it hasn't even been done yet, or as little as $1 to $10, to as high as 100, or even $500. Basically whatever Red51 sees fit. Everybody wants everything free, and it shows when people commission artists on Deviantart & Pixiv. Some person tries to commission art then asks "how low can you go? I want to pay as little as possible for as much as possible" type thing which comes off as insulting.


    We're already paying monthly for servers so it wouldn't hurt to do it for Twitch tiers, even as low as $1 to $10 a month. A month! You guys can hate me for what I've said, just wanted to note how VRchat paved the roadway with their Patreon. Granted, there's also free Discords and such.


    In Short:
    I would support Rising World monthly on a $5-20 CAD range on Patreon.