Posts by ArcticuKitsu

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    Kind of glad the update was pushed to Tuesday & Wednesday because that's when I can play it the most. The bad part about this is now Red51 can't fix the bugs the players themselves found to make it more polished for both Tuesday and Wednesday. See you tomorrow in Rising World "IF" it does release tomorrow :)

    This may seem random, but I'm loving the recent updates to Minecraft showing Mojang is FINALLY listening to their fanbase again.... In some manner, that is. They're not listening as Red51, but they are taking note of things making Minecraft more enjoyable to play. I absolutely love the addition of foxes, parrots, barrels, illager patrols, zombie turning into Drowned, and all that fun stuff. Even the lovely campfire.


    Rising World still owns everything PNB style, as with the proper barrels. It's funny how I'm now building more barrels in Minecraft thanks to Rising World. It's the easiest in both games. The campfire thing you can do in Rising World is also able to be done in Minecraft. It's amusing. With the recent hostile NPC update I'm now curious how hostiles in Rising World shall behave, also for "science" reason when compared to Minecraft side of things. There's also the grinding stone to fix your tools, something people have been requesting Rising World tools to have. Durability on tools was a big one. The traveling merchant is also something Red51 wanted, but only in singleplayer game. They should also be in multiplayer, as they are in Minecraft. I find it amusing how they're done in Minecraft because they roam everywhere. Traveling merchants would also be best on multiplayer servers with how lonely it can still get on servers with time-zones, private servers, and the like.


    Rising World, I do hope you have plans to allow me to tame either foxes (normal & arctic fox). I can't wait to have cuddly foxes as my pet while feeding them berries, and such. For Minecraft those parrots are adorable, if quite a bit of a troll. They mimic the sound they hear around them making you think zombies, creepers, and such are roaming in your base. It honestly makes me quite paranoid making me be twice as cautious in picking out sounds.


    There's a lot in the new 19wo9a Snapshot making me see Minecraft in a whole new way. While I wait for Rising World to release their update I'm also seeing what Minecraft has to have Rising World learn from. There's many things to learn from Minecraft & vice-versa. :D



    I feel bad for all the things Red51 has to do because Rising World is still a beast of a game. One person working on a very beast of a game. Also, sorry if I'm posting way too much Minecraft postings..... Mojang is finally doing things properly that I have to note things seriously. These are actual worthwhile things which I would also love to see in Rising World whenever they're ready. No rush, but Rising World would need a few of these features, even 1-upping Minecraft in what they do.

    I also support and agree with this.


    We were told we'd get NPC traders, something I'm still eagerly awaiting, with plans for them to behave in an RPG Maker type manner. The way you see NPCs behave in your RPGs (RPG Maker) would be how you see them. I would make them hold onto food items, and etc.

    Yeah, time went on and we ended up forgetting about it. I forgot this thread even existed. Just shows how useless that person's attention seeking video was with his community even in disarray. But yeah, I had to note Mojang somehow woke up adding campfires, Illagers, foxes, and such, something which I found interesting. They're finally features Minecraft needed, and they're there. And I agree, both games are indeed good in their own way that I also want to go back to play Minecraft because how much I miss it. Rising World is my new home game, yet Minecraft still holds lots of respect, even if Mojang at one point appeared to be unaware of what they were doing to their own game.


    Each to their own, also. We each our own little game.

    Well, an Nvidia update finally allowed me to get back onto VR again to test out a game you guys need to try out if you have VR. I honestly hope this Nvidia update sticks this time around so I don't have to wait up to another 14 days for another Nvidia update.


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    - Audica


    Seems like a serious competitor to Beat Saber making me want to try it out. I'm loving this! Instead of slashing you can both shoot & 'slash' things in an alternate way.



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    Bartwe (Staxel Developer) is found to love VR with 'Light Fields VR'
    https://twitter.com/bartwerf/status/1095660940148785154


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    - V-Racer Hoverbike:


    Look at the trailer above, and the images below. VR is where it's at, and I love the experience I had in V-Racer Hoverbike, as short as it was at 10-20 min. That game is highly polished with lots of goodies in it from the get-go I can highly recommend it. Good settings, good menu, nice effects, awesome helmet effect, nice racing styles, awesome screenshot capture, among others. This game is solid and a blast! A must try & buy. It should be up there with VRchat, Furious Seas, Zero Caliber, Beat Saber, and etc.


    The camera feature is also the best part of the game. It's far smoother than VRchat's, yet less scenery to play with. There's give and takes everywhere, yet loving the camera feature here. Racing is also a blast. There's lots of good in this game.


    -----


    VR is honestly where it's at.

    There's something about boats making me love them. I recently saw Vortac's video of Atlas and boats doing things I love that I'm going to make note of them here.


    ------------


    - Rising World - Boats & Shipping:



    We already have a few boats to play with, and I love it. Bigger boats are being considered, and I'm happy with that thought. I'm however wanting to note HOW the boats are being built in Atlas making me want to further suggest and nudge ways for bigger boats to go that route in Rising World, if Red51 feels the desire to do so. It would make boating in Rising World highly awesome, similar to how it's done in Ylands, Wurm Online/Unlimited, & Atlas. They feel weighted, they feel personalized, and they can even be specialized for whatever you need them to do while also outdoing whatever Minecraft provides their players. The boats in Wurm, Ylands, & Atlas are perfect!


    Rising World's boats are to be more modular, thus the blueprints given. I would however suggest the blueprints be separated into their own crafting components to individually build blueprints instead of gaining them in bulk. The thrill comes from building the ship piece-by-piece, something I loved doing from Wurm, and such. Look at how much Vortac struggled, and that in itself is the fun of the game. The "weight" of building these ships is what makes them stand out being a game in its own. The accomplishment you gain out of that. Once you gain a ship to sail the next "thrill" comes from upkeep by maintaining it, having it occasionally docked for repairs, and treating your vessel like a loved one in the sense that it becomes your home on waters. You treat it with the utmost respect. The vessel even becomes personalized by adding colours, components, visible name of the ship, and such.


    This is probably too much for Red51, yet when able, I would love to see these things added because it would make Rising World the "go to" game. Having an actual ocean to explore would be awesome by weaving past islands, encountering hostile pirates, and just shipping cargo around. If we can't have planes then boats shall be fun.


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    Side-Suggestion:
    https://steamcommunity.com/app…s/12/1744479698805283152/


    For when Red51 looks into modern era shipping for Rising World it would be interesting if we were to gain something similar to SS Nomadic in style. The olden 1900's era steam ship vessels because of their unrivaled beauty. SS Nomadic is small enough for Rising World's rendering, can act as housing, while also carrying massive amounts of cargo while also behaving as 'late-game' content, or close to it. Could be the gap/bridge between Medieval and modern era shipping. Having a ship just like (or similar) to Nomadic would be awesome for Rising World on many levels, more so when we can the actual ocean.

    Well, crap....... It's amazing how everything changes in VR that it makes going back to desktop mode hard. No joke. I'm so used to relaxing in VRchat now that I now miss it after Oculus may have crippled quite a number of headsets out there. Oculus (or maybe something stupidly simple) is preventing me from using my Oculus Rift that it may as well be "bricked" with a simple 'No HDMI Connection' error caused by a recent update for February. They crippled my VR headset & experience making me livid.


    - Thread containing mine and other people's HDMI connection error.
    https://forums.oculusvr.com/co…-since-last-update#latest


    An Nvidia driver briefly fixed my headset for that one night with that night being highly enjoyable. This just goes to show VR still has growing pains that it's just something to accept and move on, if mended. So does Rising World, and any other console. We either have to wait on Oculus to do something, or we have to wait on another Nvidia update to allow us to play. Whatever that Nvidia update did, it allowed me to play for one night, and one night only that I want that fix back. It reverted on computer reboot because I had to sleep and wake up for a next day. Oculus, why.... Why must you get corrupted by getting bigger.


    I'm not letting this discourage me because everything in VR is awesome, it's just VR growing pains. Once a solution comes out everything shall be mended. For all I know it may simply be the cable, yet it feels more like a software issue. If the orange light is on the headset then it's "mostly" fine; Software issue.


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    Been meaning to try the following games.....


    - V Racer Hoverbike - https://store.steampowered.com/app/668430/VRacer_Hoverbike/
    - Welcome Above - https://store.steampowered.com/app/912660/Welcome_Above/
    - EmuVR - http://www.emuvr.net/



    Wanting to try out V Racer because of the landscape photoshoot mode, something "most" Vr games lack. VRchat & VR Racer seem to be the only two allowing for proper screenshot capture, something more VR games need to tackle. That alone, I'm supporting this game. I have yet to try it though for the error above.



    Welcome Above is just a nice simple chill game I wanted to try out. Should be fun.



    EmuVR is your 90's POV for playing Sega Genesis, Playstation, N64, and etc. Back to being a kid reliving my childhood. You can decorate your room, netplay, and etc. It's like being back in the 90s 8) If I could only play Perfect Dark in full VR that would be a perfect throwback. Redo Perfect Dark in proper full motion locomotion with actual gestures of firing. Perfect! Won't happen, so second best is to emulate it as if you're playing in VR. Game-ception!

    Hmm......... We were talking about the 'Epic Game Store' side of things so I'm just adding onto this with this posting. Just posting this neutrally not favouring one side or the other, just agreeing with Red51 doing his research by checking what option is best. I will also agree with Quartering Steam just suits things best because of how versatile it is, something Epic Game Store still lacks.



    I'll have to look deeper into this, yet still prefer Steam's corrupt way of things because of the options. I guess we still have to wait another year to see the results for this Epic Game store with Rising World, and etc......

    Been awhile! I have more VR games to share and I'm glad at the state we are at. Again, if someone tells you VR gaming is dying then they're brainless idiots parroting what doomsday jouranlistic sites are saying. I'm saying this because I OWN a VR headset. I'm constantly gauging my environment so I know what I"m talking about. I mean, look below in this posting :D


    If you're not finding any worthwhile VR games then you're obviously not doing research, nor are you looking.


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    - Lucy with 'Virtual AI' - AI intelligence to be nudged into VR gaming
    https://www.roadtovr.com/fable…ual-beings-pivot-lucy-ai/


    If the Japanese anime industry would tap into this they could add all sorts of anime based games to the VR gaming roster using that AI recognizing specific things you've said. They could add ones I'm familiar with and unfamiliar with to do conversational things. There are neat characters in the anime world you'd love to talk to which this technology would make more appealing. It would be same if you could talk to Spiderman, and such. It be like playing Dragon's Dogma where the 'Pawns' in those games would recall certain paths, address you in certain ways, and such. There's personal connections and attachment to that, something games should do more often with AI.


    There also may be some repeats in the list, just sharing what's catching my interest:


    - Space Battle VR: https://store.steampowered.com/app/982700/Space_Battle_VR/
    - Starway VR: https://store.steampowered.com/app/818400/STARWAY_VR/
    - Trainer VR: https://store.steampowered.com/app/763790/TrainerVR/
    - Fun VR Farm: https://store.steampowered.com/app/1007560/Fun_VR_Farm/ (Basic experience)
    - Diesel Express VR: https://store.steampowered.com/app/651120/Diesel_Express_VR/ (Basic Experience; For beginners)
    - The Last Survivor: https://store.steampowered.com/app/989540/THE_LAST_SURVIVOR/ (Basic Experience; For beginners)
    - Pen Island VR: https://store.steampowered.com/app/535010/Pen_Island_VR/ (Mature themes, yet basic experience for beginners)
    - Kingspray Grafitti VR: https://store.steampowered.com…60/Kingspray_Graffiti_VR/
    - Child of the Wind: https://store.steampowered.com/app/490040/Child_of_the_Wind/ - (Unique & fun concept; Must try!)
    - Maze Run VR: https://store.steampowered.com/app/681550/Maze_Run_VR/ (Concept is cool, and needed. Needs enemies, and etc.)


    Out of all those I'm favouring both 'Space Battle VR' and 'Child of the Wind'. They're both fun concepts with the first needing to have been done, and I'm glad it fills in the space void nicely. Sure, Elite Dangerous has done it, yet another one to fill in the void was necessary on its own. I have yet to try it but what I'm seeing is promising. As for the second one, it's doing something other people were afraid to do. I mean, Deisim does this, but this is far more ismple. It's simple, but it's awesome because you can control both your ships safety, as well as the enemy's destruction. There's a god-like influence to it. <3 It's so simple, yet complex, I would expect to find this in VRchat.


    Lastly, I"m disappointed in 'Steel & Soul' being postponed constantly. It keeps being pushed back, yet I want to play it! I want ONE good mecha game because Gundam VR just won't be a thing for PSN & PC Steam market. As people in the VRchat community say: REEEEEEEEEEE! (Absolute disappointment). :cursing:

    I like that the modern stuff has been locked out - they never felt right for me either. It always felt like the game couldnt decide if it was medieval or modern and mixing it up just feels a bit weird. I've never played on a server before either, so if there is a list of rules or anything I should know about please feel free to send me a copy.

    You're supposed to progress from medieval era into modern era, tech wise & research. If it's wacky with modern and medieval it's because the core still hasn't been placed into Rising World. We have the stuff to play with, just not tidied up to progress and research our way through the eras.

    Joni, I don't know how I missed your comment. But yeah, Minecraft VR was neat. I also had fun with archery in VRchat in the Archery world, or whatever the name was. You can get free presets to place in other VRchat worlds to have an archery range. It's awesome. Everything changes in VR, especially the particles. You see things you can't see in desktop mode making it far more epic while doing more epic things.


    I'm sorry I wish for so much for Rising World, just spoiled by so many games out there. I can't wait for Rising World to be VR, to support Youtube & Twitch, be Twitch Integrated in some manner, and such. Rising World being integrated with Twitch should be a thing though with how people could command NPCs to spawn, and such, or whichever. It honestly needs to be a thing.


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    - NPC Companions (Revisited):


    So, I played some Starbound with my new VRchat buddies finding out you can do quests to gain them as your companions. I hired a few Apes to be my crewmates because I had that ability to have them as such. They follow me, they comment, and I can tell them to hang around an area. They can stay at my ship, or they can idle about on a planet. It's neat. I would assume this would be similar to how Red51 noted settlement NPCs to behave with how you can hire them. It made Starbound feel more "lived" in, something Rising World needs to make note of. These crew members then stay with you until you dismiss them.


    One thing I still however wish (shoot me) is to have a "MAIN" NPC companion. A pet is nice, while mine is more on the human & demi-human side of things. Even a Rising World monster would do. Would love to have the option to have a human NPC you can customize appearance, clothing, and equip with tools you're in possession of in survival so you could both grow together in unison. Would love to handle them in the way I could in Skyrim & Dragon's Dogma; Especially in Dragon's Dogma with how they learn. Will take whatever I can get though.


    Also, seeing a certain scene in an anime called 'The Rise of the Shield Hero' ep 2 made me re-desire having an NPC companion heavily while wanting Rising World to mature both vanilla & modding wise. I can't wait to have a fluffy NPC companion and to anime-tizes Rising World :P

    Sounds like a Steam database thing if it was 0 kb in size, or similar. If not, then Red51 is indeed the best person to ask. I'm itching to play Rising World again yet waiting on this new update to do so. I mean, I can play but once I see something new on the drawing board I want to play with that instead. I blame Minecraft for that mentality with both Rising World & Minecraft updating in the same style with how they release their updates.

    Alright, I'm on the same line as Zfoxfire. Are you guys aware you can set up tiers of roughly $1, $5, $10, $20, and all the way up to $100? Yeah, that's how it would work. Choose a tier, gain specific access, and etc. You should also keep in mind that we would stay away from DLC related things with it being more of a morale support on the Twitch & Discord side of things. Well, that is if Red51 takes the Twitch route to have various TWitch elements, something I strongly recommend for Rising World's immersion. When people watch Rising World Twitch streams they would have specialized Twitch emotes to spam.


    I'm over on VRchat supporting both Oathmeal & Nagzz21 on their Patreon gaining emotes to use on Twitch and Discord. When we follow Rising World this is what we should do by allowing us to tap into tier 1 to tier 3 Twitch emotes, special access Discord channels to see the latest news, and even have various access. On Discord Nitro you would gain access to a much wider range of emotes to tap into, though someone may have to fill me in on how Nitro works there.


    If you guys want to do a 1 payment then that's fine, but I don't like the little lie about "I won't support it monthly" when it hasn't even been done yet, or as little as $1 to $10, to as high as 100, or even $500. Basically whatever Red51 sees fit. Everybody wants everything free, and it shows when people commission artists on Deviantart & Pixiv. Some person tries to commission art then asks "how low can you go? I want to pay as little as possible for as much as possible" type thing which comes off as insulting.


    We're already paying monthly for servers so it wouldn't hurt to do it for Twitch tiers, even as low as $1 to $10 a month. A month! You guys can hate me for what I've said, just wanted to note how VRchat paved the roadway with their Patreon. Granted, there's also free Discords and such.


    In Short:
    I would support Rising World monthly on a $5-20 CAD range on Patreon.

    Oh, sorry for the misunderstanding But yes, modded items will be stored in normal storage containers and in player inventories. Basically the modded items will be treated like regular items. But in case the server owner removes the plugin from his server, an unusable "unknown" item will remain in the containers.

    No worries. I gained more answers out of this that it has helped. Thanks! Was a happy accident, if you want to look at it that way. This shall change the game nicely in a nice sort of way.

    A backpack mod sounds interesting, I'll try to prepare an example backpack plugin

    Sounds good. Can't wait to see what happens. :thumbsup:


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    Also, thanks to Steam's greediness Epic Games Store may rival that of Steam that I'm curious if you're going to add Rising World onto that store. With the right games I may also check them out because it's going to release Journey onto it. Maybe you're already aware of this because you're a developer.



    I wonder how Rising World would be recieved in EGS? When we gain Hostile NPCs, trains, and such it may end up being well recieved. Unless it only accepts finished games. People also pointed out 10cent may ruin things the way Valve does that this is just a bait view that you may stay with Steam, or jump ship to Discord.... Who knows. Just sharing what I'm seeing.

    This may be beside the point but some server hosting site got fed up with Minecraft so they made their own "MInecraft Killer" named 'Hytale' because they hated the whole 'AAA' developer mentality. They hated waiting for how long Minecraft took to update, failed to listen to their community, what they added to their game, and how Minecraft is now aimed at kids. I can't understand the last one, but I do understand all the other issues that Microsoft & Mojang don't listen to their community that you get the mess that they have.


    I"m highly amused because it's because of Minecraft that I'm here, and it's because of Minecraft that the server hosting guys made Hytale. People need to learn the different between "copying" and "improving on"; Using Minecraft as a step to make something better. Imagine Minecraft is a step in a stair with Rising World & Hytale being above it by a step or two, if that make sense to you guys.


    Yup. That's my new 2 cents. If it adds to the convo, awesome. If not, I'm sorry.

    Going to quote myself so I can update certain parts of it that Red51 does plan to add in VR, just when the game feels more "ready" in beta & alpha. It won't be now because Rising World needs primary features first before it can even consider going VR.


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    https://steamcommunity.com/app…ns/0/1735462352462714881/


    Quote from red51;1735462352462900351

    VR support is planned, but unfortunately we have no ETA for this... certainly it would be a lot of fun to play the game in VR, but implementing it is a very time consuming task. Since there are so many other features in the pipeline at the moment (especially more survival-oriented features, which are urgently needed), VR support will probably not be added before the game is in beta or late beta stage =/


    I'm going to note that I do agree with Red51's POV on this that he should focus on the primary features first, THEN VR itself that he should then look into the various elements that makes VR actually fun. I'm genuinely paranoid & scared right now that I'm fearing Red51 to take a teleporting movement + BlueScreen approach that it would ruin VR, something Minecraft VR failed on. Minecraft VR is tolerable, just not the "full" experience. To make Rising World VR proper he HAS to go the VRchat route making control things fluid by making sure the controls are similar to VRchat, allows for gripping, archery, and mounting. The basics. If he wants to do more then he has to be cautious with how he maps out the buttons that he should honestly play VRchat in VR whenever he does support VR. I'll tour Red51 around VRchat for controls if needed.


    • VRchat: For General controls & menu options.
    • Furious Seas: For boat controls.
    • Tales of Glory: Combat
    • Blade & Sorcery: Combat & how to equip weapons on your person realistically.
    • Survival Simulator: Only for the tree climbing element, that's all. (for now)



    I'm happy to hear Red51 considering VR, and I'm amused whenever a fresh VR thread pops up other than by me that it just proves VR is fun. It keeps proving VR shouldn't be underestimated that I'm not the only one pushing for it. Hoping Rising World to have an actual solid VR addition, and I do apologies if I may be "picky" on my side about how Rising World should do VR because I've seen how gameplay struggles with improper VR implementations. Survival Simulator is a new game struggling because they neglected in learning from VRchat, or in general. I do respect them at least trying, just not the template side of things.


    I really do hope that teleporting movement is only kept as a comfort setting, not a main way to move around the world. Free moving locomotion should be a thing that VRchat should be a heavy influence to how the controls are mapped in Rising World on each VR controller devices.


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    VR Rising World -Interactions:


    The reason I'm posting is because I feel Rising World VR would benefit with what 'Shadow Legend' has showed off with how you can feed the horse in VR. That would make people smile, even if it may be a "at first" thing. It would make people love the small things in Rising World in VR. Same with how Shadow Legend shows off throwing cooked meet in the air, talking to NPC via voice chat, and such.



    24 seconds in for feeding horse with carrots. Things like this, such as fixing the sword by hammering it would add to the immersion of Rising World.


    I can't really expect this, thus me being fearful. If Red51 does however consider adding all these into VR mode I would be a happy person. Other people would also love Rising World in VR all that much more.

    What NOT to do for VR games:


    Having researched, studied, and tracked VR games for a year now I can tell you the basic "do's" and "don't" to VR that I can point you to a clear case of "don't" with horny games on Steam store page.


    - VR Paradise:
    https://store.steampowered.com/app/896890/VR_Paradise/


    I'm unsure if to keep or remove the link with it being a suggestive game, though the Steam store page is censored. I'm not embedding a video though. I'll keep it until told otherwise.... I'm posting about VR Paradise because it's a free to play game, yet it has a certain issue that should be a big no-no in the gaming industry. So, what is it doing which is making me post about it? Mobage garbage that you need to pay 20 euro (real world money) for various sexual features that it's a big "No-no" that we've learned this the hard way with Electric Art's Battlefront game with lootboxes, and such. If you want to make a game you have to make sure there's a healthy in game economy before you add in your own with transactions.


    I knew this game was going to flop that I kept an eye on it because I want to know how each game swims in the VR pool similar to how you watch fish in an aquarium. How will VR Paradise swim in an aquarium? Poorly. Why? Steep micro-transactions with no in-game economy. It's just a game meant for a quick buck for uncensored lewds that you can only gain by paying up front. What they're doing basically follows the link below:


    - Mobile games vs PC Games:
    https://www.gamesindustry.biz/…-billion-this-year-newzoo
    (And a specific graph is in the attachments because I couldn't find the tweet. It was magically purged.)


    The point of that link is to show how game developers would much prefer profit over proper games that it's easier making money off mobages than it is off PC and consoles that there is a heavy bias there. Mobile games this, mobile games that. This is what VR Paradise is doing, as with other past games, such as older Assassin's Creed games, Battefront (EA), and etc. My secondary point is that you're going to find cheap garbage +18 games that don't even do what they're design for that it's just "asset flip" game garbage. Better to stick with Japanese Illusion made games, not these Steam garbage games (even though there are a few Illusion games on Steam, if censored & gutted of their lewd content needing off-site patches).


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    - VR Teleporting (Don't):


    Do NOT use teleporting in VR games, unless it's for "comfort" settings. Do NOT use teleport because it makes things far more clunky that it should only be used if something actually teleportings in a game in a technological or superpower manner. When I first jumped into VRchat with teleporting it may have been necessary to use it for comfort settings. Newbies use it because they're still weak to VR motions that they have to get used to the whole VR side of things.... As we grew to use VR though I quickly snapped out of it desiring locomotion in the VRchat manner because VRchat set the standards properly. Scanner Sombre uses teleporting, even though it shouldn't, that people have been begging for proper locomotion. If you use locomotion you're showing your inexperience right out of the game that I've seen games progress leaps and bounds from December 2017 till December 2018 in that short of a time.


    Sure, it may be handy for those that get sick just that you have to train yourself. You have to grow your VR legs that you'll soon grow used to it.


    I also feel nobody is going to read this that I"m just rambling into thin air, but to those reading, do note that VR should be about free movement (locomotion), not teleporting.


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    - Confirmation Bias:


    Special word for today is "confirmation bias", a term I learned from Shadiversity in a Youtube video. It may appear that I'm being positively bias towards VR that I just want to note a few things that I'm honestly trying to be neutral, yet supportive.... It's a tough thing to do when people also view your postings as "propaganda" for VR that everything you say is devalued. It's the same for anything Rising World, and etc. I want to point out that my Twitch streaming friend used this 'confirmation bias' to share how VR is "dying" with the whole 3D TV thing that he tried shoving that whole thing back at me that I'm still wound up by that. I don't forget things like that easily......


    I guess I'm also guilty of this as well because I just want VR to do well, and it's not as fragile as people make it out to be. VR is not as fragile as people make it out to be that game developers just want to make excuses at times because of the whole profit chart I shared in the attachment. Many people noted this, even in the PSVR Reddit. If you genuinely love making games you wouldn't make excuses that you would make the impossible possible. Granted, developers have to learn how to code, and etc... That part I understand. They have to get up to speed, need funding, and all that lovely jazz. Just that, when you use it as a defensive wall that's where red flags come up that your game may not be proper. It's a touchy line that one of these days a game developer may fire back at me that I'm just a loud mouthed moronic bastard....


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    - Games of Interest:


    Now, here's another round of VR games for both PC & PSVR:


    - Gungraver VR - https://store.steampowered.com…snStories_Bulletproof_VR/ (PSVR & PCVR)
    - The Last Survivor: https://store.steampowered.com/app/989540/THE_LAST_SURVIVOR/
    - FlyInside Flight SImulator: https://store.steampowered.com…yInside_Flight_Simulator/
    - SUM: https://store.steampowered.com/app/899100/SUM/
    - Guns' And Stories: Bulletproof: http://thegg.net/press-release…svr-in-europe-and-the-us/
    - Shadow Legends VR: https://store.steampowered.com/app/987230/Shadow_Legend_VR/ - (Highly promising)
    - Paper Doll VR: https://store.steampowered.com/app/851050/Paper_Dolls_VR/
    - Welcome Above: https://store.steampowered.com/app/912660/Welcome_Above/
    - Odyssey VR: The Deep Space Expedition: https://store.steampowered.com…he_Deep_Space_Expedition/
    - Dinosaurus Life VR: https://store.steampowered.com…78710/Dinosaurus_Life_VR/ (Why not? More fun.)


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    Alright, that's rounds certain things up that I don't want to lose that graph again, thus embedding it this time.

    For those on the fence about playing it please do pick it up while you can! It's so damn fun that it's what survival should be in games. It's also how vehicles should behave, how base building should be, and even the time capsules. Keep an eye out for time capsules! I honestly wish vehicles in Rising World would behave as weighted as it does in Subnautica. Be nice to have a similar (Not the same) system in Rising World with above and below water side of things. The music also stands out nicely. The only flaw is that it half-asses the VR side of things that I don't consider it a true VR experience. Others do, but I don't. If you respect VR for Subnautica then more power to you.


    Grab it while you can!



    It has my approval as one of the best survival simulators out there. :thumbup:



    (I want to play it again. I've been itching in wanting to play it for a long while now.)

    Yes, adding custom containers (e.g. something like backpacks) will be possible Although it requires some additional coding. I can give more information about that once the update goes live

    Not what I meant, but this quote did give me an answer on the side. Bad wording on my side maybe, sorry. I meant would we be able to store "Modded" items in normal storage containers. Having backpacks though, that's going to be a fun experience heh. I would expect people to exploit this that I wonder if they shall. Will we get plugins for back-packs, and pouches? Curious about that one.

    Oh, there is no need to worry about that Since plugins are always running on the server, the client does not have to install anything on his end. All required files (models, textures etc) will be downloaded automatically when the client joins the server

    Awesome. Probably makes sense with what we have right now that I just wanted to be sure. Thanks :thumbsup:


    And now we wait for the update to release. Do hope Steam won't give you too much trouble that we could enjoy it soon enough.