What NOT to do for VR games:
Having researched, studied, and tracked VR games for a year now I can tell you the basic "do's" and "don't" to VR that I can point you to a clear case of "don't" with horny games on Steam store page.
- VR Paradise:
https://store.steampowered.com/app/896890/VR_Paradise/
I'm unsure if to keep or remove the link with it being a suggestive game, though the Steam store page is censored. I'm not embedding a video though. I'll keep it until told otherwise.... I'm posting about VR Paradise because it's a free to play game, yet it has a certain issue that should be a big no-no in the gaming industry. So, what is it doing which is making me post about it? Mobage garbage that you need to pay 20 euro (real world money) for various sexual features that it's a big "No-no" that we've learned this the hard way with Electric Art's Battlefront game with lootboxes, and such. If you want to make a game you have to make sure there's a healthy in game economy before you add in your own with transactions.
I knew this game was going to flop that I kept an eye on it because I want to know how each game swims in the VR pool similar to how you watch fish in an aquarium. How will VR Paradise swim in an aquarium? Poorly. Why? Steep micro-transactions with no in-game economy. It's just a game meant for a quick buck for uncensored lewds that you can only gain by paying up front. What they're doing basically follows the link below:
- Mobile games vs PC Games:
https://www.gamesindustry.biz/…-billion-this-year-newzoo
(And a specific graph is in the attachments because I couldn't find the tweet. It was magically purged.)
The point of that link is to show how game developers would much prefer profit over proper games that it's easier making money off mobages than it is off PC and consoles that there is a heavy bias there. Mobile games this, mobile games that. This is what VR Paradise is doing, as with other past games, such as older Assassin's Creed games, Battefront (EA), and etc. My secondary point is that you're going to find cheap garbage +18 games that don't even do what they're design for that it's just "asset flip" game garbage. Better to stick with Japanese Illusion made games, not these Steam garbage games (even though there are a few Illusion games on Steam, if censored & gutted of their lewd content needing off-site patches).
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- VR Teleporting (Don't):
Do NOT use teleporting in VR games, unless it's for "comfort" settings. Do NOT use teleport because it makes things far more clunky that it should only be used if something actually teleportings in a game in a technological or superpower manner. When I first jumped into VRchat with teleporting it may have been necessary to use it for comfort settings. Newbies use it because they're still weak to VR motions that they have to get used to the whole VR side of things.... As we grew to use VR though I quickly snapped out of it desiring locomotion in the VRchat manner because VRchat set the standards properly. Scanner Sombre uses teleporting, even though it shouldn't, that people have been begging for proper locomotion. If you use locomotion you're showing your inexperience right out of the game that I've seen games progress leaps and bounds from December 2017 till December 2018 in that short of a time.
Sure, it may be handy for those that get sick just that you have to train yourself. You have to grow your VR legs that you'll soon grow used to it.
I also feel nobody is going to read this that I"m just rambling into thin air, but to those reading, do note that VR should be about free movement (locomotion), not teleporting.
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- Confirmation Bias:
Special word for today is "confirmation bias", a term I learned from Shadiversity in a Youtube video. It may appear that I'm being positively bias towards VR that I just want to note a few things that I'm honestly trying to be neutral, yet supportive.... It's a tough thing to do when people also view your postings as "propaganda" for VR that everything you say is devalued. It's the same for anything Rising World, and etc. I want to point out that my Twitch streaming friend used this 'confirmation bias' to share how VR is "dying" with the whole 3D TV thing that he tried shoving that whole thing back at me that I'm still wound up by that. I don't forget things like that easily......
I guess I'm also guilty of this as well because I just want VR to do well, and it's not as fragile as people make it out to be. VR is not as fragile as people make it out to be that game developers just want to make excuses at times because of the whole profit chart I shared in the attachment. Many people noted this, even in the PSVR Reddit. If you genuinely love making games you wouldn't make excuses that you would make the impossible possible. Granted, developers have to learn how to code, and etc... That part I understand. They have to get up to speed, need funding, and all that lovely jazz. Just that, when you use it as a defensive wall that's where red flags come up that your game may not be proper. It's a touchy line that one of these days a game developer may fire back at me that I'm just a loud mouthed moronic bastard....
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- Games of Interest:
Now, here's another round of VR games for both PC & PSVR:
- Gungraver VR - https://store.steampowered.com…snStories_Bulletproof_VR/ (PSVR & PCVR)
- The Last Survivor: https://store.steampowered.com/app/989540/THE_LAST_SURVIVOR/
- FlyInside Flight SImulator: https://store.steampowered.com…yInside_Flight_Simulator/
- SUM: https://store.steampowered.com/app/899100/SUM/
- Guns' And Stories: Bulletproof: http://thegg.net/press-release…svr-in-europe-and-the-us/
- Shadow Legends VR: https://store.steampowered.com/app/987230/Shadow_Legend_VR/ - (Highly promising)
- Paper Doll VR: https://store.steampowered.com/app/851050/Paper_Dolls_VR/
- Welcome Above: https://store.steampowered.com/app/912660/Welcome_Above/
- Odyssey VR: The Deep Space Expedition: https://store.steampowered.com…he_Deep_Space_Expedition/
- Dinosaurus Life VR: https://store.steampowered.com…78710/Dinosaurus_Life_VR/ (Why not? More fun.)
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Alright, that's rounds certain things up that I don't want to lose that graph again, thus embedding it this time.