Posts by ArcticuKitsu

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    I've had this as well when messing around with ReShade during the time I posted those torii gates on Steam. I fell to my death, died, relogged, came back and found that there's no corpse to loot from. I did see my grave mark a bit too late but couldn't loot the body that I was livid so I cheated back in my items because of that unnatural situation.

    I +1 this also on the part where servers with plugins and mods should allow users to agree to then download necessary files to be able to play on them. It's been done for Counter Strike: Source, among other games that Rising World should have some form of this to ease the process. It would also make things more accessible than what Minecraft has going.

    What I loved about 'Ylands' was that you could sleep the night away that you can even tell when a storm Came and went. Storms are genuinely scary in Ylands that if Rising World ever gets to that point we should also be able to skip weather types that happen at night. Red51, if you're ever stuck on how to handle boats & weather just look at Ylands so we can make Rising World an awesome game :D


    Just hop in a bed to pass time while also hearing storms come and go with a brief 1 second sound-effect of wind howling. I guess I could mention Minecraft also that if it rains during sunset you can happily sleep the rain away in Minecraft :whistling:

    Well, ... If there's a will there's a way to change it from C to F but that's also up to Red51 if he's able to change it.


    I also laughed at PhartBlast's posting because that basically sums it up.


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    Not sure about the fishing and how it would work out.Will we see the fish swimming or will they be invisible like Minecraft used to be?


    Going to have to wait and see what he shares. Fish were invisible, but they're now active in the waters that I'm curious to see how Red51 handles this.



    Minecraft is now at a point people requested it to be that it's interesting. Red51 himself will have to tell us in some manner what to expect. I see we're both curious how many things work that I also can't wait to see what he implements.

    I guess nobody wants this to speed up quality of life building in survival mode? Another thing I desired in a "quality of life" suggestion was to also search out the ID so you wouldn't have to go on a hunt for it in the tabs that you would just have to type the ID in a search bar in the block bench to find it. Could probably expand this to the other crafting benches so you could find posters, blueprints, telescopes, or whatever you're seeking.


    I guess I'm the only one seeking these two "quality of life" features. ?(

    Well, it's something we all want so I'm curious if it'll be in the next update or if it'll be bug fixes instead. Maybe both? I'm a little bit off beat when it now comes to the next update with whatever it's releasing, just that we indeed shall have to take temperatures into account. Even how crops failing and such ruining our day...... I do hope fishing is a nice balance to that in that same update to crop failures. All those stuff in F3 probably a nice foundation for the things to come that you can see what Red51 has set in place to be set in motion :)


    Also, I guess you'll have to learn Celsius by grabbing a thermometer to then use Google to translate between F & C :whistling:

    Sorry guys, adding more onto the list because I stumbled across more worthwhile games either out, or coming out. This is also why I get so verbal when people claim VR to be a "gimmick" that they know nothing what they're talking about. It's quite amusing to see people claim they have University degrees claim VR is a "gimmick" that they're devoid of passion and emotions. They're just walking flexing boasting zombies :whistling:


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    - Tiny Town VR: https://store.steampowered.com/app/653930/Tiny_Town_VR/
    - MagicRealm Online: https://store.steampowered.com…64610/Magic_Realm_Online/
    - Summer Vacation: https://store.steampowered.com/app/658360/SUMMER_VACATION/ - (50/50 on this one; Bait game?)
    - Eleven Table Tennis VR: https://store.steampowered.com…0/Eleven_Table_Tennis_VR/ - (Have yet to try table tennis in proper)
    - Trains VR: https://store.steampowered.com/app/519980/Trains_VR/
    - Nano Nebula: https://store.steampowered.com/app/818590/Nano_Nebula/
    - Furious Seas: https://store.steampowered.com/app/875760/Furious_Seas/
    - Airtone: https://store.steampowered.com/app/631900/Airtone/
    - Showmaker: https://store.steampowered.com/app/665920/SHOWMAKER/
    - Zen Space Flight VR: https://store.steampowered.com…pace_Flight__VR_Showcase/


    - Gates of Nowhere: https://store.steampowered.com/app/614260/Gates_Of_Nowhere/
    - Eagle Flight: https://store.steampowered.com/app/408250/Eagle_Flight/ - (Awesome, but Ubisoft self-sabotaged their own game)
    - Star Trek: Bridge Commander: https://store.steampowered.com…00/Star_Trek_Bridge_Crew/ - (Forgot to add this in)
    - Trek: Travel Around the World: https://store.steampowered.com…_Travel_Around_the_World/
    - Seeking Dawn: https://store.steampowered.com/app/859340/Seeking_Dawn/ - (Seems to be on AAA mainstream FPS style of things)
    - Arizona Sunshine: https://store.steampowered.com/app/342180/Arizona_Sunshine/ - (Haven't played, yet heard good things.)


    Can't wait for 'Steel and Soul' to come out. ^^

    Two Mecha VR games:



    - Steel and Soul: https://store.steampowered.com/app/719030/Steel_And_Soul/
    - Vox Machinae: https://store.steampowered.com/app/334540/Vox_Machinae/


    We severely need a good mecha game on VR that 'Steel and Soul' just might take the cake here. Even Gundam VR fangame, but the poor guy is working a day job while working slower than Red51 that he's struggling with it. The best bet right now is to rely on 'Steel and Soul' in the way Warrobots VR was supposed to go full game that I'm going to put all my eggs in the same basket of relying on 'Steel and Soul' to be a system seller.


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    - Ventings/Ramblings about "VR Realists":


    Also, I keep getting into arguments with people being "realists" that they just don't realize how much they're harming a platform they're claiming to be defending. They keep telling me the market size is small that game developers don't really have incentive to go make their games VR which I find half-true, yet moronic. They don't realize that they're defending game studios/developers into making boring games that they're not pushing them to keep making actual proper games. If you don't make your game VR then you're alienating people which you might as well give your potential customers a middle finger when viewing VR as something "minor". You might as well give your potential customers a middle finger if developers won't go VR. You make a game VR then you make that game more welcoming, regardless if it's viewed as a gimmick or not; as a minor market. Minecraft, Skyrim, The Forest, Subnautica, Euro Truck Simulator 2, American Truck Sim.... Adding VR makes a game more inviting, similar how allowing co-op/multiplayer to be a thing for singleplayer games. Give the player more feature power that they'll love your game more.


    Stats:
    https://www.statista.com/stati…vice-shipments-by-vendor/
    Sales doubled that I can point out VRchat & Beat Saber influences in that stats, among other VR games on the arcade side of things. (I also hope those stats are genuine)


    From the stats I'm seeing the market is growing twice as much each year that you'd be a moronic idiot to ignore the VR potential that we have going. I mean, look at the games I've been listing that show where VR is going. A person tried to flash his University diploma at me (real or fake?) and "realist" title when reality claims otherwise from what they've claimed. Sure, they do have the experience that I don't have, but I do see things they don't see that when I see a void I call it out.


    Rising World & CyubeVR need to tap into the survival game market & VR market as best as they can. 'Steel and Soul' shall do it for mecha side of things (until Gundam VR becomes a thing), among other fun beauties.


    I find it ironic though how "VR Realists" point out certain flaws that contradict what they say, though on the flip side I'm sure I'm doing the same thing to myself. You'd be an idiot not to tap into the VR market........Sales growing double what it was the previous year, and etc. Something special is also going to happen 2022 with the forecast showing things to be 58 million VR units sold total which may tie in with 'Sword Art Online' 'NerveGear' type anime references. Oculus Rift is influenced by Sword Art Online with a forum title of 'NerveGear' for the average user.


    "If you build it they will come".

    Thanks Red51 :)


    Also, I found out why we have a 5th page in the large storage crate. it's because the donkey's saddle used to contain three that it now contains 2 pages that it jumped over to the large crates.

    - Gundam VR (MADNUG Game): (Fan-made project)


    This is basically a fan-made game from 2012 onwards that it's now gone VR that it's now covering a void that severely needs to be filled in by Bandai-Namco. The guy is making a Gundam game in VR that you're right in the cockpit while piloting whatever mobile suit (a mech) it gives you. Only those with VR can seem to play that it's best played in VR.



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    - Homepage: http://madnuggame.com/
    - GoFundMe: https://www.gofundme.com/MADNUG?utm_medium=wdgt
    - Youtube: https://www.youtube.com/channel/UCTA4nyhe9ltw8mgHRqEeKSw


    I honestly want to see this guy succeed with this project that I hope he can get whatever needs to be done to get this working. I'm posting it here so I can keep track of the information while it's here. This is 100% what VR needs right now that Bandai-Namco needs to release Gundam VR for both Playstation# & PC Steam variations so it'll create a solid dent in the VR market. Not exclusive to Playstation, but PC as well. Bandai-Namco are experimenting with it for their attractions near the giant 1:1 replicas, just that they have to make it mainstream.


    If not them, then maybe Gundam in Rising World where I'll be poking Red51 for mecha support via modding when the proper time comes.

    I saw Vortac playing this game that it just goes to show that you should use Youtubers & Twitchers to advertise your games. Take advantage of them.


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    - Valheim:
    https://dvoidis.itch.io/valheim


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    Valheim is a game about exploring a huge fantasy world inspired by norse mythology and viking culture. You start your adventure at the relatively peaceful center of Valheim. The further from the center you travel, the more challenging the world becomes. But you will also find more valuable materials that you can use to craft deadlier weapons and sturdier armor. You will also build your own viking strongholds and outposts all over the world. Eventually you will build a mighty longship and sail the great oceans in search of exotic lands … but be wary of sailing too far...


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    - My Thoughts:


    From the looks of things it appears that it's a mix between what Rising World "should" be, what Medieval Engineers has in building modular style, as well as Conan Exiles in brutal survival style stuff. Maybe even Ylands for boating. It's a nice mix of all sorts of survival games that it has my attention that I'm genuinely getting curious in trying this game out that it's also surprisingly insanely solid for an alpha build, something Rising World was when I first stumbled across it.


    I however wish the game had NPC companions...... Free-roamer sandboxy games should HAVE NPCS as companions... Not animals, but actual NPC humanoids...... It's otherwise a great game.

    I need to bump this up again after having to deal with no shows for a Canada Day festivities that I'm close to being livid. If I'm going to celebrate Canada Day solo then I honestly wish we had a camera object in Rising World the behaves similar to how it behaves in VRchat where you can angle it to take pictures instantly, or at timed intervals. Why? For fireworks.... among other particle & future related things. Maybe some scenic train shots, or something.



    33+ seconds in showing you what the camera looks like. I'm just spoiled by the camera because using the yellow button clicking it three times you can set it in place to view whatever you're pointed it at. Tying that with a timer allows me to take pictures without needing anybody else to be there. Tying this camera in with trying to take fireworks shots in Rising World when people were busy or MIA would have helped things greatly....... Just to note I don't blame anybody for no showing, but I do blame Nighthawk for ignoring his friends. Otherwise, just salty I'm lacking some game features complicating some things........ I mean, Walter would have a blast being able to position cameras in interesting positions in combination of ReShade.


    Salty that I wish we had this camera feature in the game. I don't want to force Red51 to add in this feature, just that today was one of those days I wish I could have used VRchat's camera feature in Rising World to set up some good images. :(

    Having a 'reset position', or 'touch ground' would work in a menu or command function that if they do float we could just reset them back into place without deleting them.

    Hope this is the right section because it's still part of the 'core' gaming.


    Not sure what one of my silly NPCs is thinking that he spooked me out a little bit. When I was traveling back to Brisko from my newly built shrine I saw a flash in one of the huts with one of my NPCs having ascended on top of the roof top. He flashed then stood up on the roof all creepy like that I had my musket out just in case he went attacking. I eventually went back to try and make a hole for him to drop back done just that he's now stuck floating...........


    I'm tempted in killing him.......... Maybe he has a bigger hitbox than I'm aware of that may be causing this issue...... Either way, he needs to get back into that hut.

    Survival elements should be awesome that it's going to make Rising parallel with 'Wurm: Unlimited' in certain ways, and that's a good thing. It won't be exact, but it'll be in that same zone which is awesome.


    For example the worlds we generate are relatively very bumpy, even if it's a superflat world the world still has it's bumps and bruises; because of this I like the idea of the jeep. It's an all terrain vehicle off road and still fun, I don't think a limo, bus or even a taxi would be worth driving across the worlds without a road to prevent the wheels on the bus from rolling down the road ahead of you.

    In populated multiplayer maps people can smooth out the terrain to make proper roads. We're also eventually to gain road building features that we can probably have roads smoothed out with construction vehicles. Maybe.


    off-roading vehicles should probably be added first, yeah. Then we can get all the other stuff such as the limo, bus, among other things. I however hope we could gain pickup trucks, ATVs, and even the trucks from Euro Truck Sim 2 & American Truck Sim (if able). If not, dump trucks could work with Bobcat type vehicles. It's all up to Red51 & the modding community.


    My settlements tend to be flat that you can handle vehicles in them (certain types). Bikes and motorbikes could be a thing? Scooters?

    Can we please get a tab for the crafting work benches to list the last 10 crafted items? For example:


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    Blockbench: You used ID 163, then jumped to 55, then 20, and then you're fiddling with the menu to try finding it under the right category again.


    Crafting/Saw Bench: Would be a similar case when trying to craft glass, resource stuff, PNB, among other things.


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    Sure, there's favourites, but those fade in and out over the months that I would love a "last 10 blocks/items" crafted tabs added to speed things along instead of fishing for the right block type. This is a Rising World quality of life request.

    I didn't play Conan Exiles so I can't say much about that unfortunately^^ But of course it's important to find a good balance. We just want to make sure that the current "get-a-few-tomato-plants-and-you-never-have-to-worry-about-food-again" approach does not work that easily So it will be important to keep an eye on your plants

    Well, at it's core it's meant to be an extremely serious and difficult survival sim that I had to the difficulty to be more "safe" & "experimental"; Basically creative mode. You would gain a massive amount of food per day while running out of 98% of it in that single CE day that it was insanely hostile. Everything spoiled in what seemed like an instant that it was frustrating. Gathering resources was a chore, but it does have many good points:


    Building in detail and variety that it's modular, yet also Rising World-styled in ways when it comes down to furniture placement. Climbing terrain & structures is awesome, as with having a working awesome elevator that needs a clear line of sight to ground zero. It's a harsh game, yet I prefer Rising World for how far more homely Rising World is.


    Point was about food with food spoiling in a day which goes by in an instant. Good luck finding a balance :D . If we ever get fishing I may resort to having a fishing diet of smoking all the fish I get (if they last for a very long while).



    You have to build cars step by step (i.e. first create the chassis, then add the engine, transmission, wheels, body, doors etc). However, these will be pre-made elements, so you can't fully customize it (for example, you can't make a car out of planks, for example). But you can still change the appearance by removing the roof, for example (turning it into a convertible), or changing the color/paintjob of the body. And, of course, you can decide what engine and transmission you want to use (there will be both automatic and manual transmissions available)


    We decided against the "fully customizable cars made out of single construction elements" approach. On the one hand, it would be nice to have a high degree of freedom, but on the other hand, 90% of all cars would basically just consist of a few planks, or resemble a "cube on wheels" if we take that approach That might be funny, but could be annoying on multiplayer servers...

    Excellent. It's awesome trying to imagine it now that I can't wait to see how it handles in practice. It's fine on paper now, just can't wait for how it's like in practice.


    So you basically decided against anything Minecraft "Movecraft" eh? Makes sense. It would actually lag things out that I'd be fine to see what you have going on that I still hope we build vehicles out in the open with what you mentioned. Shall be fun :D (I'm hoping I read that right without adding my own spin to it)



    I really can't say much about big boats yet. The first type of boat we're going to add will be a rowboat, but it would be a pity if there won't be any bigger vessels. We have a big sailing ship in place, but idk if the player will be able to control it (alternatively it might just spawn randomly on the ocean with several pirates on it and precious loot) Nevertheless, it will take some time until we can focus on bigger vessels^^

    Rowboats shall be fun. Whenever ready I'll warmly welcome boats into my world. Kelna port is still waiting to warmly welcome boats into the world that I'll gladly welcome rowboats first.


    Sweet! That's an awesome tease that I love it! So I guess that pirate boat suggestion shall work in this manner as well that I hope we can also command it back to port. I would go out seeking these boats to bring them back as trophies. I would treat these big vessels as giant floating trophies. I hope there would be a chance for them to spawn in already spawned oceans in a form of "patrol" type habit.


    I'm loving this that the three quotes is showing Rising World is in good hands and a bright future. :thumbup:<3<3<3<3<3