Posts by ArcticuKitsu

A new update (0.9.3) is available now!

    More things to note in this VR thread after some more Googling and research. To those also stalking this thread from other VR games from the Steam VR side can also keep track & talk over here:


    https://steamcommunity.com/app…s/16/1710690018668162998/


    If you find anything worthwhile please do share. Don't be shy!


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    Amy Hennig leaves Electronic Arts starting up an VR Indie Studio:


    https://en.wikipedia.org/wiki/Amy_Hennig



    I wish Amy the best in her VR game making progress advnetures that I hope I'm made aware for when she releases the game she's working on. My second point is that she's making VR games when told that VR is a "Dead" market, a "gimmick" feature, or "a fad".... Amy is an influential lady in the video game industry so her making VR games has to be a secondary smart choice at the least. I'm also expecting someone to say that she's simply doing VR games because it keeps the food on the table, but that's with everything really.


    Amy basically left EA over frustrations with how Star Wars was being made/handled that she basically wandered off making her own indie VR studio with EA now forcing it to be fully open world where she wanted it to be single player linear, or similar to those lines.


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    Gundam VR Fangame:



    I go on about how we're gradually getting closer to Gundam VR while disappointed that Bandai-Namco refuses to let out a news announcing they're going to make a fun Gundam VR game. There's this guy making a fan-made Gundam game, yet struggling because he's solo'ing, that it shows there's a market. Proof that people want a Gundam PSVR game is this thread over at Gamefaqs:


    https://gamefaqs.gamespot.com/…7-playstation-vr/76594782


    If Bandai-Namco is worried about funding then that's the issue because they'll sell things at a nice high number that people shall invest in a PSVR. People would buy headsets just to play Gundam VR. Maybe it's a closed door thing where we just don't hear what's going on behind the scenes.


    So, if you guys are curious do check out my video above as I try to tackle the Gundam thing seriously showing off Gundam (mobile suit/Mecha) side of things in VR. I'm currently furious Bandai-Namco is "hush-hush" about all this that they could EASILY be raking in the money long term. They would even have to push this game to be PC as well, not just PSVR, for the full profit effects.


    I even made a blog posting here: https://ghostlysubstance.swgbex.com/Blog/?p=4992


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    Oculus Rift 2:



    This was posted back in May 6, 2018 that I was oblivious to the presence of this news. Not sure how I missed it, just that VR headsets are constantly evolving that here's signs of a few new improvements. It's been mentioned that the new Rift would have Varifocal activated, something I noticed to be a flaw with the current Rift when wearing glasses. I always have to squint, or whatever just to read small font in front of my eyes. This next Rift will have proper focus for such issues. The FOV would even be larger by a nice amount.


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    VR Sales Projections - 68.2 Million (or Billions) headsets sold in/by 2022:


    https://venturebeat.com/2018/0…hit-68-9-million-in-2022/


    This is actually quite interesting because it seems to be either an actual prediction, or an anime reference that it has a major boost in 2022. I'm trying to figure out what sort of projection it is, what project we're going to obtain in 2022, as well as why we're projected to have 68.2 million headsets sold either "in" 2022, or "by" 2022.


    Quote

    2022


    In 2022, a virtual reality massively multiplayer online role-playing game (VRMMORPG) called Sword Art Online (SAO) is released. With the NerveGear, a helmet that stimulates the user's five senses via their brain, players can experience and control their in-game characters with their minds.


    It's amusing. Maybe there's this secret Sword Art Online project being made behind closed doors which shall cause a massive boom, or we'll gain both it and Gundam VR proper in 2022. Something is going to happen.....


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    Sword Art Online: The Beginning:





    This is more of a "proof of concept" to show what we can do with our current day technology back in 2016 while also tying into the whole Sword Art Online role of "beta testing". The whole thing with IBM was both an 1) PR Stunt for hype, & 2) What if to show what's possible. There is obviously a market for it that they're aware, just that they need to tap into the whole VIVE, PSVR, & Oculus market for a proper VR game. VRchat shall be it for now, yet it's neat seeing what's done.


    A shame this was in quotes "Fake".... It also appears I was late to the party.


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    FOVE VR:


    https://www.roadtovr.com/sword…-experience-comes-fove-0/


    https://www.getfove.com/


    A VR headset making use of the eye tracking so NPCS can tell what you're looking at. This ties into the whole Sword Art Online market where a character named Asuna would see if you're listening to her or ignoring her that she would smile, reacting accordingly. This can also be tied into what was mentioned above in Rift 2 about VR vision. I lot could be done with this by tying this into a Gundam VR game for tracking enemy mobile suits, among other practical uses.


    This headset is being marketed for developer, creators, and research use so it's aimed more at Red51 and other game developers. Even VR Arcades, and such.


    -----------


    I'm also still trying to figure out what the 2022 prediction means that I've stumbled upon some side things.



    Rumour & Prediction: Apparently we're to gain portable VR devices that isn't plugged into the PC, or any phone devices. Standalone VR. It's rumour as well as a random video.

    Here's your answer:


    Quote

    red51 [developer] 20 Jul @ 7:00am
    As @Avanar mentioned, originally the upcoming update was mainly intended to be a "bugfix" update. However, some new features were added in the meantime so the update will also bring new content.
    Unfortunately the update will not contain bandits or monsters, although we already made some progress in these areas. Hopefully we will get the hostile npcs ready within the next 2-3 months.


    Seems fair.

    - Furious Seas (VR):
    https://store.steampowered.com/app/875760/Furious_Seas/



    Major Canadian Pride for this Canadian Indie game developer that highest amount of "props" and respect needs to be given to these guys. These developers need respect for delivering something highly solid that they've earned respect on both sides (game quality and nationality) that I'm quite proud for them. You jump into the game to find the main menu being interactive that you can turn the wheel, ring the bell, fire the gun, or even interact with the chest to your right. You can pick up the poster to tackle "chapters" to deal with William Amery as a tutorial chapter, The 'Demon Sisters' as your actual mission, and the third as your "mysterious" boss. The three bosses are damn fun that they have their own fun charm to them that they're quite memorable that it makes you laugh even after playing. William loves messing with his accordion, Demon Sisters love singing while being somewhat punny, while the last is simply "mysterious" and "foggy".



    Combat is a blast that you're actually commanding a ship by steering the vessel. You have to turn the wheel hand over hand that it becomes realistically physical experience, yet fun having to multi-task while aiming at your enemy vessels. At times I found myself holding the wheel to steer either left or right while aiming that it was quite an immersive experience. A rush. The wheel moving bit is something I hope we get with 'Rising World', along with the whole VR side of things. It was genuinely awesome commanding both a ship, plus firing from it.


    This game is to gain more campaign content that there's more to look forward to. They're even looking into adding PVP multiplayer that it "may" be interesting, yet hoping they also add in PVE content for those that enjoy PVE side of things. Co-op PVE type things. Even though there's three chapters I can see where all their time went that I can't complain about it having three chapters. Better to have a solid foundation than something wonky.


    Highly recommended that it also adds nicely to the naval combat genre of VR nicely. :thumbsup:


    (Only complaint is that the 'Demon Sisters' sound older than what they're portrayed that I'm a bit annoyed by that. They sound fairly "witchy" when they should be more "youthful"?)


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    More Games to note:


    - Order Up VR: https://store.steampowered.com/app/627220/Order_Up_VR/
    - Catch & Release: https://store.steampowered.com/app/679750/Catch__Release/
    - Drunken Bar Fight: https://store.steampowered.com/app/528550/Drunkn_Bar_Fight/ - (Zfoxfire found this one)
    - Virtual Telescope: https://store.steampowered.com/app/875540/Virtual_telescope/ - (Space Engine in VR?)
    - theBlu: https://store.steampowered.com/app/451520/theBlu/
    - Lost In The Rift: https://store.steampowered.com…Lost_in_the_Rift__Reborn/
    - Astraeus: https://store.steampowered.com/app/863280/Astraeus/ (RTS)
    - Zone of Enders 2: https://store.steampowered.com…DERS_THE_2nd_RUNNER__MRS/
    - Synth Ninja: https://store.steampowered.com/app/898320/Synth_Ninja/
    - Flat Worlds: https://store.steampowered.com/app/703490/Flat_Worlds/ - (HTC Only)


    Well, that's more games to be interested in that I'm now at the point I need to invest in a 1 TB SSD as my main drive.... I'm honestly running out of room that I need to 100% expand my hard drive space. Also processing power, but that's for another time.

    From what I can recall I was trying to move forward (towards a mountain in the distance) that I was going to exit one of Avanar's wall encirculations that I assume it A) Didn't load in causing weird animation errors, or B) during the time I relogged onto the server that Avanar was able to place up a wall during that time. As for duplicating it.... I'm sure it "could" possibly be replicated if I was to visit Avanar again, but only if he ends up building in the same chunk the horse is in. I could probably figure out something for Friday or Saturday whenever I could play with someone to test it out. Someone would have to build or change something in the chunks.


    It was random that I'm not 100% how that happened, just that it happened.

    - Spice and Wolf VR:



    Twitter: https://twitter.com/spicytails/status/1018784834368335872
    - News Site: https://www.moguravr.com/spicytails-vr/


    Spice and Wolf (the anime) shall make it onto VR that I'm glad it's being made an VR experience that you'll be able to play on the Vive, Rift, among others. Made by the authors whom made Project Lux, an cinematic experience. Spice & Wolf coming to VR in 2019.


    Not much is known that even Google Translate has issues that you may have "some" range of movement that you'll probably be stuck watching an cinematic experience that it may kill the whole VR thing turning it into a gimmick, just that it's being done.


    Quote

    The details of the experience are unknown, but according to the official account, "It is possible to have a new experience of entering into animation". It is possible to walk around a certain degree in VR, not 360 ° movie, and it is possible to approach Holo. Delivery time is early in 2019. HTC Vive, Oculus Rift Other correspondence schedule. According to the official "I want to correspond to Oculus Go if possible." Future information will be awaited.


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    This is more for me and the 1 or 2 people in the anime realm. Basically myself to keep track of in this forum, plus Nighthawk, and maybe a surprising few into the anime realm. Haven't found anybody yet that it's just myself. VR is VR that I'll support anything awesome, thus it's here. See you in 2019! AH! This is great news that I'm HYPED!

    After about 5 years I'm glad to be back trying this mod out that I'm loving it. I loved it in the past, and I'm loving it in the present that I'm also trying it out to see what Rising World could learn from it as well that it's just fun seeing NPCs build.


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    - Homepage:
    https://millenaire.org/


    *Needs Forge to run


    - Videos:


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    You basically wander around the world seeking a settlement to help out that any cobblestone you give them you'll see them build with. Anything you give them (those that they accept) you'll see them using. You'll see them expanding out making fountains, homes, blacksmiths, farms, among many other things that the higher the reputation the more they'll allow you to do. You may even gain yourself a house heh. It's a fun mod to play with that I can't wait for Rising World to reach the point where NPCs will be able to do similar things by gathering resources (Safely), even if it's in a "backdrop" manner of just dipping a staircase into the ground in a fake manner for NPCs to "fake" gain stone.


    These settlements show what resources they need so you could take it upon yourself to go out into the world to gain wool, food, stone, among other necessities that you'll see these settlements evolve from mud huts to proud stone settlements, or more.


    The images below show me helping out the 'Normans' that they're just living, building, and expanding with my influence.
    (This is all science to predict how Rising World could probably play off of this.)

    Alright, I'm now having fun getting various errors all of a sudden. I'm going to assume it's because I'm gradually running out of space on my hard drive + the humidity, or it may be whatever is mentioned here:


    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.3.3_39 -H:4096 -D:3072 (Steam)
    AMD FX(tm)-6300 Six-Core Processor, M5A78L-M LX PLUS, 16366 MB (4242 MB Heap)
    NVIDIA GeForce GTX 1070 Ti 20180323000000.000000-000 23.21.13.9135
    ______________________________________________________________________
    Uncaught exception thrown in Thread[jME3 Main,5,main]
    java.lang.IllegalArgumentException: This NativeObject is not registered in this NativeObjectManager
    at com.jme3.util.NativeObjectManager.deleteNativeObject(NativeObjectManager.java:136)
    at com.jme3.util.NativeObjectManager.deleteUnused(NativeObjectManager.java:188)
    at com.jme3.renderer.opengl.GLRenderer.postFrame(GLRenderer.java:939)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:189)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

    Not sure what happened if it was a map De-sync, or whichever. It may be client, or it may be server.... Whichever it was my horse tilted me about 140 degrees backwards that I would then dismount tilted to the side the same degree.


    https://www.mathsisfun.com/geometry/images/protractor.svg


    Right side of the protractor. It was roughly 140 degrees to the right (backwards on avatar when mounted and then aimed right when dismounted). I'm hoping that makes sense. Image is below that I also had a weird mounting happening where the camera was in the body.

    I've had this as well when messing around with ReShade during the time I posted those torii gates on Steam. I fell to my death, died, relogged, came back and found that there's no corpse to loot from. I did see my grave mark a bit too late but couldn't loot the body that I was livid so I cheated back in my items because of that unnatural situation.

    I +1 this also on the part where servers with plugins and mods should allow users to agree to then download necessary files to be able to play on them. It's been done for Counter Strike: Source, among other games that Rising World should have some form of this to ease the process. It would also make things more accessible than what Minecraft has going.

    What I loved about 'Ylands' was that you could sleep the night away that you can even tell when a storm Came and went. Storms are genuinely scary in Ylands that if Rising World ever gets to that point we should also be able to skip weather types that happen at night. Red51, if you're ever stuck on how to handle boats & weather just look at Ylands so we can make Rising World an awesome game :D


    Just hop in a bed to pass time while also hearing storms come and go with a brief 1 second sound-effect of wind howling. I guess I could mention Minecraft also that if it rains during sunset you can happily sleep the rain away in Minecraft :whistling:

    Well, ... If there's a will there's a way to change it from C to F but that's also up to Red51 if he's able to change it.


    I also laughed at PhartBlast's posting because that basically sums it up.


    Quote

    Not sure about the fishing and how it would work out.Will we see the fish swimming or will they be invisible like Minecraft used to be?


    Going to have to wait and see what he shares. Fish were invisible, but they're now active in the waters that I'm curious to see how Red51 handles this.



    Minecraft is now at a point people requested it to be that it's interesting. Red51 himself will have to tell us in some manner what to expect. I see we're both curious how many things work that I also can't wait to see what he implements.

    I guess nobody wants this to speed up quality of life building in survival mode? Another thing I desired in a "quality of life" suggestion was to also search out the ID so you wouldn't have to go on a hunt for it in the tabs that you would just have to type the ID in a search bar in the block bench to find it. Could probably expand this to the other crafting benches so you could find posters, blueprints, telescopes, or whatever you're seeking.


    I guess I'm the only one seeking these two "quality of life" features. ?(

    Well, it's something we all want so I'm curious if it'll be in the next update or if it'll be bug fixes instead. Maybe both? I'm a little bit off beat when it now comes to the next update with whatever it's releasing, just that we indeed shall have to take temperatures into account. Even how crops failing and such ruining our day...... I do hope fishing is a nice balance to that in that same update to crop failures. All those stuff in F3 probably a nice foundation for the things to come that you can see what Red51 has set in place to be set in motion :)


    Also, I guess you'll have to learn Celsius by grabbing a thermometer to then use Google to translate between F & C :whistling:

    Sorry guys, adding more onto the list because I stumbled across more worthwhile games either out, or coming out. This is also why I get so verbal when people claim VR to be a "gimmick" that they know nothing what they're talking about. It's quite amusing to see people claim they have University degrees claim VR is a "gimmick" that they're devoid of passion and emotions. They're just walking flexing boasting zombies :whistling:


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    - Tiny Town VR: https://store.steampowered.com/app/653930/Tiny_Town_VR/
    - MagicRealm Online: https://store.steampowered.com…64610/Magic_Realm_Online/
    - Summer Vacation: https://store.steampowered.com/app/658360/SUMMER_VACATION/ - (50/50 on this one; Bait game?)
    - Eleven Table Tennis VR: https://store.steampowered.com…0/Eleven_Table_Tennis_VR/ - (Have yet to try table tennis in proper)
    - Trains VR: https://store.steampowered.com/app/519980/Trains_VR/
    - Nano Nebula: https://store.steampowered.com/app/818590/Nano_Nebula/
    - Furious Seas: https://store.steampowered.com/app/875760/Furious_Seas/
    - Airtone: https://store.steampowered.com/app/631900/Airtone/
    - Showmaker: https://store.steampowered.com/app/665920/SHOWMAKER/
    - Zen Space Flight VR: https://store.steampowered.com…pace_Flight__VR_Showcase/


    - Gates of Nowhere: https://store.steampowered.com/app/614260/Gates_Of_Nowhere/
    - Eagle Flight: https://store.steampowered.com/app/408250/Eagle_Flight/ - (Awesome, but Ubisoft self-sabotaged their own game)
    - Star Trek: Bridge Commander: https://store.steampowered.com…00/Star_Trek_Bridge_Crew/ - (Forgot to add this in)
    - Trek: Travel Around the World: https://store.steampowered.com…_Travel_Around_the_World/
    - Seeking Dawn: https://store.steampowered.com/app/859340/Seeking_Dawn/ - (Seems to be on AAA mainstream FPS style of things)
    - Arizona Sunshine: https://store.steampowered.com/app/342180/Arizona_Sunshine/ - (Haven't played, yet heard good things.)


    Can't wait for 'Steel and Soul' to come out. ^^

    Two Mecha VR games:



    - Steel and Soul: https://store.steampowered.com/app/719030/Steel_And_Soul/
    - Vox Machinae: https://store.steampowered.com/app/334540/Vox_Machinae/


    We severely need a good mecha game on VR that 'Steel and Soul' just might take the cake here. Even Gundam VR fangame, but the poor guy is working a day job while working slower than Red51 that he's struggling with it. The best bet right now is to rely on 'Steel and Soul' in the way Warrobots VR was supposed to go full game that I'm going to put all my eggs in the same basket of relying on 'Steel and Soul' to be a system seller.


    --------------


    - Ventings/Ramblings about "VR Realists":


    Also, I keep getting into arguments with people being "realists" that they just don't realize how much they're harming a platform they're claiming to be defending. They keep telling me the market size is small that game developers don't really have incentive to go make their games VR which I find half-true, yet moronic. They don't realize that they're defending game studios/developers into making boring games that they're not pushing them to keep making actual proper games. If you don't make your game VR then you're alienating people which you might as well give your potential customers a middle finger when viewing VR as something "minor". You might as well give your potential customers a middle finger if developers won't go VR. You make a game VR then you make that game more welcoming, regardless if it's viewed as a gimmick or not; as a minor market. Minecraft, Skyrim, The Forest, Subnautica, Euro Truck Simulator 2, American Truck Sim.... Adding VR makes a game more inviting, similar how allowing co-op/multiplayer to be a thing for singleplayer games. Give the player more feature power that they'll love your game more.


    Stats:
    https://www.statista.com/stati…vice-shipments-by-vendor/
    Sales doubled that I can point out VRchat & Beat Saber influences in that stats, among other VR games on the arcade side of things. (I also hope those stats are genuine)


    From the stats I'm seeing the market is growing twice as much each year that you'd be a moronic idiot to ignore the VR potential that we have going. I mean, look at the games I've been listing that show where VR is going. A person tried to flash his University diploma at me (real or fake?) and "realist" title when reality claims otherwise from what they've claimed. Sure, they do have the experience that I don't have, but I do see things they don't see that when I see a void I call it out.


    Rising World & CyubeVR need to tap into the survival game market & VR market as best as they can. 'Steel and Soul' shall do it for mecha side of things (until Gundam VR becomes a thing), among other fun beauties.


    I find it ironic though how "VR Realists" point out certain flaws that contradict what they say, though on the flip side I'm sure I'm doing the same thing to myself. You'd be an idiot not to tap into the VR market........Sales growing double what it was the previous year, and etc. Something special is also going to happen 2022 with the forecast showing things to be 58 million VR units sold total which may tie in with 'Sword Art Online' 'NerveGear' type anime references. Oculus Rift is influenced by Sword Art Online with a forum title of 'NerveGear' for the average user.


    "If you build it they will come".

    Thanks Red51 :)


    Also, I found out why we have a 5th page in the large storage crate. it's because the donkey's saddle used to contain three that it now contains 2 pages that it jumped over to the large crates.

    - Gundam VR (MADNUG Game): (Fan-made project)


    This is basically a fan-made game from 2012 onwards that it's now gone VR that it's now covering a void that severely needs to be filled in by Bandai-Namco. The guy is making a Gundam game in VR that you're right in the cockpit while piloting whatever mobile suit (a mech) it gives you. Only those with VR can seem to play that it's best played in VR.



    ------------


    - Homepage: http://madnuggame.com/
    - GoFundMe: https://www.gofundme.com/MADNUG?utm_medium=wdgt
    - Youtube: https://www.youtube.com/channel/UCTA4nyhe9ltw8mgHRqEeKSw


    I honestly want to see this guy succeed with this project that I hope he can get whatever needs to be done to get this working. I'm posting it here so I can keep track of the information while it's here. This is 100% what VR needs right now that Bandai-Namco needs to release Gundam VR for both Playstation# & PC Steam variations so it'll create a solid dent in the VR market. Not exclusive to Playstation, but PC as well. Bandai-Namco are experimenting with it for their attractions near the giant 1:1 replicas, just that they have to make it mainstream.


    If not them, then maybe Gundam in Rising World where I'll be poking Red51 for mecha support via modding when the proper time comes.

    I saw Vortac playing this game that it just goes to show that you should use Youtubers & Twitchers to advertise your games. Take advantage of them.


    -----------------


    - Valheim:
    https://dvoidis.itch.io/valheim


    Quote

    Valheim is a game about exploring a huge fantasy world inspired by norse mythology and viking culture. You start your adventure at the relatively peaceful center of Valheim. The further from the center you travel, the more challenging the world becomes. But you will also find more valuable materials that you can use to craft deadlier weapons and sturdier armor. You will also build your own viking strongholds and outposts all over the world. Eventually you will build a mighty longship and sail the great oceans in search of exotic lands … but be wary of sailing too far...


    ---------



    -------


    - My Thoughts:


    From the looks of things it appears that it's a mix between what Rising World "should" be, what Medieval Engineers has in building modular style, as well as Conan Exiles in brutal survival style stuff. Maybe even Ylands for boating. It's a nice mix of all sorts of survival games that it has my attention that I'm genuinely getting curious in trying this game out that it's also surprisingly insanely solid for an alpha build, something Rising World was when I first stumbled across it.


    I however wish the game had NPC companions...... Free-roamer sandboxy games should HAVE NPCS as companions... Not animals, but actual NPC humanoids...... It's otherwise a great game.

    I need to bump this up again after having to deal with no shows for a Canada Day festivities that I'm close to being livid. If I'm going to celebrate Canada Day solo then I honestly wish we had a camera object in Rising World the behaves similar to how it behaves in VRchat where you can angle it to take pictures instantly, or at timed intervals. Why? For fireworks.... among other particle & future related things. Maybe some scenic train shots, or something.



    33+ seconds in showing you what the camera looks like. I'm just spoiled by the camera because using the yellow button clicking it three times you can set it in place to view whatever you're pointed it at. Tying that with a timer allows me to take pictures without needing anybody else to be there. Tying this camera in with trying to take fireworks shots in Rising World when people were busy or MIA would have helped things greatly....... Just to note I don't blame anybody for no showing, but I do blame Nighthawk for ignoring his friends. Otherwise, just salty I'm lacking some game features complicating some things........ I mean, Walter would have a blast being able to position cameras in interesting positions in combination of ReShade.


    Salty that I wish we had this camera feature in the game. I don't want to force Red51 to add in this feature, just that today was one of those days I wish I could have used VRchat's camera feature in Rising World to set up some good images. :(