Two Mecha VR games:
- Steel and Soul: https://store.steampowered.com/app/719030/Steel_And_Soul/
- Vox Machinae: https://store.steampowered.com/app/334540/Vox_Machinae/
We severely need a good mecha game on VR that 'Steel and Soul' just might take the cake here. Even Gundam VR fangame, but the poor guy is working a day job while working slower than Red51 that he's struggling with it. The best bet right now is to rely on 'Steel and Soul' in the way Warrobots VR was supposed to go full game that I'm going to put all my eggs in the same basket of relying on 'Steel and Soul' to be a system seller.
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- Ventings/Ramblings about "VR Realists":
Also, I keep getting into arguments with people being "realists" that they just don't realize how much they're harming a platform they're claiming to be defending. They keep telling me the market size is small that game developers don't really have incentive to go make their games VR which I find half-true, yet moronic. They don't realize that they're defending game studios/developers into making boring games that they're not pushing them to keep making actual proper games. If you don't make your game VR then you're alienating people which you might as well give your potential customers a middle finger when viewing VR as something "minor". You might as well give your potential customers a middle finger if developers won't go VR. You make a game VR then you make that game more welcoming, regardless if it's viewed as a gimmick or not; as a minor market. Minecraft, Skyrim, The Forest, Subnautica, Euro Truck Simulator 2, American Truck Sim.... Adding VR makes a game more inviting, similar how allowing co-op/multiplayer to be a thing for singleplayer games. Give the player more feature power that they'll love your game more.
Stats:
https://www.statista.com/stati…vice-shipments-by-vendor/
Sales doubled that I can point out VRchat & Beat Saber influences in that stats, among other VR games on the arcade side of things. (I also hope those stats are genuine)
From the stats I'm seeing the market is growing twice as much each year that you'd be a moronic idiot to ignore the VR potential that we have going. I mean, look at the games I've been listing that show where VR is going. A person tried to flash his University diploma at me (real or fake?) and "realist" title when reality claims otherwise from what they've claimed. Sure, they do have the experience that I don't have, but I do see things they don't see that when I see a void I call it out.
Rising World & CyubeVR need to tap into the survival game market & VR market as best as they can. 'Steel and Soul' shall do it for mecha side of things (until Gundam VR becomes a thing), among other fun beauties.
I find it ironic though how "VR Realists" point out certain flaws that contradict what they say, though on the flip side I'm sure I'm doing the same thing to myself. You'd be an idiot not to tap into the VR market........Sales growing double what it was the previous year, and etc. Something special is also going to happen 2022 with the forecast showing things to be 58 million VR units sold total which may tie in with 'Sword Art Online' 'NerveGear' type anime references. Oculus Rift is influenced by Sword Art Online with a forum title of 'NerveGear' for the average user.
"If you build it they will come".