I didn't play Conan Exiles so I can't say much about that unfortunately^^ But of course it's important to find a good balance. We just want to make sure that the current "get-a-few-tomato-plants-and-you-never-have-to-worry-about-food-again" approach does not work that easily So it will be important to keep an eye on your plants
Well, at it's core it's meant to be an extremely serious and difficult survival sim that I had to the difficulty to be more "safe" & "experimental"; Basically creative mode. You would gain a massive amount of food per day while running out of 98% of it in that single CE day that it was insanely hostile. Everything spoiled in what seemed like an instant that it was frustrating. Gathering resources was a chore, but it does have many good points:
Building in detail and variety that it's modular, yet also Rising World-styled in ways when it comes down to furniture placement. Climbing terrain & structures is awesome, as with having a working awesome elevator that needs a clear line of sight to ground zero. It's a harsh game, yet I prefer Rising World for how far more homely Rising World is.
Point was about food with food spoiling in a day which goes by in an instant. Good luck finding a balance . If we ever get fishing I may resort to having a fishing diet of smoking all the fish I get (if they last for a very long while).
You have to build cars step by step (i.e. first create the chassis, then add the engine, transmission, wheels, body, doors etc). However, these will be pre-made elements, so you can't fully customize it (for example, you can't make a car out of planks, for example). But you can still change the appearance by removing the roof, for example (turning it into a convertible), or changing the color/paintjob of the body. And, of course, you can decide what engine and transmission you want to use (there will be both automatic and manual transmissions available)
We decided against the "fully customizable cars made out of single construction elements" approach. On the one hand, it would be nice to have a high degree of freedom, but on the other hand, 90% of all cars would basically just consist of a few planks, or resemble a "cube on wheels" if we take that approach That might be funny, but could be annoying on multiplayer servers...
Excellent. It's awesome trying to imagine it now that I can't wait to see how it handles in practice. It's fine on paper now, just can't wait for how it's like in practice.
So you basically decided against anything Minecraft "Movecraft" eh? Makes sense. It would actually lag things out that I'd be fine to see what you have going on that I still hope we build vehicles out in the open with what you mentioned. Shall be fun (I'm hoping I read that right without adding my own spin to it)
I really can't say much about big boats yet. The first type of boat we're going to add will be a rowboat, but it would be a pity if there won't be any bigger vessels. We have a big sailing ship in place, but idk if the player will be able to control it (alternatively it might just spawn randomly on the ocean with several pirates on it and precious loot) Nevertheless, it will take some time until we can focus on bigger vessels^^
Rowboats shall be fun. Whenever ready I'll warmly welcome boats into my world. Kelna port is still waiting to warmly welcome boats into the world that I'll gladly welcome rowboats first.
Sweet! That's an awesome tease that I love it! So I guess that pirate boat suggestion shall work in this manner as well that I hope we can also command it back to port. I would go out seeking these boats to bring them back as trophies. I would treat these big vessels as giant floating trophies. I hope there would be a chance for them to spawn in already spawned oceans in a form of "patrol" type habit.
I'm loving this that the three quotes is showing Rising World is in good hands and a bright future.