They manage it just fine on Minecraft.
Well, you basically answered your own question & suggestion with "Dubbing Rising World for grownups". Red51 is trying to aim for realism that he's trying his best to make Rising World a survival based game as much as a building type game. The stacks of food being so low is because of "survival" & "realism" that he also wants to add food spoilage, preserving food, and all those nitty gritty survival oriented stuff, something you could also bypass by letting someone else cook or use a plugin to get around.
Sure, Minecraft has 16, 32, & 64 stacks, yet that's Minecraft. Minecraft is a whole different beast now, even if there are similarities between the two. Apples and oranges; they're both round, you can get juice out of them, yet one is an apple, the other is a citrus. ![]()
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Onto the list:
1) I agree we need rivers, yet that's something Red51 wants to tackle all at once with mention of a tropical biome having been worked on with coffee (source is on steam forums)
2) I've been asking for books as well with FUNCTIONING bookshelves, something Minecraft failed on. You can't store books in bookshelving that we should be able to do so in this game. Books should also have that poster functionality with blueprints to be able to be shared between worlds.
3) Cooking update later on, but +1
7) Look up... It's for "survival" & "realism", yet Red51 is still trying to tackle this properly for proper survival gameplay. He needs future updates to fine tune this properly.