Posts by ArcticuKitsu

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    So, the majority of what I noted being "on the list" has made me happy. Awesome. Glad we'll have a GUI for simplicity because it's a bit too tedious probably as noted from side observations. Nice.



    I also put that on our list. Assigning a task like "sit on the nearest chair" or "sleep in the nearest bed" should be possible. I'm curious how even some more complex stuff like "play the nearest piano" will turn out :D

    Oh! This made me laugh. I'm curious to see what madness you'll have waiting for us once ready. I would love to see an NPC playing randomized sheet music haha. When developers do random things like this you know things are perfectly normal. :thumbup:



    Well, coloring clothes (or armor) is planned anyway, but somehow this was pushed back now due to the other stuff that's in the pipeline Let's see when we get some time to focus on that^^

    Awesome. I'm just spoiled by your typical RPG games + Guild Wars + Japanese's (+18) Illusion made games (Koikatu being latest title) that it be interesting to see some of it back in Rising World. There's no rush.... Do what you can, yet it be a neat thing adding onto the whole picture of things like a puzzle. "it's ready when ready".

    A nice surprising update to be had. Surprised to have NPCs at this point taking them happily. Also, I'm well aware this is just the beginning for Dummy NPCs, just needing to get this out when playing before it's lost in the void of time. I'm hyped we finally have NPCs that I'm actually quite excited. I'm glad they're here.


    1) A GUI (PNB style) to allow us to cycle through making an NPC by selecting their gender, clothing types, and etc. Both a Creative mode & survival form would be handy where in survival you could just swap out their inventory. (May be more of a plugin thing).
    2) Have Dummy NPCs seek out a bed, or assign a bed for them to seek. They're sleeping on the floor like hobos.
    2.5) Would be neat if you could make them sit on a nearby chair, or assign furniture for them to interact with. I'm aware they're dummy npcs while seeking a more "immersive" way to go about this. Sorry.
    3) One of my test Knights drowned himself at my port to then get stuck in a repetitive death cycle of painfully falling to his death.... At least have some sense of heights.....
    4) NPCs need a 'patrol' route that they should follow. I'll use the lock command, yet they need to be able to also follow a "patrol" route you can set (even at random).
    4.1) A follow command would be handy so you can set them up where you want them.
    5) I love the clanking of the Knight armour. It's awesome, yet would also love a cape to go with it..... Can we even have decorative knight armour and cape? The armour clanking is music to my ears. The amount of iron plates needed..... Ouch. Wish we could customize our knight armour using dyes.... Just thinking in the far future while being spoiled by RPGs.
    6) Bunny mask is amusing.
    7) I love the chainsaw now that it's an amusing deforesting beast. My tree farms shall be able to rotate far more easily now with less time wasted. :D
    8) I'm having a little issue with the big furnaces that placing ores in the trays is clunky. It tends to skip out on a few of them that you have to go back to fill the slot back in with ore. Retrieving ingots is a breeze, just placing them in to cook is a hassle.


    Well, I'll have to lock NPCs in place because they enjoy killing themselves.... They're too brainless (as their name states) that they're just dummies. Now curious if NPCs can hold onto items, or if that needs to be enabled in their hand. If they can hold onto weapons that be awesome.

    The dense fog in the game is actually accurate that you could only see a certain distance. I once had to walk to highschool in the morning when see about about a bus length's distance in front of you that you can see just how dance it is. Also, try getting fog or dense fog in a forested snow biome in Rising World, that is a beauty! :D


    One thing I hope we get is freezing rain foggy shiny because of how beautiful it is. When freezing rain is seen in the morning or sunset it shines in such a special way it makes everything shine beautifuly.

    I know I shouldn't get ahead of myself that we should focus on the foundation stuff first, yet wanted to add one more simple thing when looking at how Planks & Beams does things.


    An optional set-up where we can create NPCs to then assign a portrait to them via a folder (how textures are assigned to PNB) that you can then see them wandering off in the window.... It's a small customization option that would personalize the whole thing to the user....


    That's all.... I keep looking at the Assassin's Creed image above that its nudging me that route. But yeah, I"ll still be patiently waiting to see what happens with this. Take your time.

    Wrong thread that that it's for another thread in the suggestions subforum.


    What do you see other games doing that Rising World is doing & vice-versa? But a water block would be interesting......, or a properly implemented water system being more user friendly is key. Also, it seems Minecraft finally (after so many years) added oceans & sealife into the game. Might have to thank Microsoft for nudging Mojang along eh?



    Seems like Minecraft shall add kelp into the water, swimming fish, puffer fish, breeding turtles, and such. Seeing these things I'm now curious how Rising World shall treat its sealife.

    I'm now laughing while also wanting to add "I told you so!" on the part of that this benefits Rising World than it does for me. It's just a 'Two birds with one stone' suggestion.


    Well, do let me know what you make out of this idea on both the original & spin-off ideas so I can check them out whenever they happen. I guess when we get Dummy NPCs we could somehow tie what yahwho mentioned with that with what Mino mentioned about stationary animation at a desk, or something.

    Yup, that's why I mentioned a pop up window (GUI) originally. I went along with what you mentioned that it probably may be a thing for when Dummy NPCs are a thing so I guess we can double back on the whole GUI thing because that's more plausible than the animated way of things. I'd favour the Assassin's Creed manner because it appears to be the "cleanest" of the bunch; Straighforward. What Assassin's Creed has going is awesome that I'd lean more towards that for simplicity sake. That WoW window has me lost because I haven't experienced that yet.


    Are you familiar with Star Wars: The Old Republic MMO where you could send your companions off on expeditions for them to return with relics and such? If "you" want to go that detailed then you're free to as well. You would basically select a situation/scenario for them to wander off on with them just wandering off to get relics, resources, and such.... I'm going to assume it's similar to how Assassin's Creed does it for simplicity sake. I however do wonder if we should play around with levels though that the higher their levels the more they can gain from their "expeditions"? Maybe that should come second after the foundation of the whole request.


    What originally made me think of this would be the whole KanColle (Kantai Collection) side of things with Azur Lane expedition following off from that with randomized timers & rewards.


    http://kancolle.wikia.com/wiki/Expedition#/Expedition_Tables


    &


    https://azurlane.koumakan.jp/Commissions


    I simply love the idea of having closely tied NPCS you see in the same room as you disappear on adventures to then come back with various loots. It's a fun feeling. You start thinking "where is she or he" been?" T he whole leveling them up, giving them accessories, and such so they can handle such expeditions. SW:TOR gave the most unique feeling because it was in space that you could partially "feel" them on other planets and such where I was standing inside a Sith spaceship..... With the way I see Rising World growing I could see them being both present with you + seeing them wandering off to wherever they go in their GUI world, Assassin's Creed style. It be an interesting perspective to work with in Rising World's case with what we know, how it feels it'll evolve as a game, and such. I'm curious.


    ----------


    Edit;


    I re-read the post that I agree that maybe we should have some portraits to choose from (insert our own) to then pay them food or ingots to then make them go on adventures to come back with whatever they found. I would probably fiddle the plugin a bit to place in a portrait of my custom characters to give that illusion that my own characters are in the game until Dummy NPCS & actual NPC Companions are a thing.

    Awesome, that just makes me happier to hear because it's more for Rising World than it is for myself. It's still for me, yet more for Rising World & modding. If we do this it'll place a foundation for others to make use of (hopefully) that more can be done with this game. :D


    If we were to add NPCs standing at a desk maybe we could have it be more of a hologram or model on a desk doing the action? Not sure how, yet something within the game could be a placeholder to show the NPC is out and about. Not expecting an actual NPC to be standing at the desk or moving in the terrain, thus the 'Ghost" & "phantom" comment. Great ideas on tools in their hands.


    Well, whenever you do that be awesome. If someone else wants to help then they're welcome to as well for their take on this.

    Hey guys, just wanted to know if anybody wanted to experiment with something that may or may not be complex. I guess we could even call this plugin a 'Foraging Plugin', if you'd like. It's experimental because we don't have NPCs yet. This is something I've been thinking seriously for a month or so that I'm actually curious to see how this shall develop in a Rising World light.


    I was wondering if anybody could try making a test plugin where you could use something like a piece of paper on a bookshelving, or even a desk, to send NPCS (phantoms in this case) to go on various expeditions to gather resources and come back. You could somehow RMB/LMB on the desk to pop open an option screen to then select a set duration or manually set duration of these "ghost" NPCs to go "explore" for resources until they come back with a randomized set of goodies. Think dungeon chest type random, if you need to for example purposes.


    1) LMB/RMB with paper on a desk or bookshelving.
    2) Menu pops up with categories of what these "NPCS" should look for; Set times of 15 min, 30 min, 1 hr, up to 5 hrs real time
    3) Confirm category & time options to then see a timer ticking away somewhere
    (Do your own thing during that time)
    4) Time elapsed to then be notified somehow (Chat?) to then click the desk again to then see what resources these "ghost NPCS" have found.
    5) Go back to 1, or exit out of menu.


    Categories would be food, ores, Miscellaneous, Stone, Dirt, and such. The duration could go from 15 min, 30 min, 1 hr, 2 hrs, and etc. Maybe even at 15 min intervals upwards, or even set manually with randomization adding more for longer periods, yet still randomized on the loot.


    If someone could help make this then I thank you kindly. It's very important because it also may tie in with Dummy NPCs and actual NPCs later. If someone can help make this then you have my highest respect. If you need to be paid then something could be arranged after you created the plugin. I'm not going anywhere, thus "after" comment. I need to see results. :D

    Cornball, what you may seem appropriate now yet it shall bite you in the rear end within a few days. What you say now is only appropriate within the heat of the moment, yet once that feeling passes you'll regret having done what you've just done. Your mind would have processed various situations and outcomes that you'd want to retry your hand at the server thing with newer ideas and such.


    Also, if it may or may not have been the Hive DDoS'er that would have have been a far deeper genital move that he or she may need actual therapist to deal with their issue. If not, then I guess they're clean.


    We have a few vicious people hiding away in the Steam reviews rallying one another that you have to track them to see what they do next. Keen an eye on Xandrae, Lord Sluggo, Bennio, and such.... If they call walter, myself, and Avanar out then you know you have the right people. If they claimed 'White Knighting' at the end of February & early March then there is an issue to keep tabs on them. I haven't posted nor viewed in the review section in a long while so their points should be moot, IF they messed with Cornball. If not then their crimes is tarnishing Steam reviews only.

    It apparently took Mojang an eternity to finally get to water & ocean related content that it's quite surprising actually. This posting tags onto the #2 point that everything is still in a snapshot manner. It has turtles, plantlife and such.


    https://twitter.com/_LadyAgnes/status/968518221014945799


    https://minecraft.net/en-us/ar…minecraft-snapshot-18w08a


    Quite interesting seeing what Mojang is up to now that it seems a bit coincidental that I'm hoping Rising World had some effect on them.

    Many thanks, Mino :)


    ----------


    https://twitter.com/AndyWHumphreys/status/967801736659382273


    Quote

    “They damage/corrupt young minds” Based upon the responses that I have received, I have plenty of proof “Games” clearly desensitize to violence & emotionally/disturbed minds act on that violenceSimple common sense, but ppl want their “games”!


    Oh, shut up you ignorant (censored censored)......... Pretending he's Jack Thompson, the activist, from back to 2005 ...... *facepalms*


    https://twitter.com/AndyWHumphreys/status/967307135896965120

    Quote

    Agreed. People took my post as a personal attack yet nothing in it is personal. Addictions have that effect


    Don't you dare pretend to be the victim here after riling up and provoking gamers; Cherry picking people's responses to use against them to call them "vile" & "violent". You reap what you sow....... Don't pretend; Don't twist words to make yourself look like an angel. :saint:

    Now that we're aware I fumbled what's your thoughts on the main post as to not de-rail the whole thing any further......


    The guy is just going around collecting people's responses to use against any gamer while not really looking the issue at hand. That, and he's going back into 2015 where Jack Thompson was before that it's all irrelevant, something actual studies proved against him yet he shot those down as "fake" studies ......

    Well, I'm just going to make note of this just so you can choose to keep this person on your radar or put this person on your block list....... It's your call.


    Andrew Humphreys is going around fear mongering by purposely provoking gamers to say vile things to him so he can then frame specific comments on Twitter to show how barbaric we are. Be cautious, or even ignore this person's vile attempts at trying to use people's messages against them in a form of blackmail...... We've been here before back in 2005~ that this is basically rehashing topics that shouldn't be rehashed.....


    https://twitter.com/AndyWHumphreys


    Quote

    Andrew Humphreys Retweeted Andrew Humphreys
    Getting a lot of very nasty responses from the “gaming” community to this, yet they don’t stop to think that their responses are indicative of a significant cultural degradation, or the possibility that they might be part of the problem. #GamingAddiction


    You're getting "nasty responses" because you're degrading gamers in a way Ghostbusters 2016 provoked its audience (or certain part) by tackling fake feminism when it should have focused more on the Ghostbusters IP. Purposely provoking a fanbase so it can be hung on display to show how vile it is to use their response against them in a form of blackmail........


    ||


    I was told to ignore this, and I'd love to, yet posting this here so you guys can be both aware while making the appropriate decision as to what you want to do with this information..... We can't have nice things because of Andy Humphreys over here trying to pin gamers as barbarians & savages.....