Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    I had so much fun with this update that I'm honestly glad I streamed this on Twitch. I had fun finding out Red51 made boats the Wurm Unlimited way that it made me happy seeing that. I love that it feels weighted like that with anything easier would have cheapened the experience. Love both the boats, love the fishing rod (surprised to find out we could fish), while also amused by Red51 having his fun with the fish bones, rubber duck, and old boot.


    - QUACK!
    https://clips.twitch.tv/EvilAstuteKimchiBCouch


    - One of my pouches turned into Plaice, or even disappeared altogether.
    https://clips.twitch.tv/CoyZealousMinkRickroll


    I couldn't figure out how to make a medkit until Avanar pointed out it was in the tier II bench, something I looked at yet couldn't find the first few times. Not sure how I missed it. I love this update that I was genuinely a child on christmas waiting for the present to be unwrapped when I wanted to load it up that it took 10 minutes to download, update, and load in. I had Twitch & Streamlabs on standby waiting to play. Rising World is shaping up to be an awesome game that there's lots of fun to be had <3


    Great solid update with surprise fishing. :thumbup:

    Awesome! I can now stop feeling bad for "rigging" that voting we had if we should have horses, boats, or trains that I tried to "force" people into going horses because boats wouldn't really fit. Boats now found their time in the game that I can't wait to fiddle around with them. Also, fishing eh? Awesome! Let's get that fishing industry going on my map that I always wanted to fish.


    Time to get testing to then input my feedback a little while later. Red51, thank you for your hard work :thumbsup:

    Alright, I finally managed to get rid of my actual cold (no mini-colds) that I'm happy and posting again. I still may be a bit cranky, though let's get to the VR list.


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    - Swords of Gargantua - https://store.steampowered.com…5200/Swords_of_Gargantua/ - (Sword play with up to 4 people; High on my list now)
    - Chop It - https://store.steampowered.com/app/812580/Chop_It/ - (Similar to Beat Saber with a comical touch)
    - Time - https://store.steampowered.com/app/885590/Time/ - (Free music visualization; Reacts to sound)
    - Tee Time Golf - https://store.steampowered.com/app/537630/Tee_Time_Golf/
    - King of My Castle VR - https://store.steampowered.com…210/King_of_my_Castle_VR/ - (Tower Defense)
    - Jet Island - https://store.steampowered.com/app/587220/Jet_Island/ (Good as a beginner's game)
    - Magic Blast VR - https://store.steampowered.com/app/862730/Magic_Blast_VR/ - (Tracking this for the customization & VRchat avatar support; Amused.)
    - A Mars Adventure: Redturtle https://store.steampowered.com…Mars_Adventure_Redturtle/ - (A Mars Adventure Redturtle)
    - Thief Bird - https://store.steampowered.com/app/675700/Thief_Bird/ (Arcade fun)
    - Megadimension Neptunia VIIR - https://store.steampowered.com…adimension_Neptunia_VIIR/ - (Gimmick, yet noting it here for curious)
    - Lotus Simulator - https://store.steampowered.com/app/370350/LOTUSSimulator/ - (Bus, trams, & Train simulator. Hefty price while incomplete, yet promising. Going to let it age like wine)


    I guess out of all those I'll have to single out 'Swords of Gargantua' being the most awesome game of that bunch. I love how realistic it looks while actually taking advantage of the VR system.


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    - Survival Simulator:
    https://store.steampowered.com…01950/Survival_Simulator/


    Even though it was going the way of a 'Scam" I'm still going to give this game the benefit of the doubt to see where it'll go. You'll be reacting to the world realistically that you'll be gesture-chopping trees down, climbing trees for bananas, while also being able to fish, find nodes, and build the Conan Exiles/Medieval Engineers prefab style. The developer regrets being silent so I'll give him a chance that he also noted that he desired to add 2 more islands (to make 3) that we'll be able to boat to explore things with plans for canibals on one, and caves on another.


    I loved how I brought something up that he was encouraged to add more features into his game. If genuine, that is what I want to see! I want to see developers proud of their own product.


    I'm aware we're to gain something NPC wise for Rising World while Survival Simulator was noted to get pet companions that we'll be able to mount bears. I suggested moose that we'll see what happens there, yet amused by the developers eagerness. 8)

    If you guys want to move this thread to the mod discussion then you're free to do that.


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    I was recently given a .blender file of 'Shinki Renge' that I want to finally see about adding her into Rising World. I'm 100% serious about this that I hope we can give imported .blender files some sort of basic AI, or pre-defined Ai behaviours, that we can just plop them into a folder to give them some sort of life. I wish we could be given an option to turn humanoid objects into humanoid AI in Rising World that they would then behave accordingly in Rising World that when Bandit & pirate NPCs are added that something with that can be used to allow Renge here to be added into Rising World. It would also allow other people to add in their own humanoids into Rising World that you may or may not see a curious modding boom.



    Someone sent me this that I would finally love to see her in my Rising World game by just roaming about, finding things at random (plugin wise), to assist in whatever way she can, while also being 15 in height. Following me, being "held", or whatever Rising World shall allow in the form of NPC transportation similar to how parrots sit on your shoulder in Minecraft.


    If you guys can help me, I 100% need your help in this in adding Renge into Rising World while giving her basic AI to do something. When AI matures I shall eventually ask that she would find things via plugins at random, among other things. Even combat, though she won't really be effective at 15cm tall.


    Also, With the Dummy NPC addition I "tried" adding Shinki Benio that she's not really 1:1. I would love to make her smaller as a 15 cm entity that I would later move her upstairs into my room on the second floor in 'Fox Tower'. She's standing in the lobby in my current build.


    Compare the Benio image below with the Benio image in the attachment above this posting.

    Need a samurai band and more hair options. I wish Rising World shall grow and mature to the point it would compete with Japanese Illusion +18 games such as Koikatu/Koikatsu, Haremate, and such. Not on the lewd part, but the customization & Studio part modding wise. I'm so CLOSE now! I just need to import Renge into Rising World then I can see her roaming about! Then we need the interactions and what makes her awesome.

    What Avanar said. Dummy NPCs already in the game.


    The way I would want NPCS would be a mix of what I saw in 'Dragon Quest Builder' and Minecraft modded 'MIllienaire mod'. It was said, by Red51, that he "planned" to add settlements with hireable merceneries that it would go similar to what's in Millienaire which we would have to wait and see it all laid out. We were to hire them, and that's that.


    For how the NPCs should act in Rising World should be what's done in Dragon's Quest Builders where you build a home with requirements (bed, storage container, food in said storage container, chair & table, and 4 walls with a roof. DQB does this pre-determined, but it checks by seemingly assumingly scanning it against a blueprint that it would know what's solid and what isn't.


    As for Millienaire mod, lessons could be taken away on how NPCs could behave and build that they could be given a set radius on what to build where that they can make their main town hall to then branch off from there. They would mine (even ghost mine, if necessary) to gain stone, ores, and such. They could however be seen farming and harvesting logs from tree farms. If Rising World was to borrow heavily from Millienaire mod it would be an excellent game.


    I would love to just hop on to watch them build, or to even come back from a stressful day at work to see how they've progressed. Would be nice seeing them having built buildings, or even tell them where they could build with enough prestige. I just would love to see them build next to my own settlement that we could even get some building diplomacy going on by helping one another out while also laying out buildings the way it should.

    the game is working just fine. only you dont get it to work. most likely because... *drums please* its a pirated version.

    Bolding it because this is an issue purely for pirated versions, not the full version. Quoting Avanar because he is right. You're having this issue because it's pirated that if you want actual assistance you need to purchase the game. Again, no excuse for it being "expensive", or any of that nonsense. Watch Youtubers, watch Twitch players, or try it at a friends place. Ryosuke, you're ignoring posts so you're just making yourself look bad.


    The world creating issue is purely a cracked version/pirated problem that the only way to solve it is to purchase the game. There's no two ways about it. Just buy the game and you'll see it works smoothly.


    It's a sin to ask for help with a pirate version that nobody does it. Nobody with common sense posts they're having trouble with a pirated version. Only ignorant people. It's the highest level of insult to a developer.

    You've also probably got some malware on your machine now. <X

    Oh, Ryosuke is going to have fun clearing those out because they contain very nasty ones at that. I used to pirate games, and no more. Thankfully we live in an era where you can watch other people play games on Youtube, or where I actually have a job to pay for games :P


    Asking for help for a pirated game is a sin no matter where you go that you should either
    A) research the game before purchase by watching youtubers, Twitchers, among others
    b) Try it out on a friend's computer
    c) Wait until the time is right.


    It's only $15 Canadian (or 11 Euro) that it's dirt cheap that any excuse of it being expensive doesn't fly. We want to help you, thus why we're here posting, just that you need a valid legit copy to do so. We'll help you every step of the way by explaining inventory on death, or how to farm, among other things. You just need to support the game to allow to allow Red51 to support you in return with the aid of the community. The issues the games tend to have is also local to the pirated copies that when you have the legit versions you'll find those to be non-existent.


    Those malware, trojans, viruses, and such..... he's going to need to spend a good many hours cleaning those out.

    well, I try one export on widest zoom : it shows 6 squares biomes, the image is a 20480x12288 pixel and weight 205mo. a whole big map would be difficult to manipulate I think ?

    Well, I tried to make the map viewer as large as possible that it bothers me how the map is the same size as the one in game... Well, not exactly, but similar with how "sectioned" it is that it kinda defeats the purpose. Whatever resolution you have the java viewer is what you get out of the map that whatever you see is what you render. I don't know how the java side handles, but it is a nice out-of-game tool. It's handy, yet needs to render it whole. I can wait out however long it needs to render a whole map.


    I want to be 100% clear that I'm not trying to ruin anything. Not trying to knock on the guy who created the tool that I do find it awesome that we can now view maps outside of the game to then share it in .png manner. That's awesome :thumbup: I respect you guys for finally tackling something we all wished for. More power to you guys!


    I'm used to (spoiled) messing around with various Minecraft map viewing tools that I miss the Isometric tool I used to map out my Minecraft worlds. Same with the Google Map variations where it would render the whole explored map side of things. Whatever you explored it would render it whole. I wish we could get that for Rising World so we could see what we have, how to expand, among other things. I do hope it's possible, and if not we'll wait for when Rising World gains the awesome terrain generator upgrade update.


    I'll try and use the current tool to the limit until something else is done. Again, no ill will to the map creator. Awesome stuff that I'll view it as a necessary baby steps. Keep it up! :thumbup:

    Well, a little confusion was that I was supposed to take it out of the folder. Something simple like that needs to be noted but it's now nice we can have a .png version of the map now, something we needed for a long while now. it'll help with plotting and planning things. Thanks for making this :thumbup:


    Issues now resolved.


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    Well, I was expecting it to save the whole rendered chunks into a .png......

    Can we get something that's more "user friendly" that has a running execution or a .bat, or something? I'm trying to do what's mentioned with no success that I'm most likely doing it wrong. Also posting this for those that may also struggle with this. Hopefully something more "user friendly" that more people could make use of.

    With all the impatience going around on Steam I want to share these on there but the links would break over time that I chose to up them as attachments.


    1) Better to have a game that takes its time in development over a rushed buggy mess.
    2) The 2nd image is true because I always heard it happen for Mojang for Minecraft & Bartwe over at Staxel. Then we're seeing it for Rising World as well


    Patience. But I am curious to see when the next update shall release that I'm keeping an eye out for the banner. It feels to be about that time to release but if the update is buggy then I guess it just resorts to #1 where we simply have to wait or else we'd have a buggy mess.

    Alright, I've been spacing out again from humidity, exhaustion, and combination of both. Even RPG Makers, and such.... I'm just dead.


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    - Three life: https://store.steampowered.com/app/883790/Three_life/ - (Chinese game)
    - Coral Compass: https://store.steampowered.com…_Climate_Change_in_Palau/ - (Free)
    - Boarder Patrol: https://store.steampowered.com/app/874440/Border_Patrol/ (Funny take on a classic game, now turned robots & VR; Parody?)
    - Unknightly https://store.steampowered.com/app/726250/Unknightly/ - (Knight, turned assassin)
    - VR Ping Pong Paradise: https://store.steampowered.com…50/VR_Ping_Pong_Paradise/ - (Need a proper version of this that this might be it)
    - PROZE Ep 1 Enlightenment: https://store.steampowered.com…_Episode_I_Enlightenment/


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    To my amusement someone made a VR thread proving VR isn't a gimmick.
    https://steamcommunity.com/app…ns/0/1735462352462714881/


    I laughed out loud. :D


    (Sorry for being cranky lately..... I'm just cranky from being tired and exhausted. Work, lack of games........)

    I was unable to do a "weekly" posting for a while because of how exhausted I was and how busy with work I was. Even if I may be the only one these VR game lists are for I still want to go through these steam VR lists on a weekly basis (regularly) to make sure we have the best VR experience possible. VR isn't "dead", nor a "gimmick", thus why we should treat it with the utmost respect.


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    - Echoes of War: The Last Hearbeat: https://store.steampowered.com…F_WAR_The_Last_Heartbeat/
    - Eventide Escape: https://store.steampowered.com/app/676530/Eventide_Escape/ - (HTC Only; Free)
    - MoonStrike: https://store.steampowered.com/app/389940/MoonStrike/ (Online PVP)
    - Emberdoom VR: https://store.steampowered.com/app/476680/Emberdoom_VR/ - (WoW HUD graphics but it does seem promising)
    - Constricted VR: https://store.steampowered.com/app/589110/Constricted_VR/ - (Horror)
    - The Last Day Defense: https://store.steampowered.com…670/The_Last_Day_Defense/ - (Tower Defense)
    - Rumii: https://store.steampowered.com/app/872440/rumii/ - (Professional "teaching" space similar to VRchat & Rec Room)
    - Red Rover: https://store.steampowered.com/app/819060/Red_Rover/ (Mars Exploration; Educational)
    - Voronium - Locus Sols: https://store.steampowered.com…80/Voronium__Locust_Sols/ (FPS Tower Defense)
    - Walk on Arrow: https://store.steampowered.com/app/885950/Walk_on_Arrow/ (FPS Arrow Fighter Trainer)


    Not a bad list, just nothing speaks to me in that list. Nothing stands out that screams in the way Beat Saber does, or Tales of Glory. I'll however probably give a few a try later. Horror games are scary fun in VR that they're genuinely freaky.


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    - Spice & Wolf VR:


    Spice and Wolf VR seen some activity on Twitter that I wanted to make note of the progress.


    - Character designs: https://twitter.com/spicytails/status/1025700480486277120
    - 3D Model: https://twitter.com/spicytails/status/1025702352592879616
    - Teaser Site: http://spicy-tails.net/saw-vr/


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    - No Man's Sky VR:


    It's not official, but everything about No Man's Sky genuinely screams VR. There's mention the developers played around with the Oculus Rift experimenting with it that it probably explains why it feels it's open to VR that the atmosphere of the game would be stunning in VR. You would see a whole lot more than you do on a desktop computer monitor (or pancake monitor). There's hype and talks about No Man's Sky VR that we "may" see it go VR that it would be another one of those necessary boosts to the VR market acting as a necessary support pillar for the whole VR scene. I find it amusing it went from the "worst game" to the one we can use as an example to show what VR is possible.


    https://www.reddit.com/r/oculu…s_sky_in_vr_another_clue/


    I'm so glad I make note of this on Discord to then place it all in this forum. My exhaustion + humidity exhaustion make me forget these things.


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    VR the Future :whistling:

    Now I'm honestly going to say that I'm beginning to become overwhelmed that it's a good sign because the VR market is growing. The VR market is growing, it's saturating, and populating nicely that it's bringing a smile to my face. I'm honestly starting to lose track of what's coming out, yet still barely keeping track of VR games that I may need to start a pastebin list.


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    - VR Games of Interest:


    - Mirage: https://store.steampowered.com/app/793880/MIRAGE/


    Mirage is a nice free game where you can visualize your games in VR. There's some pretty trippy and creepy visualizations that I've simply kept to two, yet it's a nice concept. If anything, it belongs in VRchat, yet it's nice as a standalone as well with micro-transactions for visualization.


    - Music Racer: https://store.steampowered.com/app/893030/Music_Racer/ - (Fake VR that it's using SteamVR emulation. Good concept, bad implementation.)
    - Boogeyman 2: https://store.steampowered.com/app/567130/Boogeyman_2/
    - Summer Funland: https://store.steampowered.com/app/780280/Summer_Funland/
    - UltraWing: https://store.steampowered.com/app/639130/Ultrawings/
    - Home: A VR Spacewalk: https://store.steampowered.com…270/Home__A_VR_Spacewalk/
    - Realities: https://store.steampowered.com/app/452710/Realities/
    - Loco Dojo: https://store.steampowered.com/app/667800/Loco_Dojo/
    - Furidashi Drift Cyber Sport: https://store.steampowered.com…IDASHI_Drift_Cyber_Sport/
    - The Town of Light: https://store.steampowered.com/app/433100/The_Town_of_Light/


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    If you have VR then you must try out 'Furious Seas'! Mirage is awesome that I also bought Ultrawing & Music Racer. I however have issues with Music Racer because it brings up fake VR when you need actual VR for a VR experience. if Rising World does what I just saw Music Racer do I won't be happy. Maybe Walter will, but not me.


    It appears I can ease up on this VR thread a bit with how the VR market is now saturating nicely with these sorts of finds. 8)


    STILL NEED A GUNDAM VR GAME!
    (EVEN THOUGH WE HAVE A FANMADE Gundam VR game)

    More things to note in this VR thread after some more Googling and research. To those also stalking this thread from other VR games from the Steam VR side can also keep track & talk over here:


    https://steamcommunity.com/app…s/16/1710690018668162998/


    If you find anything worthwhile please do share. Don't be shy!


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    Amy Hennig leaves Electronic Arts starting up an VR Indie Studio:


    https://en.wikipedia.org/wiki/Amy_Hennig



    I wish Amy the best in her VR game making progress advnetures that I hope I'm made aware for when she releases the game she's working on. My second point is that she's making VR games when told that VR is a "Dead" market, a "gimmick" feature, or "a fad".... Amy is an influential lady in the video game industry so her making VR games has to be a secondary smart choice at the least. I'm also expecting someone to say that she's simply doing VR games because it keeps the food on the table, but that's with everything really.


    Amy basically left EA over frustrations with how Star Wars was being made/handled that she basically wandered off making her own indie VR studio with EA now forcing it to be fully open world where she wanted it to be single player linear, or similar to those lines.


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    Gundam VR Fangame:



    I go on about how we're gradually getting closer to Gundam VR while disappointed that Bandai-Namco refuses to let out a news announcing they're going to make a fun Gundam VR game. There's this guy making a fan-made Gundam game, yet struggling because he's solo'ing, that it shows there's a market. Proof that people want a Gundam PSVR game is this thread over at Gamefaqs:


    https://gamefaqs.gamespot.com/…7-playstation-vr/76594782


    If Bandai-Namco is worried about funding then that's the issue because they'll sell things at a nice high number that people shall invest in a PSVR. People would buy headsets just to play Gundam VR. Maybe it's a closed door thing where we just don't hear what's going on behind the scenes.


    So, if you guys are curious do check out my video above as I try to tackle the Gundam thing seriously showing off Gundam (mobile suit/Mecha) side of things in VR. I'm currently furious Bandai-Namco is "hush-hush" about all this that they could EASILY be raking in the money long term. They would even have to push this game to be PC as well, not just PSVR, for the full profit effects.


    I even made a blog posting here: https://ghostlysubstance.swgbex.com/Blog/?p=4992


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    Oculus Rift 2:



    This was posted back in May 6, 2018 that I was oblivious to the presence of this news. Not sure how I missed it, just that VR headsets are constantly evolving that here's signs of a few new improvements. It's been mentioned that the new Rift would have Varifocal activated, something I noticed to be a flaw with the current Rift when wearing glasses. I always have to squint, or whatever just to read small font in front of my eyes. This next Rift will have proper focus for such issues. The FOV would even be larger by a nice amount.


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    VR Sales Projections - 68.2 Million (or Billions) headsets sold in/by 2022:


    https://venturebeat.com/2018/0…hit-68-9-million-in-2022/


    This is actually quite interesting because it seems to be either an actual prediction, or an anime reference that it has a major boost in 2022. I'm trying to figure out what sort of projection it is, what project we're going to obtain in 2022, as well as why we're projected to have 68.2 million headsets sold either "in" 2022, or "by" 2022.


    Quote

    2022


    In 2022, a virtual reality massively multiplayer online role-playing game (VRMMORPG) called Sword Art Online (SAO) is released. With the NerveGear, a helmet that stimulates the user's five senses via their brain, players can experience and control their in-game characters with their minds.


    It's amusing. Maybe there's this secret Sword Art Online project being made behind closed doors which shall cause a massive boom, or we'll gain both it and Gundam VR proper in 2022. Something is going to happen.....


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    Sword Art Online: The Beginning:





    This is more of a "proof of concept" to show what we can do with our current day technology back in 2016 while also tying into the whole Sword Art Online role of "beta testing". The whole thing with IBM was both an 1) PR Stunt for hype, & 2) What if to show what's possible. There is obviously a market for it that they're aware, just that they need to tap into the whole VIVE, PSVR, & Oculus market for a proper VR game. VRchat shall be it for now, yet it's neat seeing what's done.


    A shame this was in quotes "Fake".... It also appears I was late to the party.


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    FOVE VR:


    https://www.roadtovr.com/sword…-experience-comes-fove-0/


    https://www.getfove.com/


    A VR headset making use of the eye tracking so NPCS can tell what you're looking at. This ties into the whole Sword Art Online market where a character named Asuna would see if you're listening to her or ignoring her that she would smile, reacting accordingly. This can also be tied into what was mentioned above in Rift 2 about VR vision. I lot could be done with this by tying this into a Gundam VR game for tracking enemy mobile suits, among other practical uses.


    This headset is being marketed for developer, creators, and research use so it's aimed more at Red51 and other game developers. Even VR Arcades, and such.


    -----------


    I'm also still trying to figure out what the 2022 prediction means that I've stumbled upon some side things.



    Rumour & Prediction: Apparently we're to gain portable VR devices that isn't plugged into the PC, or any phone devices. Standalone VR. It's rumour as well as a random video.

    Here's your answer:


    Quote

    red51 [developer] 20 Jul @ 7:00am
    As @Avanar mentioned, originally the upcoming update was mainly intended to be a "bugfix" update. However, some new features were added in the meantime so the update will also bring new content.
    Unfortunately the update will not contain bandits or monsters, although we already made some progress in these areas. Hopefully we will get the hostile npcs ready within the next 2-3 months.


    Seems fair.