Posts by ArcticuKitsu

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    You've also probably got some malware on your machine now. <X

    Oh, Ryosuke is going to have fun clearing those out because they contain very nasty ones at that. I used to pirate games, and no more. Thankfully we live in an era where you can watch other people play games on Youtube, or where I actually have a job to pay for games :P


    Asking for help for a pirated game is a sin no matter where you go that you should either
    A) research the game before purchase by watching youtubers, Twitchers, among others
    b) Try it out on a friend's computer
    c) Wait until the time is right.


    It's only $15 Canadian (or 11 Euro) that it's dirt cheap that any excuse of it being expensive doesn't fly. We want to help you, thus why we're here posting, just that you need a valid legit copy to do so. We'll help you every step of the way by explaining inventory on death, or how to farm, among other things. You just need to support the game to allow to allow Red51 to support you in return with the aid of the community. The issues the games tend to have is also local to the pirated copies that when you have the legit versions you'll find those to be non-existent.


    Those malware, trojans, viruses, and such..... he's going to need to spend a good many hours cleaning those out.

    well, I try one export on widest zoom : it shows 6 squares biomes, the image is a 20480x12288 pixel and weight 205mo. a whole big map would be difficult to manipulate I think ?

    Well, I tried to make the map viewer as large as possible that it bothers me how the map is the same size as the one in game... Well, not exactly, but similar with how "sectioned" it is that it kinda defeats the purpose. Whatever resolution you have the java viewer is what you get out of the map that whatever you see is what you render. I don't know how the java side handles, but it is a nice out-of-game tool. It's handy, yet needs to render it whole. I can wait out however long it needs to render a whole map.


    I want to be 100% clear that I'm not trying to ruin anything. Not trying to knock on the guy who created the tool that I do find it awesome that we can now view maps outside of the game to then share it in .png manner. That's awesome :thumbup: I respect you guys for finally tackling something we all wished for. More power to you guys!


    I'm used to (spoiled) messing around with various Minecraft map viewing tools that I miss the Isometric tool I used to map out my Minecraft worlds. Same with the Google Map variations where it would render the whole explored map side of things. Whatever you explored it would render it whole. I wish we could get that for Rising World so we could see what we have, how to expand, among other things. I do hope it's possible, and if not we'll wait for when Rising World gains the awesome terrain generator upgrade update.


    I'll try and use the current tool to the limit until something else is done. Again, no ill will to the map creator. Awesome stuff that I'll view it as a necessary baby steps. Keep it up! :thumbup:

    Well, a little confusion was that I was supposed to take it out of the folder. Something simple like that needs to be noted but it's now nice we can have a .png version of the map now, something we needed for a long while now. it'll help with plotting and planning things. Thanks for making this :thumbup:


    Issues now resolved.


    ---------


    Well, I was expecting it to save the whole rendered chunks into a .png......

    Can we get something that's more "user friendly" that has a running execution or a .bat, or something? I'm trying to do what's mentioned with no success that I'm most likely doing it wrong. Also posting this for those that may also struggle with this. Hopefully something more "user friendly" that more people could make use of.

    With all the impatience going around on Steam I want to share these on there but the links would break over time that I chose to up them as attachments.


    1) Better to have a game that takes its time in development over a rushed buggy mess.
    2) The 2nd image is true because I always heard it happen for Mojang for Minecraft & Bartwe over at Staxel. Then we're seeing it for Rising World as well


    Patience. But I am curious to see when the next update shall release that I'm keeping an eye out for the banner. It feels to be about that time to release but if the update is buggy then I guess it just resorts to #1 where we simply have to wait or else we'd have a buggy mess.

    Alright, I've been spacing out again from humidity, exhaustion, and combination of both. Even RPG Makers, and such.... I'm just dead.


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    - Three life: https://store.steampowered.com/app/883790/Three_life/ - (Chinese game)
    - Coral Compass: https://store.steampowered.com…_Climate_Change_in_Palau/ - (Free)
    - Boarder Patrol: https://store.steampowered.com/app/874440/Border_Patrol/ (Funny take on a classic game, now turned robots & VR; Parody?)
    - Unknightly https://store.steampowered.com/app/726250/Unknightly/ - (Knight, turned assassin)
    - VR Ping Pong Paradise: https://store.steampowered.com…50/VR_Ping_Pong_Paradise/ - (Need a proper version of this that this might be it)
    - PROZE Ep 1 Enlightenment: https://store.steampowered.com…_Episode_I_Enlightenment/


    -------


    To my amusement someone made a VR thread proving VR isn't a gimmick.
    https://steamcommunity.com/app…ns/0/1735462352462714881/


    I laughed out loud. :D


    (Sorry for being cranky lately..... I'm just cranky from being tired and exhausted. Work, lack of games........)

    I was unable to do a "weekly" posting for a while because of how exhausted I was and how busy with work I was. Even if I may be the only one these VR game lists are for I still want to go through these steam VR lists on a weekly basis (regularly) to make sure we have the best VR experience possible. VR isn't "dead", nor a "gimmick", thus why we should treat it with the utmost respect.


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    - Echoes of War: The Last Hearbeat: https://store.steampowered.com…F_WAR_The_Last_Heartbeat/
    - Eventide Escape: https://store.steampowered.com/app/676530/Eventide_Escape/ - (HTC Only; Free)
    - MoonStrike: https://store.steampowered.com/app/389940/MoonStrike/ (Online PVP)
    - Emberdoom VR: https://store.steampowered.com/app/476680/Emberdoom_VR/ - (WoW HUD graphics but it does seem promising)
    - Constricted VR: https://store.steampowered.com/app/589110/Constricted_VR/ - (Horror)
    - The Last Day Defense: https://store.steampowered.com…670/The_Last_Day_Defense/ - (Tower Defense)
    - Rumii: https://store.steampowered.com/app/872440/rumii/ - (Professional "teaching" space similar to VRchat & Rec Room)
    - Red Rover: https://store.steampowered.com/app/819060/Red_Rover/ (Mars Exploration; Educational)
    - Voronium - Locus Sols: https://store.steampowered.com…80/Voronium__Locust_Sols/ (FPS Tower Defense)
    - Walk on Arrow: https://store.steampowered.com/app/885950/Walk_on_Arrow/ (FPS Arrow Fighter Trainer)


    Not a bad list, just nothing speaks to me in that list. Nothing stands out that screams in the way Beat Saber does, or Tales of Glory. I'll however probably give a few a try later. Horror games are scary fun in VR that they're genuinely freaky.


    -------------


    - Spice & Wolf VR:


    Spice and Wolf VR seen some activity on Twitter that I wanted to make note of the progress.


    - Character designs: https://twitter.com/spicytails/status/1025700480486277120
    - 3D Model: https://twitter.com/spicytails/status/1025702352592879616
    - Teaser Site: http://spicy-tails.net/saw-vr/


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    - No Man's Sky VR:


    It's not official, but everything about No Man's Sky genuinely screams VR. There's mention the developers played around with the Oculus Rift experimenting with it that it probably explains why it feels it's open to VR that the atmosphere of the game would be stunning in VR. You would see a whole lot more than you do on a desktop computer monitor (or pancake monitor). There's hype and talks about No Man's Sky VR that we "may" see it go VR that it would be another one of those necessary boosts to the VR market acting as a necessary support pillar for the whole VR scene. I find it amusing it went from the "worst game" to the one we can use as an example to show what VR is possible.


    https://www.reddit.com/r/oculu…s_sky_in_vr_another_clue/


    I'm so glad I make note of this on Discord to then place it all in this forum. My exhaustion + humidity exhaustion make me forget these things.


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    VR the Future :whistling:

    Now I'm honestly going to say that I'm beginning to become overwhelmed that it's a good sign because the VR market is growing. The VR market is growing, it's saturating, and populating nicely that it's bringing a smile to my face. I'm honestly starting to lose track of what's coming out, yet still barely keeping track of VR games that I may need to start a pastebin list.


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    - VR Games of Interest:


    - Mirage: https://store.steampowered.com/app/793880/MIRAGE/


    Mirage is a nice free game where you can visualize your games in VR. There's some pretty trippy and creepy visualizations that I've simply kept to two, yet it's a nice concept. If anything, it belongs in VRchat, yet it's nice as a standalone as well with micro-transactions for visualization.


    - Music Racer: https://store.steampowered.com/app/893030/Music_Racer/ - (Fake VR that it's using SteamVR emulation. Good concept, bad implementation.)
    - Boogeyman 2: https://store.steampowered.com/app/567130/Boogeyman_2/
    - Summer Funland: https://store.steampowered.com/app/780280/Summer_Funland/
    - UltraWing: https://store.steampowered.com/app/639130/Ultrawings/
    - Home: A VR Spacewalk: https://store.steampowered.com…270/Home__A_VR_Spacewalk/
    - Realities: https://store.steampowered.com/app/452710/Realities/
    - Loco Dojo: https://store.steampowered.com/app/667800/Loco_Dojo/
    - Furidashi Drift Cyber Sport: https://store.steampowered.com…IDASHI_Drift_Cyber_Sport/
    - The Town of Light: https://store.steampowered.com/app/433100/The_Town_of_Light/


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    If you have VR then you must try out 'Furious Seas'! Mirage is awesome that I also bought Ultrawing & Music Racer. I however have issues with Music Racer because it brings up fake VR when you need actual VR for a VR experience. if Rising World does what I just saw Music Racer do I won't be happy. Maybe Walter will, but not me.


    It appears I can ease up on this VR thread a bit with how the VR market is now saturating nicely with these sorts of finds. 8)


    STILL NEED A GUNDAM VR GAME!
    (EVEN THOUGH WE HAVE A FANMADE Gundam VR game)

    More things to note in this VR thread after some more Googling and research. To those also stalking this thread from other VR games from the Steam VR side can also keep track & talk over here:


    https://steamcommunity.com/app…s/16/1710690018668162998/


    If you find anything worthwhile please do share. Don't be shy!


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    Amy Hennig leaves Electronic Arts starting up an VR Indie Studio:


    https://en.wikipedia.org/wiki/Amy_Hennig



    I wish Amy the best in her VR game making progress advnetures that I hope I'm made aware for when she releases the game she's working on. My second point is that she's making VR games when told that VR is a "Dead" market, a "gimmick" feature, or "a fad".... Amy is an influential lady in the video game industry so her making VR games has to be a secondary smart choice at the least. I'm also expecting someone to say that she's simply doing VR games because it keeps the food on the table, but that's with everything really.


    Amy basically left EA over frustrations with how Star Wars was being made/handled that she basically wandered off making her own indie VR studio with EA now forcing it to be fully open world where she wanted it to be single player linear, or similar to those lines.


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    Gundam VR Fangame:



    I go on about how we're gradually getting closer to Gundam VR while disappointed that Bandai-Namco refuses to let out a news announcing they're going to make a fun Gundam VR game. There's this guy making a fan-made Gundam game, yet struggling because he's solo'ing, that it shows there's a market. Proof that people want a Gundam PSVR game is this thread over at Gamefaqs:


    https://gamefaqs.gamespot.com/…7-playstation-vr/76594782


    If Bandai-Namco is worried about funding then that's the issue because they'll sell things at a nice high number that people shall invest in a PSVR. People would buy headsets just to play Gundam VR. Maybe it's a closed door thing where we just don't hear what's going on behind the scenes.


    So, if you guys are curious do check out my video above as I try to tackle the Gundam thing seriously showing off Gundam (mobile suit/Mecha) side of things in VR. I'm currently furious Bandai-Namco is "hush-hush" about all this that they could EASILY be raking in the money long term. They would even have to push this game to be PC as well, not just PSVR, for the full profit effects.


    I even made a blog posting here: https://ghostlysubstance.swgbex.com/Blog/?p=4992


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    Oculus Rift 2:



    This was posted back in May 6, 2018 that I was oblivious to the presence of this news. Not sure how I missed it, just that VR headsets are constantly evolving that here's signs of a few new improvements. It's been mentioned that the new Rift would have Varifocal activated, something I noticed to be a flaw with the current Rift when wearing glasses. I always have to squint, or whatever just to read small font in front of my eyes. This next Rift will have proper focus for such issues. The FOV would even be larger by a nice amount.


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    VR Sales Projections - 68.2 Million (or Billions) headsets sold in/by 2022:


    https://venturebeat.com/2018/0…hit-68-9-million-in-2022/


    This is actually quite interesting because it seems to be either an actual prediction, or an anime reference that it has a major boost in 2022. I'm trying to figure out what sort of projection it is, what project we're going to obtain in 2022, as well as why we're projected to have 68.2 million headsets sold either "in" 2022, or "by" 2022.


    Quote

    2022


    In 2022, a virtual reality massively multiplayer online role-playing game (VRMMORPG) called Sword Art Online (SAO) is released. With the NerveGear, a helmet that stimulates the user's five senses via their brain, players can experience and control their in-game characters with their minds.


    It's amusing. Maybe there's this secret Sword Art Online project being made behind closed doors which shall cause a massive boom, or we'll gain both it and Gundam VR proper in 2022. Something is going to happen.....


    -------------


    Sword Art Online: The Beginning:





    This is more of a "proof of concept" to show what we can do with our current day technology back in 2016 while also tying into the whole Sword Art Online role of "beta testing". The whole thing with IBM was both an 1) PR Stunt for hype, & 2) What if to show what's possible. There is obviously a market for it that they're aware, just that they need to tap into the whole VIVE, PSVR, & Oculus market for a proper VR game. VRchat shall be it for now, yet it's neat seeing what's done.


    A shame this was in quotes "Fake".... It also appears I was late to the party.


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    FOVE VR:


    https://www.roadtovr.com/sword…-experience-comes-fove-0/


    https://www.getfove.com/


    A VR headset making use of the eye tracking so NPCS can tell what you're looking at. This ties into the whole Sword Art Online market where a character named Asuna would see if you're listening to her or ignoring her that she would smile, reacting accordingly. This can also be tied into what was mentioned above in Rift 2 about VR vision. I lot could be done with this by tying this into a Gundam VR game for tracking enemy mobile suits, among other practical uses.


    This headset is being marketed for developer, creators, and research use so it's aimed more at Red51 and other game developers. Even VR Arcades, and such.


    -----------


    I'm also still trying to figure out what the 2022 prediction means that I've stumbled upon some side things.



    Rumour & Prediction: Apparently we're to gain portable VR devices that isn't plugged into the PC, or any phone devices. Standalone VR. It's rumour as well as a random video.

    Here's your answer:


    Quote

    red51 [developer] 20 Jul @ 7:00am
    As @Avanar mentioned, originally the upcoming update was mainly intended to be a "bugfix" update. However, some new features were added in the meantime so the update will also bring new content.
    Unfortunately the update will not contain bandits or monsters, although we already made some progress in these areas. Hopefully we will get the hostile npcs ready within the next 2-3 months.


    Seems fair.

    - Furious Seas (VR):
    https://store.steampowered.com/app/875760/Furious_Seas/



    Major Canadian Pride for this Canadian Indie game developer that highest amount of "props" and respect needs to be given to these guys. These developers need respect for delivering something highly solid that they've earned respect on both sides (game quality and nationality) that I'm quite proud for them. You jump into the game to find the main menu being interactive that you can turn the wheel, ring the bell, fire the gun, or even interact with the chest to your right. You can pick up the poster to tackle "chapters" to deal with William Amery as a tutorial chapter, The 'Demon Sisters' as your actual mission, and the third as your "mysterious" boss. The three bosses are damn fun that they have their own fun charm to them that they're quite memorable that it makes you laugh even after playing. William loves messing with his accordion, Demon Sisters love singing while being somewhat punny, while the last is simply "mysterious" and "foggy".



    Combat is a blast that you're actually commanding a ship by steering the vessel. You have to turn the wheel hand over hand that it becomes realistically physical experience, yet fun having to multi-task while aiming at your enemy vessels. At times I found myself holding the wheel to steer either left or right while aiming that it was quite an immersive experience. A rush. The wheel moving bit is something I hope we get with 'Rising World', along with the whole VR side of things. It was genuinely awesome commanding both a ship, plus firing from it.


    This game is to gain more campaign content that there's more to look forward to. They're even looking into adding PVP multiplayer that it "may" be interesting, yet hoping they also add in PVE content for those that enjoy PVE side of things. Co-op PVE type things. Even though there's three chapters I can see where all their time went that I can't complain about it having three chapters. Better to have a solid foundation than something wonky.


    Highly recommended that it also adds nicely to the naval combat genre of VR nicely. :thumbsup:


    (Only complaint is that the 'Demon Sisters' sound older than what they're portrayed that I'm a bit annoyed by that. They sound fairly "witchy" when they should be more "youthful"?)


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    More Games to note:


    - Order Up VR: https://store.steampowered.com/app/627220/Order_Up_VR/
    - Catch & Release: https://store.steampowered.com/app/679750/Catch__Release/
    - Drunken Bar Fight: https://store.steampowered.com/app/528550/Drunkn_Bar_Fight/ - (Zfoxfire found this one)
    - Virtual Telescope: https://store.steampowered.com/app/875540/Virtual_telescope/ - (Space Engine in VR?)
    - theBlu: https://store.steampowered.com/app/451520/theBlu/
    - Lost In The Rift: https://store.steampowered.com…Lost_in_the_Rift__Reborn/
    - Astraeus: https://store.steampowered.com/app/863280/Astraeus/ (RTS)
    - Zone of Enders 2: https://store.steampowered.com…DERS_THE_2nd_RUNNER__MRS/
    - Synth Ninja: https://store.steampowered.com/app/898320/Synth_Ninja/
    - Flat Worlds: https://store.steampowered.com/app/703490/Flat_Worlds/ - (HTC Only)


    Well, that's more games to be interested in that I'm now at the point I need to invest in a 1 TB SSD as my main drive.... I'm honestly running out of room that I need to 100% expand my hard drive space. Also processing power, but that's for another time.

    From what I can recall I was trying to move forward (towards a mountain in the distance) that I was going to exit one of Avanar's wall encirculations that I assume it A) Didn't load in causing weird animation errors, or B) during the time I relogged onto the server that Avanar was able to place up a wall during that time. As for duplicating it.... I'm sure it "could" possibly be replicated if I was to visit Avanar again, but only if he ends up building in the same chunk the horse is in. I could probably figure out something for Friday or Saturday whenever I could play with someone to test it out. Someone would have to build or change something in the chunks.


    It was random that I'm not 100% how that happened, just that it happened.

    - Spice and Wolf VR:



    Twitter: https://twitter.com/spicytails/status/1018784834368335872
    - News Site: https://www.moguravr.com/spicytails-vr/


    Spice and Wolf (the anime) shall make it onto VR that I'm glad it's being made an VR experience that you'll be able to play on the Vive, Rift, among others. Made by the authors whom made Project Lux, an cinematic experience. Spice & Wolf coming to VR in 2019.


    Not much is known that even Google Translate has issues that you may have "some" range of movement that you'll probably be stuck watching an cinematic experience that it may kill the whole VR thing turning it into a gimmick, just that it's being done.


    Quote

    The details of the experience are unknown, but according to the official account, "It is possible to have a new experience of entering into animation". It is possible to walk around a certain degree in VR, not 360 ° movie, and it is possible to approach Holo. Delivery time is early in 2019. HTC Vive, Oculus Rift Other correspondence schedule. According to the official "I want to correspond to Oculus Go if possible." Future information will be awaited.


    ---------


    This is more for me and the 1 or 2 people in the anime realm. Basically myself to keep track of in this forum, plus Nighthawk, and maybe a surprising few into the anime realm. Haven't found anybody yet that it's just myself. VR is VR that I'll support anything awesome, thus it's here. See you in 2019! AH! This is great news that I'm HYPED!

    After about 5 years I'm glad to be back trying this mod out that I'm loving it. I loved it in the past, and I'm loving it in the present that I'm also trying it out to see what Rising World could learn from it as well that it's just fun seeing NPCs build.


    --------------


    - Homepage:
    https://millenaire.org/


    *Needs Forge to run


    - Videos:


    --------------


    You basically wander around the world seeking a settlement to help out that any cobblestone you give them you'll see them build with. Anything you give them (those that they accept) you'll see them using. You'll see them expanding out making fountains, homes, blacksmiths, farms, among many other things that the higher the reputation the more they'll allow you to do. You may even gain yourself a house heh. It's a fun mod to play with that I can't wait for Rising World to reach the point where NPCs will be able to do similar things by gathering resources (Safely), even if it's in a "backdrop" manner of just dipping a staircase into the ground in a fake manner for NPCs to "fake" gain stone.


    These settlements show what resources they need so you could take it upon yourself to go out into the world to gain wool, food, stone, among other necessities that you'll see these settlements evolve from mud huts to proud stone settlements, or more.


    The images below show me helping out the 'Normans' that they're just living, building, and expanding with my influence.
    (This is all science to predict how Rising World could probably play off of this.)

    Alright, I'm now having fun getting various errors all of a sudden. I'm going to assume it's because I'm gradually running out of space on my hard drive + the humidity, or it may be whatever is mentioned here:


    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.3.3_39 -H:4096 -D:3072 (Steam)
    AMD FX(tm)-6300 Six-Core Processor, M5A78L-M LX PLUS, 16366 MB (4242 MB Heap)
    NVIDIA GeForce GTX 1070 Ti 20180323000000.000000-000 23.21.13.9135
    ______________________________________________________________________
    Uncaught exception thrown in Thread[jME3 Main,5,main]
    java.lang.IllegalArgumentException: This NativeObject is not registered in this NativeObjectManager
    at com.jme3.util.NativeObjectManager.deleteNativeObject(NativeObjectManager.java:136)
    at com.jme3.util.NativeObjectManager.deleteUnused(NativeObjectManager.java:188)
    at com.jme3.renderer.opengl.GLRenderer.postFrame(GLRenderer.java:939)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:189)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

    Not sure what happened if it was a map De-sync, or whichever. It may be client, or it may be server.... Whichever it was my horse tilted me about 140 degrees backwards that I would then dismount tilted to the side the same degree.


    https://www.mathsisfun.com/geometry/images/protractor.svg


    Right side of the protractor. It was roughly 140 degrees to the right (backwards on avatar when mounted and then aimed right when dismounted). I'm hoping that makes sense. Image is below that I also had a weird mounting happening where the camera was in the body.