More things to note in this VR thread after some more Googling and research. To those also stalking this thread from other VR games from the Steam VR side can also keep track & talk over here:
https://steamcommunity.com/app…s/16/1710690018668162998/
If you find anything worthwhile please do share. Don't be shy!
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Amy Hennig leaves Electronic Arts starting up an VR Indie Studio:
https://en.wikipedia.org/wiki/Amy_Hennig
I wish Amy the best in her VR game making progress advnetures that I hope I'm made aware for when she releases the game she's working on. My second point is that she's making VR games when told that VR is a "Dead" market, a "gimmick" feature, or "a fad".... Amy is an influential lady in the video game industry so her making VR games has to be a secondary smart choice at the least. I'm also expecting someone to say that she's simply doing VR games because it keeps the food on the table, but that's with everything really.
Amy basically left EA over frustrations with how Star Wars was being made/handled that she basically wandered off making her own indie VR studio with EA now forcing it to be fully open world where she wanted it to be single player linear, or similar to those lines.
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Gundam VR Fangame:
I go on about how we're gradually getting closer to Gundam VR while disappointed that Bandai-Namco refuses to let out a news announcing they're going to make a fun Gundam VR game. There's this guy making a fan-made Gundam game, yet struggling because he's solo'ing, that it shows there's a market. Proof that people want a Gundam PSVR game is this thread over at Gamefaqs:
https://gamefaqs.gamespot.com/…7-playstation-vr/76594782
If Bandai-Namco is worried about funding then that's the issue because they'll sell things at a nice high number that people shall invest in a PSVR. People would buy headsets just to play Gundam VR. Maybe it's a closed door thing where we just don't hear what's going on behind the scenes.
So, if you guys are curious do check out my video above as I try to tackle the Gundam thing seriously showing off Gundam (mobile suit/Mecha) side of things in VR. I'm currently furious Bandai-Namco is "hush-hush" about all this that they could EASILY be raking in the money long term. They would even have to push this game to be PC as well, not just PSVR, for the full profit effects.
I even made a blog posting here: https://ghostlysubstance.swgbex.com/Blog/?p=4992
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Oculus Rift 2:
This was posted back in May 6, 2018 that I was oblivious to the presence of this news. Not sure how I missed it, just that VR headsets are constantly evolving that here's signs of a few new improvements. It's been mentioned that the new Rift would have Varifocal activated, something I noticed to be a flaw with the current Rift when wearing glasses. I always have to squint, or whatever just to read small font in front of my eyes. This next Rift will have proper focus for such issues. The FOV would even be larger by a nice amount.
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VR Sales Projections - 68.2 Million (or Billions) headsets sold in/by 2022:
https://venturebeat.com/2018/0…hit-68-9-million-in-2022/
This is actually quite interesting because it seems to be either an actual prediction, or an anime reference that it has a major boost in 2022. I'm trying to figure out what sort of projection it is, what project we're going to obtain in 2022, as well as why we're projected to have 68.2 million headsets sold either "in" 2022, or "by" 2022.
Quote
2022
In 2022, a virtual reality massively multiplayer online role-playing game (VRMMORPG) called Sword Art Online (SAO) is released. With the NerveGear, a helmet that stimulates the user's five senses via their brain, players can experience and control their in-game characters with their minds.
It's amusing. Maybe there's this secret Sword Art Online project being made behind closed doors which shall cause a massive boom, or we'll gain both it and Gundam VR proper in 2022. Something is going to happen.....
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Sword Art Online: The Beginning:
This is more of a "proof of concept" to show what we can do with our current day technology back in 2016 while also tying into the whole Sword Art Online role of "beta testing". The whole thing with IBM was both an 1) PR Stunt for hype, & 2) What if to show what's possible. There is obviously a market for it that they're aware, just that they need to tap into the whole VIVE, PSVR, & Oculus market for a proper VR game. VRchat shall be it for now, yet it's neat seeing what's done.
A shame this was in quotes "Fake".... It also appears I was late to the party.
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FOVE VR:
https://www.roadtovr.com/sword…-experience-comes-fove-0/
https://www.getfove.com/
A VR headset making use of the eye tracking so NPCS can tell what you're looking at. This ties into the whole Sword Art Online market where a character named Asuna would see if you're listening to her or ignoring her that she would smile, reacting accordingly. This can also be tied into what was mentioned above in Rift 2 about VR vision. I lot could be done with this by tying this into a Gundam VR game for tracking enemy mobile suits, among other practical uses.
This headset is being marketed for developer, creators, and research use so it's aimed more at Red51 and other game developers. Even VR Arcades, and such.
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I'm also still trying to figure out what the 2022 prediction means that I've stumbled upon some side things.
Rumour & Prediction: Apparently we're to gain portable VR devices that isn't plugged into the PC, or any phone devices. Standalone VR. It's rumour as well as a random video.