To what Tryst said the TVs in Tower Unite are still the best with how you can just copy & paste links with ease. VRchat does it stupidly that Tower Unite is the best that if Red51 wants to hang out in Tower Unite one day that we should so he can see how TVs should function in Rising World. Red51, if you ever get to the point of monitors & TVs, please do poke me so we can play Tower Unite so I can show you a few things as inspiration ![]()
Also, agree that TVs & monitors/computers should show videos stored in "video" folders in the directory.
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- Dragon's Dogma - Pawns (NPC Companions):
We honestly need NPC companions badly that I'm bringing it up because of how important they are. I still admire how adaptive the ai 'Black & White'' Familiar AI with how helpful it was that I wish more game developers had that sort of AI to help with things. That AI would learn that something similar was done in Dragon's Dogma that I need to bring it up again with how I'm playing it again, admused by their behaviour. Sure, Dragon Dogma's AI ain't the best, but it contains something other AI doesn't have that they learn from their environment while even guiding the players that something like this should be looked into for Rising World. DD's AI learns from both you & other players that they can guide players through the game by moving levers, and etc. They become more proficient in what they do by exploiting the weakness of creatures that they can then pass this knowledge onto you, onto other players who hire your Pawn, and etc. You can even set when they can gather loot, how they attack, and how they should behave. The Pawns in Dragon's Dogma even break crates so they can get loot that they're basically smart children, as they're portrayed as being living "dolls" serving their "Masters". They need Players or else they'd be lost wandering souls with no drive......
For Rising World we still have yet gain NPCs, let alone NPC companions. For "if" & "when" we do, Dragon's Dogma (Black & White) would be a good place to seek actual inspiration from that your main humanoid companion should ask you how they should behave around you that you should be able to set their perimeters of what they should do. You could specialize them to be resources gatherers, body-guards, or whichever..... Tell them when to loot, how to loot, how to mine (spiral, grid, & etc), while even guiding players on certain things.
If Red51 is able, he should give us the option to spawn into worlds with our first companion by rescuing them nearby so they can then guide us as we aid them. They would tell us to build shelter, help us with chopping wood, cooking food, telling you to look at your journal, help you find water to fish from, and etc. Basically similar things to Dragon's Dogma that it would be an interesting experience. They should learn from you on how to do things that if you're a fighter they should ask if you want them to be a fighter that they'll fight your style. If you're a farmer & etc they should learn how you plant crops, and etc. Maybe even offer up some tips? For other players this could be used in a similar manner of teaching one NPC companion how to react to specific environments, NPCs, and such that they may behave differently the next time around in a more 'Rising World' manner. They would probably shoot bandits from a far, or something like that.
I know I"m being greedy here first wishing for NPC Companions just that I'm admiring how adaptive Dragon's Dogma AI behaves that I would love something similar attempted for Rising World for immersion sake, not just my own. As much as I say it's for me this is more for RIsing World's benefit as well. Red51 attempting an "adaptive AI" would be an interesting task, if it can be done.