Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Ever since my friend got me to try a pirated copy of 'Black & White' I've always been on a hunt for that "everything" game with Minecraft coming close. Minecraft managed to hit all those right notes that I became addicted for those 2-3 years I played it. Nothing but Minecraft because of how I saw resources all around that I'm now in Rising World because I've sought out a more complex game fitting for NPC companions. This was back around 2000-2003 where I was even shown 'Morrowind', something I wish I tried in more detail. 'Black & White' was a fun game that I wish could have been more open world + had a fun companion pet that I wish was also in RPG games and such. Even Rising World. I wish to have a sentient enough NPC that that we can do various resource & combat based tasks with them. High customization & modding.


    --------------


    Quote

    I don't understand the single vs multi that you describing, at all.


    Look on Steam forums for any 'singleplayer' based game to desire co-op or multiplayer for it. Ask a simple question if you can have multiplayer where you'll be lethally jumped on as if you've committed a very unholy sin for some weird religion out there......


    1) Xcom - Back in 2015 I asked in a co-op thread if we could have co-op to find that I was 'banned' for a lengthy period because someone mistook me for striking things out as hiding things. People kept posting in the thread that co-op wouldn't fit the turn based alien killing theme of things, something that sounds like an automated response type fashion. I was combo hit with a posting ban & people siding on anti multiplayer that we never gained such.
    2) Stranded Deep - I chimed in asking for co-op/Multiplayer with one of the moderators going "Not this crap again" probably stating they'd have to spend more time adjusting things to make it all work.......... That's your fault (same mistake Subnautica devs made as well)
    3) Airport CEO - Developer & community both are against it that you're pretty much an outcast. People mock you being outright pessimists about not seeing how co-op could work.
    4) Subnautica - Developers showed desire to later backtrack with the community HEAVILY desiring it with an equally HEAVY anti-co-op that you can genuinely get murdered for asking. People jump in for the sake of jumping in to stab you, kick you, spit on you, and auto-post messages linking to threads. People keep claiming the horror immersion wouldn't be there, yet that doesn't make sense when the game has 'freedom' & 'creative' mode type options bypassing it..... People are stupidly programmed to murder other gamers out of Borg & tribal mentality that I have to call them vulgar names. (Subnautica was to gain multiplayer support yet no funds at the time so they had to go against it all that it's now biting them in the rear. People want it, yet others being vicious denying people that desire. Co-op mod is being made in that 'supply & demand' manner.)


    Subnautica has to be the worst community for desiring co-op with how VICIOUS people are on there. No joke..... I survived because I'm a troll at heart, yet trying to rid myself of that persona. There's always the "for" and "against" group that it's strange that it makes me thankful and grateful that both Minecraft & Rising World has multiplayer capabilities. Same with having modded Euro Truck Sim 2 & American Truck Sim into the mix. Even the CyubeVR game I've vented about being insanely rough around the edges SHALL HAVE multiplayer support in the future. :) People try to "defend" singleplayer games saying that multiplayer ruins the whole experience that it takes away from other gaming assets that they refuse to look on the other side of gaming that they either intentionally or unintentionally hinder game designs and progressions (note the two embedded youtube videos above to see how). Basically put.... "people" stick to "cookie cutter" formulas that it hinders any risk taking that you won't have CyubeVR, Rising World, or any of these fun indie games we have now.


    People wanted to play co-op in Skyrim that a co-op mod has been in the making since its launch. Still struggling. People wanted to play multiplayer trucks in Euro Truck Sim 2 & American Truck Sim, thus we have a modded way for that. Now you see a heavy supply and demand for it in Subnautica, thus a co-op mod is being made for it........


    Steam forums are the worst. I hate it! People want to purposely see games destroyed that you can see game reviews being bombed into 'mixed' & 'negative' that it constantly makes me furious. Imagine if people asked for co-op/multiplayer for Rising World on Steam forum right now asking for co-op right now.... What would Red51's response be if we didn't have co-op & multiplayer? The quote below + Red51 saying "Sure, it's on our list with an unknown ETA."


    Quote

    The next update (which removes the hive authentication from the game) will be ready on Wednesday, 14th of February 2018 around the evening (GMT)


    Look at that banner to see why I keep praising both Red51 & Rising World. Sorry I'm obnoxious, yet I want to praise this over people being "anti-Multiplayer" & "anti-gaming"..... Red51's intentions are genuine that his actions are speaking louder than words, and that's a great thing. Push your game while supporting the multiplayer realm is awesome :)

    To tack onto this:


    I'm glad to see where Rising World is at because Red51 is just adding things whenever he's humanly able to. He's showing he cares, thus why I'm here being obnoxious as I am that I keep praising his hard work in a "respect where it's due" manner. I favour indie developers because they don't make excuses (except for some when it comes to multiplayer, yet it's also their gaming choices) that you have yet to hear them whine that "creating woman models is hard" in games. Thank you Ubisoft for that quote! :whistling:



    I play a lot of mobile web games such as Kantai Collection, Fate/Grand Order, Azur Lane, Alice Gear Aegis....... Japanese gaming market has a heavy market where you have to pay to ease any grinding that it frustrates me 40% of the time that I love relaxing in Rising World. When able, I want to bring the content from those games into Rising World via modding so I can relax. I wish people spending the time and effort making those web games could instead make a world like Minecraft & Rising World where we can mess about in a similar fashion to how Pixelmon mod was made for Minecraft. That was nice and relaxing. An infinite world, do what you want..... No daily login craps, no guilt, no whaling your money away, and all that nonsense..... This is where my pressure for Red51 comes in because I want to relax in Rising World, and I'm sorry to Red51 for pressuring him a few times for .pmx support.


    Jim Sterling also has a good point that people expect gamers to just by the same copies of the same main game that somehow our time and money is infinite (unlimited) that we can play the main game AND the clones. That the cloners can somehow gain the same success as the main game. Nope. Game shouldn't feel as a job, something I've been saying time and again. They should be "FUN" and "entertainment", something the Japanese mobile game markets tend to forget half the time that it's used to hook people into whaling. If you can't pay money you're eventually screwed.


    For Fate/Grand Order someone spent well over $300 to get a character named Scathach by blowing through their savings for a ".png" type file. I'd rather commission someone in the Rising World who knows what they're doing (or even Red51) to add in Scathach via a mod as a functioning NPC that does combat and such......


    I love Rising World, yet I'm also trapped in my mobile games because they're 80% fun, 20% money pits.... :S

    From the amount of hatred and false paranoia I've experienced in Steam forums for other games other than Steam it makes me curious why people hate multiplayer games so much. I'm finding that the hatred for multiplayer in certain open world games is similar to how people hate zombies that it's far more baffling on the mulitplayer side. The whole toxicity, the whole flame baiting, triggering, and wanting to argue saying people desiring multiplayer are "ruining singleplayer games". I'm really trying to figure out this root of the cause as to why people are so paranoid of multiplayer that it makes me wonder if anybody in the Rising World community is "anti-multiplayer" in the same fashion that we have "flat-earthers" living on this planet. I guess micro-transaction is to blame in AAA games (i.e Battlefront 1 & 2) that it just ruins everything. More love is being put into micro-transactions while trying to separate people from one another and their money in online environments.


    As silly as Jimquisition is, I do have to agree with his certain points that I also want to mock and burn AAA games for constantly lying and stealing from their community. Taking things for granted by trying to keep to the same re-hashed' formula time and again. Simply look at Pokemon gameboy games that stay the same with little change to each game.....


    [Plugin] Animal Breed Master - Viehzuchtmeister V0.50


    I ended up playing Minecraft because of how vastly different it is from all the other games that I felt that an open world is where games should be. Grand Theft Auto 3, Vice City, San Andreas, and such. Even the awesomely tranquil games like Euro Truck SIm 2 & American Truck Simulator by a Czech gaming studio facing similar obstacles and hurdles to Red51's team. The amount of troll toxicity demanding things "NOW! NOW! NOW!" that they throw tantrums on steam reviews and such.


    After watching Jimquisition I'm quite curious if anybody can forcefully buy the Rising World property off of Red51 without his consent. Can someone just swoop in to "steal" and damage the Rising World property? If not that, I'd expect some clones to Rising World similar to maybe how Farsky is to Subnautica. Will we have to fear for Rising World's future once it goes to 1.0 release? I'm thinking Westwood here as well, and how Microsoft bought out Mojang after Notch went "meh, here you go" type deal.


    1) Why do people fear multiplayer in singleplayer games so much?
    2) Are there people who are phobic of multipalyer in Rising World that they only play singleplayer?
    3) People throwing tantrums whenever developers don't update content on a whim that they want things "NOW! NOW! NOW!" (I'm also guilty of this that I want to apologise once I saw the state the Player Foundation update was released in)
    4) Curious if someone can just swoop in to "steal" Rising World from Red51.


    -------


    Expanded thoughts:



    If this is too confusing, random, and rambly then I apologies. Sorry. I tried my best to make it coherent.... Just been watching a few more videos trying to understand the state of the gaming world as a gamer myself as to why things are the way they are.......

    I guess I'm coming back full circle, yet should have said 'Mining Turtles' found in the FTB modpack.


    This video here is fairly close to how I view NPCS being able to modify terrain in Rising World, yet not really. It's close, yet still far. They don't have that power and complexity that those 'Mining Turtles' have, even in their simplicity. I wish for NPCs being told in what pattern they would dig in; In spiral patterns, rectangle, how far, and etc. Should be an interface with a basic pattern for digging styles, how to dig, and how far to do in Rising World's case....... Even some fail safes of being able to build with planks to cross holes (caves), and such in their inventory, or similar.



    Yeah..... You have this video to blame for me bringing this up again.

    Maybe there should be two furnace achievements because of all the variety we have going on. I see you also added my "knee deep in lava", yet as hellstone instead.


    • 'Striking while it's hot' - Using an anvil to turn metallic stuff into other components shortly after having cooked it in the furance of your choosing (A 1-2 progression achievement).
    • "Iron Horse' - Using a low tier train for the first time.
    • 'Ride of the Valkyries' - Survival mode only flying a long enough distance with a hang glider.
    • 'Gone Fishing' - Simply go fishing.
    • 'Dungeon Crawler' - Register 5 unique dungeons in underground & overworld (far future addition).
    • 'Lard Lump Hump' - Tame & mount a camel (humps are fat for energy for when food is scarce in a desert).


    Probably not witty up front, yet they do hold hidden meanings to history.

    Posting to note I just had '1337' posting. I kept it for a day to see if anybody noticed; Nobody has :P .


    ------


    But yeah, I'm curious to know who's botnet DDoS'ing the Rising World servers. It's been said, by Steam, that many games are being effected as well that it may be Rising World, or it may be a whole clump of games that someone seems bitter about. I retract the Subnautica fanboysim while pondering about if it's the negative reviewers trying to find new ways to be vocal and weird. More so the ones on Rising World's negative reviews if it's at all isolated to just Rising World.


    ------


    - Subnautica hype:


    Subnautica is making me wish we had boats sooner, yet can't push Red51. Gotta keep my cool. I'm still highly eager for any mode of transportation, as well as the submarine kind in Subnautica (the Seamoth). I also made a Prawn suit that may seem unplausible for Rising World to have, yet should be neat if we ever do. Oh, going scuba diving + submarining would be interesting. When we get to the whole boat thing I do hope we can colour scheme them, name them, and such. Storage concerns has been address so I can stop bugging about that.


    Subnautica is a damn great game. Buggy still, yet great. :D I love comparing some elements to Rising World and vise-versa that I gotta note that Rising World does better posters than Subnautica. Another +1 to Red51 for being able to upload/import images via inside the game itself.

    *dies laughing*


    I agree with Lenko that they should put their talent and effort into more worthwhile things. They should spend the time creating stuff, not being salty.

    What I'm suggesting is for a plausible VR function for Rising World, yet believe it should also be its very own object in the game as well.


    (VR topic)
    http://steamcommunity.com/app/…tp=2#c1692659769954532691


    I feel that whenever Red51 has a dull day he could just add in cameras to go all Instagram & filters with things that we, the players, can then have fun messing about with those things. Whatever images we take we could probably add filters to them, even applying them directly into posters without needing to exit the client. Older cameras could simply be grainy black & white to eventually be retro 80's coloured, and etc until we get to more modern cameras to be pure crispy quality. Having a camera in game should also re-enable the landscape mode, something you just don't get in VR.


    If Red51 feels generious and ambitious I wouldn't mind seeing a 360 bubble of an image, yet that's not really necessary. Just being able to take images in VR with an Oculus Rift would be handy. Even as a stand-alone item for others to use as well, thus this request here.


    This camera suggestion basically comes about from my frustration with the Oculus Rift that having an in-game item should hopefully mend any issues with such. I wouldn't have to bug someone to jump on to take pictures, and etc. I wouldn't need to press two buttons at the same time, nor would I have to fight with Subnautica's menu. Having it all in game with the camera would add to a great "quality of life" to those that have fun taking 'scenic' images. The Oculus Rift forces you to hold two buttons that they then end up being portrait flat that what I"m suggesting is more of a "quality of life" suggestion over anything else.


    Not really focused on it, yet Minecraft also has a camera item in a very certain version: https://minecraft.gamepedia.com/Camera


    A suggestion for gaming "quality of life", VR support, as well as a stand-alone suggestion as well.

    Here I was wanting to play Rising World today yet it seems someone feels triggered enough to DDos Rising World.


    Quote

    We are currently experiencing a large DDoS attack on our servers. As a result, the game will run in offline mode. You can still play singleplayer or coop, but you cannot join multiplayer servers which have hive verification enabled.
    We are working on this issue and try to keep the downtime at a minimum. We appreciate your patience!


    That bubble on the forum. A shame. Curious where the source came from, and if it's anything to do with how toxic the Subnautica community is? I name dropped Rising World there seeing an insane amount of toxicity from the Steam forums that people pounce on one another. Or as simple as being a hosting site coincidentally having RW on it.

    I'm just going to post this here because in any other thread it be even more out of place than this one.....


    ---------------


    - Subnautica Game Observation:


    I must thank Red51 for going out of his way into making Rising World be both singleplayer and multiplayer. Red51 went out of his way to make sure we have direct IP, open lan, external server hostings, as well as the much recent P2P addition. Playing Rising World with friends is as easy as 1-2-3, thus why I'm treating Rising World as this "perfect game". It's just so easy to drop in and out that everything works the way you want it.


    I'm saying this because the developers of Subnautica are refusing to add any form of multiaplayer (even simplistic co-op) that it's a thorn in the game's side. It's a big elephant in the room that forces you back into Rising World, or whatever your main game is. Rising World shall be my flagship game because of how Red51 treats his game versus how the developers do on Subnautica side.........


    Subnautica also has this pet called 'Cuddlefish' that I'm curious how Rising World's pets shall work. Hopefully in a similar manner, yet in a way where you can take it with you on transportation without isssues. People hate how the Cuddlefish is left behind on the planet when you take off in a shuttle in Subnautica, something we won't do in Rising World. Hoping pets shall be implemented with common sense into Rising World to find items, and etc.


    With that in mind I'm curious to see where Rising World shall naturally expand to when it comes to the ocean side of things not because of Subnautica's errors, but because of a mix of both. The mix of curiousity and for the natural elements of scenery & plant life. I'm curious if we'll be able to do similar things in Subnautica, yet in a Rising World touch. Build underwater bases, have a 'moon pool' element, submarines, and boats. Boats are a confirmed thing, yet I'm thinking of the 'Cyclops' where you can dock a mini submarine into it called the 'Seamoth'........



    Nothing major, and not really mandatory. Just simple curiousity where I'm not asking or demanding for things. I'm just agitated while thanking Red51 for all the effort he's done for Rising World while being disappointed & depressed that as good as Subnautica is as a game (8/1) with great music, scenery, VR, and such that it still finds excuses as to not add co-op into the game :( Rising World is my "Perfect Game" because of how smooth and accessible it is of a game.

    1) Can't seem to plant flowers


    2) Iron torch wall mounts (dungeon type) doesn't seem to be craftable?


    3) Medium crate missing label in the crafting list (crafting bench).


    The head lamp is something I've been wanting highly, and it allowed me to finish connecting my tunnel to the two spots I wanted. I now have walling off and stone to clear away, something that's 70% completed :D . THis game is shaping up nicely.

    Needing someone to test the P2P yet shall wait to see whenever 'they' wake up, or have time to test. It's a nice addition that it gains my +1 and respect.


    [New] Added two new helmets with integrated lamps (L)
    > FINALLY! This one makes me so happy because I can finally go tunneling, mining, and etc properly without spamming torches.


    [Change] World generates faster now when there are lots of buildings
    [Change] Reduced direct memory consumption
    > Maybe it does, yet I've noticed lagginess. Smoother before; Laggier now. shall continue playing regardless, yet just noting this.



    [Change] Slightly reduced running speed
    [Change] Stamina lasts longer now
    > I'm happy with this; No complaints. Love how you can sprint farther now with the speed now going to be covered by mounts & transportation itself.


    [Bugfix] Spinning wheel no longer consumes too much wool/cotton/fibers (Multiplayer)
    > This should be handy. It sometimes became a snorefest that I'm glad some smoothness has been added to it.


    -------


    Great update. i actually love this update for adding many worthwhile additions. :D

    Well, the game is still very youthful that it's only the tip of the iceberg. At the very least we'll go from Medieval Era to Modern era crafting & tech wise that it's something to look forward to. Same with finding various dungeon types with bandits, pirates, and raiders topside; Monsters in dungeons; Hellhounds in Hell.


    As for the other purpose of the game? I guess that's something we'll have to see what Red51 is planning and plotting once he reaches that point in time. If plausible, we may have NPC settlements to visit and interact with in a "plausible" Dragon Quest Builder manner, or even Minecraft's Millenaire mod style. http://millenaire.org/index.php?l=en


    This game is a big game that we'll have to wait and see.

    Happy New Year (2018)!:



    Happy New Years from Arcticu Valley Server from the town of Mountain Bowl. Well, the outter portions of it anyways. Streamed on 2nd of January, then uploaded today because was waiting on monitor adapter to edit it beforehand. Even so, thank you Red51 for the fireworks, plus hope you enjoy the fireworks show I tried hosting in tribute to Minecraft fireworks shows I used to do.


    <3:thumbup:

    Its Kind of hard to do that when there are modern things alredy in the game... Eg.. Mining Drill, Flouesent lights, modern clothes.. moderm weaponms. maybye there wil be a mod that restricts what you can make, then progress

    It's easy actually. Red51 wanted us to progress from Medieval era into the modern area as we tech up via recipes and such. Once he has everything tweaked he'll separate the two so we can play straight from Medieval era into Modern, or even locking it into either Medieval or Modern era items.