That's to make videos; You have to piece them together. Thanks though.
I have OBS & Kdenlive. ![]()
That's to make videos; You have to piece them together. Thanks though.
I have OBS & Kdenlive. ![]()
As a temporary workaround, we updated this plugin until @Miwarre comes back
Now what other game developer does this?
This is awesome! ![]()
I can now grab it and install it onto my server again. Thanks Red!
I love the addition of stamina, yet feel that it should last a little big longer by about 2 or 3 times the length it currently is at. Just double or triple the amount leaving the rest to horses & trains.
Hehe, glad to hear you like it There is definitely a lot of room for improvements, and I guess they will become even more interesting when electricity is in the game (allowing you to remote-launch fireworks, adding timers etc)
You're reading my mind! I was thinking how Minecraft has those item dispensors that I would have hooked those up to fire fireworks off on timers. Once we get there that shall be sweet.
For the Medieval side of things we should have firework holders to fire them off upwards and tilted 60*, or something. We should be able to place them, set off a fuse to then set them all off. That would be sweet. ![]()
So, the samurai armour is indeed a dungeon loot. Guess I gotta get looting!
I'm now testing out the stamina that I feel that horses & trains should be the next step. I already have things planned out that I'd add trains into the mix. I really want to see Red51's "big boat", yet I guess we'll have to wait on that. Horses & trains, then everything else. Stamina is a great touch though.
In short: I vote trains
(I may have misread that I'll say that horses, trains, and boats should be next; From that, trains & horses.)
THanks! No more musket ball crash.
I also died laughing shooting off a whole swarm of fireworks that it's awesome. I however feel there needs to be sizing variations and effects to them, similar to how Minecraft does them. The whistling is awesome, even how they shoot off, yet be awesome if they added trail effects, multi-bursts, and etc. As they are now they're a fun toy to play with that I'm going to dedicate a building to making them ![]()
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Now, where's the samurai armour hiding at...... The swords are looking awesome as well.
Waiting for Nitrado to update my server.......
Well, when i saw the word 'fireworks' I went pure "YATTA!~", or in great cheer that it's finally here. Awesome! Fireworks are finally here.
I tried looking for the samurai armour yet couldn't find it in the loom. Was going to look in other crafting stations. Lumber looks awesome. Haven't tried out much, yet do love what oyu noted on the changelog.
QuoteDisplay MoreWindows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.1.5_37 -H:4096 -D:3072 (Steam)
AMD FX(tm)-6300 Six-Core Processor, M5A78L-M LX PLUS, 16366 MB (4242 MB Heap)
NVIDIA GeForce GTX 960 20171027000000.000000-000 23.21.13.8813
______________________________________________________________________
Error occurred during application-update (25)
com.jme3.asset.AssetNotFoundException: Textures/Items/Musket/musket2048.dds
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:370)
at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
at content.Materials.loadTexture(SourceFile:1398)
at content.Materials.loadTexture(SourceFile:1379)
at ai.o.a(SourceFile:200)
at H.m.l(SourceFile:1369)
at H.m.a(SourceFile:874)
at H.m.a(SourceFile:766)
at H.n.onSelectionChangeEvent(SourceFile:220)
at de.jiw.gui.elements.ElementSet.onMouseButtonEvent(ElementSet.java:898)
at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1690)
at com.jme3.input.InputManager.processQueue(InputManager.java:831)
at com.jme3.input.InputManager.update(InputManager.java:907)
at commons.JIWApplication.update(SourceFile:299)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)
When clicking on the musket ball in the crafting station I had a crash.
New batch of clothings have been confirmed.
Here's to hoping mining helmet at least works after seeing chainsaw having issues still. Desiring a samurai outfit after being teased it was 'ready' before these updates hit. ![]()
Likewise.
Santa Suit, Chainsaw, mining helmet, samurai outfit, and hopefully Dummy NPCs at the least. The rest I'd love to be surprised with. Alright, let's wait and find out then.
Do you desire to play Rising World in VR? Until it's officially supported by Red51 you can do the following trick to play Rising World, or any other game in 'fake' VR. I say fake because it's unofficial support that you have to take the long way around into making it work.
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- Rising World's 'Fake' VR:
- Thread to this can be found here:
http://steamcommunity.com/app/…165/#c1620599015895823637
QuoteDisplay MoreIf you guys want to 'fake' VR then do the following (assuming you have everything ready to go):
1) Go get 'Bigscreen' http://store.steampowered.com/app/457550/Bigscreen_Beta/ - Download & install this
2) Set up a Public or private room where you can then select what you need. Set up your room, and how many people can join or not. Do what you need, then place your headset on & go to #3
3) Boot up the game from the steam library list inside the game then play it via there looking at a screen.
4) Profit!/Play! Enjoy! Good luck mapping everything and orienting yourself.
Disclaimer: You may have to tweak and map the controllers accordingly. I haven't gone far enough to test this that strange things may occur, your character may twirl, screen may 'rip', and etc. Follow this at your own risk. Stronger the computer, the better. The more you're personally informed about how this works, the better. Do your gaming research.
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Developer Quotes:
Quotered51 [developer] 18 Feb, 2015 @ 6:13pm
It's our intention to have Oculus Rift support in the future, unfortunately I can't give any ETA yet![]()
Quotewaveshapr 26 May, 2016 @ 7:07am
@foley2k2
I'm super excited about VR as well and would love to see support just as much as you.
We have at least been talking about adding more advanced 3D audio at some point in the not too distant future and I'm currently deep into exploring every last detail of the possibilities of ambisonics in Rising World. There's still a lot left on our plate, though… and getting the core game and atmosphere right is important so that it can truly shine in VR.
Just a friendly suggestion:
Can you try condensing all this into one big posting? Once you reach a post limit then it makes sense to do what you're currently doing by chain posting. I however agree on the part where we need more interesting cave, cave terrain, and maybe some flooded cave sections.
Ocean whirlpools would be interesting, as with the river types you just showed.
Merry Christmas from Arcticu Valley!
Merry Christmas, seasons greetings, and happy holidays! Arcticu Valley has been as festive as it could be with what's in the game that trees were placed in every settlement, presents were placed under them, and even colonized a winter biome in hopes of doing what I've done in the video.
Merry Christmas, and hope you enjoy Waveshapr's Christmas remix of the main menu. Hope I don't get in trouble for playing it in full in my video ![]()
Didn't see anybody else mention this before Avanar, yet shall mention it here that you guys should boot up the game to listen to the menu music before you play. I love that Christmas remix of the menu music. It's beautiful ![]()
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I wish we could have the in game music on records, or something, so we can play it at will. I want to listen to that track that sounds like Skyrim ambient music in its isolated form. Funnily enough, that 'Skyrim-ish' track fits Rising World nicely, yet that's not why I'm posting. That Christmas menu music ![]()
Merry Christmas! ![]()
I guess I'll agree with Walter about PNB. I feel that PNB plugin will feel more 'native' to Rising World in the future, yet need to give Red51 space. Others & myself swamping red51 with requests.
Hopefully the PNB stuff shall be a January-February thing heh.
(Added the last bits to that line)
I created a new worl and I got a rags_shit and rags_shoes. Is thi s intended?
If it's to cloth your character, yes. Any new character gets clothed.
Also, press '~' then type in 'gm 1' & 'gm 2' to switch between game modes.
I'll keep going with what I have going, yet still siding with desiring having coloured glass, glass blocks, glass panes, and the like. It would make life a whole lot easier, plus it would also encourage me to building colourful skyscrapers in both Mountain Bowl & Brisko Village. I agree with what you mentioned about glass blocks.
This is where Minecraft still wins over Rising World that I can't wait to either hear mention, or have it in game. Bonus points if having white line shine through coloured glass would make it go that colour. Minecraft had an issue where it couldn't do that, or something.
Well, I'm trying to work on a 'clever' build playing around with blue lights yet it's frustrating me because it seems like it's not the way I want them to.
I attached some images below that I assumed that all this time the small 'square' light could be placed to add coloured light, something I wish would give white light, as well as blue light. Blue light to shine against the glass, and the white light to brighten up the interior.
If we can't have more lights then I at the very least would love coloured glass to replace the blue lights I'm trying to have going on.
For 1, 2, & 3.... thank you ![]()
I guess I can live with #4 then for that 'medium run' then.
QuoteHmm... the pnb plugin is causing trouble after the latest update, but I don't think these issues are really related to that. Can you reproduce the problem?
Well, it's when you stand on them to get pushed up to then mass-spam them into place that it starts going all wonky. You see planks deforming, logs rotating in fixed positions, and it just desyncs so quickly on servers that it's quite noticable. You may want to try replicating building a cabin wall + roofing yet make it about 64 logs wide, or something. Something around a block's worth to then try and cover the 'roofing' until you see planks spazzing out.
I'm sure I can replicate this, yet I'd rather not. It'll happen either way. ![]()
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When I spawn into a server I tend to 'float' up into the air before dropping back down. Seems like we're a bit high before we join the server.
- Quokka
https://twitter.com/Ilcapitano94/status/941860390849404929
I feel we need some eastereggs & comical Japanese RPG related comedy side of things to lighten moods that these Quokkas would do well for that. From what I'm seeing they love to be around humans, take selfies with tourists, and such that I'd welcome them, as with the racooons stealing from chests to add more life, immersion, and hilarity to the game. The small charms. Rising World wise that if they see you crouching with a camera they'd run over to you to take selfies. That be a fun mechanic.
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- Animals stealing Food:
https://twitter.com/kio_TFFCC/status/940630336031014912
Prey animals should scout and analyze if they can steal food from your BBQ and such when it's unattended. If they see either you, players, or functioning humanoid NPCs they shouldn't bother. This is tying in with the above of adding in RPG elements to make the game more comical, immersive, and amusing that it be hilarious to see a wolf come in to cautiously, yet swiftly, snatch cow meat off your BBQ or campfire. Or even a wolf coming in to take tomatoes off your farm, or something along those lines. Birds should go after corn.
I laughed when I saw a monster just come into multi-munch that meat off the Monster Hunters (Monster Hunter World) that it would have been a defeated feeling on the player's side. Observing it is however hilarious. ![]()
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We need more RPG comical tones in the game, something that Red51 added the foundation towards via animals attacking players whom shoot both the musket and the rifle. That was the right step in the right direction. I was genuinely startled when an elephant came stomping towards me.
- [0.9] - December Recollection:
Just taking a peak through my screenshot folder to see what's new in my world that I wanted to share it with whomever is lurking. It seemed waiting for the update made others and myself cranky that I do apologies for that, and for pushing for the update, yet the wait was indeed worthwhile. The trolls on Steam reviews took advantage of Red51 by calling him lazy, calling us "di**heads", yet what we gained was what we were promised. We clearly saw all the issues with the update when it came to pushing him to release it that I'm thankful and grateful it was pushed into the beta branch to test; From December 1st to the 5th that I thank Red51 and Waveshapr for their hard work. I love coming back to this game.
- My Builds since then:
I'm trying to push my settlements into the Christmas mood that I'm hoping hoping those on my server shall do the same by "going with the flow". I'm trying to have fun with things now that the sound memory issue has been fixed. Thanks Red51! There's still many things I wanted to show, yet with the technical difficulties and such I was once again pushed to share only these.
Hope you enjoyed!