Posts by ArcticuKitsu

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    I have a few more while waiting for Rising World to update........


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    - Skid-Steer (Bobcat): What I know to be a Bobcat is actually a skid-steer, something Daboiye had to correct me on. I request this for when there's just too much dirt & stone to dig that you'd want this to collect it (safely). Bonus points for being able to dump new gained resources in a storage container + dump trucks, or whichever.
    - Grader: For smoothing vast amount of terrain at a leveled position. Removes bumps + moves loose materials to either side of the turned plow when angled.


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    (Modding Side):


    Having witnessed EA Games being greedy bastards, yet awesome in certain game concepts, I really want to see various Star Wars elements in Rising World. Well, actually.... Even before EA was greedy with BF2, yet still want to see something in Rising World. Basically land based objects vehicles, droids, & furniture to be found in the game via modding. I do hope someone picks up modding I really want to see the likes of wearable Stormtrooper armour, see Imperial/Rebel banners, and craftable droids. It's more appropriate for Empyrion, yet Rising World can still be open to having Star Wars fun of having AT-ST walkers, AT-AT walkers, and other things. I truly miss my Star Wars Galaxies years that I'd love to pay SOME respect/tribute to it in Rising World towards it.


    - AT-ST: Because it's slow, yet cool to have in Rising World. It would be able to cross the various terrain in Rising World with most ease. Not all, but most.
    - StormTrooper Armour: Because I miss being able to display and wear various stormtrooper & Imperial outfits. I miss my normal & ace Imperial pilot outfit.
    - ID10 Seeker Droid: Because I miss having a droid in SWG; Found in Star Wars Battlefront 2. I would love to find it in Rising World + be able to have it attach onto your back during transport, be able to hover, as well as have it find various things you're seeking.


    I really would love to be able to craft an ID10 droid in Rising World after seeing how cute it is in Star Wars Battlefront 2 cutscenes. How it latches onto your back, hacks & shock things, as well as has an X-Wing slot specifically for it. It's adorable, and I want it in Rising World! Oh, how I'm going to have to wait a very long time.................How I miss playing Star Wars Galaxies.

    Thanks, but I singled out the naval warship video purposely. I did notice those at a glance, yet wanted to focus on something more WW2 naval. if you can find any more naval warfare for this engine then those would be welcomed so I can try nudging seeing that in Rising World on either the vanilla or plugin/modding side of things. I do want it to happen because there's a free-roaming WW2 naval war game that it be fun to just sail your vessels through a vast endless world; Bonus if the ship turrets can fire somewhat realistically, similar to what's in 'World of Warships' :D


    You've posted something neat though.... Car racing that I may have to come to expect that habit of car behaviour in Rising World, unless Red51 manages to tweak it in a specific Rising World fashion via personal habit coding, or similar. When it comes to vehicles I do hope they're weighted, not "light weight" as in that second last video.


    Seeing that destroyer in the first post is showing nice signs of what Rising World could possibly add.

    Thought I'd spawn this thread to ramble on a bit more while checking out what Rising World may or may not be capable of at a glance........Just seeing what people have built out of that engine, if there's any naval games out there, as well as if I'm intelligent or stupid to tackle it solo. At what I'm finding I think I'll have to piggy back off Red51's talent + any wonderful plugins & side help, and such of other people as I try to see things into existence in some manner......


    - Homepage: http://jmonkeyengine.org/


    I've been loosely wondering if anybody modeled a working AT-ST model for JMonkey, or if (more seriously) someone tackled a WW2 era naval game with that engine.



    I can't tell if it's JMonkey engine or not, but I'd love to see something similar to this in general in Rising World. The detailing of the vessel, the turning of the turrets, the firing....... It be perfect with the quality that Red51 puts into the game. It isn't survival, I'm aware..... Just something for ..... Amusement, or something. Territorial survival, maybe..... Having finally played 'World of Warships', missing Silent Hunter 3 type navel freedom, I have to wonder if Rising World could have at least one Z-Class WW2 era destroyer into that game. Thanks to World of Warships I was also inspired into taking a light curious peak into this engine to see what's possible at a glance. It's also because of me wondering if Rising World is on Java or not because of the whole Minecraft mess. Please allow us to have AT-ST's & a German WW2 destroyer in Rising World :P


    I really have to wonder deeply about the vanilla & modding side for this game..... I hope we can do a lot because there's massive voids everywhere for many things to fill that can be done easily in rising World.........

    If only the update could play fair with Red51 it would make him happy. I hope there's an end in sight for that Player Foundation update so Red51 can hopefully regain any lost sanity caused by complications relating to this update. With how complicated it is I'm chosing not to poke him via Steam and such because of how complicated the update itself is.....


    On a note that I want to tie in with Rising World and Minecraft is how I want to re-point out the bit with the horses of "if it ain't broke, don't fix it" thing that Mojang keeps ruining. I was absolutely furious when I saw Mojang wasting time and resources on something that doesn't need to be fixed. There were so many other things they could have tackled.... They then happily shrug that they have to keep moving......


    https://twitter.com/jeb_/status/928545653239754753


    I for one hope Red51 doesn't do this, unless absolutely necessary. I'm in the mindset of "well, I guess I'm not playing Minecraft anymore" holding even more respect for Red51. It's still genuine, just frustrated why Mojang had to do what they did.......


    On another note...... I love what SCS Software is doing with their American Truck SImulator game by adding dynamic traffic mishaps along roadways, as well as allowing cars to park in parking spots. It's little things like this that I admire game developing and the struggles of programming Rising World. The same bits of added features that you see people moan that nothing major was updated in Rising World. I gotta pat the developer in the back because those small things still add onto the whole picture.


    http://steamcommunity.com/app/…ns/0/1483235412201355237/


    There's a video in the above link of car parking in a parking lot, something they haven't done before. +1 to those small details that I'm sure we'll see on a similar note in Rising World. :D:love:


    (If you're confused as to what I'm trying to say then view this in a perspective of me making note and admiring of game development itself.)

    I'm with Yahgiggle & Minotorious on this because that does look like spam to me, and others. It was simply going on about hemp, not Rising World in any form. Keep posts simple and interesting like a skirt so we can dissect it easily for easy reading. How do you imagine various hemp objects to be used in Rising World? Make a list.......


    Also, throwing a fit on Facebook doesn't help. It only makes things worse...... I've put myself in the same position that it only makes you appear like a villain, and it's not a good place to be.

    We're going to have to wait and see if Summer 2018 shall be an actual target, or if it'll take longer to reach that complete gameplay target. There's still so much left that it makes one wonder when it'll actually be considered "complete".


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    This tweet seems appropriate and relatable to Red51. I'm not helping Red51's situation either by suggesting & pointing things out either.
    https://twitter.com/bartwerf/status/927619702918131713


    Mojang doesn't know what to do that they're basically trying to reinvent the wheel that's already been invented, only making things worse in the progress....... Instead of tackling the dragon egg into dragon hatching, giving boats more variety, giving boats storage chests, allowing pumpkin pie to be placed like cake in the world, or even adding variety to minecarts, yet they they have to go back to screw up the horses...... The horses look horrible now in one of the Minecraft Snapshots that I hope they gain enough flack to keep horses the way they are........


    https://twitter.com/H0MINIX/status/928348044076167168


    I respect Minecraft for being a fine open world game, for giving me those fine moments, one that inspired Rising World to use it as a stepping stone to reach grander heights. This.........is just stupid. Mojang is lost that they need Red51 on the team so they can tackle actual features.... Even being able to place pumpkin pie as cake in the world........


    The things Mojang is doing is also another reason why I'm here in Rising World because it's an intelligent and mature game with a developer whom has common sense. If this 'Player Foundation' releases this November then both him and I shall be in heaven doing things in the proper side of things. I want to tackle (in some noobish fashion) with whatever API I can so I can see Rising World pushed further than Minecraft...... The power of Rising World is far grander. I simply can't wait to finally see that update announcement bubble so we can push Rising World further..... I want to see that update this November.... Hopefully it's ready by mid November.


    There's no denying that RIsing World is going to give Minecraft a run for its money once it matures with all the planned features + all those API things we'll be able to do. NPC API, modding API, and etc. Holy hell, am I ever furious with Mojang again that I'm thankful where Red51 & team have placed Rising World. So mature, I love it.

    Joni, you're ending up like someone else on this forum that I want to slap you.


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    - NPC Interactions/NPC Follow Animations


    Still strongly desiring having companion NPCs to both help you out + immerse people into a world that comes off as eerie and empty at times. The game can sometimes be seen as a horror game with how empty is is that whenever possible (yet no rush) to insert NPCs on various levels, when humanly able. The silence in it sometimes tends to be worse than when there's mobs spawning at random.... Human mind works in spooky ways....


    Not why I'm posting though...


    https://twitter.com/7u_NABY/status/927686912994717696
    (Please click this to see why I'm posting what I'm posting.)


    https://twitter.com/7u_NABY
    (For more fun animation related content for inspiration.)



    I needed a transition to post an interactive suggestion that some NPCs should "follow" other entities (NPC humans + players, and even pet animals) in proper moments. Be more up close on friendly terms, or something. High fives, or something. Same with also having "interactive follow" animations for when they follow you that specific ones could play. Maybe even being able to interact among themselves and the players for that immersive sake. Maybe as a bonus there could be a hidden guage attached to humanoid NPCs where it could track & trigger a higher chance for them to be more comfortable, maybe a bit more intimate (not mature content) among themselves and/or the player. Having NPCs being more lively and interactive could make Rising World just that much more fun and appealing.


    I simply view this as an immersive thing that I would love to see some experimentation done for when humanoid NPCs are an active part of our world. Again, I'm here for Rising World's high potential + high potential in modding that I'd love to see Rising World do things that would otherwise be considered "impossible" in a lazy pessimistic excuse. I just find the 'Kemono Friends' lean-hugging cute that I'd love to see humanoid NPCs being there, and interactive. Hopefully it's being understood where I'm going & coming from.

    i think Red51 has enough on his plate, it must be so stressful developing a game when you have 100s of users wanting the next update now oO but i guess you never know what's going on behind the scenes :-D

    Yeah, thus why I said it the way I said it that it's probably a "next year" thing at this rate that I can wait. Yeah, it's that time of the month where Red51 mentioned the November release so I'll just simply focus on that while simply noting in a generic manner the desire for some Christmas decorations. If it doesn't happen, that's fine. I'd rather get what's promised instead.

    I wonder if Red51 could add more Christmas decorations to the mix on top of snow textured planks. Maybe asking too much right now that it may be better for \next year.

    Feel free to ignore my post, just that I managed to dream that Red51 gave us the update that I was able to test out the musket. It was still a placeholder feature, yet something we were able to have, but without ammunition. I wanted to shoot a bear, yet couldn't.


    Also, I'm also curious about seeing if we could tune the arrows to have glow flares on them, flaming arrows, poison tipped, among others. Even having stone, iron, and other sort of tipped caps to do varying sort of damages for varying sorts of situations. As for guns I'm curious if there'll be normal ammo & tracer ammo where you could customize the loudout on the magazine, or if it'll all be default that what you shoot is what you get on a simplified level of things.


    I'm hoping to see the pop up soon for the mid week of November. I'm hoping it'll pop around mid November when I gave myself time to play around with the update. I can't wait to see how muskets play in this game and how we'll go about making ammo packs for them.

    Nitrado is also frustrating me that I can't download the world on a whim, nor the backups. I used to be able to download the backups, just not now. When I managed to download the world parts I did some exploring finding my two important settlements can reach both another desert biome & a winter biome.... Winter biome is tiny though that I wish it was larger. Same could be said with deserts as well that I wish they both were larger. Forests for days, yet no winter or desert biomes to choose from. Must be my seed.


    Also found some weird funky abandoned dungeons.......... There were more, and some normal ones as well.......

    It's the colour thing itself, and I lost the Prefix beside my name as well. It removed it all refusing to read it at all.


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    PLaying around with it again using this site as well [http://www.color-hex.com/color-wheel/] while adding and removing the # big before the colour hex code. It's refusing to work.

    For me it's because I have to get used to a new keyboard that I have to be twice as cautious now. It slid down a grassy bumpy mountain that I lost it, yet I crafted three spares just in case. I have to wonder though if locking the inventory should tie in with having a utility belt in both Medieval era & modern era that even if you press 'Q' it would just stay there, unless you otherwise specify to drop it.


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    - Blue Jays:




    I remember when I first joined the Rising World community back in 2015 that the first thing I requested was to take advantage of the free space up in the air. To add birds, dragons, , propeller planes, airships, among other things. I basically wanted to request things that Minecraft failed to tackle by taking advantage of the vacant space above. With how 'rare' the Blue Jays are to Ontario (Canada) I feel they should be added to any forested biome for how special they are. Maybe mainly populating the Canadian Taiga wooded areas to scavenge things from. They're genuinely majestic animal that when you do see them that they're truly special that it be sweet to have them in the game.


    Bonus: If we can grow peanuts to then feed them to Blue Jays that be awesome. Similar with Squirrels coming up to you so you can feed them, turn them into pets, and such.


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    - Owls:


    Just a general suggestion tying in with Blue Jays because they're equally as majestic. Be nice to see them sitting up on trees that allow them to be perched up there. Maybe trees may have to be reworked a tad bit, yet if they can sit up in trees, hide within them in holes, and such then that be awesome to see. Even choosing to sit on fences, wires, and such... Anything that they can calculate to be a thin plank in a horizontal fashion. Snow owls scouting and swooping around the snow biome, as well as chasing curious rodents.


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    The fun part is that there's bird models already passing through the modeling queue, or have done so, that we'll see them soon.... Just that I really would love to see a Blue Jay in a game, hear its bird call, as well as hopefully being able to tame one that they would follow you, yet do their own thing. If they're not directed into a cage they should fly about as their own entity going through chunks by loading & unloading them (only as pets).

    I just lost my penlight for the first time ever today down a mountain near by Medieval settlement........


    I wonder if we can be given an option to lock whatever is in our hotbar to not 'q' it away (throw it away)... There's been people on steam also wondering if tools have durability, most likely unaware they've 'q'd' it away. Locking certain tools & items to the hotbar would be handy.

    - Trains & 'wishful desires':

    Trains are a big thing that they'll drastically change the gaming style of the game. With that, it has to be strongly stressed that


    1) Trains must be build outside of the crafting station & benches for how special they are. Their sizes, and etc. You should build the components up from a shell upwards by adding parts to them, Wurm Unlimited style, yet not too complex. Just enough that you feel the weight and importance of vehicles.


    2) The throttle system should AVOID holding either 'W' or 'S' keys for forward & reverse operations. it should instead go for incremental speed level going up by either stages or a set of 5 km/h increments. Just tap 'w' to power up once, and then once for each step upward from then on; Vice-versa for powering it down in steps using the 's' key.


    3) 'Train coasting' (Ties in with #2) - Trains should be able to coast without a driver at low speeds as you exit out of the cab. You should be able to 'coast' the train as you tend to railway construction, or visiting a settlement quickly to then hop back into the train. It's all about momentum. ;)


    4) Automated Trains: Being able to flag trains on certain routes for NPCs to take over. Bonus points if you set up weight times, and if they're gathering anything (cargo or passengers) nearby.


    That's all, for now.

    This indeed does need to be a thing....


    I did note this somewhere, even noting how we have to have control of fire on an admin level so that griefers won't abuse this by coming on fresh to then burn the whole server down. There does need to be an element of caution, as well as festivities to it that I would love seeing fire in the game...... Just as long as there's also a way to put it out.


    I hope we can have fire related festivities with fire with bonfires and such.

    As was mentioned by Zork that this update truly is "surreal". It's highly unusual because of how we have to rely on 'outsourced' content to be added into the game that it's clogging the figurative pipe, something that could have been already released by both September & October. People whining & moaning that Rising World is "shallow" & "tedious" in the Steam reviews, something that contradicts one another, yet it's being used. Everything that they're concerned about ties into this update, and it's frustrating to see people pointing out the flaws that are fixed in the next major update.


    I noticed "most" of my bug & glitch issues have been fixed in this coming update while everything is hiding in the 'Player Foundation' update as well. The obnoxious & startling "thunk" sound I keep hearing is said to be fixed, as well as any plugin (Animal Breed Master) plugin related crashes. Even the desire to have those mining helmets to dig.... It's just right there, and on the other side. :D


    This truly is the weirdest wait of them all. I'm being patient, yet writing the stuff above in a neutral "noting" manner of what I'm observing. Everything people noted in their negative reviews (in the proper paragraph filled negative reviews) have their concerns and worries mended in this coming update. It's simply frustrating they can't wait for it to release. Granted, I'm being impatient, yet being patient enough to wait.


    I wonder if it's too much to ask for 1-3 images of the coming update, or if it's all a surprise. Or if it's almost time to post a notification for the update to be released..... It surely has to be ready by now, right? I wonder.......

    Well, I'm trying to fiddle with the permissions system to eventually allow people to visit the server, yet it's hissyfitting so much that I just feel so stupid.


    All I'm trying to do is attach a colour system to my admin name tag, chat itself, and such, yet it just won't play fair. I feel like I'm missing something basic that it's messing with everything. I even lost my admin tag trying to attach colour to it. I'm trying to use the hex colour coding thing, as well as the default colours found on Zork's wiki, yet nothing wants to work. I guess I'm just "too stupid" to do something that should be simple :rolleyes:

    Yeah, I did say that but Red51 did note that there may be a slim chance of having a generic take on 'booze'. If it's in a shopping center/corner store then you should be able to see it in the game........ I've also become slightly more familiar that I also over-reacted since then, yet we may see some 'generic' side of things on various things.


    Things have been frustratingly touchy because of German laws & GEMA to see how Red51 implements things, if at all. If we'll gain generic beer & wine without the buzz.