Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    I just lost my penlight for the first time ever today down a mountain near by Medieval settlement........


    I wonder if we can be given an option to lock whatever is in our hotbar to not 'q' it away (throw it away)... There's been people on steam also wondering if tools have durability, most likely unaware they've 'q'd' it away. Locking certain tools & items to the hotbar would be handy.

    - Trains & 'wishful desires':

    Trains are a big thing that they'll drastically change the gaming style of the game. With that, it has to be strongly stressed that


    1) Trains must be build outside of the crafting station & benches for how special they are. Their sizes, and etc. You should build the components up from a shell upwards by adding parts to them, Wurm Unlimited style, yet not too complex. Just enough that you feel the weight and importance of vehicles.


    2) The throttle system should AVOID holding either 'W' or 'S' keys for forward & reverse operations. it should instead go for incremental speed level going up by either stages or a set of 5 km/h increments. Just tap 'w' to power up once, and then once for each step upward from then on; Vice-versa for powering it down in steps using the 's' key.


    3) 'Train coasting' (Ties in with #2) - Trains should be able to coast without a driver at low speeds as you exit out of the cab. You should be able to 'coast' the train as you tend to railway construction, or visiting a settlement quickly to then hop back into the train. It's all about momentum. ;)


    4) Automated Trains: Being able to flag trains on certain routes for NPCs to take over. Bonus points if you set up weight times, and if they're gathering anything (cargo or passengers) nearby.


    That's all, for now.

    This indeed does need to be a thing....


    I did note this somewhere, even noting how we have to have control of fire on an admin level so that griefers won't abuse this by coming on fresh to then burn the whole server down. There does need to be an element of caution, as well as festivities to it that I would love seeing fire in the game...... Just as long as there's also a way to put it out.


    I hope we can have fire related festivities with fire with bonfires and such.

    As was mentioned by Zork that this update truly is "surreal". It's highly unusual because of how we have to rely on 'outsourced' content to be added into the game that it's clogging the figurative pipe, something that could have been already released by both September & October. People whining & moaning that Rising World is "shallow" & "tedious" in the Steam reviews, something that contradicts one another, yet it's being used. Everything that they're concerned about ties into this update, and it's frustrating to see people pointing out the flaws that are fixed in the next major update.


    I noticed "most" of my bug & glitch issues have been fixed in this coming update while everything is hiding in the 'Player Foundation' update as well. The obnoxious & startling "thunk" sound I keep hearing is said to be fixed, as well as any plugin (Animal Breed Master) plugin related crashes. Even the desire to have those mining helmets to dig.... It's just right there, and on the other side. :D


    This truly is the weirdest wait of them all. I'm being patient, yet writing the stuff above in a neutral "noting" manner of what I'm observing. Everything people noted in their negative reviews (in the proper paragraph filled negative reviews) have their concerns and worries mended in this coming update. It's simply frustrating they can't wait for it to release. Granted, I'm being impatient, yet being patient enough to wait.


    I wonder if it's too much to ask for 1-3 images of the coming update, or if it's all a surprise. Or if it's almost time to post a notification for the update to be released..... It surely has to be ready by now, right? I wonder.......

    Well, I'm trying to fiddle with the permissions system to eventually allow people to visit the server, yet it's hissyfitting so much that I just feel so stupid.


    All I'm trying to do is attach a colour system to my admin name tag, chat itself, and such, yet it just won't play fair. I feel like I'm missing something basic that it's messing with everything. I even lost my admin tag trying to attach colour to it. I'm trying to use the hex colour coding thing, as well as the default colours found on Zork's wiki, yet nothing wants to work. I guess I'm just "too stupid" to do something that should be simple :rolleyes:

    Yeah, I did say that but Red51 did note that there may be a slim chance of having a generic take on 'booze'. If it's in a shopping center/corner store then you should be able to see it in the game........ I've also become slightly more familiar that I also over-reacted since then, yet we may see some 'generic' side of things on various things.


    Things have been frustratingly touchy because of German laws & GEMA to see how Red51 implements things, if at all. If we'll gain generic beer & wine without the buzz.


    We may end up getting generic forms of beer & wine, something I don't mind having. Who knows if we'll have what I'm seeking of having the finer side of things to grow your wine, crushing it, putting it into barrels/kegs, to then have it there for novelty type thing. Just having it there in appearance from when I visited Europe (Modra, Slovakia) seeing vineyards everywhere. Knowing France has it, Ontario in Canada, and etc. Should be fun.


    Not sure if Red51 wants to play with structural integrity with how much of a chaos it would bring. Medieval Engineers takes takes that route though, and it's fun. Mines also collapsing would be a real hassle that I'm not sure what to think of them. I think I'd be against it.


    I also do hope Red51 adds actual realistic zombies (look at Dragon's Dogma) to very rare areas (dead islands that are hard to find) where it would be out of sight and mind, yet still there at random.


    ......... On a side note I want to know how wide the horses are, and how tall they are.....I'm doubting a 3 block wide entrance would do it.... Maybe 4......I don't even know how high I should even make my entrances. I'm waiting on horses & camels to start making stables the right way.

    From the looks of what's left over in creative mode of swamp trees we were originally supposed to get it, yet it seems it was left out because we forced Red51's hands. That's the impression I'm left with seeing as to how we're missing a swamp biome, yet have the swamp trees.


    I would also love to see a swamp biome in its many variations. Adding one would be adding many around the world.

    - Desert BIome:


    For when map generation is tackled the desert biome itself needs to be split into into many variations, with many takes on it. It's currently the weakest of all the biomes that it be neat if sand was more weighted, similar to gravel & sand in Minecraft. It needs to appear smoother.


    Utah Desert + Desert Flowers:
    https://twitter.com/ymstmra/status/922353121782726656
    https://twitter.com/ymstmra/status/922284172634349568
    https://www.boredpanda.com/uta…bloom-nature-photography/


    - Canadian Desert - Okanagan Desert:
    https://en.wikipedia.org/wiki/Okanagan_Desert


    Even various types of cactus types, cactus pears,... cactus flowers, among other sorts. Even the Arizona related deserts.


    For the fun of it we could even have antique vehicles as mini-ruins:
    http://www.gettyimages.ca/deta…urce=SEO_GIS_CDN_Redirect


    Mainly posting because of the Utah tweets I've seen that it shows the Rising World desert being something to be desired, even if in itself is neat. The little that it has, it's neat. The pyramids are indeed a great addition, yet waiting to see what else Red51 has planned for it as well.

    A handy rule to go by is that if you want to share something then take images during the day. It's much easier to see, and I enjoyed the build when I visited on Foxbox. Nice Wildwest area.

    Going to note another one, even though it's a client thing... No matter how far down you are undeground you can hear the rainy footsteps when it rains. It should be limited to a certain depth, then quit then on where the wet rainy step sound stops playing there.


    Also noticed some light glitches with torches in underground tunnels you dig to hastfully reach the deeper underground portions. It's either bright white, torch colour, or very weird voxel cavern of lights, and such. It's like some parts are in their own realm.

    - Fantasy Character Creation Additions:


    I'm not really expecting this to be in the main game, yet if it is then that be twice as awesome. If they can be found in the character creation system then that be awesome, yet if they're 'items' in the main game itself then that be sweet. Whatever works, works. I"m not looking for this to be a 'fetish' game, more for the creative side of things. I'm also not going to add this into the main posting above for how much of a side thing it is, yet it's part of the reason why I picked up Rising World for the whole modding, customization, and etc. That, and Rising World is an awesome game on its own. I'm also noting it here to keep it all in one thread.


    This posting is for the API side of things, as well as the vanilla side of things. A hybrid posting for whatever shall be supported in the end.


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    - Fox Spirits:


    Just a simple desire to see fox ears & fox tails in all colour variations being added into the game so I can customize the NPCs to my desire. Not the main character, but the NPCs for when they shall eventually become interactive with their environment.... If they ever do. This is based on the Japanese 'Inari' fox spirits being messengers of the gods that they're viewed quite highly.


    - Kemono Friends - Red & Silver Fox:
    https://danbooru.donmai.us/posts/2891990
    (Make sure to be using 'uBlock Origin' to hide all ads on Chrome/Firefox.)


    - Kitsune Shrine Priestess:
    https://danbooru.donmai.us/posts/1478172
    (Second exaple + use 'uBlock Origin' on Chrome/Firefox to hide ads.)


    - Fox Ears Accessories:
    https://i.pinimg.com/originals…d9d8bfb23a250e6148ef2.jpg


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    - Elves & Dark Elves:


    Red51 showed a desire to add a fantasy biome into Rising World that I would love to see some form of that. With Elves being popular I'd love to see some Elf type in Rising World, yet not Skyrim style. Basically the Elves I've seen roaming about in Anime (GATE), as well as 'Dungeons & Dragons' roleplaying game that seems to be all the rage this decade. It'll just be the ears to be added so it shouldn't be much of an issue. Spawning NPCs in a unique setting + adding those ears to them.


    - Dungeons & Dragons - Elf:
    https://78.media.tumblr.com/96…hes8vuHi1sazby5o1_540.jpg

    - Dark Elf (Gate Anime):
    http://gate-thus-the-jsdf-foug…kia.com/wiki/Yao_Ro_Dushi


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    - Basic Magic:


    I doubt this will be a thing, yet there should be support via API, or similar, to allow for magic to be supporting. Just simple fire, water, ice, and wind type magic. Maybe even spawning light..... Just simple stuff. This would be most useful to actual NPCs that interact with their environment as companions to the player, to the hirables (mercenaries), among others. Whatever works is what I'll take for NPC fiddling.


    Treat this in a similar fashion as you would with the smoke effect, or similar. Just there for plugin API type support, or whichever, so people can make use of it.


    ------------


    This posting is simply for me to note that I want to dig into the NPC API side of things to allow me to spawn and customize NPCs into being so they can also interact. To eventually be the stepping stones into anime mods and modding, among others, yet being the basic of the basic. Just a simple posting to keep in one thread as I try to restrict myself from posting in other threads.

    Woosh goes the posting.... Right over Arakara's head. A shame you read it too literally. (I got the joke tho)


    Well, at least I can now say that I originally wanted to praise Red51 over the Ore Detector with how handy is is that I was able to find gold & Sulfur with its help. Nice rediscovering things that you wouldn't otherwise use. The small things. :thumbup: The Ore detector is my best friend again.

    *facepalms*....


    Alright, then he is but he did have the same complaint as we're all having.


    Quote

    Nascar241993-Yesterday at 1:02 PM



    Red needs to make it to where trees don't have a random fall direction
    it should fall towards where the player chopped it from
    Or fall towards the player, basically


    Seeing as how he's "shy" I'll post for him then :rolleyes: Seeing as how this is already awkward, and such.

    In place of my friend, Nas' (Nighthawk), I'm going to +1 this thread for him because he's not the type to really go here. He's more of a Steam user that I'll echo his thoughts in his place


    Nas goes +1 for this thread. :thumbup:


    ----------


    Well, I do hope we can gain finer control with tree felling/cutting that you can aim them, as in Medieval Engineers, so they can stay in a desired area without losing them. It's being said time and again that I do hope something is being looked into when tree cutting.... I mean, look at the frustration I have to deal with as I cut trees at my Kelna tree farm by having to jump fencing to get to the split logs & saplings......


    I have to say Medieval Engineers has the best tree system going on. Maybe even mining..... Rising World does everything else the best, yet Red51 needs to truly look into Medieval Engineers.

    I love how I keep trying out different free models yet keep struggling to get them working. I wish there was at least some minor confirmation that it can read the model, yet leave the textures untouched, similar to how the dog appears white at times. I'd love that kind of confirmation. When you remove the textures nothing pops up that I love some form of intel on what's going on. I'm now trying to get this properly running on a test singleplayer world while I wait for further plugin support from Red51. I'd love to be able to put in models without struggling.


    Currently trying to experiment with this one, yet it's just a pain in the rear


    https://free3d.com/3d-model/puo-4043-16489.html


    I timed out that I'd have to wait to give it another go (test) again. ||

    It's amazing how much you forget when you don't play with certain features in the game for a lengthy period of time that I had to go digging through both Google & Wiki to relearn what I've once knew. Had to re-learn where to find both gold & sulfur so I could stockpile on them while digging for stone for a certain project...... While working on that certain project I'm now re-desiring the likes of mining helmets again. Something as simple as mining helmets that's in the next update would go a massive way to tend to simplistic things heh.


    I hope whatever small animation issues Red51 may be picky about can be overlooked.


    I love the tranquil vibe Rising World gives off that I'm hoping Red51 is finally pleased with what's in front of him. Really need that mining helmet now that I'm mining hard underground :whistling:
    (Not saying he should force the update out in a buggy mess, but to just be 'slightly' lax)

    Yes, we truly need more of these scenery types in Rising World that I tried nudging Red51 towards these. Various coves, inlets, and all those variations. The sorts with cliffs, and etc.


    I truly hope Red51 sees this, considers this, adding it whenever he may find it possible to find it because the ocean we have now is just an awkward ring.... Granted, we may see this in its actual form in that 1 world ocean map when Rising World exits beta and into a full version, or similar.


    +1

    Well, it's interesting to note stuff during each weekly session of Rising World. This time it's about re-desiring wider maps, externally viewing them, as well as adding NPCs having EXP & leveling support on the custom NPC side of things. Things I'd expect via the Character plugin API, and such for the likes of having a chance to have a Pokemon & KanColle mod.


    [Modding\Vanilla] RPG NPC Elements


    I noted the RPG NPC element above. I'm sure I"ll be adding more to be desired the more I play Rising World with something new coming to mind.